Exploud (Pokémon)/Generation V learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Exploud|Normal|Normal|3}}
{{learnlist/prevgenh/5|Exploud|Normal|Normal|3}}
{{learnlist/prevgen5|Exploud|3|Avalanche|Ice|Physical|60|100|10|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Avalanche|Ice|Physical|60|100|10|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Body Slam|Normal|Physical|85|100|15||'''|III=yes}}
{{learnlist/prevgen5|Exploud|3|Body Slam|Normal|Physical|85|100|15||'''|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Counter|Fighting|Physical|—|100|20|III=yes}}
{{learnlist/prevgen5|Exploud|3|Counter|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Defense Curl|Normal|Status|—|—|40|III=yes}}
{{learnlist/prevgen5|Exploud|3|Defense Curl|Normal|Status|—|—|40|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Double-Edge|Normal|Physical|120|100|15||'''|III=yes}}
{{learnlist/prevgen5|Exploud|3|Double-Edge|Normal|Physical|120|100|15||'''|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|DynamicPunch|Fighting|Physical|100|50|5|III=yes}}
{{learnlist/prevgen5|Exploud|3|DynamicPunch|Fighting|Physical|100|50|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Endure|Normal|Status|—|—|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Headbutt|Normal|Physical|70|100|15||'''|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Headbutt|Normal|Physical|70|100|15||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Mega Kick|Normal|Physical|120|75|5||'''|III=yes}}
{{learnlist/prevgen5|Exploud|3|Mega Kick|Normal|Physical|120|75|5||'''|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Mega Punch|Normal|Physical|80|85|20||'''|III=yes}}
{{learnlist/prevgen5|Exploud|3|Mega Punch|Normal|Physical|80|85|20||'''|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen5|Exploud|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Mud-Slap|Ground|Special|20|100|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Psych Up|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen5|Exploud|3|Psych Up|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Rollout|Rock|Physical|30|90|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Rollout|Rock|Physical|30|90|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Secret Power|Normal|Physical|70|100|20||'''|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Secret Power|Normal|Physical|70|100|20||'''|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes}}
{{learnlist/prevgen5|Exploud|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Exploud|3|Shock Wave|Electric|Special|60|—|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Shock Wave|Electric|Special|60|—|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Teeter Dance|Normal|Status|—|100|20|III=event}}
{{learnlist/prevgen5|Exploud|3|Teeter Dance|Normal|Status|—|100|20|III=event<!--prevo-->}}
{{learnlist/prevgen5|Exploud|3|Water Pulse|Water|Special|60|100|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Water Pulse|Water|Special|60|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Exploud|3|Whirlpool|Water|Special|35|85|15|IV=yes}}
{{learnlist/prevgen5|Exploud|3|Whirlpool|Water|Special|35|85|15|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Exploud|Normal|Normal|3}}
{{learnlist/prevgenf/5|Exploud|Normal|Normal|3}}


[[it:Exploud/Mosse apprese in quinta generazione]]
[[it:Exploud/Mosse apprese in quinta generazione]]
[[zh:爆音怪/第五世代招式表]]
[[zh:爆音怪/第五世代招式表]]

Revision as of 21:06, 30 October 2020

← Exploud Exploud

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Pound Normal Physical 04040 100100% 35
011 Uproar Normal Special 09090 100100% 10
011 Astonish Ghost Physical 03030 100100% 15
011 Howl Normal Status 0000 00——% 40
055 Uproar Normal Special 09090 100100% 10
1111 Astonish Ghost Physical 03030 100100% 15
1515 Howl Normal Status 0000 00——% 40
2020 Bite Dark Physical 06060 100100% 25
2323 Supersonic Normal Status 0000 05555% 20
2929 Stomp Normal Physical 06565 100100% 20
3737 Screech Normal Status 0000 08585% 40
4040 Crunch Dark Physical 08080 100100% 15
4545 Roar Normal Status 0000 100100% 20
5555 Synchronoise Psychic Special 07070 100100% 15
5555 Rest Psychic Status 0000 00——% 10
6363 Sleep Talk Normal Status 0000 00——% 10
7171 Hyper Voice Normal Special 09090 100100% 10
7979 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM49 Echoed Voice Normal Special 04040 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Buneary
Circle Throw* Fighting Physical 60 90% 10
RattataRaticateCuboneMarowakDunsparceMudkip
MarshtompSwampertRampardosWoobatSwoobat
Endeavor Normal Physical 100% 5
VulpixNuzleaf
Extrasensory Psychic Special 80 100% 30
TeddiursaUrsaringMawileZorua
Fake Tears Dark Status 100% 20
RhydonRhyperiorUrsaringSwampertSlakingEmboar
Darmanitan
Hammer Arm Fighting Physical 100 90% 10
SpindaMienfoo
SmellingSalt* Normal Physical 60 100% 10
CharmanderCharmeleonCharizardCyndaquilQuilavaTyphlosion
TorkoalStunkySkuntank
SmokeScreen Normal Status 100% 20
SnorlaxTeddiursaUrsaringSpoinkGrumpigSpheal
SealeoWalrein
Snore Normal Special 40 100% 15
BulbasaurIvysaurVenusaurGrowlithePonytaRapidash
SeelDewgongRhyhornRhydonRhyperiorTauros
EeveeDunsparceSnubbullGranbullSwinubPiloswine
MamoswinePhanpyStantlerMudkipMarshtompSwampert
PoochyenaMightyenaAronLaironAggronNumel
CameruptBidoofBibarelCranidosRampardosShieldon
BastiodonGibleGabiteGarchompHippopotasHippowdon
TepigPigniteEmboarLillipupHerdierStoutland
DeerlingSawsbuck
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Exploud in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Exploud in that game.
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Exploud can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Exploud cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Whismur (Pokémon)/Generation V learnset Zen HeadbuttBW Psychic Physical 80 90% 15
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Psych Up Normal Status 0000 00—}}—% 10
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Teeter Dance Normal Status 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see transfer-only moves for other generations