Appendix:Platinum walkthrough/Section 8: Difference between revisions

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== [[Mt. Coronet]] ==
In here, just walk to the other side of this small section of Mt. Coronet, then walk out of the exit to {{rt|208|Sinnoh}}.
====Pokémon====
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{catch/header|cave}}
{{catch/entry4|436|Bronzor|no|no|yes|Cave|14-18|all=10%|type1=Steel|type2=Psychic}}
{{catch/entry4|307|Meditite|yes|yes|yes|Cave|14-16|all=10%|type1=Fighting|type2=Psychic}}
{{catch/entry4|066|Machop|yes|yes|yes|Cave|13-16|all=20%|type1=Fighting}}
{{catch/entry4|433|Chingling|yes|yes|yes|Cave|14-16|all=10%|type1=Psychic}}
{{catch/entry4|074|Geodude|yes|yes|yes|Cave|12-13|all=15%|type1=Rock|type2=Ground}}
{{catch/entry4|041|Zubat|yes|yes|yes|Cave|14-16|all=10%|type1=Poison|type2=Flying}}
{{catch/entry4|299|Nosepass|no|no|yes|Cave|14-18|all=5%|type1=Rock}}
{{catch/entry4|173|Cleffa|yes|yes|yes|Cave|12-14|25%|5%|5%|type1=Normal}}
{{catch/entry4|035|Clefairy|yes|yes|yes|Cave|17|10%|0%|0%|type1=Normal}}
{{Catch/div|ocean|Surfing and Fishing}}
{{catch/entry4|041|Zubat|yes|yes|yes|Surf|20-40|all=90%|type1=Poison|type2=Flying}}
{{catch/entry4|042|Golbat|yes|yes|yes|Surf|20-40|all=10%|type1=Poison|type2=Flying}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|339|Barboach|yes|yes|yes|Fish Good|10-25|all=35%|type1=Water|type2=Ground}}
{{catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{catch/entry4|340|Whiscash|yes|yes|yes|Fish Super|20-50|all=35%|type1=Water|type2=Ground}}
{{catch/footer|cave}}
|}
== {{rt|208|Sinnoh}} ==
[[File:Route 208.png|thumb|370px|Route 208]]
There are many Trainers to battle on this route. Battle them if you wish.  Go across the small bridge, then go down the stairs. Go through the wild grass, then go through the entrance of Hearthome City to access Hearthome City.
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{Catch/header|mountain|yes}}
{{Catch/entry4|399|Bidoof|yes|yes|no|Grass|16|all=20%|type1=Normal}}
{{Catch/entry4|399|Bidoof|no|no|yes|Grass|18|all=20%|type1=Normal}}
{{Catch/entry4|400|Bibarel|yes|yes|no|Grass|17-18|all=10%|type1=Normal|type2=Water}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|18-20|all=20%|type1=Normal|type2=Water}}
{{Catch/entry4|054|Psyduck|yes|yes|no|Grass|16-18|all=10%|type1=Water}}
{{Catch/entry4|315|Roselia|no|no|yes|Grass|19-20|all=15%|type1=Grass|type2=Poison}}
{{Catch/entry4|280|Ralts|no|no|yes|Grass|17-18|all=15%|type1=Psychic}}
{{Catch/entry4|307|Meditite|yes|yes|no|Grass|16-17|20%|20%|10%|type1=Fighting|type2=Psychic}}
{{Catch/entry4|066|Machop|yes|yes|no|Grass|16-17|20%|20%|10%|type1=Fighting}}
{{Catch/entry4|406|Budew|no|no|yes|Grass|18-19|30%|30%|20%|type1=Grass|type2=Poison}}
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|16|0%|0%|30%|type1=Poison|type2=Flying}}
{{Catch/entry4|041|Zubat|no|no|yes|Grass|19|0%|0%|30%|type1=Poison|type2=Flying}}
{{Catch/div|mountain|Special}}
{{Catch/entry4|236|Tyrogue|yes|yes|no|Poké Radar|17-18|all=22%|type1=Fighting}}
{{Catch/entry4|235|Smeargle|no|no|yes|Poké Radar|17-20|all=22%|type1=Normal}}
{{Catch/entry4|206|Dunsparce|yes|yes|yes|Swarm|16|all=40%|type1=Normal}}
{{Catch/entry4|336|Seviper|yes|yes|yes|S|18 & 20|all=8%|type1=Poison}}
{{Catch/entry4|335|Zangoose|yes|yes|yes|R|18|all=8%|type1=Normal}}
{{Catch/footer|mountain}}
|}
==== Berry Master's House ====
Here is the Berry Master's house. Each day, he will give you a fresh [[berry]].  You may also get the Berry App Counter, that shows where there are Berries ready to pick, that you planted.


==Hearthome City==
==Hearthome City==

Revision as of 20:16, 23 July 2012

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Mt. Coronet

In here, just walk to the other side of this small section of Mt. Coronet, then walk out of the exit to Route 208.

Pokémon

Route 208

There are many Trainers to battle on this route. Battle them if you wish. Go across the small bridge, then go down the stairs. Go through the wild grass, then go through the entrance of Hearthome City to access Hearthome City.

Berry Master's House

Here is the Berry Master's house. Each day, he will give you a fresh berry. You may also get the Berry App Counter, that shows where there are Berries ready to pick, that you planted.

Hearthome City

Hearthome City

Once you arrive at Hearthome City, a lost Buneary will run into you. After that her Trainer will appear and thank you for catching her Buneary and she will suggest you to go to the Contest Hall and leave. It is to the left and behind the Hearthome Gym. Once you get there, you'll find her talking to your mom. They will both talk to you about contests, and leave. Then go to the front desk and talk to the woman dressed in Purple. She will reveal herself as Fantina the Gym Leader of the City. The she'll leave to the Gym where you will be able to challenge her.

After that you can take a look around the city. Next to the Pokémon Center is Bebe's house, the Sinnoh administrator of Pokémon box system. If you talk to her and have a spare slot in your party, you can get an Eevee from her. It is at level 20, and is a Normal type. If you don't have an open slot in your party, then you can always get it later.

Also at east of the Poké mart is the Pokémon Fan Club. Go inside and talk to the man inside. After listening to his rambles, he will give you the Poffin Case, which is essential on making Poffins. Poffins can be made in the building west of the Poké Mart, known as the Poffin House.

Next to it is the Pokémon Hotel. If you go to the second floor and talk to the woman with the Clefairy, she will give you a Shell Bell. This item can be useful, as it heals the user by 1/8 of its Max HP when it inflicts damage.

Also at the northwest and northeast of the city, you can find the entrance of Amity Square, where you can find some Accessories, an Amulet Coin, TM43 (Secret Power) and TM45 (Attract). Keep in mind, you'll need a "cute" Pokémon to enter. Your starter will work.

Hearthome Gym

Hearthome City Gym

Once you're done exploring the town, you can go to the Hearthome Gym. The Gym is located at the northeast of the city. The Gym leader, Fantina, uses Ghost-type Pokémon. The design of the Gym is a dark room, using Duskull lamps to serve as walls, to create a maze. These also have glowing eyes that will let the player see, not counting the flashlights that every challenger has. The goal of the puzzle is to find first the blue pattern, then go to the door that has the same pattern. If you pick the wrong door, you'll find yourself back at the beginning. After the second room, you'll find Fantina and be able to fight her to earn the Relic Badge.

Hearthome Gym
The Relic Badge




Fantina and her Pokémon can be a bit of a pain, particularly her Mismagius. One of her annoying ones though is her lead Pokémon, her Duskull. Duskull is very defensive and may take a few hits to take down. It has Will-O-Wisp to burn you, which is not good, because burn halves the Attack stat. Apply Burn Heals right away. It has Pursuit and Shadow Sneak, Pursuit doing more damage if your switching and Shadow Sneak always going first, like Quick Attack. Future Sight will do damage to any Pokémon after two turns. Do not forget Future Sight, as it could seriously mess you up. Thankfully it lacks much offensive attacking power. Her Haunter is a different story though. It has a scary Sp. Attack stat with high Speed to go along, but thankfully it has no Special based attacks, and has quite low defenses. It has Shadow Claw, a Ghost type attack with a high critical hit ratio, and Sucker Punch, which will strike before you for 80 power, but only works if you are attacking. Like Duskull though, Haunter's role is annoyance, and it will disrupt you with Confuse Ray before going in for Hypnosis to set you up for Fantina's Mismagius. Mismagius is a fully evolved demon, and the worse thing about it is that it is packing Shadow Ball, a powerful Ghost-type attack that uses Mismagius' high Sp. Atk to deal the damage. Not good! It has Psybeam and Magical Leaf backing it up, with Confuse Ray to disrupt as well. Something like a Staravia would do well as it is immune to Shadow Ball and halves the damage from Magical Leaf. Confuse Ray is only a minor problem compared to Mismagius' other moves.

Route 209

Route 209

Now having earned your Relic Badge, You've now done all there is to do in Hearthome. Now's it's time for you to move on to Route 209. From the entrance, go east, then north to travel directly to Solaceon Town. On this route there is the Broken Tower which becomes the Hallowed Tower when the Odd Keystone is placed in it. After speaking to 32 people in the Underground, a level 25 Spiritomb will appear to battle you. Next, you can explore the Lost Tower if you'd like, but you'll need HM05 Defog to be able to see correctly. After finishing Route 209, it's time to move on to Solaceon Town.

Lost Tower

The Lost Tower

On the way to Solaceon Town you will find the Lost Tower.

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Platinum
walkthrough
Solaceon Town to Veilstone City Part 9 →