Move mastery: Difference between revisions
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==Effects of mastered moves== | ==Effects of mastered moves== | ||
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides action speed. | Status moves and moves with secondary effects are also affected agile style and strong style in ways besides power and action speed. | ||
: ''For effects on power and accuracy, see [[list of moves (Legends: Arceus)]]'' | |||
: ''For effects on action speed, see [[Action speed#List of moves by action speed modifier|list of moves by action speed modifier]]'' | |||
===Moves that affect battle status=== | ===Moves that affect battle status=== | ||
<!--User Stat Drops from Draco Meteor, Close Combat, etc are unaffected by agile or strong style--> | |||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | {| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | ||
|- | |- | ||
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|} | |} | ||
===Moves | ===Moves that cause recoil damage=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | Recoil | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Brave Bird}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Double-Edge}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Flare Blitz}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Head Smash}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wave Crash}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 25% | |||
| 50% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Wood Hammer}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 33% | |||
| 50% | |||
|} | |||
|} | |||
===Moves that drain HP===<!-- | ===Moves that drain HP=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | HP drain | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Absorb}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Drain Punch}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Draining Kiss}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 75% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leech Life}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| 75% | |||
|} | |||
|} | |||
===Moves that | ===Moves that cost a percentage of the user's maximum HP=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="3" | HP cost | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Chloroblast}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 33% | |||
| 66% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Self-Destruct}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80% | |||
| 70% | |||
| 90% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Steel Beam}} | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
| 50% | |||
| 33% | |||
| 66% | |||
|} | |||
|} | |||
===Moves that heal a percentage of the user's | ===Moves that heal a percentage of the user's maximum HP=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="3" | HP healed | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular | |||
! Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Lunar Blessing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Recover}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Rest}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 75% | |||
| 50% | |||
| 100% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Roost}} | |||
{{typetable|Flying}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Soft-Boiled}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| 50% | |||
| 30% | |||
| 70% | |||
|} | |||
|} | |||
===Moves | ===Moves with heightened critical-hit ratios=== | ||
{| class="sortable roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;" | |||
|- style="background: #ddf; text-align:center;" | |||
! rowspan="2" style="width: 160px"| Move | |||
! rowspan="2" style="width: 60px"| {{color2|000|Type}} | |||
! rowspan="2" style="width: 60px"| {{color2|000|Damage category|Category}} | |||
! colspan="2" | Crit. stage | |||
|- style="background: #ddf; font-size:80%; text-align:center;" | |||
! Regular<br>Agile | |||
! Strong | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Air Cutter}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Cross Poison}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Dragon Claw}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Esper Wing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Leaf Blade}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Night Slash}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Psycho Cut}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Shadow Claw}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Slash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Spacial Rend}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|Stone Edge}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|-style='background:#fff' | |||
| style='text-align:left;' | {{m|X-Scissor}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| +1 | |||
| +2 | |||
|} | |||
|} | |||
==In other languages== | ==In other languages== |
Revision as of 20:49, 8 February 2022
Move mastery (Japanese: 技皆伝 move mastery) is a mechanic in Pokémon Legends: Arceus that allows a Pokémon to use a move in its agile style (Japanese: 早業 Swift Move) or strong style (Japanese: 力業 Force Move). Using agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP.
If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery; if a Pokémon knows a move that cannot learn by levelling up, then this is the only way it can master that move. In the wild, alpha Pokémon may know mastered moves outside of their level-up learnsets.
The moves Teleport, Mimic, Splash, and Struggle cannot be mastered.
Effects of mastered moves
Status moves and moves with secondary effects are also affected agile style and strong style in ways besides power and action speed.
- For effects on power and accuracy, see list of moves (Legends: Arceus)
- For effects on action speed, see list of moves by action speed modifier
Moves that affect battle status
|
Moves that cause recoil damage
|
Moves that drain HP
|
Moves that cost a percentage of the user's maximum HP
|
Moves that heal a percentage of the user's maximum HP
|
Moves with heightened critical-hit ratios
|
In other languages
|
Agile Style
|
Strong Style
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |