Pay Day (move): Difference between revisions
(Undo revision 2253016 by Pokemaster45 (talk) Many other moves have only one species learning it via breeding. Also, the info is obvious by looking at the page.) |
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{{bad picture|2=Should be replaced with Generation | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=6 | | |n=6 | ||
name=Pay Day | | |name=Pay Day | ||
jname=ネコにこばん | | |jname=ネコにこばん | ||
jtranslit=Neko ni Koban | | |jtranslit=Neko ni Koban | ||
jtrans=Coin for a Cat | |jtrans=Coin for a Cat | ||
gameimage=Pay Day | |gameimage=Pay Day VI.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=20 | | |damagecategory=Physical | ||
maxpp=32 | | |basepp=20 | ||
power=40 | | |maxpp=32 | ||
accuracy=100 | | |power=40 | ||
gen=I | | |accuracy=100 | ||
category=Smart | | |gen=I | ||
appeal=1 | | |category=Smart | ||
jam=0 | | |appeal=1 | ||
cdesc=The appeal works best the more the crowd is excited. | | |jam=0 | ||
appealsc=1 | | |cdesc=The appeal works best the more the crowd is excited. | ||
scdesc=Earn +3 if the Pokémon gets the lowest score. | | |appealsc=1 | ||
category6=Clever | | |scdesc=Earn +3 if the Pokémon gets the lowest score. | ||
appeal6=2 | | |category6=Clever | ||
jam6=0 | | |appeal6=2 | ||
cdesc6=Excites the audience in any kind of contest. | |jam6=0 | ||
|cdesc6=Excites the audience in any kind of contest. | |||
touches=no | | |touches=no | ||
protect=yes | | |protect=yes | ||
magiccoat=no | | |magiccoat=no | ||
snatch=no | | |snatch=no | ||
mirrormove=yes | | |mirrormove=yes | ||
kingsrock=yes | |kingsrock=yes | ||
|sound=no | |||
|tm1=yes | |||
|tm#1=16 | |||
tm1=yes| | |na=no | ||
tm#1=16| | |target=anyadjacent | ||
na=no| | }} | ||
target=anyadjacent | |||
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM16]] in Generation I. It is the [[signature move]] of {{p|Meowth}}; prior to [[Generation IV]], it was also the signature move of {{p|Persian}}. | '''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM16]] in Generation I. It is the [[signature move]] of {{p|Meowth}}; prior to [[Generation IV]], it was also the signature move of {{p|Persian}}. | ||
==Effect== | ==Effect== | ||
=== | ===Generations I and II=== | ||
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle. | Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle (no money is obtained if they [[escape|flee]]). | ||
The {{DL|In-battle effect item|Amulet Coin}} doubles the number of coins picked up when held by a Pokémon in battle. | The {{DL|In-battle effect item|Amulet Coin}} doubles the number of coins picked up when held by a Pokémon in battle. | ||
=== | ===Generations III-V=== | ||
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}} | |||
Pay Day now scatters coins equal to five times the user's level each time. | Pay Day now scatters coins equal to five times the user's level each time. | ||
Due to {{DL|List of glitches in Generation III|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. | Due to {{DL|List of glitches in Generation III|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. | ||
{{DL|Incense|Luck Incense}} doubles the amount of money picked up (but does not stack with the Amulet Coin). | {{DL|Incense|Luck Incense}} doubles the amount of money picked up (but does not stack with the Amulet Coin). | ||
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==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|A move that also nets money at the end of battle. How much depends on the attack frequency and level.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A move that nets money at the end of battle. How much depends on the attack frequency and level.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Throws coins. Gets them back later.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Throws coins at the foe. Money is recovered after.}} | {{movedescentry|{{gameabbrev3|RSE}}|Throws coins at the foe. Money is recovered after.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Throws coins at target. Money is recovered after.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|PBR}}|Numerous coins are hurled at the foe to inflict damage.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|052|Meowth|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|30|30|30|30|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|052A|Meowth|type=Dark|1|Field|Field|||||||30|form=Alola Form}} | ||
{{ | {{Moveentry/7|053|Persian|type=Normal|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|||||STAB='''}} | ||
{{Movefoot|Normal|7}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|✔|||||}} | ||
{{Moveentry/ | {{Moveentry/6|509|Purrloin|type=Dark|1|Field|Field||||✔|✔|✔}} | ||
{{ | {{Movefoot|Normal|6}} | ||
===By [[TM]]=== | ===By [[TM]]=== | ||
{{ | {{Movehead/TM|Normal|1|TM16|no|no|no|no|no|no}} | ||
{{Moveentry/ | {{Moveentry/7|025|Pikachu|type=Electric|2|Field|Fairy|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|026|Raichu|type=Electric|2|Field|Fairy|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|052|Meowth|type=Normal|1|Field|Field|✔|||||||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|053|Persian|type=Normal|1|Field|Field|✔|||||||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|054|Psyduck|type=Water|2|Water 1|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|055|Golduck|type=Water|2|Water 1|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|056|Mankey|type=Fighting|1|Field|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|057|Primeape|type=Fighting|1|Field|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|086|Seel|type=Water|2|Water 1|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔||||||}} | ||
{{Moveentry/ | {{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|✔|||||||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔{{sup/1|RGB}}||||}} | ||
{{Moveentry/ | {{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||||||}} | ||
{{ | {{Movefoot|Normal|7}} | ||
===Special move=== | ===Special move=== | ||
====[[Generation III]]==== | ====[[Generation III]]==== | ||
{{ | {{Movehead/Special|Normal}} | ||
{{Moveentry|300|Skitty| | {{Moveentry/1|300|Skitty|type=Normal|2|Field|Fairy|{{g|Box Ruby & Sapphire}}|STAB='''}} | ||
{{ | {{Movefoot|Normal|1}} | ||
===By {{pkmn2|event}}=== | ===By {{pkmn2|event}}=== | ||
====[[Generation I]]==== | ====[[Generation I]]==== | ||
{{ | {{Movehead/Special|Normal}} | ||
{{ | {{Moveentry/1|022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|[[List of Japanese event Pokémon distributions in Generation I#Fearow|Pokémon Stamp]]|STAB='''}} | ||
{{ | {{Moveentry/1|078|Rapidash|type=Fire|1|Field|Field|[[List of Japanese event Pokémon distributions in Generation I#Rapidash|Pokémon Stamp]]}} | ||
{{ | {{Movefoot|Normal|1}} | ||
====[[Generation II]]==== | ====[[Generation II]]==== | ||
{{ | {{Movehead/Special|Normal}} | ||
{{ | {{Moveentry/1|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|{{DL|List of Gotta Catch 'Em All event Pokémon|Pay Day Delibird|New York City Pokémon Center}}}} | ||
{{ | {{Movefoot|Normal|1}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the move inflicts damage and forces the target to drop [[Poké]]. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the move inflicts damage and forces the target to drop [[Poké]]. | ||
===[[Super Smash Bros.]] series=== | ===[[Super Smash Bros.]] series=== | ||
When a Meowth appears | When a Meowth appears from a Poké Ball in [[Super Smash Bros.]], [[Super Smash Bros. Brawl]], and [[Super Smash Bros. for Nintendo 3DS/Wii U]], it uses Pay Day to hurl coins at opponents. | ||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. If the foe faints, it will drop money.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth}} | {{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth|image3=Sun Meowth Pay Day.png|image3p=Alolan Meowth}} | ||
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}} | {{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}} | ||
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}} | {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}} | ||
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{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}} | {{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}} | ||
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}} | {{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}} | ||
{{ | {{movemid|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}} | ||
{{movep|type=normal|ms=052A|pkmn=Meowth|method=Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent.}} | |||
{{movebtmManga|type=normal|user=Sun (Adventures)|user1=Sun's Dollar|startcode=Sun & Moon chapter (Adventures)|startname=Sun & Moon chapter}} | |||
===In the Pokémon Gotta Catch 'Em All manga=== | ===In the Pokémon Gotta Catch 'Em All manga=== | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=normal| | {{Movegen | ||
genI=Pay Day I| | |type=normal | ||
genII=Pay Day II| | |genI=Pay Day I | ||
genIII=Pay Day III| | |genII=Pay Day II | ||
genIV=Pay Day IV| | |genIII=Pay Day III | ||
|genIV=Pay Day IV | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|genV=Pay Day V | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Pay Day Stad | |||
|Stad2=Pay Day Stad2 | |||
|Colo=Pay Day Colo | |||
|XD=Pay Day XD | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PBR=Pay Day PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Pay Day PMD RB | |PMDRB=Pay Day PMD RB | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}. | * In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}. | ||
* The Japanese name of the move is an {{wp|idiom}} equivalent to "to cast {{wp|pearls before swine}}." The coins depicted in the move's animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}'s head. | * The Japanese name of the move is an {{wp|idiom}} equivalent to "to cast {{wp|pearls before swine}}." The coins depicted in the move's animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in the {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}'s head. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=聚寶功 ''{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}'' | |zh_yue=聚寶功 ''{{tt|Jeuihbóu-gūng|Treasure-gathering Skill}}'' {{tt|*|Games}}<br>擲兩添金 ''{{tt|Jaahkléungtīmgām|Toss Money Add Gold}} {{tt|*|Anime & Guidebook}} | ||
|zh_cmn=聚寶功 / 聚宝功 ''{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}'' | |||
|da=Kasse I<!--source: Danish version of The Official Pokémon Handbook--> | |da=Kasse I<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Afrekening | |nl=Afrekening | ||
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|fr=Jackpot | |fr=Jackpot | ||
|de=Zahltag | |de=Zahltag | ||
|el=Φιλαργυρία | |el=Φιλαργυρία ''Filargyría'' | ||
|it=Giornopaga | |it=Giornopaga | ||
|ko=고양이돈받기 ''Goyang'i Donbatgi'' | |ko=고양이돈받기 ''Goyang'i Donbatgi'' | ||
|pl=Dzień Zapłaty | |pl=Dzień Zapłaty | ||
| | |pt_br=Dia do Pagamento (anime, The Official Pokémon Handbook)<br>Dia de Pagamento (TCG, The Official Pokémon Handbook) | ||
| | |ru=Джекпот ''Dzhekpot'' | ||
|sr=Isplata | |sr=Isplata | ||
|es=Día de Pago | |es=Día de Pago | ||
|tr=Ödeme | |tr=Ödeme Zamanı | ||
| | |vi=Vung Tiền | ||
}} | }} | ||
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[[de:Zahltag]] | [[de:Zahltag]] | ||
[[fr:Jackpot]] | [[fr:Jackpot]] | ||
[[it:Giornopaga (mossa)]] | [[it:Giornopaga (mossa)]] | ||
[[ja:ネコにこばん]] | [[ja:ネコにこばん]] | ||
[[pl:Pay Day]] | [[pl:Pay Day]] | ||
[[zh:聚宝功(招式)]] | |||
[[zh: |
Revision as of 21:51, 13 February 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Pay Day ネコにこばん Coin for a Cat | ||||||||||||
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Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.
Effect
Generations I and II
Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle (no money is obtained if they flee).
The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.
Generations III-V
This move effect may be in need of research. Reason: Does the Amulet Coin error occur in Pokémon Colosseum and XD? You can discuss this on the talk page. |
Pay Day now scatters coins equal to five times the user's level each time.
Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.
Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).
Generation VI
If the user levels up as a result of the battle, the amount of money is now calculated based on the new level, not the level at which the move was used.
Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0052 | Field | 17 | 20 | 20RSE 18FRLG |
30 | 30 | 30 | 30 | ||||||
052A | Meowth
Alola Form |
Field | 30 | |||||||||||
0053 | Field | 17 | 20 | 20RSE 18FRLG |
||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0187 | |
Fairy | Grass | ✔ | |||||||||
0509 | Field | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM16 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0025 | Field | Fairy | ✔ | |||||||||||
0026 | Field | Fairy | ✔ | |||||||||||
0031 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0034 | |
Monster | Field | ✔ | ||||||||||
0052 | Field | ✔ | ||||||||||||
0053 | Field | ✔ | ||||||||||||
0054 | Water 1 | Field | ✔ | |||||||||||
0055 | Water 1 | Field | ✔ | |||||||||||
0056 | Field | ✔ | ||||||||||||
0057 | Field | ✔ | ||||||||||||
0079 | |
Monster | Water 1 | ✔ | ||||||||||
0080 | |
Monster | Water 1 | ✔ | ||||||||||
0086 | Water 1 | Field | ✔ | |||||||||||
0087 | |
Water 1 | Field | ✔ | ||||||||||
0112 | |
Monster | Field | ✔ | ||||||||||
0143 | Monster | ✔ | ||||||||||||
0150 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔RGB | |||||||||||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0300 | Field | Fairy | Pokémon Box Ruby & Sapphire | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation I
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0022 | |
Flying | Pokémon Stamp | |||
0078 | Field | Pokémon Stamp | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0225 | |
Water 1 | Field | New York City Pokémon Center | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.
Super Smash Bros. series
When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.
Description
|
In the anime
Numerous coins are hurled at the foe to inflict damage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head. | |||
The Black Arachnid's Meowth | Spinarak Attack | Debut |
In the manga
In the Pokémon Adventures manga
Numerous coins are hurled at the foe to inflict damage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent. | |||
Pokémon Fan Club Chairman's Fearow | The Coming of Slowpoke (Eventually) | Debut Japanese event-exclusive move | |
Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent. | |||
Pokémon Fan Club Chairman's Rapidash | The Coming of Slowpoke (Eventually) | Debut Japanese event-exclusive move | |
Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent. | |||
Unknown Trainer's Meowth | The Coming of Slowpoke (Eventually) | None | |
Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent. | |||
Sun's Dollar | Sun & Moon chapter | None |
In the Pokémon Gotta Catch 'Em All manga
Numerous coins fall out if the foe is hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Meowth smacks the opponent and forces coins to fall out. | |||
Masatoshi's Meowth | Gag Battles | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all Trainers were defeated, the other two being selling items (obtaining them with Coins after all other items are sold) and battling the Elite Four and Champion.
- The Japanese name of the move is an idiom equivalent to "to cast pearls before swine." The coins depicted in the move's animation are koban, gold coins used in the Edo period of feudal Japan, the same type of coin as the one on Meowth's head.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |