Corkscrew Crash (move): Difference between revisions
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! Base move | ! Base move | ||
! Power | ! Power | ||
! | ! Cat. | ||
|- | |- | ||
| {{m|Anchor Shot}} | | {{m|Anchor Shot}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Bullet Punch}} | | {{m|Bullet Punch}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Doom Desire}} | | {{m|Doom Desire}} | ||
| 200 | | 200 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
| 160 | | 160 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Gear Grind}} | | {{m|Gear Grind}} | ||
| 180 | | 180 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Gyro Ball}} | | {{m|Gyro Ball}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Heavy Slam}} | | {{m|Heavy Slam}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Iron Head}} | | {{m|Iron Head}} | ||
| 160 | | 160 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Iron Tail}} | | {{m|Iron Tail}} | ||
| 180 | | 180 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Magnet Bomb}} | | {{m|Magnet Bomb}} | ||
| 120 | | 120 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Metal Burst}} | | {{m|Metal Burst}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Metal Claw}} | | {{m|Metal Claw}} | ||
| 100 | | 100 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Meteor Mash}} | | {{m|Meteor Mash}} | ||
| 175 | | 175 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Mirror Shot}} | | {{m|Mirror Shot}} | ||
| 120 | | 120 | ||
{{statustable|Special}} | |||
|- | |- | ||
| {{m|Smart Strike}} | | {{m|Smart Strike}} | ||
| 140 | | 140 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Steel Wing}} | | {{m|Steel Wing}} | ||
| 140 | | 140 | ||
{{statustable|Physical}} | |||
|- | |- | ||
| {{m|Sunsteel Strike}} | | {{m|Sunsteel Strike}} | ||
| 180 | | 180 | ||
{{statustable|Physical}} | |||
|} | |} | ||
|} | |} | ||
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{{movedesc|Steel}} | {{movedesc|Steel}} | ||
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}} | {{movedescentry|{{gameabbrev7|SMUSUM}}|The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.}} | ||
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{movemanga|type=steel|exp=yes|gen=The user spins very fast and rams into the target with the full force of its Z-Power.|image1=Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|image1p={{color2|{{steel color dark}}|Molayne}} and<br>Alolan Dugtrio}} | {{movemanga|type=steel|exp=yes|gen=The user spins very fast and rams into the target with the full force of its Z-Power.|image1=Sophocles Togedemaru Molayne Dugtrio Gigavolt Havoc Corkscrew Crash Adventures.png|image1p={{color2|{{steel color dark}}|Molayne}} and<br>Alolan Dugtrio}} | ||
{{movep|type=steel|ms=051A|pkmn=Dugtrio|method=Alolan Dugtrio's Trainer strikes a series of poses to build Z-Power. It then fires a powerful beam of spiraling energy from its body at the opponent.}} | {{movep|type=steel|ms=051A|pkmn=Dugtrio|method=Alolan Dugtrio's Trainer strikes a series of poses to build Z-Power. It then fires a powerful beam of spiraling energy from its body at the opponent.}} | ||
{{movebtmManga|type=steel|user=Molayne|user1=Molayne's Dugtrio|startcode= | {{movebtmManga|type=steel|user=Molayne|user1=Molayne's Dugtrio|startcode=PASM34|startname=PASM34|notes=Debut}} | ||
==Appearance== | |||
===Pose=== | |||
{{Movegen | |||
|type=steel | |||
|genVII=Corkscrew Crash VII Pose | |||
}} | |||
==In other languages== | ==In other languages== | ||
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|zh_yue=超絕螺旋連擊 ''{{tt|Chīujyuht Lòhsyùhn Lìhngīk|Super Spiral Combo}} | |zh_yue=超絕螺旋連擊 ''{{tt|Chīujyuht Lòhsyùhn Lìhngīk|Super Spiral Combo}} | ||
|zh_cmn=超絕螺旋連擊 / 超绝螺旋连击 ''{{tt|Chāojué Luóxuán Liánjí / Chāojué Luóxuán Liánjī|Super Spiral Combo}} | |zh_cmn=超絕螺旋連擊 / 超绝螺旋连击 ''{{tt|Chāojué Luóxuán Liánjí / Chāojué Luóxuán Liánjī|Super Spiral Combo}} | ||
|nl=Kurkentrekkerknal | |||
|fr=Vrille Maximum | |fr=Vrille Maximum | ||
|de=Turbo-Spiralkombo | |de=Turbo-Spiralkombo | ||
Line 138: | Line 147: | ||
|ko=초월나선연격 ''{{tt|Chowol Naseon Yeongyeok|Super Spiral Combo}} | |ko=초월나선연격 ''{{tt|Chowol Naseon Yeongyeok|Super Spiral Combo}} | ||
|es=Hélice Trepanadora | |es=Hélice Trepanadora | ||
|pt_br=Impacto Saca-Rolha | |||
}}{{-}} | }}{{-}} | ||
Revision as of 15:20, 19 January 2020
Corkscrew Crash 超絶螺旋連撃 Super Spiral Combo | ||||||||||||
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Corkscrew Crash (Japanese: 超絶螺旋連撃 Super Spiral Combo) is a damage-dealing Steel-type Z-Move introduced in Generation VII.
Effect
Corkscrew Crash inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.
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Description
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Learnset
Any Pokémon can use Corkscrew Crash if it knows a damaging Steel-type move, holds a Steelium Z, and if its Trainer wears a Z-RingSM or Z-Power RingUSUM.
In the anime
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The user gathers Z-Power and attacks the target by drilling into it. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Pikachu strikes a series of synchronized poses with its Trainer to build Z-Power. It then jumps into the air and spins around rapidly, turning into a yellow drill that strikes the opponent with full force. | |||
Ash's Pikachu | The Dealer of Destruction! | Debut Base move is Iron Tail |
In the manga
In the Pokémon Adventures manga
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The user spins very fast and rams into the target with the full force of its Z-Power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Alolan Dugtrio's Trainer strikes a series of poses to build Z-Power. It then fires a powerful beam of spiraling energy from its body at the opponent. | |||
Molayne's Dugtrio | PASM34 | Debut |
Appearance
Pose
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |