Razor Wind (move): Difference between revisions
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Revision as of 03:41, 18 August 2007
Razor Wind かまいたち Whirlwind Cut | ||||||||||||
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Razor Wind (Japanese: かまいたち Whirlwind Cut) is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Razor Wind does nothing on the turn it is selected, other than say that the user created a whirlwind. On the following turn, Razor Wind will do damage, PP will be deducted from it, and it will count as the last move used. Once Razor Wind is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Razor Wind is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.
In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.
Learnset
Generation I
By TM02
Generation II
Generation III
By leveling up
Generation IV
By leveling up
In other languages
French: Coupe-vent, German: Klingensturm, Italian: Ventagliente, Spanish: V. Cortante
Template:Project MoveDex notice
Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |