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Appendix:FireRed and LeafGreen walkthrough/Section 11

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This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen. This walkthrough follows the remade Game Boy Advance version, not Pokémon Red and Blue.
The guide for those can be found here.


Cinnabar Island

Cinnabar Island

To the northwest is Pokémon Mansion, a building left in ruins after a violent, genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil revitalization experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach for now.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man wants to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

Move Tutor

In the Research-and-Development Room, a Super Nerd offers to teach Metronome to one of Red's Pokémon. Metronome is a unique attack, one that executes nearly any other known move, aside from a few exceptions.

Testing Room

In the Testing Room, the man near the door is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to get a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, ruler of the prehistoric skies.

Once given a Fossil, the scientist will say that he needs more time to revive it. Walk out of the Lab building and back in, and it should be ready.

Pokémon Mansion

The key to the Gym is lying around somewhere in this decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between Red and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. Several Burglars also prowl the wreckage for abandoned items.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.


3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, check the east end of the hallway for a hidden Rare Candy, then go down the southeast stairs.

2F

Collect the HP Up and climb back upstairs.

3F

Jump off the smaller balcony to the east.

2F

Go west to find a second journal entry in the southwest room. Grab the Zinc from the southern balcony, and take the stairs to a separate area of the third floor.


3F (southwest)

This area of the third floor has a Burglar, a third journal entry, and a Max Potion.


2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach Scientist Braydon again, and jump off the larger balcony to the west to land on the first floor.

1F (south)

Battle Scientist Ted, pick up the Carbos, and take the stairs to the basement.

B1F

Fight Burglar Lewis in the southern room, where the final journal entry is located. Flip the statue switch, grab the Full Restore near the basement's southwest corner, and head east. Follow the narrow hallway in the northeast to battle one last Scientist, and flip the final switch. Head west to collect TM14 (Blizzard), the Secret Key, and TM22 (SolarBeam).


Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND POKéMON GYM
LEADER: BLAINE

The Hotheaded Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. When playing with fire, be prepared with a few Burn Heals. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing Red to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Metapod? Yes
There are nine certified Pokémon League Badges? No
Poliwag evolves three times? No
Are electric moves effective against Ground-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstony? No
Cinnabar Gym
The Volcano Badge





Defeated, Blaine awards Red the Volcano Badge, which gives a slight boost to both Special Attack and Special Defense during battle, and enables the use of Waterfall in the field. He also hands over TM38 (Fire Blast) as a prize.

The Sevii Islands

Red leaves the Gym and runs into Bill outside. A friend has invited him for a visit on the first of a chain of newly discovered islands, far to the south of the Kanto mainland, and he in turn invites Red along. This visit could take a while, so if he needs to prepare, Bill will wait patiently in the Pokémon Center.


← Part 10 Routes 12, 13, 14, and 15, Routes 19 and 20, Seafoam Islands
FireRed and LeafGreen
Walkthrough
One Island, Two Island, Three Island Part 12 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.