Razor Wind (move)

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Razor Wind
かまいたち Whirlwind Cut
[[File:|center]]
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Cool
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cool
Appeal  0  
Jamming  0  

Razor Wind (Japanese: かまいたち Whirlwind Cut) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than say that the user created a whirlwind. On the following turn, Razor Wind will do damage, PP will be deducted from it, and it will count as the last move used. Once Razor Wind is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Razor Wind is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.

In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

In the anime

Pokémon

Floatzel. Floatzel's fins glow white and shoots crescent blades of wind at foe.

  • Used by Crasher Wake's Floatzel in DP083.

Learnset

Generation I

By TM02

#   Pokémon Type
0012 Butterfree Butterfree
Bug Flying
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0041 Zubat Zubat
Poison Flying
0042 Golbat Golbat
Poison Flying
0048 Venonat Venonat
Bug Poison
0049 Venomoth Venomoth
Bug Poison
0083 Farfetch'd Farfetch'd
Normal Flying
0140 Kabuto Kabuto
Rock Water(Y)
0141 Kabutops Kabutops
Rock Water
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

Generation III

By leveling up

Generation IV

By leveling up

Trivia

  • Despite being introduced in Generation I, no Pokémon could learn it via level-up until Generation III. In fact, it was almost unlearnable in Generation II. The only way to get a Pokémon to have the move in Generation II was to teach it to a Pokémon via TM in a Generation I game, trade it into a Generation II game, and then breed it into one of only three Pokémon.

In other languages

  • French: Coupe-vent
  • German: Klingensturm
  • Italian: Ventagliente
  • Spanish: V. Cortante

Template:Project MoveDex notice

Generation I TMs
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26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405