The jobs are ranked E, ★2, ★3, ★4, ★5 or ★6 by default, depending on the floor.
Floors 1 through 9 are medium-sized, with rising room amount: 3-6 rooms at floor 1, 3-9 rooms at floors 4 through 9 (with increasing bias towards larger amount of rooms). Floors 10 through 20 are large sized with 3-15 rooms. There's 2-5 items on floors 1 through 3, and 3-6 items on later floors. All floors have 4-7 items in the walls. There's 2-3 starting enemies on floors 1 through 15, and 3-6 on floors 16 through 20.
The IQ Booster activates on every even floor. Turn limit is 1000. Enemies on floor 1 through 14 have 150 IQ, and 331 on later floors. There is light darkness in the dungeon. It's snowing on floor 4 and 8 by default, although certain Pokémon can summon other weather. There is water on floors 1, 3, 5, 6, 8, 10, 12, 14, 16, 19 and 20. Golduck can negate all weather with its Cloud Nine ability.
The game will spawn 3 to 6 of the following tiles at the start of a floor, and extra in Monster House.
Image
Trap
1-9F
10-20F
Explosion Trap
5.64%
5.22%
Grimy Trap
8.06%
7.47%
Gust Trap
4.03%
3.73%
Mud Trap
24.19%
22.39%
PP-Zero Trap
8.07%
7.47%
Pokémon Trap
8.06%
7.46%
Seal Trap
8.07%
7.46%
Selfdestruct Trap
2.42%
2.24%
Slow Trap
4.03%
3.73%
Slumber Trap
4.03%
3.73%
Spin Trap
7.26%
6.72%
Sticky Trap
8.07%
14.92%
Warp Trap
8.07%
7.46%
Other encounters
Image
Encounter
Appearance %
Monster House
6%
Trivia
The music in this dungeon is a medley of remixes from the previous game, including Mt. Freeze Peak, Sky Tower, Mt. Thunder, and Thunderwave Cave played in that order. The Sky Jukebox acknowledges this, calling the music "Blizzard Island Rescue Team Medley".