Appendix:HeartGold and SoulSilver walkthrough/Section 28: Difference between revisions

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<center><i> This is the Bulbapedia walkthrough for [[Pokémon HeartGold and SoulSilver Versions]]. This walkthrough follows the remade [[Nintendo DS]] versions, <b>not</b> {{game|Gold and Silver|s}}. <br> The guide for those can be found <b>[[Appendix:Gold and Silver walkthrough|here]]</b>.</i></center>
{{WalkthroughNotice|HGSS}}
-----
==Viridian City==
[[File:Viridian Gym HGSS.png|thumb|Viridian Gym]]
===Viridian Gym===
{| class="roundy" style="background: linear-gradient(135deg, #{{blue color}} 50%, #{{blue color light}} 50%); padding: 0.5em;"
|-
! colspan=2 style="font-size: 1.3em; color: #000;" |
|- style="background: #FFF;"
| style="padding: 0.5em;" | '''Viridian City Pokémon Gym<br>Leader: ...'''
|}
 
 
The [[Viridian Gym]] has no type specialty, as {{ga|Blue}} prefers to use the same Pokémon from his time as Champion.
 
The Gym features a maze of [[spinner tile]]s to disorient any challengers. As in the [[Blackthorn Gym]], the unstable floor forces any Pokémon accompanying you back into its Poké Ball. Begin by stepping on the southern-most red tile along the east wall; this leads to a stopper tile a short distance to the northwest. Move two steps westward to the next red tile to reach the second stopper tile. Walk two steps north to the next red tile, then step on the next red tile to the northeast. Move two steps eastward to reach the northeastern-most stopper tile, then two steps eastward again to reach the [[Gym Leader]].
 
As {{ga|Blue}}'s team is more diverse than those of other [[Gym Leader]]s, defeating him will not be as easy. {{t|Electric}} attacks fare well against his {{p|Pidgeot}} and {{p|Gyarados}}, while they—and {{p|Arcanine}}—are also vulnerable to {{t|Rock}} moves. {{t|Bug}}-, {{t|Ghost}}-, and {{type|Dark}} moves are effective against his {{p|Exeggutor}}. His {{p|Machamp}} fares poorly against {{t|Psychic}}- and {{type|Flying}} moves. {{type|Water}} attacks are best against both his {{p|Rhydon}} and Arcanine. Blue's team has access to powerful attacks, so use healing items often and switch Pokémon out as necessary to keep up the pressure.
 
{| align="center"
|- align="center" valign="top"
|
{| align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Viridian Gym<br>[[File:Earth Badge.png|35px|Earth Badge]]<br><br />
|-
|
{| align="center" class="expandable" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
! Trainers
|-  
|
{{trainerheader|building}}
{{trainerentry|Spr HGSS Ace Trainer M.png|Ace Trainer|Arabella|3120|2|234|Stantler|♂|53|None|128|Tauros|♂|52|None}}
{{trainerdiv|building}}
{{trainerentry|Spr HGSS Ace Trainer F.png|Ace Trainer|Salma|3180|2|199|Slowking|♀|50|Oran Berry|463|Lickilicky|♀|53|None}}
{{trainerdiv|building}}
{{trainerentry|Spr HGSS Ace Trainer M.png|Ace Trainer|Bonita|3120|2|327|Spinda|♂|50|None|185|Sudowoodo|♂|52|None}}
{{trainerdiv|building}}
{{trainerentry|Spr HGSS Double Team.png|Double Team|Elan & Ida|12000|2|233|Porygon2||52|None|184|Azumarill|♂|50|None}}
{{trainerfooter|building|I}}
|}
 
 
 
{| style="margin: auto;"
|
{{Party/Single
|color={{blue color}}
|headcolor={{blue color light}}
|bordercolor={{green color dark}}
|sprite=Spr HGSS Blue.png
|prize={{PDollar}}9620
|class=Leader|classlink=Gym Leader
|name=Blue
|game=HGSS|location=Viridian Gym
|pokemon=6}}
 
|{{Pokémon/4|game=HeartGold
|ndex=103|pokemon=Exeggutor
|type1=Grass|type2=Psychic
|level=55
|gender=male
|ability=Chlorophyll
|move1=Leaf Storm|move1type=Grass|move1cat=Special
|move2=Psychic|move2type=Psychic|move2cat=Special
|move3=Hypnosis|move3type=Psychic|move3cat=Status
|move4=Trick Room|move4type=Psychic|move4cat=Status}}
 
|{{Pokémon/4|game=HeartGold
|ndex=059|pokemon=Arcanine
|type1=Fire
|level=58
|gender=male
|ability=Intimidate
|move1=Roar|move1type=Normal|move1cat=Status
|move2=Dragon Pulse|move2type=Dragon|move2cat=Special
|move3=Flare Blitz|move3type=Fire|move3cat=Physical
|move4=ExtremeSpeed|move4type=Normal|move4cat=Physical}}
 
|{{Pokémon/4|game=HeartGold
|ndex=112 m|pokemon=Rhydon
|type1=Ground|type2=Rock
|level=58
|gender=male
|ability=Rock Head
|move1=Megahorn|move1type=Bug|move1cat=Physical
|move2=Stone Edge|move2type=Rock|move2cat=Physical
|move3=Thunder Fang|move3type=Electric|move3cat=Physical
|move4=Earthquake|move4type=Ground|move4cat=Physical}}
{{Party/Div|color={{blue color}}}}
|{{Pokémon/4|game=HeartGold
|ndex=130 m|pokemon=Gyarados
|type1=Water|type2=Flying
|level=52
|gender=male
|ability=Intimidate
|move1=Ice Fang|move1type=Ice|move1cat=Physical
|move2=Waterfall|move2type=Water|move2cat=Physical
|move3=Dragon Dance|move3type=Dragon|move3cat=Status
|move4=Return|move4type=Normal|move4cat=Physical}}
 
|{{Pokémon/4|game=HeartGold
|ndex=068|pokemon=Machamp
|type1=Fighting
|level=56
|gender=male
|ability=No Guard
|move1=DynamicPunch|move1type=Fighting|move1cat=Physical
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move3=Stone Edge|move3type=Rock|move3cat=Physical
|move4=ThunderPunch|move4type=Electric|move4cat=Physical}}
 
|{{Pokémon/4|game=HeartGold
|ndex=018|pokemon=Pidgeot
|type1=Normal|type2=Flying
|level=60
|gender=male
|ability=Tangled Feet
|held=Sitrus Berry
|move1=Return|move1type=Normal|move1cat=Physical
|move2=Whirlwind|move2type=Normal|move2cat=Status
|move3=Air Slash|move3type=Flying|move3cat=Special
|move4=Mirror Move|move4type=Flying|move4cat=Status}}
{{Party/Footer}}
|}
|}
|}
 
 
After the battle, {{ga|Blue}} awards you the {{badge|Earth}}, the sixteenth and final Badge. He also hands out {{TM|92|Trick Room}} as a prize.
 
===A Call to Adventure===
When you exit the Gym, you receive a call from [[Professor Oak]]. He knows how hard that you have been working, and decided to get you something to show his appreciation. He ends the call by inviting you to stop by his lab to pick it up.
 
==Pallet Town==
===Oak's Lab===
====To New Heights====
Return to [[Pallet Town]] and meet with [[Professor Oak]] to receive his gift: {{HM|08|Rock Climb}}. This field move allows a Pokémon to carry its Trainer up rock walls wherever steps have been carved into them. Seeing that you have earned all eight [[Kanto]] Badges as well, he makes arrangements for you to visit [[Mt. Silver]], a large mountain to the west of [[Indigo Plateau]] that only the strongest Trainers are allowed to reach because of the powerful wild Pokémon found inside.
 
==Route 22==
==Route 22==
[[File:Kanto Route 22 Map.png|thumb|right|Route 22]]
[[File:Kanto Route 22 HGSS.png|thumb|300px|right|Route 22]]


{{rt|22|Kanto}} is a terraced path that follows the mountainous landscape.  To the west, it connects to the Pokémon League Reception Gate, which is also accessible from [[New Bark Town]] by way of {{rt|26|Kanto}}.  Continue west past the Gate, and you'll be on {{rt|28|Kanto}}, the way to [[Mt. Silver]].
{{rt|22|Kanto}} is a simple route that connects [[Viridian City]] back to the [[Pokémon League Reception Gate]] in the west.  


{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|  
|
{{Catch/header|land|yes}}
{{Catch/header|land|yes}}
{{catch/entryhs|019|Rattata|yes|yes|Grass|3|30%|30%|0%|type1=Normal}}
{{catch/entryhs|019|Rattata|yes|yes|Grass|3-5, 7|0%|0%|95%|type1=Normal}}
{{catch/entryhs|021|Spearow|yes|yes|Grass|3, 5|50%|50%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|022|Fearow|yes|yes|Grass|7|5%|5%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|077|Ponyta|yes|yes|Grass|6|all=5%|type1=Fire}}
{{catch/entryhs|077|Ponyta|yes|yes|Grass|6|all=5%|type1=Fire}}
{{catch/entryhs|021|Spearow|yes|yes|Grass|3-5|50%|50%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|019|Rattata|yes|yes|Grass|3|30%|30%|0%|type1=Normal}}
{{catch/entryhs|019|Rattata|yes|yes|Grass|3-7|0%|0%|95%|type1=Normal}}
{{catch/entryhs|084|Doduo|yes|yes|Grass|4|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|084|Doduo|yes|yes|Grass|4|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entryhs|022|Fearow|yes|yes|Grass|7|5%|5%|0%|type1=Normal|type2=Flying}}
{{Catch/div|water|Surfing}}
{{Catch/div|water|Fish}}
{{catch/entryhs|060|Poliwag|yes|yes|Surf|5-10|all=90%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Surf|5-10|all=90%|type1=Water}}
{{catch/entryhs|061|Poliwhirl|yes|yes|Surf|10|all=10%|type1=Water}}
{{catch/entryhs|061|Poliwhirl|yes|yes|Surf|10|all=10%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}
{{Catch/div|water|Fishing}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=93%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=Water}}
{{catch/div|land|Headbutt<br/><small>Group A</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-4|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|3-4|all=30%|type1=Bug|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|3-4|all=20%|type1=Bug|10=k}}
{{catch/div|land|Headbutt<br/><small>Group B</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|5-7|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|5-7|all=30%|type1=Bug|type2=Flying|10=k}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|5-7|all=30%|type1=Bug|type2=Poison|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|5-7|all=20%|type1=Bug|10=k}}
{{catch/div|water|Special}}
{{catch/div|water|Special}}
{{catch/entryhs|264|Linoone|yes|yes|Hoenn|5|all=20%|type1=Normal}}
{{catch/entryhs|264|Linoone|yes|yes|Hoenn|5|all=20%|type1=Normal}}
Line 35: Line 182:
|}
|}


===Pokémon League Reception Gate===
Thanks to [[Professor Oak]], it is now possible to venture westward to [[Mt. Silver]]. The guards that had blocked off the two side hallways have stepped aside, allowing Trainers to travel between [[Johto]] and [[Kanto]] on foot, without the need for the [[Magnet Train]] or the [[S.S. Aqua]].
{{-}}
==Route 28==
==Route 28==
[[File:Kanto Route 28 Map.png|frame|right|Route 28]]
[[File:Kanto Route 28 HGSS.png|thumb|300px|right|Route 28]]


Because of the rocky, uneven terrain, you can't reach the north side of {{rt|28|Kanto}} yet.  In order to do so, you'll need to reach the Poké Center near the mountain's entrance, and double-back to the east. {{m|Cut}} down the tree and visit the reclusive Idol inside the lone house — for being one of her "fans", she gives you {{TM|47|Steel Wing}}.  Continue east along the grassy ledge to find {{TM|35|Flamethrower}} as well as a hidden {{DL|Vitamin|Rare Candy}}. Head back to the west to reach the foot of the imposing mountain.
{{rt|28|Kanto}} is a hidden mountain road in western [[Kanto]]. The path leads westward from the [[Pokémon League Reception Gate]] and crosses into [[Johto]] at the entrance to [[Mt. Silver]].


{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|  
|
{{Catch/header|mountain|yes}}
{{Catch/header|mountain|yes}}
{{Catch/entryhs|077|Ponyta|yes|yes|Grass|40|all=30%|type1=Fire}}
{{Catch/entryhs|077|Ponyta|yes|yes|Grass|40|all=30%|type1=Fire}}
Line 51: Line 202:
{{Catch/entryhs|217|Ursaring|no|yes|Grass|40|all=20%|type1=Normal}}
{{Catch/entryhs|217|Ursaring|no|yes|Grass|40|all=20%|type1=Normal}}
{{Catch/entryhs|078|Rapidash|yes|yes|Grass|42|10%|10%|0%|type1=Fire}}
{{Catch/entryhs|078|Rapidash|yes|yes|Grass|42|10%|10%|0%|type1=Fire}}
{{Catch/entryhs|078|Rapidash|yes|yes|Grass|41-43|0%|0%|10%|type1=Fire}}
{{Catch/entryhs|078|Rapidash|yes|yes|Grass|41, 43|0%|0%|10%|type1=Fire}}
{{Catch/entryhs|084|Doduo|yes|yes|Grass|41|5%|5%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|084|Doduo|yes|yes|Grass|41|5%|5%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|085|Dodrio|yes|yes|Grass|43|5%|5%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|085|Dodrio|yes|yes|Grass|43|5%|5%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|215|Sneasel|yes|yes|Grass|42|0%|0%|10%|type1=Dark|type2=Ice}}
{{Catch/entryhs|215|Sneasel|yes|yes|Grass|42|0%|0%|10%|type1=Dark|type2=Ice}}
{{Catch/div|water|Fish}}
{{Catch/div|water|Surfing}}
{{Catch/entryhs|060|Poliwag|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{Catch/entryhs|061|Poliwhirl|yes|yes|Surf|40|all=10%|type1=Water}}
{{Catch/entryhs|061|Poliwhirl|yes|yes|Surf|40|all=10%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}
{{Catch/div|water|Fishing}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=93%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=Water}}
{{Catch/div|mountain|Headbutt<br><small>Group A</small>}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|39-40|all=50%|type1=Bug|type2=Fighting|10=k}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|39-40|all=30%|type1=Normal|10=k}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|39-40|all=20%|type1=Psychic|type2=Flying|10=k}}
{{Catch/div|mountain|Headbutt<br><small>Group B</small>}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|41-43|all=50%|type1=Bug|type2=Fighting|10=k}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|41-43|all=30%|type1=Normal|10=k}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|41-43|all=20%|type1=Psychic|type2=Flying|10=k}}
{{Catch/div|mountain|Special}}
{{Catch/div|mountain|Special}}
{{Catch/entryhs|264|Linoone|yes|yes|Hoenn|40|all=20%|type1=Normal}}
{{Catch/entryhs|264|Linoone|yes|yes|Hoenn|40|all=20%|type1=Normal}}
Line 69: Line 229:
{{Catch/entryhs|399|Bidoof|yes|yes|Sinnoh|40|all=20%|type1=Normal}}
{{Catch/entryhs|399|Bidoof|yes|yes|Sinnoh|40|all=20%|type1=Normal}}
{{Catch/entryhs|418|Buizel|yes|yes|Sinnoh|39-40|all=20%|type1=Water}}
{{Catch/entryhs|418|Buizel|yes|yes|Sinnoh|39-40|all=20%|type1=Water}}
{{Catch/footer|cave}}
{{Catch/footer|mountain}}
|}
|}
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-  
|  
|
{{Itlisth}}
{{itlisth|mountain}}
{{Itlistbod|TM Steel|From the reclusive Idol in the lone house|HGSS|display={{TM|47|Steel Wing}}}}
{{Itemlist|TM Steel|From the woman in the house, accessed via Mt. Silver Exterior (requires {{m|Cut}})|HG=yes|SS=yes|display={{TM|47|Steel Wing}}}}
{{Itlistbod|TM Fire|Outside the Idol's house|HGSS|display={{TM|35|Flamethrower}}}}
{{Itemlist|TM Fire|East of the reclusive Idol's house, accessed via Mt. Silver Exterior (requires {{m|Cut}})|HG=yes|SS=yes|display={{TM|35|Flamethrower}}}}
{{Itlistbod|Rare Candy|At the end of the tree-lined path, northeast of the TM35 (hidden)|HGSS|display={{DL|Vitamin|Rare Candy}}}}
{{Itemlist|Rare Candy|End of the dead-end path east of the house (hidden; requires {{m|Cut}})|HG=yes|SS=yes}}
{{Itlistfoot}}
{{itlistfoot|mountain}}
|}
|}


==The Foot of Mt Silver==
{{m|Surf}} across the pond in the south to reach a {{DL|Evolution-inducing held item|Reaper Cloth}}, which evolves a {{p|Dusclops}} into {{p|Dusknoir}} when traded.  Stop by the Poké Center to rest your team, and assemble a hardy team of heavy-hitters — the battle that awaits you on the mountain's peak will be the toughest yet.  Your team should wield a wide array of attack types, but don't forget to include {{m|Surf}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}}, or you won't make it to the top.  Double-check that your Pokémon are capable of taking on an opposing team with levels <b>in the 80s</b>, and step inside the hallowed mountain. If your Pokémon are not capable to do so, you can still train your Pokémon inside(just stay close to the entrance), or you can fight the Gym Leaders, Elite Four and Champion again until your Pokémon reaches Level 80.


{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
===The Recluse===
|- align="center"
The uneven terrain forces travelers to pass by the entrance to [[Mt. Silver]] in order to reach the route's northern area. Use {{m|Cut}} to clear a path and visit the house on the hill. The woman inside is a retired Idol, and the celebrity now lives a quiet life in order to protect her privacy. She gives you {{TM|47|Steel Wing}} in the hope that you will keep her hideaway a secret.
! Items
|-
|
{{Itlisth}}
{{Itlistbod|Full Restore|On the ledge east of the Poké Center (hidden)|HGSS}}
{{Itlistbod|Reaper Cloth|On a ledge to the southwest (requires {{m|Surf}})|HGSS|display={{DL|Evolution-inducing held item|Reaper Cloth}}}}
{{Itlistfoot}}
|}


==Mt Silver==
{{-}}
[[File:HGSS Mt. Silver-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png|frame|right|Mt Silver]]
==Mt. Silver==
[[File:Mt. Silver Exterior HGSS.png|thumb|250px|Mt. Silver, Exterior]]


[[Mt. Silver]] is a rough, forbidding mountain that looms on the border between the [[Johto]] and [[Kanto]] regions. It's so dangerous that travelers are only allowed inside if they have [[Professor Oak]]'s permission. The caves inside are enormous, making it that much more of a challenge to reach the mountaintop.
The uneven road from {{rt|28|Kanto}} leads directly to a Pokémon Center at the foot of the mountain. This gives anyone attempting to scale the mountain one last opportunity to make preparations. {{m|Surf}}, {{m|Rock Smash}}, {{m|Waterfall}}, and {{m|Rock Climb}} are required to fully explore the hallowed mountain.


{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-  
|
|
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{{Catch/header|mountain}}
|- align="center"
{{Catch/entry2|084|Doduo|yes|yes|no|Grass|41|5%|5%|0%|type1=Normal|type2=Flying}}
! Mt Silver Cave <br><small> (large central cavern) </small>
{{Catch/entry2|085|Dodrio|yes|yes|no|Grass|43|5%|5%|0%|type1=Normal|type2=Flying}}
|-
{{Catch/entry2|077|Ponyta|yes|yes|no|Grass|42|all=30%|type1=Fire}}
|  
{{Catch/entry2|078|Rapidash|yes|yes|no|Grass|44|all=10%|type1=Fire}}
{{Catch/header|cave}}
{{Catch/entry2|114|Tangela|yes|yes|no|Grass|41|all=30%|type1=Grass}}
{{Catch/entryhs|042|Golbat|yes|yes|Cave|45-51|all=50%|type1=Poison|type2=Flying}}
{{Catch/entry2|215|Sneasel|yes|yes|no|Grass|38, 42|0%|0%|10%|type1=Dark|type2=Ice}}
{{Catch/entryhs|055|Golduck|yes|yes|Cave|48-51|all=50%|type1=Water}}
{{Catch/entry2|217|Ursaring|yes|no|no|Grass|42|all=20%|type1=Normal}}
{{Catch/entryhs|075|Graveler|yes|yes|Cave|41-43|all=50%|type1=Rock|type2=Ground}}
{{Catch/entry2|232|Donphan|no|yes|no|Grass|42|all=20%|type1=Ground}}
{{Catch/entryhs|095|Onix|yes|yes|Cave|42-48|all=40%|type1=Rock|type2=Ground}}
{{Catch/div|water|Surfing}}
{{Catch/entryhs|195|Quagsire|yes|yes|Cave|45|all=45%|type1=Water|type2=Ground}}
{{Catch/entry2|061|Poliwhirl|yes|yes|no|Surf|35-44|all=90%|type1=Water}}
{{Catch/entryhs|200|Misdreavus|yes|yes|Cave|45|all=10%|type1=Ghost}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Surf|35-39|all=10%|type1=Water}}
{{Catch/entryhs|208|Steelix|yes|yes|Cave|20-48|all=1%|type1=Steel|type2=Ground}}
{{Catch/div|water|Fishing}}
{{Catch/entryhs|215|Sneasel|yes|yes|Cave|45-50|all=5%|type1=Dark|type2=Ice}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Old|10|all=85%|type1=Water}}
{{Catch/entryhs|216|Teddiursa|no|yes|Cave|48|all=20%|type1=Normal}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Fish Old|10|all=15%|type1=Water}}
{{Catch/entryhs|217|Ursaring|no|yes|Cave|44-50|all=15%|type1=Normal}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Fish Good|20|all=65%|type1=Water}}
{{Catch/entryhs|231|Phanpy|yes|no|Cave|43-48|all=20%|type1=Ground}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Good|20|all=35%|type1=Water}}
{{Catch/entryhs|232|Donphan|yes|no|Cave|44-50|all=5%|type1=Ground}}
{{Catch/entry2|060|Poliwag|yes|yes|no|Fish Super|40|all=80%|type1=Water}}
{{Catch/entryhs|246|Larvitar|yes|yes|Cave|15-48|all=5%|type1=Rock|type2=Ground}}
{{Catch/entry2|129|Magikarp|yes|yes|no|Fish Super|40|all=20%|type1=Water}}
{{Catch/entryhs|247|Pupitar|yes|yes|Cave|45|all=1%|type1=Rock|type2=Ground}}
{{Catch/footer|mountain}}
{{catch/div|water|Surfing and Fishing}}
{{catch/entryhs|119|Seaking|yes|yes|Surf|30-40|all=90%|type1=Water}}
{{catch/entryhs|118|Goldeen|yes|yes|Surf|30-39|all=10%|type1=Water}}
{{catch/div|cave|Special Pokémon}}
{{Catch/entryhs|296|Makuhita|yes|yes|Hoenn|43,48|all=5%|type1=Fighting}}
{{Catch/entryhs|359|Absol|yes|yes|Hoenn|42-44|all=5%|type1=Dark}}
{{Catch/entryhs|433|Chingling|yes|yes|Sinnoh|43|all=5%|type1=Psychic}}
{{Catch/entryhs|436|Bronzor|yes|yes|Sinnoh|48|all=5%|type1=Steel|type2=Psychic}}
{{Catch/entryhs|146|Moltres|yes|yes|Special|50|all=Only One|type1=Fire|type2=Flying}}
{{Catch/footer|cave}}
|}
|}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-  
|
{{Itlisth|cave}}
{{Itlistbod|Expert Belt|Main chamber: In the small, central cave (requires {{m|Waterfall}})|HGSS|display={{DL|In-battle effect item|Expert Belt}}}}
{{Itlistbod|Ultra Ball|Main chamber: On a lone rock between the two waterfalls (hidden)|HGSS}}
{{Itlistbod|Hyper Potion|Rear west chamber: On the ledge above {{p|Moltres}} (hidden)|HGSS}}
{{Itlistbod|Dire Hit|Main chamber: On a lone rock northeast of the entrance (hidden, requires {{m|Rock Climb}})|HGSS}}
{{Itlistbod|Escape Rope|Mountainside: The southern part of the lowest cliff|HGSS}}
{{Itlistbod|TM Rock|Mountainside: The southern part of the highest cliff|HGSS|display={{TM|76|Stealth Rock}}}}
{{Itlistbod|Full Restore|Main chamber: Sitting on a NE cliff, only accessible from the Mountainside|HGSS}}
{{Itlistbod|Max Elixir|Interior 1: Scattered around the cliffs|HGSS}}
{{Itlistbod|Max Revive|Interior 1: Scattered around the cliffs|HGSS}}
{{Itlistbod|Max Potion|Interior 1: On the highest western cliff (hidden)|HGSS}}
{{Itlistbod|Calcium|Interior 1: On the highest southern cliff (requires {{m|Rock Smash}})|HGSS}}
{{Itlistbod|Max Ether|Snowy Exterior: On a rock just west of the northern exit (hidden)|HGSS}}
{{Itlistbod|Protein|Interior 1: On the highest western cliff|HGSS|display={{DL|Vitamin|Protein}}}}
{{Itlistbod|Iron|Interior 1: On a rock in the highest NE corner (hidden, requires {{m|Rock Smash}})|HGSS|display={{DL|Vitamin|Iron}}}}
{{Itlistbod|Pure Incense|Snowy Exterior: On the upper east side of the mountain (requires {{m|Rock Climb}})|HGSS|display={{DL|Incense|Pure Incense}}}}
{{Itlistbod|Rare Candy|Snowy Exterior: On a rock, one level above the Pure Incense (hidden, requires {{m|Rock Climb}})|HGSS|display={{DL|Vitamin|Rare Candy}}}}
{{Itlistbod|Hyper Potion|Snowy Exterior: Near the west-central cave entrance that leads to the mountain's peak (hidden, requires {{m|Rock Climb}})|HGSS|display={{DL|Potion|Hyper Potion}}}}
{{Itlistbod|Dawn Stone|Snowy Exterior: Near the west-central cave entrance that leads to the mountain's peak (requires {{m|Rock Climb}})|HGSS|display={{evostone|Dawn Stone}}}}
{{Itlistfoot|cave}}
|}
===Main Chamber===
First off, let's track down {{p|Moltres|the third of the legendary birds}}.  From the mountain's entrance, {{m|surf}} west across the water and use the {{m|Waterfall}} move to continue north.  Climb onto the bit of land to the northeast to reach an {{DL|In-battle effect item|Expert Belt}}, which strengthens super-effective moves by 20%.  Surf to the northwest and {{m|Rock Climb|climb}} the rock wall.  Check the lone rock for an {{DL|Poké Ball|Ultra Ball}}, and climb the next waterfall.  Step inside the rear chamber to see {{p|Moltres}} roosting below.
===Rear West Chamber===
You won't catch it without a fight, so be ready for its {{m|Flamethrower}} and {{m|Air Slash}} attacks. Start off with {{t|Water}}- or {{type|Electric}} moves(don't try Rock-type moves -- Rock type is Moltres' major weakness and your Pokémon are probably at a higher level than it) to take a bite out of its HP, then follow up with {{t|Fire}}- or {{type|Fighting}} attacks to gradually weaken it.  Like the other [[legendary birds]], if you end up defeating it, you can encounter it again in the same location by defeating the {{ka|Elite Four}} and {{pkmn|Champion}}.
{| align="center"
|
{{Pokémon|gen=4
|ndex=146
|game=HeartGold
|pokemon=Moltres
|type1=Fire
|type2=Flying
|level=50
|ability=Pressure
|move1=Air Slash
|move1type=Flying
|move1cat=Special
|move2=Safeguard
|move2type=Normal
|move2cat=Status
|move3=Flamethrower
|move3type=Fire
|move3cat=Special
|move4=AncientPower
|move4type=Rock
|move4cat=Special}}
|}
Depending on how rough that battle was, you may need to leave to rest your team. The mountaintop is still a long way off, so don't plow ahead if your team is in trouble. Don't think of it as a retreat, think of it as a "tactical withdrawal". If you have an extra [[Escape Rope]], you may want to use it now. Come back after healing in the Pokémon Center, head north from the entrance, {{m|Rock Climb|climb the wall}}, and step out onto the mountainside.
===Mountainside===
Walk to the south and grab the [[Escape Rope]], then follow the trail up the side of the mountain.  When you reach the highest level, turn south to find {{TM|76|Stealth Rock}} before heading north.  Step inside the first cave entrance you see for a {{DL|Potion|Full Restore}}, and continue along the narrow mountainside path to reach the next cave entrance.
===Main Chamber===
Walk west along the narrow cliff, then turn to the north.  Check the lone rock to the northeast for a hidden [[Revive]], then climb the large stairway to the next chamber.
===Interior 1===
The large crater in this chamber will force you to walk in circles to reach the upper levels.  Hunt down the {{DL|Ether|Max Elixir}}, [[Revive|Max Revive]], and {{DL|Vitamin|Calcium}}, and step through the exit on the highest northern cliff to reach the mountain's snow-covered midsection.
===Snowy Exterior===
Before you take a step, turn to the left and check the rock for a {{DL|Ether|Max Ether}}.  Step inside the first cave opening you see to reach the crater chamber, pick up the {{DL|Vitamin|Protein}} and a hidden {{DL|Vitamin|Iron}}, then walk back out into the snow.  Head south to the next opening.
Follow the cliff to the south, and another exit.
Head south, then west around the side of the mountain.  Don't enter the next cave yet, but {{m|Rock Climb|scale}} the cliffside to reach a {{DL|Incense|Pure Incense}} and a hidden {{DL|Vitamin|Rare Candy}} on the highest cliff.  Climb back down the mountainside and step into the cave again.
Walk to the west, and take the next exit back into the snow.
Scale the first cliff, and now you've got a few choices.  You can climb up the eastern side to find a hidden {{DL|Potion|Hyper Potion}}, and you can grab a {{evostone|Dawn Stone}} from the western side.  Climb back up the central part of the cliff to step inside the next part of the mountain.
===Interior 2===
All you can do here is to follow the trail to the west, and use {{m|Rock Climb}} yet again to scale a huge cliff.  Don't miss the [[Revive|Max Revive]] hidden on the rock to the east — with the intense impending battle ahead of you, it couldn't hurt to have an extra Revive.  Take the time now to use any health or status items you need.  Step out through the exit onto the mountain's snow-covered peak, and get ready for your toughest battle yet!
===Mountain Peak===
Walk along the narrow, snowy trail, and you'll come face-to-face with the last great challenge of the game—the former Pokémon League Champion, Pokémon Trainer {{ga|Red}}. He commands the highest-leveled team in the game, ranging from level 80 to level 88 (even stronger than he was in {{2v2|Gold|Silver}}, where his highest level was 81, so having your Pokémon at only Level 75 means that you will probably not be able to win, and if your Pokémon are at Level 70 or below, your Pokémon are probably doomed).  In order to take on his team, your Pokémon will need access to a powerful array of offensive moves in order to counter all of his team's types.  Even with a type advantage, your team members will need to be '''at level 80 at the very least''' in order to stand a chance(having your Pokémon at Level 85 is recommended).  Don't hesitate to switch out your Pokémon in order to have a type advantage against {{ga|Red}}'s current Pokémon; after all, Red will be targeting your weaknesses, and he might also switch out his Pokémon instead of healing with Full Restores whenever his Pokémon are in danger.  Heal as often as you need to, and use extreme caution if any of your Pokémon are vulnerable to {{type|Ice}} moves — three of his Pokémon know {{m|Blizzard}}, which has perfect accuracy due to the swirling hailstorm.  With the right team, right moves and a huge stock of healing items, you should be able to defeat this legendary Trainer and finally become the ultimate Pokémon master!
====Pokémon Trainer Red====
Because you are battling atop a snowy mountain peak, the {{DL|Weather conditions|Hailstorm|snow and ice swirling around you}} will influence the battle from the beginning.  {{type|Ice}}s are immune to the hailstorm, but all other types will take damage.
{| align="center"
|
|
{{Party|
{{itlisth|mountain}}
|color={{firered color}}
{{Itemlist|Full Restore|East of the Pokémon Center, above a ledge (hidden)|HG=yes|SS=yes}}
|bordercolor={{firered color dark}}
{{Itemlist|Reaper Cloth|On the southwest hill (requires {{m|Surf}})|HG=yes|SS=yes}}
|headcolor={{firered color light}}
{{itlistfoot|mountain}}
|sprite=Spr HGSS Red.png
|prize={{Pdollar}}16,800
|class=Pokémon Trainer
|name=Red
|game=HGSS
|location=Mt. Silver
|pokemon=6
|pokemon1={{Pokémon
|gen=4
|game=HeartGold and SoulSilver
|ndex=025
|pokemon=Pikachu
|gender=male
|spritegender=male
|type1=Electric
|ability=Static
|held=Light Ball
|level=88
|move1=Volt Tackle
|move1type=Electric
|move1cat=Physical
|move2=Iron Tail
|move2type=Steel
|move2cat=Physical
|move3=Quick Attack
|move3type=Normal
|move3cat=Physical
|move4=Thunderbolt
|move4type=Electric
|move4cat=Special}}
|pokemon2={{Pokémon
|gen=4
|ndex=131
|pokemon=Lapras
|gender=male
|game=HeartGold and SoulSilver
|type1=Water
|type2=Ice
|ability=Shell Armor
|level=80
|move1=Blizzard
|move1type=Ice
|move1cat=Special
|move2=Brine
|move2type=Water
|move2cat=Special
|move3=Psychic
|move3type=Psychic
|move3cat=Special
|move4=Body Slam
|move4type=Normal
|move4cat=Physical}}
|pokemon3={{Pokémon
|gen=4
|ndex=143
|pokemon=Snorlax
|gender=male
|game=HeartGold and SoulSilver
|type1=Normal
|ability=Thick Fat
|level=82
|move1=Shadow Ball
|move1type=Ghost
|move1cat=Special
|move2=Crunch
|move2type=Dark
|move2cat=Physical
|move3=Blizzard
|move3type=Ice
|move3cat=Special
|move4=Giga Impact
|move4type=Normal
|move4cat=Physical}}
|pokemon4={{Pokémon
|gen=4
|ndex=003
|pokemon=Venusaur
|gender=male
|spritegender=male
|game=HeartGold and SoulSilver
|type1=Grass
|type2=Poison
|ability=Overgrow
|level=84
|move1=Sludge Bomb
|move1type=Poison
|move1cat=Special
|move2=Giga Drain
|move2type=Grass
|move2cat=Special
|move3=Sleep Powder
|move3type=Grass
|move3cat=Status
|move4=Frenzy Plant
|move4type=Grass
|move4cat=Special}}
|pokemon5={{Pokémon
|gen=4
|ndex=006
|pokemon=Charizard
|gender=male
|game=HeartGold and SoulSilver
|type1=Fire
|type2=Flying
|ability=Blaze
|level=84
|move1=Flare Blitz
|move1type=Fire
|move1cat=Physical
|move2=Air Slash
|move2type=Flying
|move2cat=Special
|move3=Blast Burn
|move3type=Fire
|move3cat=Special
|move4=Dragon Pulse
|move4type=Dragon
|move4cat=Special}}
|pokemon6={{Pokémon
|gen=4
|ndex=009
|pokemon=Blastoise
|gender=male
|game=HeartGold and SoulSilver
|type1=Water
|ability=Torrent
|level=84
|move1=Focus Blast
|move1type=Fighting
|move1cat=Special
|move2=Hydro Cannon
|move2type=Water
|move2cat=Special
|move3=Blizzard
|move3type=Ice
|move3cat=Special
|move4=Flash Cannon
|move4type=Steel
|move4cat=Special}}
}}
|}
|}
=====Pikachu=====
[[File:Spr 4h 025 m.png|frame|right|Pikachu]]
{{ga|Red}} starts off with his {{p|Pikachu}}, at a staggering '''level 88''', it's the HIGHEST-leveled Pokémon owned by an opposing Trainer ever.  Because of its {{DL|Stat-enhancing item|Light Ball}}, its {{stat|Attack}} and {{stat|Special Attack}} are <b>doubled</b>, making it that much more of a threat.  Its {{m|Volt Tackle}} (an Electric-type {{m|Double-Edge}}) will deal a LOT of damage, so you need to get rid of this electric mouse if you want any hope of defeating Red.  One bright side to its signature attack is that it takes 33% of the damage it dishes out in recoil damage. {{type|Electric}}s only fear one thing — {{type|Ground}} attacks, so let loose an {{m|Earthquake}} for a super-effective hit. Pikachu's {{stat|Defense}} is terrible, so 1 or 2 good physical hits should also do the job (just be careful that you don't use a move that makes contact, or Pikachu may paralyze your Pokémon with its ability, {{a|Static}}). Since Pikachu has {{m|Iron Tail}}, it can deal heavy damage to opposing Pokémon that are partly {{type|Rock}}, so it is not a bad idea to send a pure {{type|Ground}} that can take a hit and hit Pikachu super-effectively with a good Physical-based move that doesn't make contact, like {{m|Earthquake}}. Pikachu also has {{m|Thunderbolt}} to deal a lot of damage and {{m|Quick Attack}} to attack first, but a sturdy Ground-type will stop it in its tracks.
=====Venusaur=====
[[File:Spr 4h 003 m.png|frame|right|Venusaur]]
The {{t|Grass}}/{{type|Poison}} {{p|Venusaur}} is vulnerable to offensive {{t|Fire}}-, {{t|Ice}}-, {{t|Flying}}-, and {{type|Psychic}} moves, having the most weaknesses on {{ga|Red}}'s team (tied with {{p|Lapras}}).  One of Red's favorite combos is to have Venusaur use {{m|Sleep Powder}} followed by {{m|Giga Drain}}; as a non-{{type|Ice}}, this lets it interfere with your offense as well as restoring its ever-depleting HP due to the hailstorm.  Be on the lookout for its {{m|Frenzy Plant}} attack (a Grass-type {{m|Hyper Beam}} that does a lot of damage, but forces the user to recharge after firing and only has 5 PP), and fire off a {{m|Flamethrower}}, {{m|Brave Bird}}, {{m|Psychic}} or other strong attacks that are {{type|Fire}}, {{type|Flying}}, {{type|Ice}} or {{type|Psychic}}-type. You can also take advantage of the weather by using your own super-accurate {{m|Blizzard}}. Be careful when Venusaur is low on health -- its {{a|Overgrow}} ability will kick in and boosts the power of its Grass-type moves (in this case, Giga Drain and Frenzy Plant). Frenzy Plant can knock your Pokémon out in a single hit if Overgrow kicked in, so you might want to hit it with a weaker attack to make sure Overgrow won't activate, then hammer it with your strongest super-effective move.
=====Charizard=====
[[File:Spr 4h 006.png|frame|right|Charizard]]
As a {{t|Fire}}/{{type|Flying}}, {{p|Charizard}} fears only {{t|Water}}-, {{t|Electric}}-, and {{type|Rock}} attacks, especially Rock-type moves, which deal quadruple damage. Remember, Charizard is all out offensive and hits hard, and can tear through your team if you're not careful. Look out for its {{m|Flare Blitz}} (a Fire-type Double-Edge, dealing serious recoil damage) and {{m|Blast Burn}} (a Fire-type Hyper Beam, forcing it recharge after firing and only has 5 PP), as those are sure to cause some serious damage.  Look out for its powerful {{m|Dragon Pulse}} and {{m|Air Slash}}, as well.  Retaliate with moves like {{m|Surf}}, {{m|Waterfall}}, {{m|Thunderbolt}}, {{m|Stone Edge}} or {{m|Rock Slide}} (courtesy of [[Brock]]'s TM80) to inflict the most damage. An alternative strategy could be to set up {{m|Stealth Rock}} against {{p|Pikachu}}, so that Charizard loses 50% of its health on switching in. Be careful when Charizard is low on health -- its {{a|Blaze}} ability will kick in and boosts the power of its Fire-type moves (in this case, Flare Blitz and Blast Burn). With Charizard's high Sp. Atk, and ability Blaze, Blast Burn will be unbearable. Even Flare Blitz can knock out your Pokémon in one shot if Blaze kicks in. Your best bet is to either set up Stealth Rock and OHKO it with a strong attack, or 2HKO it before it can do too much damage. Blast Burn will undoubtedly be devastating, but Charizard does have to take a turn to recharge after usage, which gives you a chance at a free hit or healing. Or you can inflict him with a [[status ailment]] like paralysis and hope to get lucky.
=====Blastoise=====
[[File:Spr 4h 009.png|frame|right|Blastoise]]
{{p|Blastoise}} is a pure {{type|Water}}, so {{t|Grass}}- and {{type|Electric}} attacks will see the most success — just don't send a Grass-type Pokémon to do the job, because Blastoise's super-accurate {{m|Blizzard}} will make short work of it (although the Blizzard from Blastoise hurt less than Lapras'). Its {{m|Focus Blast}} attack also ensures that you won't use your own {{a|Thick Fat|flabby}} {{p|Snorlax}} to oppose it (although you are unlikely to do so). Its {{m|Flash Cannon}} counters nothing that you will send in to fight against it, so don't worry about this move unless it hurts a lot. It's {{m|Hydro Cannon}} will be its most threatening move, but similar to {{m|Blast Burn}} and {{m|Frenzy Plant}}, this move is a Water-type Hyper Beam, making Blastoise recharge after firing. Moreover, this move is its only Water-type move and only has 5 PP. Like Charizard and Venusaur, Blastoise has the {{a|Torrent}} ability, which also kicks in when it is low on health and boosts the power of its Water-type moves (in this case, only Hydro Cannon), making Hydro Cannon able to knock your Pokémon out in 1 hit. Hopefully you have some high-level Electric Pokémon that can zap it into submission before it has a chance to activate Torrent and go on a Hydro Cannon rampage.
=====Lapras=====
[[File:Spr 4h 131.png|frame|right|Lapras]]
When facing his {{p|Lapras}}, be careful of its {{m|Blizzard}} move, which now has perfect accuracy and [[Same-type attack bonus|same-type attack bonus]]. The Blizzard coming from Lapras will hurt the most and deal a TON of damage. Getting rid of the hailstorm or changing the weather may help. If not, when it pulls off a Blizzard, there is a chance that you will be unable to attack for 5 turns due to [[Freeze (status ailment)|freezing]] (you probably have to heal or revive your Pokémon until Lapras uses up the PP of Blizzard). {{type|Electric}} attacks are probably your best bet. If you choose to attack with {{type|Fighting}} moves, avoid using a Fighting-type Pokémon, because of Lapras' {{m|Psychic}} attack. '''Never''' underestimate it, even if it is {{ga|Red}}'s lowest-leveled Pokémon (at only level 80). {{m|Brine}} can catch your Pokémon off guard when your Pokémon's HP is less than half, and it's a Water-type move. Rock-type and Grass-type Pokémon are not good choices either. Don't expect landing a critical hit -- Lapras' ability {{a|Shell Armor}} prevents that.


=====Snorlax=====
[[File:Spr 4h 143.png|frame|right|Snorlax]]
Like {{p|Pikachu}}, {{p|Snorlax}} is only weak against attacks of a single type; in this case, the {{type|Fighting}}. Despite being a {{type|Normal}} and a Sleeping Pokémon, it also knows attacks that you may not expect — {{m|Shadow Ball}}, {{m|Crunch}} and {{m|Blizzard}}. Luckily, Snorlax has quite low {{stat|Special Attack}}, so Shadow Ball should not deal too much damage, but Crunch is quite powerful. This means that you can't expect to use a {{type|Ghost}}'s immunity to help you take it down. If you get unlucky, Shadow Ball and Crunch will reduce your Sp. Def and Defense. Its {{m|Giga Impact}} move is an variation of {{m|Hyper Beam}}, but also forces it to rest for a turn and only has 5 PP. In addition, it is the third of {{ga|Red}}'s Pokémon that can call in the {{m|Blizzard|bone-chilling snowstorm}}, making it even more essential to defeat it as soon as possible (although Snorlax's doesn't hurt a lot). Moves like {{m|Close Combat}} and {{m|Superpower}} will be the most damaging. Because of its lower {{stat|Defense}}, it is a good idea to stick to Physical attacks. It has forgotten all moves that are related to sleeping, such as {{m|Rest}}, {{m|Snore}} and {{m|Sleep Talk}}, so don't worry about putting it asleep.


If you manage to defeat him, {{ga|Red}} pauses for a second, and disappears in the blink of an eye. Don't worry, he's not gone forever — defeat the {{ka|Elite Four}} and the {{pkmn|Champion}} again, and Red will reappear on the mountaintop, staring off into the swirling snow.


The game saves your progress, the credits roll for a second time and you will start off again at your home in [[New Bark Town]]... but you're still not done!  Take some time to chill out at home before heading off again — since [[Professor Oak]] was the one who let you climb [[Mt. Silver|the mountain]], he'll want to hear how you defeated a former Champion like {{ga|Red}}. Cut across the [[Johto]] border, and {{m|fly}} back to [[Pallet Town]].
{{WalkthroughPrevNext
 
|game=HeartGold|game2=SoulSilver
{{Template:WalkthroughPrevNext|
|gamename=HeartGold and SoulSilver
game=HeartGold|
|prevsection=27
game2=SoulSilver|
|prevname=Route 21, Cinnabar Island, Route 20, Route 19
prev=yes|
|nextsection=29
prevsection=27|
|nextname=Mt. Silver
prevname=Viridian Gym, Oak's Lab, Power Plant, Cerulean Cave|
gamename=HeartGold and SoulSilver|
next=yes|
nextname=Post-Mt Silver|
nextsection=29
}}
}}


 
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:HeartGold and SoulSilver walkthrough]]
[[Category:HeartGold and SoulSilver walkthrough]]

Latest revision as of 13:23, 20 August 2024

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Viridian City

Viridian Gym

Viridian Gym

Viridian City Pokémon Gym
Leader: ...


The Viridian Gym has no type specialty, as Blue prefers to use the same Pokémon from his time as Champion.

The Gym features a maze of spinner tiles to disorient any challengers. As in the Blackthorn Gym, the unstable floor forces any Pokémon accompanying you back into its Poké Ball. Begin by stepping on the southern-most red tile along the east wall; this leads to a stopper tile a short distance to the northwest. Move two steps westward to the next red tile to reach the second stopper tile. Walk two steps north to the next red tile, then step on the next red tile to the northeast. Move two steps eastward to reach the northeastern-most stopper tile, then two steps eastward again to reach the Gym Leader.

As Blue's team is more diverse than those of other Gym Leaders, defeating him will not be as easy. Electric attacks fare well against his Pidgeot and Gyarados, while they—and Arcanine—are also vulnerable to Rock moves. Bug-, Ghost-, and Dark-type moves are effective against his Exeggutor. His Machamp fares poorly against Psychic- and Flying-type moves. Water-type attacks are best against both his Rhydon and Arcanine. Blue's team has access to powerful attacks, so use healing items often and switch Pokémon out as necessary to keep up the pressure.

Viridian Gym
Earth Badge





After the battle, Blue awards you the Earth Badge, the sixteenth and final Badge. He also hands out TM92 (Trick Room) as a prize.

A Call to Adventure

When you exit the Gym, you receive a call from Professor Oak. He knows how hard that you have been working, and decided to get you something to show his appreciation. He ends the call by inviting you to stop by his lab to pick it up.

Pallet Town

Oak's Lab

To New Heights

Return to Pallet Town and meet with Professor Oak to receive his gift: HM08 (Rock Climb). This field move allows a Pokémon to carry its Trainer up rock walls wherever steps have been carved into them. Seeing that you have earned all eight Kanto Badges as well, he makes arrangements for you to visit Mt. Silver, a large mountain to the west of Indigo Plateau that only the strongest Trainers are allowed to reach because of the powerful wild Pokémon found inside.

Route 22

Route 22

Route 22 is a simple route that connects Viridian City back to the Pokémon League Reception Gate in the west.


Pokémon League Reception Gate

Thanks to Professor Oak, it is now possible to venture westward to Mt. Silver. The guards that had blocked off the two side hallways have stepped aside, allowing Trainers to travel between Johto and Kanto on foot, without the need for the Magnet Train or the S.S. Aqua.

Route 28

Route 28

Route 28 is a hidden mountain road in western Kanto. The path leads westward from the Pokémon League Reception Gate and crosses into Johto at the entrance to Mt. Silver.


The Recluse

The uneven terrain forces travelers to pass by the entrance to Mt. Silver in order to reach the route's northern area. Use Cut to clear a path and visit the house on the hill. The woman inside is a retired Idol, and the celebrity now lives a quiet life in order to protect her privacy. She gives you TM47 (Steel Wing) in the hope that you will keep her hideaway a secret.


Mt. Silver

Mt. Silver, Exterior

The uneven road from Route 28 leads directly to a Pokémon Center at the foot of the mountain. This gives anyone attempting to scale the mountain one last opportunity to make preparations. Surf, Rock Smash, Waterfall, and Rock Climb are required to fully explore the hallowed mountain.


← Part 27 Route 21, Cinnabar Island, Route 20, Route 19
HeartGold and SoulSilver
walkthrough
Mt. Silver Part 29 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.