Move mastery: Difference between revisions
mNo edit summary |
|||
Line 1: | Line 1: | ||
'''Move mastery''' (Japanese: '''技の皆伝''' ''move mastery'') is a mechanic in [[Pokémon Legends: Arceus]] that allows a Pokémon to use a [[move]] in its '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]]. | '''Move mastery''' (Japanese: '''技の皆伝''' ''move mastery'') is a mechanic in [[Pokémon Legends: Arceus]] that allows a Pokémon to use a [[move]] in its '''agile style''' (Japanese: '''{{tt|早業|ハヤワザ}}''' ''Swift Move'') or '''strong style''' (Japanese: '''{{tt|力業|チカラワザ}}''' ''Force Move''). Using agile style reduces a move's power and effects, but increases the user's [[action speed]], allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 [[PP]]. | ||
If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]]; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, [[alpha Pokémon]] may know mastered moves outside of their level-up learnsets. | If a Pokémon can learn a move by [[level]]ing up, then it can also master that move by leveling up. [[Zisu]], at the Training Grounds, can also help a Pokémon master a move in exchange for a [[Seed of Mastery]]; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, [[alpha Pokémon]] may know mastered moves outside of their level-up learnsets. Mastered moves are indicated by a [[File:Move Master icon.png|20px]] icon on the summary and move selection screens. | ||
The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered. | The moves {{m|Teleport}}, {{m|Mimic}}, {{m|Splash}}, and {{m|Struggle}} cannot be mastered. | ||
Line 13: | Line 13: | ||
===Moves that affect battle status=== | ===Moves that affect battle status=== | ||
<!--User Stat Drops from Draco Meteor, Close Combat, etc are unaffected by agile or strong style--> | <!--User Stat Drops from Draco Meteor, Close Combat, etc are unaffected by agile or strong style--> | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
| | | | ||
Line 893: | Line 893: | ||
|} | |} | ||
===Moves that cause recoil damage=== | ===Moves that cause recoil damage to the user=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|+ '''As a percentage of damage dealt''' | |||
|- | |- | ||
| | | | ||
Line 957: | Line 958: | ||
|} | |} | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |- | ||
|+ '''As a percentage of the user's maximum HP''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
Line 966: | Line 967: | ||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ||
! colspan=" | ! colspan="3" | HP cost | ||
|- style="background: #ddf; font-size:80%; text-align:center;" | |- style="background: #ddf; font-size:80%; text-align:center;" | ||
! Regular | ! Regular | ||
! Agile | |||
! Strong | ! Strong | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Chloroblast}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 33% | ||
| 66% | |||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Self-Destruct}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80% | ||
| | | 70% | ||
| 90% | |||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Steel Beam}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 33% | ||
| 66% | |||
|} | |} | ||
|} | |} | ||
===Moves that | ===Moves that heal the user=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
|+ '''As a percentage of damage dealt''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
Line 1,006: | Line 1,006: | ||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ! rowspan="2" style="width: 60px"| {{color2|000|Type}} | ||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | ||
! colspan=" | ! colspan="2" | HP drain | ||
|- style="background: #ddf; font-size:80%; text-align:center;" | |- style="background: #ddf; font-size:80%; text-align:center;" | ||
! Regular | ! Regular<br>Agile | ||
! Strong | ! Strong | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Absorb}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| | | 75% | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Drain Punch}} | ||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50% | ||
| | | 75% | ||
|-style='background:#fff' | |-style='background:#fff' | ||
| style='text-align:left;' | {{m| | | style='text-align:left;' | {{m|Draining Kiss}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leech Life}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 50% | | 50% | ||
| | | 75% | ||
|} | |} | ||
|} | |} | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |- | ||
|+ '''As a percentage of the user's maximum HP''' | |||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | ||
Line 1,088: | Line 1,090: | ||
===Moves with heightened critical-hit ratios=== | ===Moves with heightened critical-hit ratios=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf; margin-bottom:2rem;" | ||
|- | |- | ||
| | | |
Revision as of 17:51, 9 February 2022
Move mastery (Japanese: 技の皆伝 move mastery) is a mechanic in Pokémon Legends: Arceus that allows a Pokémon to use a move in its agile style (Japanese: 早業 Swift Move) or strong style (Japanese: 力業 Force Move). Using agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP.
If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, alpha Pokémon may know mastered moves outside of their level-up learnsets. Mastered moves are indicated by a icon on the summary and move selection screens.
The moves Teleport, Mimic, Splash, and Struggle cannot be mastered.
Effects of mastered moves
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides power and action speed.
- For effects on power and accuracy, see list of moves (Legends: Arceus)
- For effects on action speed, see list of moves by action speed modifier
Moves that affect battle status
|
Moves that cause recoil damage to the user
|
|
Moves that heal the user
|
|
Moves with heightened critical-hit ratios
|
In other languages
|
Agile Style
|
Strong Style
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |