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Machamp (Pokémon)/Generation V learnset
2 Languages
Italiano
中文
Revision as of 03:55, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Machamp
By
leveling up
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
-
Champs
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Wide Guard
Rock
Status
0000
—
00—
—%
10
01
1
Low Kick
Fighting
Physical
0000
—
100
100%
20
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Focus Energy
Normal
Status
0000
—
00—
—%
30
01
1
Karate Chop
Fighting
Physical
050
50
100
100%
25
07
7
Focus Energy
Normal
Status
0000
—
00—
—%
30
10
10
Karate Chop
Fighting
Physical
050
50
100
100%
25
13
13
Low Sweep
Fighting
Physical
060
60
100
100%
20
19
19
Foresight
Normal
Status
0000
—
00—
—%
40
22
22
Seismic Toss
Fighting
Physical
0000
—
100
100%
20
25
25
Revenge
Fighting
Physical
060
60
100
100%
10
32
32
Vital Throw
Fighting
Physical
070
70
00—
—%
10
36
36
Submission
Fighting
Physical
080
80
080
80%
25
40
40
Wake-Up Slap
Fighting
Physical
060
60
100
100%
10
44
44
Cross Chop
Fighting
Physical
100
100
080
80%
5
51
51
Scary Face
Normal
Status
0000
—
100
100%
10
55
55
DynamicPunch
Fighting
Physical
100
100
050
50%
5
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
Flamethrower
Fire
Special
095
95
100}}
100%
15
TM38
Fire Blast
Fire
Special
120
120
085}}
85%
5
TM39
Rock Tomb
Rock
Physical
050
50
080}}
80%
10
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
Thief
Dark
Physical
040
40
100}}
100%
10
TM47
Low Sweep
Fighting
Physical
060
60
100}}
100%
20
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
Incinerate
Fire
Special
030
30
100}}
100%
15
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM83
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Bullet Punch
Steel
Physical
40
100%
30
Close Combat
Fighting
Physical
120
100%
5
Counter
Fighting
Physical
—
100%
20
Encore
Normal
Status
—
100%
5
Fire Punch
Fire
Physical
75
100%
15
Heavy Slam
Steel
Physical
—
100%
10
Ice Punch
Ice
Physical
75
100%
15
Knock Off
Dark
Physical
20
100%
20
Meditate
Psychic
Status
—
—%
40
Power Trick
Psychic
Status
—
—%
10
Rolling Kick
Fighting
Physical
60
85%
15
SmellingSalt
Normal
Physical
60
100%
10
ThunderPunch
Electric
Physical
75
100%
15
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Machamp in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Dual Chop
Dragon
Physical
40
90%
15
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Helping Hand
Normal
Status
—
—%
20
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Role Play
Psychic
Status
—
—%
10
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Superpower
Fighting
Physical
120
100%
5
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
A black abbreviation in a colored box indicates that Machamp can be tutored the move in that game
A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
‡
Helping Hand
B
W
Normal
Status
—
—%
20
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation V
Other generations:
I
-
II
-
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
III
IV
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
Metronome
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Vacuum Wave
Fighting
Special
040
40
100}}
100%
30
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Machamp
Italic
indicates a move that gets STAB only when used by an Evolution of Machamp
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation V)