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Lanturn (Pokémon)

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Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu
Lanturn
Light Pokémon
ランターン
Lantern
#171
Lanturn

Lanturn

Lanturn

Lanturn
Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability

Hidden Ability

Mega Lanturn

Mega Lanturn Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg Group
Water 2
Hatch time
5355 - 5609 steps
Height
3'11" 1.2 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
49.6 lbs. 22.5 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#171
Kanto
#177
Johto
#182
Hoenn
#000
Sinnoh

Unova
Coastal
#148
Kalos
Not in any regional Pokédex
Browser
R-000
Fiore
R-089
Almia
R-061
Oblivia
Not in any Browser
Base experience yield
156
Gen. II-IV
Unknown
IV
161
V+
Leveling rate
Slow
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03.png BodyUnknown.png
{{{forme2}}}
Footprint
F171.png None.png
{{{forme2}}}
Pokédex color
Blue
Base friendship
70
External Links

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon.

It evolves from Chinchou starting at level 27.

Biology

Lanturn is a large, blue fish-like Pokémon with a pair of small blue fins. It has a yellow "mask" over its red eyes. The tip of the bottom of its tail is also colored yellow. Lanturn's yellow orbs come from a modification of its dorsal fin. These orbs contain a colony of bacteria that create a chemical reaction, which generates electricity in a similar fashion to that of a battery. Lanturn uses the bright part of its body to lure fish prey. It then blinds the prey with an intense burst of light, and swallows the immobilized prey in a single gulp. Lanturn inhabits the ocean at depths of over three miles.

In the anime

Lanturn in the anime

Major appearances

Lanturn first appeared in The Mystery is History. Its Trainer Oliver was using it to play with a Baby Lugia.

Lanturn also appeared under the ownership of Dorian in Just Add Water where he used it to battle against Misty.

In Lapras of Luxury, Lanturn's supersonic waves helped Naomi locate singing voices of Lapras.

One also appeared under Kyle's ownership in Pruning a Passel of Pals! while participating in the Wallace Cup. It defeated Ash's Buizel.

Minor appearances

A Lanturn appeared in The Legend of Thunder! where it was seen swimming in a lake.

Multiple Lanturn were among the Pokémon living in Lake Slowpoke in Enlighten Up!.

A Lanturn was used by a competitor in the Tour de Alto Mare, a water chariot race, in Pokémon Heroes.

Multiple Lanturn also appeared in Destiny Deoxys and Pokémon Ranger and the Temple of the Sea.

Multiple Lanturn appeared in Kalos, Where Dreams and Adventures Begin!.

A Lanturn appeared in a fantasy in Clemont's Got a Secret!.

Multiple Lanturn appeared in Going for the Gold!.

Pokédex entries

Episode Pokémon Source Entry
EP220 Lanturn Ash's Pokédex Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP078 Lanturn Dawn's Pokédex Lanturn, the Light Pokémon and the evolved form of Chinchou. Lanturn's antennae light is strong enough to penetrate the ocean and any seam of the water's surface.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Pokémon Adventures manga

In Lovely Lanturn, Misty uses a Lanturn to fight Suicune in the Tohjo Falls.

In The Last Battle XIII a Lanturn was one of the Pokémon sent to help the fight in Ilex Forest.

In the TCG

Main article: Lanturn (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Stadium 2 The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation III
Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
FireRed It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation IV
Diamond Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Platinum
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V
Black Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White
Black 2 Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White 2
Generation VI
X Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Y It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Super Rod)
Generation III
Ruby Sapphire
Evolve Chinchou
Emerald
Evolve Chinchou
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Evolve Chinchou
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Super Rod)
Pal Park
Sea
Generation V
Black White
Driftveil City (Fishing in rippling water)
Black 2 White 2
Undella Bay (Fishing in rippling water)
Generation VI
X Y
Shalour City, Azure Bay (Super Rod)

In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Pinball:
Ruby & Sapphire
Evolve from Chinchou
Pokémon Trozei! Secret Storage 13
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Chinchou
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Canal Ruins
Eastern Sea
Pokémon Rumble Blast Beach: World Axle - B1F (post ending)

Held items

Game Held Item(s)
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 125
185 - 232 360 - 454
Attack: 58
56 - 121 108 - 236
Defense: 58
56 - 121 108 - 236
Sp.Atk: 76
72 - 140 141 - 276
Sp.Def: 76
72 - 140 141 - 276
Speed: 67
64 - 130 125 - 256
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Eerie Impulse Electric Status 0000 100100% 15
00Start Water Gun Water Special 04040 100100% 25
00Start Supersonic Normal Status 0000 05555% 20
00Start Thunder Wave Electric Status 0000 100100% 20
066 Thunder Wave Electric Status 0000 100100% 20
099 Flail Normal Physical 0000 100100% 15
1212 Bubble Water Special 04040 100100% 30
1717 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2323 Take Down Normal Physical 09090 08585% 20
2727 Stockpile Normal Status 0000 —% 20
2727 Spit Up Normal Special 0000 100100% 10
2727 Swallow Normal Status 0000 —% 10
3030 Electro Ball Electric Special 0000 100100% 10
3535 Bubble Beam Water Special 06565 100100% 20
4040 Signal Beam Bug Special 07575 100100% 15
4747 Discharge Electric Special 08080 100100% 15
5252 Aqua Ring Water Status 0000 —% 20
5757 Hydro Pump Water Special 110110 08080% 5
6060 Ion Deluge Electric Status 0000 —% 25
6464 Charge Electric Status 0000 —% 20
  • A level of "Start" indicates a move that will be known by a Lanturn obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
WailmerWailord Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo Screech Normal Status 85% 40
ChinchouLanturnQwilfish Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctillery FinneonLumineon
BasculinAlomomola
Soak Water Status —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailord
BarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
II - III - IV - V
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS171.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani171.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP171.png Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Am I too bright? Sorry, sorry.
26%-50% HP I'm getting down to about half HP now.
1%-25% HP That's it... I can't light my lamps anymore...
Level up Leveled up! My lamps blaze even brighter!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My lamps blaze even brighter!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP171.png Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move: Recharge 4 field move.png
(Recharge ×4)
Browser entry  
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
Electric Assist.png
( Normal )
Recharge 3 field move.png
(Recharge ×3)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.png
First evolution
Lanturn
 Water  Electric 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 171.png Spr b 2g 171.png Spr 2s 171.png Spr b 2g 171.png Spr 2c 171.gif Spr b 2c 171.png
Spr 2g 171 s.png Spr b 2g 171 s.png Spr 2s 171 s.png Spr b 2g 171 s.png Spr 2c 171 s.gif Spr b 2c 171 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 171.png Spr b 3r 171.png Spr 3e 171.gif Spr b 3r 171.png Spr 3r 171.png Spr b 3r 171.png
Spr 3r 171 s.png Spr b 3r 171 s.png Spr 3e 171 s.gif Spr b 3r 171 s.png Spr 3r 171 s.png Spr b 3r 171 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 171.png Spr b 4d 171.png Spr 4d 171.png Spr b 4p 171.png Spr 4h 171.png Spr b 4h 171.png
Spr 4d 171 s.png Spr b 4d 171 s.png Spr 4d 171 s.png Spr b 4p 171 s.png Spr 4h 171 s.png Spr b 4p 171 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 171.png Spr b 5b 171.png Spr 5b 171.png Spr b 5b 171.png
Spr 5b 171 s.png Spr b 5b 171 s.png Spr 5b 171 s.png Spr b 5b 171 s.png
Front Back Front Back
171MS.png For other sprites and images, please see Lanturn images on the Bulbagarden Archives.

Japanese sprites

Spr 2g 171 jp.png
Spr 2g 171 s jp.png
Spr 2s 171 jp.png
Spr 2s 171 s jp.png
Spr b 2g 171 jp.png
Spr b 2g 171 s jp.png
Gold Silver Back sprites

Trivia

Lanturn using Earthquake in Pokémon Emerald

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of the Hellenistic god, Apollo. He was the god of light and his animal was the dolphin.

Name origin

Lanturn is a corruption of lantern. It may also be a combination of lantern and turn (as in "turn on the light").

Lantern is literally lantern.

In other languages

Language Title Meaning
Japan Flag.png Japanese ランターン Lantern From lantern
France Flag.png French Lanturn Same as English name
Spain Flag.png Spanish Lanturn Same as English name
Germany Flag.png German Lanturn Same as English name
Italy Flag.png Italian Lanturn Same as English name
South Korea Flag.png Korean 랜턴 Raenteon Transliteration of Japanese name


External links

Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.