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Lanturn (Pokémon)/Generation II learnset

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← Lanturn 171

By leveling up

Generation II
Other generations:
III - IV - V - VI
 Level   Move   Type   Power   Accuracy   PP 
00Start Bubble Water 02020 100}}100% 30
00Start Thunder Wave Electric 0000 100}}100% 20
00Start Supersonic Normal 0000 055}}55% 20
055 Supersonic Normal 0000 055}}55% 20
1313 Flail Normal 0000 100}}100% 15
1717 Water Gun Water 04040 100}}100% 25
2525 Spark Electric 06565 100}}100% 20
3333 Confuse Ray Ghost 0000 100}}100% 10
4545 Take Down Normal 09090 085}}85% 20
5353 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Lanturn obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI
 Father   Move   Type   Power   Accuracy   PP 
RemoraidOctillery Screech* Normal 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI
 Stage   Move   Type   Power   Accuracy   PP 
170 Light Screen Psychic —% 30
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations