Hitmontop (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Rolling Kick Fighting Physical 06060 08585% 15
011 Endeavor Normal Physical 0000 100100% 5
011 Close Combat Fighting Physical 120120 100100% 5
011 Detect Fighting Status 0000 —% 5
011 Revenge Fighting Physical 06060 100100% 10
011 Focus Energy Normal Status 0000 —% 30
011 Pursuit Dark Physical 04040 100100% 20
011 Quick Attack Normal Physical 04040 100100% 30
Evo.Evo. Rolling Kick Fighting Physical 06060 08585% 15
066 Focus Energy Normal Status 0000 —% 30
1010 Pursuit Dark Physical 04040 100100% 20
1515 Quick Attack Normal Physical 04040 100100% 30
1919 Rapid Spin Normal Physical 02020 100100% 40
2424 Feint Normal Physical 03030 100100% 10
2828 Counter Fighting Physical 0000 100100% 20
3333 Triple Kick Fighting Physical 01010 09090% 10
3737 Agility Psychic Status 0000 —% 30
4242 Gyro Ball Steel Physical 0000 100100% 5
4646 Wide Guard Rock Status 0000 —% 10
4646 Quick Guard Fighting Status 0000 —% 15
5050 Detect Fighting Status 0000 —% 5
5555 Close Combat Fighting Physical 120120 100100% 5
6060 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 —}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74Bag TM Steel VI Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan Bullet Punch Steel Physical 40 100% 30
HitmonchanHitmontop Counter Fighting Physical 100% 20
Hitmonlee Endure Normal Status —% 10
HitmonleeHitmonchanHitmontop Feint Normal Physical 30 100% 10
HitmonleeHitmonchanHitmontop Helping Hand Normal Status —% 20
Hitmonlee High Jump Kick Fighting Physical 130 90% 10
Hitmonchan Mach Punch Fighting Physical 40 100% 30
Hitmonlee Mind Reader Normal Status —% 5
HitmonchanHitmontop Pursuit Dark Physical 40 100% 20
Hitmontop Rapid Spin Normal Physical 20 100% 40
Hitmonchan Vacuum Wave Fighting Special 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Hitmontop in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hitmontop in that game.
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Endeavor Normal Physical 100% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Hitmontop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hitmontop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
236 Tackle Normal Physical 40 100% 35
236 Helping HandSM Normal Status —% 20
236 Fake Out Normal Physical 40 100% 10
236 Foresight Normal Status —% 40
236* UproarUSUM Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop
  • Click on the generation numbers at the top to see moves from other generations