Medicham (Pokémon)/Generation III learnset: Difference between revisions

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{{pokelinkback|308|Medicham}}
{{pokelinkback|308|Medicham|3}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|psychic|3|3|Medicham}}
{{learnlist/levelh/3|Medicham|Fighting|Psychic|3|RSE|FRLG}}
{{mlentry3|Start|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{learnlist/levelIII|1|1|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{mlentry3|Start|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{learnlist/levelIII|1|1|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{mlentry3|Start|Thunder Punch|Electric|75|100|15|Cool|4|0}}
{{learnlist/levelIII|1|1|ThunderPunch|Electric|75|100|15|Cool|4|0}}
{{mlentry3|Start|Bide|Normal|—|—|10|Tough|1|0}}
{{learnlist/levelIII|1|1|Bide|Normal||100|10|Tough|1|0}}
{{mlentry3|Start|Meditate|Psychic|—|—|40|Beauty|1|0}}
{{learnlist/levelIII|1|1|Meditate|Psychic|||40|Beauty|1|0}}
{{mlentry3|Start|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
{{learnlist/levelIII|1|1|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
{{mlentry3|Start|Detect|Fighting|—|—|5|Cool|2|0}}
{{learnlist/levelIII|1|1|Detect|Fighting|||5|Cool|2|0}}
{{mlentry3|17|Hidden Power|Normal|—|100|15|Smart|3|0|||FRLG}}
{{learnlist/levelIII|4|4|Meditate|Psychic|||40|Beauty|1|0}}
{{mlentry3|18|Hidden Power|Normal|—|100|15|Smart|3|0|||RSE}}
{{learnlist/levelIII|9|9|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
{{mlentry3|20|Swagger|Normal|—|95|15|Cute|2|0|||FRLG}}
{{learnlist/levelIII|12|12|Detect|Fighting|||5|Cool|2|0}}
{{mlentry3|22|Mind Reader|Normal|—|—|5|Smart|3|0|||RSE}}
{{learnlist/levelIII|18|17|Hidden Power|Normal||100|15|Smart|3|0}}
{{mlentry3|25|Mind Reader|Normal|—|—|5|Smart|3|0|||FRLG}}
{{learnlist/levelIII|N/A|20|Swagger|Normal||90|15|Cute|2|0}}
{{mlentry3|28|Calm Mind|Psychic|—|—|20|Smart|2|0}}
{{learnlist/levelIII|22|25|Mind Reader|Normal||100|5|Smart|3|0}}
{{mlentry3|32|Hi Jump Kick|Fighting|100|90|20|Cool|6|0||'''|RSE}}
{{learnlist/levelIII|28|28|Calm Mind|Psychic|||20|Smart|2|0}}
{{mlentry3|33|Hi Jump Kick|Fighting|100|90|20|Cool|6|0||'''|FRLG}}
{{learnlist/levelIII|32|33|Hi Jump Kick|Fighting|85|90|20|Cool|6|0||'''}}
{{mlentry3|36|Psych Up|Normal|—|—|10|Smart|2|0|||FRLG}}
{{learnlist/levelIII|40|36|Psych Up|Normal|||10|Smart|2|0}}
{{mlentry3|40|Psych Up|Normal|—|—|10|Smart|2|0|||RSE}}
{{learnlist/levelIII|46|47|Reversal|Fighting||100|15|Cool|2|0||'''}}
{{mlentry3|46|Reversal|Fighting|—|100|15|Cool|2|0||'''|RSE}}
{{learnlist/levelIII|54|56|Recover|Normal|||20|Smart|2|1}}
{{mlentry3|47|Reversal|Fighting|—|100|15|Cool|2|0||'''|FRLG}}
{{learnlist/levelf|Medicham|Fighting|Psychic|3|3}}
{{mlentry3|54|Recover|Normal|—|—|10|Smart|2|1|||RSE}}
{{mlentry3|56|Recover|Normal|—|—|10|Smart|2|1|||FRLG}}
{{movelist/note|4}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|Fighting|Psychic|3|3|Medicham}}
{{learnlist/tmh|Medicham|Fighting|Psychic|3|3}}
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{learnlist/tm3|TM01|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{mlentry3|[[TM04]]|Calm Mind|Psychic|—|—|20|Smart|2|0}}
{{learnlist/tm3|TM04|Calm Mind|Psychic|||20|Smart|2|0}}
{{mlentry3|[[TM06]]|Toxic|Poison|—|85|10|Smart|3|0}}
{{learnlist/tm3|TM06|Toxic|Poison||85|10|Smart|3|0}}
{{mlentry3|[[TM08]]|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{learnlist/tm3|TM08|Bulk Up|Fighting|||20|Beauty|1|0}}
{{mlentry3|[[TM10]]|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal||100|15|Smart|3|0}}
{{mlentry3|[[TM11]]|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|||5|Beauty|1|0}}
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|15|Cool|4|4}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{mlentry3|[[TM16]]|Light Screen|Psychic|—|—|30|Beauty|1|0}}
{{learnlist/tm3|TM16|Light Screen|Psychic|||30|Beauty|1|0}}
{{mlentry3|[[TM17]]|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|||10|Cute|1|0}}
{{mlentry3|[[TM18]]|Rain Dance|Water|—|—|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|||5|Tough|1|0}}
{{mlentry3|[[TM21]]|Frustration|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal||100|20|Cute|1|0}}
{{mlentry3|[[TM27]]|Return|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal||100|20|Cute|1|0}}
{{mlentry3|[[TM29]]|Psychic|Psychic|90|100|10|Smart|1|3||'''}}
{{learnlist/tm3|TM29|Psychic|Psychic|90|100|10|Smart|1|3||'''}}
{{mlentry3|[[TM30]]|Shadow Ball|Ghost|80|100|15|Smart|3|0}}
{{learnlist/tm3|TM30|Shadow Ball|Ghost|80|100|15|Smart|3|0}}
{{mlentry3|[[TM31]]|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{learnlist/tm3|TM31|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{mlentry3|[[TM32]]|Double Team|Normal|—|—|15|Cool|2|0}}
{{learnlist/tm3|TM32|Double Team|Normal|||15|Cool|2|0}}
{{mlentry3|[[TM33]]|Reflect|Psychic|—|—|20|Smart|1|0}}
{{learnlist/tm3|TM33|Reflect|Psychic|||20|Smart|1|0}}
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{mlentry3|[[TM43]]|Secret Power|Normal|—|100|20|Smart|1|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{mlentry3|[[TM44]]|Rest|Psychic|—|—|10|Cute|2|0}}
{{learnlist/tm3|TM44|Rest|Psychic|||10|Cute|2|0}}
{{mlentry3|[[TM45]]|Attract|Normal|—|100|15|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal||100|15|Cute|2|0}}
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{mlentry3|[[HM05]]|Flash|Normal|—|100|20|Beauty|3|0}}
{{learnlist/tm3|HM05|Flash|Normal||70|20|Beauty|3|0}}
{{mlentry3|[[HM06]]|Rock Smash|Fighting|40|100|15|Tough|1|3||'''}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|0||'''}}
{{movelist/note|4}}
{{learnlist/tmf|Medicham|Fighting|Psychic|3|3}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|fighting|psychic|3|3|Medicham}}
{{learnlist/breedh|Medicham|Fighting|Psychic|3|3}}
{{mlentry3|{{p|Mr. Mime}}|Baton Pass|Normal|—|—|40|Cute|2|0}}
{{learnlist/breed3|{{MSP/3|122|Mr. Mime}}|Baton Pass|Normal|||40|Cute|2|0|grid=5}}
{{mlentry3|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''}}
{{learnlist/breed3|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|grid=5}}
{{mlentry3|{{p|Makuhita}}, {{p|Hariyama}}<br>{{p|Sableye}}|Fake Out|Normal|40|100|10|Cute|2|1}}
{{learnlist/breed3|{{MSP/3|296|Makuhita}}{{MSP/3|297|Hariyama}}{{MSP/3|302|Sableye}}|Fake Out|Normal|40|100|10|Cute|2|1|grid=5}}
{{mlentry3|{{p|Medicham}}<br>{{p|Hitmonchan}}<br>{{p|Magmar}}|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{learnlist/breed3|{{MSP/3|308|Medicham}}{{MSP/3|107|Hitmonchan}}{{MSP/3|126|Magmar}}|Fire Punch|Fire|75|100|15|Beauty|4|0|grid=5}}
{{mlentry3|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}<br>{{p|Hitmonlee}}<br>{{p|Sableye}}|Foresight|Normal|&mdash;|100|40|Smart|3|0}}
{{learnlist/breed3|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}{{MSP/3|106|Hitmonlee}}{{MSP/3|302|Sableye}}|Foresight|Normal||100|40|Smart|3|0|grid=5}}
{{mlentry3|{{p|Medicham}}<br>{{p|Hitmonchan}}|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{learnlist/breed3|{{MSP/3|308|Medicham}}{{MSP/3|107|Hitmonchan}}|Ice Punch|Ice|75|100|15|Beauty|4|0|grid=5}}
{{mlentry3|{{p|Medicham}}<br>{{p|Hitmonchan}}<br>{{p|Electabuzz}}|Thunder Punch|Electric|75|100|15|Cool|4|0}}
{{learnlist/breed3|{{MSP/3|308|Medicham}}{{MSP/3|107|Hitmonchan}}{{MSP/3|125|Electabuzz}}|ThunderPunch|Electric|75|100|15|Cool|4|0|grid=5}}
{{eggmoves/note|3}}
{{learnlist/breedf|Medicham|Fighting|Psychic|3|3}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{tutor|fighting|psychic|3a|3a|Medicham}}
{{learnlist/tutorh|Medicham|Fighting|Psychic|3|3}}
{{mtentry3|yes|yes|Body Slam|Normal|85|100|15|Tough|1|4}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{mtentry3|yes|yes|Counter|Fighting|&mdash;|100|20|Tough|2|0}}
{{learnlist/tutor3|Counter|Fighting||100|20|Tough|2|0|||yes|yes|no}}
{{mtentry3|no|yes|Defense Curl|Normal|&mdash;|&mdash;|40|Cute|2|0}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{mtentry3|yes|yes|Double-Edge|Normal|120|100|15|Tough|6|0}}
{{learnlist/tutor3|Dream Eater|Psychic|100|100|15|Smart|2|2||'''|yes|yes|yes}}
{{mtentry3|yes|yes|Dream Eater|Psychic|100|100|15|Smart|2|2||'''}}
{{learnlist/tutor3|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|no|yes|no}}
{{mtentry3|no|yes|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''}}
{{learnlist/tutor3|Endure|Normal|||10|Tough|2|0|||no|yes|no}}
{{mtentry3|no|yes|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0}}
{{learnlist/tutor3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|no|yes|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{learnlist/tutor3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|no|yes|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{learnlist/tutor3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}
{{mtentry3|yes|yes|Mega Kick|Normal|120|75|5|Cool|4|0}}
{{learnlist/tutor3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}
{{mtentry3|yes|yes|Mega Punch|Normal|80|85|20|Tough|4|0}}
{{learnlist/tutor3|Metronome|Normal|||10|Cute|3|0|||yes|yes|no}}
{{mtentry3|yes|yes|Metronome|Normal|&mdash;|&mdash;|10|Cute|3|0}}
{{learnlist/tutor3|Mimic|Normal|||10|Cute|1|0|||yes|yes|yes}}
{{mtentry3|yes|yes|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{mtentry3|no|yes|Mud-Slap|Ground|20|100|10|Cute|2|1}}
{{learnlist/tutor3|Psych Up|Normal|||10|Smart|2|0|||no|yes|no}}
{{mtentry3|no|yes|Psych Up|Normal|&mdash;|&mdash;|10|Smart|2|0}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{mtentry3|yes|yes|Rock Slide|Rock|75|90|10|Tough|1|3}}
{{learnlist/tutor3|Seismic Toss|Fighting||100|20|Tough|2|1|||yes|yes|yes}}
{{mtentry3|yes|yes|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1}}
{{learnlist/tutor3|Sleep Talk|Normal|||10|Cute|3|0|||no|yes|no}}
{{mtentry3|no|yes|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}
{{mtentry3|no|yes|Snore|Normal|40|100|15|Cool|4|0}}
{{learnlist/tutor3|Substitute|Normal|||10|Smart|2|0|||yes|yes|yes}}
{{mtentry3|yes|yes|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0}}
{{learnlist/tutor3|Swagger|Normal||90|15|Cute|2|0|||no|yes|yes}}
{{mtentry3|no|yes|Swagger|Normal|&mdash;|90|15|Cute|2|0}}
{{learnlist/tutor3|Swift|Normal|60||20|Cool|2|0|||no|yes|no}}
{{mtentry3|no|yes|Swift|Normal|60|&mdash;|20|Cool|2|0}}
{{learnlist/tutor3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}
{{mtentry3|no|yes|ThunderPunch|Electric|75|100|15|Cool|4|0}}
{{learnlist/tutorf|Medicham|Fighting|Psychic|3|3}}
{{tutor/note|3}}
 
====By a prior [[evolution]]====
{{learnlist/prevoh|Medicham|Fighting|Psychic|3|3}}
{{learnlist/prevo3null}}
{{learnlist/prevof|Medicham|Fighting|Psychic|3|3}}
 
[[it:Medicham/Mosse apprese in terza generazione]]
[[zh:恰雷姆/第三世代招式表]]

Latest revision as of 00:05, 22 November 2023

← Medicham Medicham

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 011 Fire Punch Fire 07575 100}}100% 15 Beauty 4 ♥♥♥♥ 0  
011 011 Ice Punch Ice 07575 100}}100% 15 Beauty 4 ♥♥♥♥ 0  
011 011 ThunderPunch Electric 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
011 011 Bide Normal 0000 100}}100% 10 Tough 1 0  
011 011 Meditate Psychic 0000 00—}}—% 40 Beauty 1 0  
011 011 Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
011 011 Detect Fighting 0000 00—}}—% 5 Cool 2 ♥♥ 0  
044 044 Meditate Psychic 0000 00—}}—% 40 Beauty 1 0  
099 099 Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
1212 1212 Detect Fighting 0000 00—}}—% 5 Cool 2 ♥♥ 0  
1818 1717 Hidden Power Normal 0000 100}}100% 15 Smart 3 ♥♥♥ 0  
N/AN/A 2020 Swagger Normal 0000 090}}90% 15 Cute 2 ♥♥ 0  
2222 2525 Mind Reader Normal 0000 100}}100% 5 Smart 3 ♥♥♥ 0  
2828 2828 Calm Mind Psychic 0000 00—}}—% 20 Smart 2 ♥♥ 0  
3232 3333 Hi Jump Kick Fighting 08585 090}}90% 20 Cool 6 ♥♥♥♥♥♥ 0  
4040 3636 Psych Up Normal 0000 00—}}—% 10 Smart 2 ♥♥ 0  
4646 4747 Reversal Fighting 0000 100}}100% 15 Cool 2 ♥♥ 0  
5454 5656 Recover Normal 0000 00—}}—% 20 Smart 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Psychic Sprite.png TM16 Light Screen Psychic —% 30 Beauty 1 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20 Smart 1 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Mr. Mime
Baton Pass Normal —% 40 Cute 2 ♥♥ 0  
MachopMachokeMachamp
DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
MakuhitaHariyamaSableye
Fake Out Normal 40 100% 10 Cute 2 ♥♥ 1
MedichamHitmonchanMagmar
Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
MachopMachokeMachampHitmonleeSableye
Foresight Normal 100% 40 Smart 3 ♥♥♥ 0  
MedichamHitmonchan
Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
MedichamHitmonchanElectabuzz
ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations