User:Mijzelffan/nocontact

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Physical moves that do not make contact are:

Gen Move Type Contest Power Accuracy PP Target Description
IV Attack Order Bug Clever 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user calls out its underlings to pummel the target. Critical hits land more easily.
I Barrage Normal Cute 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Round objects are hurled at the target to strike two to five times in a row.
VII Beak Blast Flying 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
II Beat Up Dark Clever Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bone Club Ground Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. This may also make the target flinch.
II Bone Rush Ground Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a hard bone two to five times in a row.
I Bonemerang Ground Tough 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
V Bulldoze Ground Tough 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
III Bullet Seed Grass Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user forcefully shoots seeds at the target two to five times in a row.
VI Diamond Storm Rock Beautiful 100 95% 5 (max 8)
     
     
All adjacent foes
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
I Earthquake Ground Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
I Egg Bomb Normal Cute 100 75% 10 (max 16)
     
     
Any adjacent Pokémon
A large egg is hurled at the target with maximum force to inflict damage.
I Explosion Normal Beautiful 250 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
IV Feint Normal Clever 30 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
I Fissure Ground Tough % 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
IV Fling Dark Cute Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. This move's power and effects depend on the item.
V Freeze Shock Ice Beautiful 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
V Fusion Bolt Electric Cool 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
IV Gunk Shot Poison Tough 120 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user shoots filthy garbage at the target to attack. This may also poison the target.
VI Hyperspace Fury Dark Tough 100 % 5 (max 8)
     
     
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
IV Ice Shard Ice Beautiful 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
V Icicle Crash Ice Beautiful 85 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
III Icicle Spear Ice Beautiful 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user launches sharp icicles at the target two to five times in a row.
VI Land's Wrath Ground Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
VII Leafage Grass 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks by pelting the target with leaves.
IV Magnet Bomb Steel Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack never misses.
II Magnitude Ground Tough Varies 100% 30 (max 48)
     
     
All adjacent Pokémon
The user attacks everything around it with a ground-shaking quake. Its power varies.
IV Metal Burst Steel Cool Varies 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.

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IV Natural Gift Normal Clever Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
I Pay Day Normal Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
VI Petal Blizzard Grass Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and attacks everything around it.
I Pin Missile Bug Cool 25 95% 20 (max 32)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
I Poison Sting Poison Clever 15 100% 35 (max 56)
     
     
Any adjacent Pokémon
The user stabs the target with a poisonous stinger. This may also poison the target.
VI Precipice Blades Ground Cool 120 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
II Present Normal Cute Varies 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
IV Psycho Cut Psychic Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
I Razor Leaf Grass Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
I Rock Slide Rock Tough 75 90% 10 (max 16)
     
     
All adjacent foes
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
I Rock Throw Rock Tough 50 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user picks up and throws a small rock at the target to attack.
III Rock Tomb Rock Clever 60 95% 15 (max 24)
     
     
Any adjacent Pokémon
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
IV Rock Wrecker Rock Tough 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
II Sacred Fire Fire Beautiful 100 95% 5 (max 8)
     
     
Any adjacent Pokémon
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
III Sand Tomb Ground Clever 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm for four to five turns.
III Secret Power Normal Clever 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The additional effects of this attack depend upon where it was used.
IV Seed Bomb Grass Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
I Self-Destruct Normal Beautiful 200 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing an explosion. The user faints upon using this move.
VII Shadow Bone Ghost 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
I Sky Attack Flying Cool 140 90% 5 (max 8)
     
     
Anyone
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
V Smack Down Rock Tough 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
I Spike Cannon Normal Cool 20 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
VII Spirit Shackle Ghost 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
IV Stone Edge Rock Tough 100 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user stabs the target from below with sharpened stones. Critical hits land more easily.
VI Thousand Arrows Ground Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
VI Thousand Waves Ground Tough 90 100% 10 (max 16)
     
     
All adjacent foes
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
I Twineedle Bug Cool 25 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.