Conversion (move): Difference between revisions
m (→Trivia) |
|||
(44 intermediate revisions by 30 users not shown) | |||
Line 5: | Line 5: | ||
|jtrans=Texture | |jtrans=Texture | ||
|jtranslit=Tekusuchā | |jtranslit=Tekusuchā | ||
|gameimage=Conversion | |gameimage=Conversion IX.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Normal | |type=Normal | ||
Line 33: | Line 33: | ||
|target=self | |target=self | ||
}} | }} | ||
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[ | '''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[List of Pokémon by evolutionary line|evolutionary line]]. | ||
==Effect== | ==Effect== | ||
{{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}} | {{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}} | ||
===Generation I=== | ===Generation I=== | ||
Conversion changes the user's current type(s) | Conversion [[type change|changes the user's type]] to the target's current type(s). The user's original type(s) are restored once it is [[recall|switched out]], [[fainting|faints]], or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s). | ||
In the [[summary]] screen, the user is shown with its original type(s), unaffected by Conversion. | |||
===Generations II to IV=== | ===Generations II to IV=== | ||
Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon. | Conversion [[type change|changes the user's type]] to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail. | ||
Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon. | |||
===Generation V=== | ===Generation V=== | ||
Line 49: | Line 53: | ||
===Generations VI and VII=== | ===Generations VI and VII=== | ||
Conversion now changes the user's current type to match the type of the move the user has in its first move slot. | Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle). | ||
If powered up by a [[Normalium Z]] into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. | If powered up by a [[Normalium Z]] into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. | ||
===Generation VIII=== | ===Generation VIII=== | ||
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Conversion | In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations. | ||
==Description== | ==Description== | ||
Line 66: | Line 70: | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user changes its type to become the same type as the move at the top of the list of moves it knows.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 72: | Line 76: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Normal|g7=2|g8=2}} | ||
{{Moveentry/ | {{Moveentry/11|0137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|1|31|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/11|0233|Porygon2|type=Normal|1|Mineral|Mineral||1|1|1|1|1|1||1|1|1}} | ||
{{Moveentry/ | {{Moveentry/11|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||1|1|1|1||1|1|1}} | ||
{{Movefoot|Normal| | {{Movefoot|Normal|11}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Conversion causes the user to changes its type to match one of its moves, even if already of that type. From {{pkmn|Super Mystery Dungeon}}, the move chosen will be the one at the top of the list of moves the user knows. | |||
Conversion accounts for the actual type of {{m|Hidden Power}}, {{m|Natural Gift}} and {{m|Weather Ball}} (except Weather Ball is treated as {{type|Normal}} prior to the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series). | |||
{{MDMoveheader|type=normal}} | |||
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}} | |||
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== | ||
Line 90: | Line 101: | ||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | {{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.}} | {{movedescentry|{{gameabbrevmd|SMD}}|It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.}} | ||
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==In | ==In animation== | ||
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and | ===Pokémon animated series=== | ||
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and converts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | |||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | ||
{{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}} | {{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
=== | ===How I Became a Pokémon Card=== | ||
{{movemanga|type=normal|exp=yes|gen=The user | {{movemanga|type=normal|exp=yes|gen=The user becomes transparent.|image1=Porygon Conversion HIBAPC.png|image1p=Porygon}} | ||
{{movep|type= | {{movep|type=tcg colorless|ms=137|pkmn=Porygon|method=Porygon's body becomes transparent and camouflages with its surroundings.}} | ||
{{movebtmManga|type= | {{movebtmManga|type=tcg colorless|user=Porygon (Pokémon)|user1=A wild Porygon|startcode=PW25|notes=Debut}} | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}} | {{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}} | ||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent's.}} | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent's.}} | ||
Line 123: | Line 136: | ||
genVI=Conversion VI| | genVI=Conversion VI| | ||
genVII=Conversion VII| | genVII=Conversion VII| | ||
genVIII=Conversion VIII | |||
}} | }} | ||
===Side series games=== | ===Side series games=== | ||
Line 140: | Line 154: | ||
|type=Normal | |type=Normal | ||
|PMDRB=Conversion PMD RB | |PMDRB=Conversion PMD RB | ||
|PSMD=Conversion PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* The | * The move {{m|Reflect Type}}, introduced in [[Generation V]], has the same effect Conversion has in [[Generation I]]. | ||
* In {{game|Ruby and Sapphire|s}}, Conversion's move description erroneously says ''own type'' instead of ''known type''. This error was fixed in {{game|Emerald}}. | * In {{game|Ruby and Sapphire|s}}, Conversion's move description erroneously says ''an own move's type'' instead of ''a known move's type''. This error was fixed in {{game|Emerald}}. | ||
* Conversion is one of three moves that have been used in a completed [[series]] of the {{pkmn|animated series}}, but not been seen in the English [[dub]]. The other two are {{m|Minimize}} and {{m|Ion Deluge}}. | |||
==In other languages== | ==In other languages== | ||
Line 150: | Line 166: | ||
|zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}} | |zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}} | |zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}} | ||
|cs=Konverze ([[Pokémon Adventures|manga]])<br /> Rozhovor ([[The Official Pokémon Handbook]]) | |||
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook--> | |da=Konvertering<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Omzetting | |nl=Omzetting | ||
|fr=Conversion{{ | |fr=Conversion<sup>{{gen|VI}}+</sup><br>Adaptation<sup>{{gen|I}}–{{gen|V}}</sup> | ||
|de=Umwandlung | |de=Umwandlung | ||
|el=Μετατροπή ''Metatropí'' | |el=Μετατροπή ''Metatropí'' | ||
Line 158: | Line 175: | ||
|ko=텍스처 ''{{tt|Tekseucheo|Texture}}'' | |ko=텍스처 ''{{tt|Tekseucheo|Texture}}'' | ||
|pt_br=Conversão | |pt_br=Conversão | ||
|sr=Konverzija | |sr=Konverzija | ||
|es=Conversión | |es=Conversión | ||
Line 173: | Line 189: | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Umwandlung]] | [[de:Umwandlung]] |
Revision as of 01:06, 22 October 2024
Conversion テクスチャー Texture | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolutionary line.
Effect
This move effect may be in need of research. Reason: What happens if used by a Pokémon that knows a Shadow move? You can discuss this on the talk page. |
Generation I
Conversion changes the user's type to the target's current type(s). The user's original type(s) are restored once it is switched out, faints, or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).
In the summary screen, the user is shown with its original type(s), unaffected by Conversion.
Generations II to IV
Conversion changes the user's type to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.
Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.
Generation V
Conversion can now be stolen by Snatch.
Conversion can now be used on Curse, which is now a Ghost-type move.
Generations VI and VII
Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).
If powered up by a Normalium Z into Z-Conversion, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.
Generation VIII
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0137 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 31 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0233 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0474 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Conversion causes the user to changes its type to match one of its moves, even if already of that type. From Super Mystery Dungeon, the move chosen will be the one at the top of the list of moves the user knows.
Conversion accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except Weather Ball is treated as Normal-type prior to the Explorers series).
|
Description
|
In animation
Pokémon animated series
The user scans the opponent and converts into it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface. | |||
Dr. Akihabara's Porygon | EP038 | Debut |
In the manga
How I Became a Pokémon Card
The user becomes transparent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body becomes transparent and camouflages with its surroundings. | |||
A wild Porygon | PW25 | Debut |
Pokémon Adventures
The user's body glows and it becomes the opponent's type. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body glows, and its type becomes the same as the opponent's. | |||
Blue's Porygon | Striking Golduck | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- The move Reflect Type, introduced in Generation V, has the same effect Conversion has in Generation I.
- In Pokémon Ruby and Sapphire, Conversion's move description erroneously says an own move's type instead of a known move's type. This error was fixed in Pokémon Emerald.
- Conversion is one of three moves that have been used in a completed series of the animated series, but not been seen in the English dub. The other two are Minimize and Ion Deluge.
In other languages
|
Variations of the move Conversion | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Normal-type moves
- Beauty moves
- Status moves
- Generation I moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Signature moves
- Moves that change a Pokémon's type
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet