Ghost (Pokémon Tower)
In the core series games
In the Generation I games and their Generation III and VII remakes, before getting a Silph Scope, several unidentified ghosts (in reality, wild Gastly, Haunter, or Cubone) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother Marowak, which haunts the tower as a result of her death at the hands of Team Rocket.
The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generations I and III, whenever the player orders a move against an unknown ghost, the player's Pokémon will be too scared to move. Additionally, if the player throws a Poké Ball (including a Master Ball) at an unidentified ghost, it will simply dodge the ball. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. In Generation VII, if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Furthermore, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so.
In Generation I:
- The Pokédex still records the seen data of the wild Pokémon even without the Silph Scope.
- If the games are played on a Super Game Boy (or on a Game Boy Color, in the case of the international releases of Pokémon Yellow), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a glitch, a third palette is used.
- Players can exploit the ghost glitch to make the ghost reveal itself by viewing the stats of any Pokémon in the player's party, and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or catch a ghost.
- If the player uses a Poké Doll against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope.
- One of MissingNo.'s forms uses the ghost's sprite as a front sprite.
- When trying to attack a ghost without the Silph Scope
- Directly before encountering the Marowak ghost
- "Be gone... Intruders..."
Sprites and models
|This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing models from LGPE
Generation I (purple palette)
Generation I (grey palette)
FireRed and LeafGreen
|Artwork from the
Pokémon Game Sound Library
In the anime
A ghost appeared in File 2: Cubone. It played a similar role to the ghosts in the games, lying dormant in the Pokémon Tower and warning intruders to stay away from Team Rocket, who had taken it over. One resident of Lavender Town noted that she saw the ghost after sneaking past Team Rocket Grunts at night, and fled in terror. Blue also ran away upon seeing it. Red attempted to fight it, but his Pokémon's attacks were ineffective against it. When Blue returned to give Red the Silph Scope, Red was able to identify the ghost as the spirit of Marowak. After Marowak's child, Cubone, came rushing in and embraced its deceased mother, Marowak's spirit departed for the afterlife.
In other languages
|This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.