Terrain: Difference between revisions

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==Trivia==
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be available in [[Pokémon Brilliant Diamond and Shining Pearl]].


==In other languages==
==In other languages==

Revision as of 01:05, 16 December 2021

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.

In the core series games

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge Grassy Surge Misty Surge Psychic Surge

Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.

Removing terrain

Terrain can be removed using certain moves.

Moves

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Effects

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

All effects can also be displayed in this table:

Terrain Damage Additional effect on grounded Pokémon
Increase
By grounded Pokémon
by 50% (Gen. VI-VII)/
30% (Gen. VIII)
Decrease
To grounded Pokémon
by 50%
Electric Terrain Electric-type moves - Prevents Pokémon from falling asleep or becoming drowsy
Grassy Terrain Grass-type moves Bulldoze
Earthquake
Magnitude
Restores 1/16 HP each turn
Misty Terrain - Dragon-type moves Prevents Pokémon from being afflicted by status conditions or becoming confused (Gen. VII+)
Psychic Terrain Psychic-type moves - Prevents Pokémon from being hit by moves with increased priority

Effect on moves

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 70 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain
Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Effect on Abilities

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% VI
Mimicry Changes the Pokémon's type depending on the terrain VIII
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability VII

Items

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Dream Electric Seed Sprite.png
Electric Seed
Dream Grassy Seed Sprite.png
Grassy Seed
Dream Misty Seed Sprite.png
Misty Seed
Dream Psychic Seed Sprite.png
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

In Pokémon Masters EX

Terrain functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked. Notably, these effects affect the Pokémon regardless of if they are grounded or not.

  • Electric Terrain: Increases the damage of Electric-type attack/sync moves by 50% and prevents the Sleep status condition (though it does not cure Pokémon who are already asleep before the terrain takes effect).
  • Grassy Terrain: Increases the damage of Grass-type attack/sync moves by 50% and restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (unless they hit themselves in confusion).
  • Psychic Terrain: Increases the damage of Psychic-type attack/sync moves by 50%.

As with the main series games, terrain can be triggered with the terrain moves (thus far, only Electric Terrain and Psychic Terrain have been released). The passive skill Green Thumb is currently the only passive skill that will turn the field into a terrain after certain conditions are met, in this case Grassy Terrain after using a sync move. Defog will clear terrain effects when used.

There are also passive skills that are active only under certain terrains:

Passive skill Terrain Effect
Electrorepulsion 3 Electric Terrain Reduces damage taken from attack moves by 30%
Power Induction 3 Electric Terrain Powers up attack moves by 30%
Precognition 2 Psychic Terrain Quickly charges the move gauge
Shock Recovery 1 Electric Terrain Restores HP by 1/10 of the user's max HP when its Pokémon takes an action outside of sync moves
Sync Induction 5 Electric Terrain Powers up sync moves by 50%
Turbo Charge 2 Electric Terrain Quickly charges the move gauge
Weird Recovery 1 Psychic Terrain Restores HP by 1/10 of the user's max HP when its Pokémon takes an action outside of sync moves
Weird Shield Psychic Terrain Special Defense increases by 50%

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
The Netherlands Flag.png Dutch Veld
France Flag.png French Champ
Germany Flag.png German Feld
Italy Flag.png Italian Campo
South Korea Flag.png Korean 필드 Field
Portuguese Brazil Flag.png Brazil Terreno
Portugal Flag.png Portugal Campo
Russia Flag.png Russian Поле Pole
Spain Flag.png Spanish Campo


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.