Red Card: Difference between revisions

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| [[Battle Subway]] (32 [[Battle Point|BP]])
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| [[Battle Subway]]/[[Pokémon World Tournament|PWT]] (16 [[Battle Point|BP]])
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| [[Battle Maison]] (32 [[Battle Point|BP]])
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==External links==
==External links==
*On Smogon's Itemdex:
{{SItem/5|item=red-card}}
**[http://www.smogon.com/dex/bw/items/red_card/ Generation V]
**[http://www.smogon.com/dex/xy/items/red_card/ Generation VI]
**[http://www.smogon.com/dex/sm/items/red_card/ Generation VII]


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Revision as of 03:12, 22 September 2022

Red Card
レッドカード
Red Card
Bag Red Card Sprite.png
Red Card
Pokémon Global Link artwork
Introduced in Generation V
Pocket
Generation V Bag Items pocket icon.png Items (Held items)
Generation VI Bag Items pocket icon.png Items
Generation VII Bag Items pocket icon.png Items
Generation VIII Bag Other Items pocket icon.png Other Items
Fling
Power 10

The Red Card (Japanese: レッドカード Red Card) is a type of consumable held item introduced in Generation V. If the holder is hit by another Pokémon's damaging move, it switches out the attacker.

In the core series games

Price

Games Cost Sell price
BWB2W2
XYORAS
N/A $100
SMUSUM
SwSh
N/A $2,000

Effect

If the holder is hit by a damaging move and does not faint, it consumes the Red Card and forces the Pokémon that used the move (even if it was an ally) to switch to a random Pokémon. If held by a wild Pokémon in a Single Battle, it forces a player's Pokémon that attacks it to flee when activated. In a wild battle that was initiated as a Horde Encounter or Double Battle, or an SOS Battle in which there are currently two wild Pokémon, the Red Card will cause the player's attacking Pokémon to switch rather than flee. If multiple Pokémon, each holding a Red Card, are hit by a single attack, only the fastest holder's held Red Card will activate.

The Red Card will not activate if the attacker is a wild Pokémon or its Trainer has no Pokémon to switch in, even if the Red Card would cause the attacker to flee rather than switch out. The Red Card will not activate if a Pokémon's substitute takes the hit instead. If a move is boosted by the effect of Sheer Force, that move will not activate the Red Card. The Red Card activates after the last strike of a multi-strike move.

If the attacker has Suction Cups or is under the effect of Ingrain, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee (even if that attacker is Ghost-type, has the Ability Run Away, or is holding a Shed Shell or Smoke Ball). Trapping moves (besides Ingrain) and trapping Abilities do not prevent a Pokémon from being forced to switch out or flee by the Red Card.

The Red Card will be knocked off or stolen by Knock Off, Thief, Covet, or Magician before it has the opportunity to activate. A Pokémon with Pickpocket holding a Red Card can steal an attacker's item with Pickpocket even after that attacker is switched out by the Pokémon's held Red Card; if a Pokémon steals a Red Card due to Pickpocket, that Red Card cannot activate for that same attack. The Red Card switches out the attacker before its own held Life Orb or Shell Bell has a chance to activate. If a Pokémon holding a Red Card is hit by a combination move (Grass Pledge, Fire Pledge, or Water Pledge) without fainting, and the attacker is switched out, the combination effect will not be created. If a Pokémon holding a Red Card is hit by Dragon Tail or Circle Throw without fainting, it is forced to switch out or flee without giving its Red Card the opportunity to activate. If a Pokémon holding a Red Card is hit by U-turn, Volt Switch or Flip Turn without fainting, the Red Card activates and forces the attacker to switch to a random Pokémon, instead of a Pokémon of their Trainer's choice. Emergency Exit and Wimp Out will not activate if a Red Card is used up on the same move, while U-turn, Volt Switch and Flip Turn will not cause the user to switch if they are holding a Red Card.

Dynamaxed Pokémon cannot be switched out by the Red Card, but the item will still be consumed.

Description

Games Description
BWB2W2 A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
XYORAS
SMUSUM
SwSh
An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Acquisition

Games Finite methods Repeatable methods
BW Battle Subway (32 BP)
B2W2 Battle Subway/PWT (16 BP)
DW Spooky Manor
XY Battle Maison (32 BP)
ORAS Battle Maison (32 BP)
SM Route 3 Battle Tree (32 BP)
USUM Poni Plains Battle Tree (32 BP)
SwSh Battle Tower (20 BP)
SwShIoA Cram-o-matic (Fire: 82-90 points)

In the TCG

Red Card
Main article: Red Card (XY 124)

Red Card was introduced as an Item card in the Pokémon Trading Card Game during the English XY Series (the Japanese XY Era) in the XY expansion. This Trainer card makes the opponent shuffles their hand into their deck and draw 4 cards.

In other languages

Language Title
Chinese Cantonese 紅牌 Hùhngpàaih
Mandarin 紅牌 / 红牌 Hóngpái
France Flag.png French Carton Rouge
Germany Flag.png German Rote Karte
Italy Flag.png Italian Cartelrosso
South Korea Flag.png Korean 레드카드 Red Card
Brazil Flag.png Brazilian Portuguese Cartão Vermelho
Spain Flag.png Spanish Tarjeta Roja

External links



Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.