Camouflage (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=293 |
|n=293
name=Camouflage |
|name=Camouflage
jname=ほごしょく |
|jname=ほごしょく
jtrans=Camouflage |
|jtrans=Camouflage
jtranslit=Hogoshoku |
|jtranslit=Hogoshoku
gameimage=Camouflage.png |
|gameimage=Camouflage VII.png
type=Normal |
|gameimagewidth=300px
damagecategory=Status |
|type=Normal
basepp=20 |
|damagecategory=Status
maxpp=32 |
|basepp=20
power=— |
|maxpp=32
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=III |
|gen=III
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Affected by how well the appeal in front goes. |
|cdesc=Affected by how well the appeal in front goes.
appealsc=2 |
|appealsc=2
scdesc=Prevents the Voltage from going up in the same turn. |
|scdesc=Prevents the Voltage from going up in the same turn.
pokefordex=camouflage |
|category6=Clever
touches=no |
|appeal6=1
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Shows off the Pokémon's appeal about as well as all the moves before it this turn.
snatch=yes |
|touches=no
brightpowder=no |
|protect=no
kingsrock=no |
|magiccoat=no
flag7=yes |
|snatch=yes
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=self |
|sound=no
footnotes= }}
|target=self
'''Camouflage''' (Japanese: '''ほごしょく''' ''Camouflage'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Staryu}} in that generation.
}}
'''Camouflage''' (Japanese: '''ほごしょく''' ''Camouflage'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Staryu}}.


==Effect==
==Effect==
{{incomplete|section|effect in Colo/XD}}
Camouflage [[type change|changes the Pokémon's type]] to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.
Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as does the environments recognized.


===Generation III===
===Generation III===
In a link battle, Camouflage will cause the user to become {{type|Normal}}.
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Terrain
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} and {{color2|000|Long grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="{{roundybr|5px}}; background:#{{water color}}" | {{typecolor|Water}}
|}


{| align="left" class="sortable" style="border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
====Pokémon Colosseum and XD====
! style="{{roundytl|5px}} background: #{{normal color light}}" | Terrain
{{MoveResearch|What does it do in the Orre Colosseum?}}
! style="{{roundytr|5px}} background: #{{normal color light}}" | Type
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
|- style="background:#FFFFFF" align="center"
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Area
| style="background:#{{locationcolor/med|building}}" | Building and plain terrain
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|-
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|The Under Subway}}, {{color2|000|Realgam Colosseum}},<br>{{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks>{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000000|Sand tile|Sand}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Outskirt Stand}}, {{color2|000|Phenac City}}, {{color2|000|Cipher Lab}} (outside)
| style="background:#{{ground color}}" | {{typecolor|Ground}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Town}}, {{color2|000|Pyrite Colosseum}}, {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|The Under}},<br>{{color2|000|Mt. Battle}} (Areas 4-10), {{color2|000|Cipher Key Lair}} (outside),<br>{{color2|000|Citadark Isle}} (outside), {{color2|000|Poké Spot|Rock Poké Spot}}, {{color2|000|Poké Spot|Cave Poké Spot}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Agate Village}}, {{color2|000|Relic Stone}}, {{color2|000|Mt. Battle}} (outside),<br>{{color2|000|Pokémon HQ Lab}}, {{color2|000|Kaminko's House}}, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks>{{sup/ss|XD}}</span>
| style="background:#{{grass color}}" | {{typecolor|Grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFFFFF" align="center"
|-
| style="{{roundybl|5px}} background:#{{locationcolor/med|water}}" | {{color2|000000|Water tile|Water}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Phenac Stadium}}, {{color2|000|Gateon Port}}, {{color2|000|Poké Spot|Oasis Poké Spot}}
| style="{{roundybr|5px}} background:#{{water color}}" | {{typecolor|Water}}
| style="{{roundybr|5px}}; background:#{{water color}}" | {{typecolor|Water}}
|}
|}
{{left clear}}


===Generation IV===
===Generation IV===
In a link battle, Camouflage will cause the user to become {{type|Normal}}.
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
 
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Terrain
{| align="left" class="sortable" style="border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
! style="{{roundytl|5px}} background: #{{normal color light}}" | Terrain
|-
! style="{{roundytr|5px}} background: #{{normal color light}}" | Type
| style="background:#{{locationcolor/med|building}}" | Building, {{color2|000|Distortion World}}, and link battle
|- style="background:#FFFFFF" align="center"
| style="background:#{{locationcolor/med|building}}" | Buildings and the {{color2|000|Distortion World}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000000|Sand tile|Sand}}, plain terrain, and {{color2|000000|puddle|puddles}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and marsh{{tt|*|Marsh tiles can only be found in the Safari Zones, making its effect unused.}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{rock color}}" | {{typecolor|Rock}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000000|Water tile|Water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{water color}}" | {{typecolor|Water}}
| style="background:#{{water color}}" | {{typecolor|Water}}
|- style="background:#FFFFFF"
|-
| align="center" style="{{roundybl|5px}} background:#{{locationcolor/med|snow}}" | {{color2|000000|Snow tile|Snow}} and {{color2|000000|Ice tile|ice}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| align="center" style="{{roundybr|5px}} background:#{{ice color}}" | {{typecolor|Ice}}
| style="{{roundybr|5px}}; background:#{{ice color}}" | {{typecolor|Ice}}
|}
|}
{{left clear}}


====Pokémon Battle Revolution====
====Pokémon Battle Revolution====
In [[Pokémon Battle Revolution]], the type depends on which Colosseum is being fought at:
In [[Pokémon Battle Revolution]], the type depends on which Colosseum is being fought at:


{| align="left" class="sortable" style="border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}} background: #{{normal color light}}" | Colosseum
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" | Colosseum
! style="{{roundytr|5px}} background: #{{normal color light}}" | Type
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000000|Lagoon Colosseum|Lagoon}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" rowspan=4 | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000000|Gateway Colosseum|Gateway}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
|-
| style="background:#{{locationcolor/med|grass}}" | {{color2|000|Neon Colosseum|Neon}}
|-
| style="background:#{{locationcolor/med|fog}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
|-
| style="background:#{{locationcolor/med|blue}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{water color}}" | {{typecolor|Water}}
| style="background:#{{water color}}" | {{typecolor|Water}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000000|Main Street Colosseum|Main Street}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Waterfall Colosseum|Waterfall}}
| style="background:#{{grass color}}" rowspan=2 | {{typecolor|Grass}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#{{rock color}}" rowspan=3 | {{typecolor|Rock}}
|-
| style="background:#{{locationcolor/med|fire}}" | {{color2|000|Magma Colosseum|Magma}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Stargazer Colosseum|Stargazer}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|}
 
===Generation V===
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Terrain
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|-
| style="background:#{{locationcolor/med|building}}" | Building and urban
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000000|Waterfall Colosseum|Waterfall}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, rock, {{color2|000|Puddle|puddles}}, and link battles
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|-
| style="background:#{{locationcolor/med|land}}" | Grass
| style="background:#{{grass color}}" | {{typecolor|Grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000000|Neon Colosseum|Neon}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{water color}}" | {{typecolor|Water}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="{{roundybr|5px}}; background:#{{ice color}}" | {{typecolor|Ice}}
|}
 
===Generation VI===
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Terrain
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000000|Crystal Colosseum|Crystal}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, rock, {{color2|000|Water tile|swamp water}} and {{color2|000|Marsh tile|marsh}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background:#{{water color}}" | {{typecolor|Water}}
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | {{typecolor|Ice}}
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
|-
| style="background:#{{locationcolor/med|ghost}}" | {{color|000|Burial ground}}
| style="background:#{{ghost color}}" | {{typecolor|Ghost}}
|-
| style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background:#{{flying color}}" | {{typecolor|Flying}}
|-
| style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background:#{{dragon color}}" | {{typecolor|Dragon}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
| style="background:#{{fairy color}}" | {{typecolor|Fairy}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000000|Sunset Colosseum|Sunset}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
| style="{{roundybr|5px}}; background:#{{electric color}}" | {{typecolor|Electric}}
|- style="background:#FFFFFF" align="center"
| style="background:#{{locationcolor/med|road}}" | {{color2|000000|Courtyard Colosseum|Courtyard}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
| align="center" style="{{roundybl|5px}} background:#{{locationcolor/med|road}}" | {{color2|000000|Stargazer Colosseum|Stargazer}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|}
|}
{{left clear}}


===Generation V===
===Generation VII===
In a link battle, Camouflage will cause the user to become {{type|Normal}}.
If powered up by a [[Normalium Z]] into Z-Camouflage, the user's {{stat|Evasion|evasiveness}} is raised by one stage.


{| align="left" class="sortable" style="border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}} background: #{{normal color light}}" | Terrain
! style="{{roundytl|5px}}; background-color: #{{normal color light}}" class="unsortable" | Terrain
! style="{{roundytr|5px}} background: #{{normal color light}}" | Type
! style="{{roundytr|5px}}; background-color: #{{normal color light}}" | Type
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|building}}" | Building and plain terrain
| style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| style="background:#{{normal color}}" | {{typecolor|Normal}}
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000000|Sand tile|Sand}} and {{color2|000000|Puddle|puddles}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#{{ground color}}" | {{typecolor|Ground}}
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000000|Cave}} and rock
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{rock color}}" | {{typecolor|Rock}}
| style="background:#{{water color}}" | {{typecolor|Water}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000000|Tall grass}}
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | {{typecolor|Ice}}
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | {{typecolor|Fire}}
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFFFFF" align="center"
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000000|Water tile|Water}}
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{water color}}" | {{typecolor|Water}}
| style="background:#{{fairy color}}" | {{typecolor|Fairy}}
|- style="background:#FFFFFF"
|-
| align="center" style="{{roundybl|5px}} background:#{{locationcolor/med|snow}}" | {{color2|000000|Snow tile|Snow}} and {{color2|000000|Ice tile|ice}}
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| align="center" style="{{roundybr|5px}} background:#{{ice color}}" | {{typecolor|Ice}}
| style="background:#{{electric color}}" | {{typecolor|Electric}}
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}} and {{color2|000|Ultra Space}}
| style="{{roundybr|5px}}; background:#{{psychic color}}" | {{typecolor|Psychic}}
|}
|}
{{left clear}}
 
===Generation VIII onwards===
Camouflage cannot be selected in a battle.


==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|RSE}}|Alters the <sc>Pokémon</sc>’s type depending on the location.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Alters the <sc>Pokémon</sc>'s type depending on the location.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Alters the user’s type depending on the location’s terrain.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Alters the user's type depending on the location's terrain.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 169: Line 258:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|3}}
{{Movehead/Games|Normal|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Level3|120|Staryu|1|Water|Water|19|19|19|B2W2=15}}
{{Moveentry/5|0120|Staryu|type=Water|1|Water 3|Water 3|19|19|19{{sup/5|BW}}<br>15{{sup/5|B2W2}}|15{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|}}
{{Moveentry/Level3|414|Mothim|2|Bug|Flying|no|35|35}}
{{Moveentry/5|0352|Kecleon|type=Normal|1|Field|Field|−|−|−|30{{sup/6|ORAS}}|30|}}
{{Moveentry/Level3|585|Deerling|2|Normal|Grass|no|no|--}}
{{Moveentry/5|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug||35|35|35|35|}}
{{Moveentry/Level3|586|Sawsbuck|2|Normal|Grass|no|no|--}}
{{Moveentry/5|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||1|1|1|}}
{{Moveentry/Level3|618|Stunfisk|2|Ground|Electric|no|no|17}}
{{Moveentry/5|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms|||1|1|1|}}
{{Movefooter|Normal|3}}
{{Moveentry/5|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||17|17|17|}}
{{Moveentry/5|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon||||19|19|}}
{{Moveentry/5|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||||19|19|}}
{{Moveentry/5|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||59|59|}}
{{Movefoot|Normal|5}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|3}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Breed3|540|Sewaddle|2|Bug|Grass|no|no|{{MSP|414|Mothim}}}}
{{Moveentry/3|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|−|✔|✔|}}
{{Movefooter|Normal|3}}
{{Moveentry/3|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|−|✔|✔|}}
{{Moveentry/3|0298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy|−|✔|✔|}}
{{Moveentry/3|0352|Kecleon|type=Normal|1|Field|Field|−|✔|✔|}}
{{Moveentry/3|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug|✔|✔|✔|}}
{{Moveentry/3|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug|−|✔|✔|}}
{{Moveentry/3|0656|Froakie|type=Water|1|Water 1|Water 1||✔|✔|}}
{{Moveentry/3|0669|Flabébé|type=Fairy|1|Fairy|Fairy|form=All forms||✔|✔||note=Chain breed}}
{{Moveentry/3|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔|}}
{{Moveentry/3|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon||✔|✔|}}
{{Movefoot|Normal|3}}
 
==In other games==
{{Incomplete|section|Rescue Team DX}}
===[[Pokémon Mystery Dungeon series]]===
Camouflage changes the user's type depending on the dungeon's current terrain or [[Terrain|moves that change terrain]]. This effect lasts until the user moves onto the next floor.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Type
|- style="background:#FFF"
| [[Tiny Woods]], [[Thunderwave Cave]], [[Sinister Woods]], [[Howling Forest]] (1-7F), [[Lightning Field]], [[Buried Relic]] (1-20F), [[Wyvern Hill]], [[Purity Forest]] (1-3F, 8-12F, 30-98F), and [[Oddity Cave]] (1-5F)
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFF"
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Magma Cavern]], [[Howling Forest]] (8-15F), [[Silver Trench]] (70-98F), [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Western Cave]] (40-99F), [[Northern Range]] (1-16F, 25F), [[Pitfall Valley]], [[Buried Relic]] (21-99F), [[Wish Cave]] (1-29F, 40-69F), [[Murky Cave]], [[Southern Cavern]] (1-23F), [[Solar Cave]] (7-20F), [[Unown Relic]], and [[Remains Island]]
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFF"
| [[Great Canyon]], [[Uproar Forest]], [[Desert Region]], and [[Purity Forest]] (4-7F, 21-29F)
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFF"
| [[Lapis Cave]], {{DL|Frosty Forest|Frosty Grotto}} 5F, [[Sky Tower]], [[Western Cave]] (1-39F), [[Wish Cave]] (30-39F, 70-99F), [[Southern Cavern]] (24-50F), [[Darknight Relic]], [[Waterfall Pond]], [[Joyous Tower]], and [[Far-off Sea]] (16-32F)
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFF"
| [[Frosty Forest]], {{DL|Frosty Forest|Frosty Grotto}} (1-4F), [[Snow Path]], [[Mt. Freeze]], [[Northwind Field]] (1-19F), [[Mt. Faraway]], [[Northern Range]] (17-24F), and [[Oddity Cave]] (6-15F)
| style="background:#{{ice color}}" | {{typecolor|Ice}}
|-
| style="{{roundybl|5px}}; background:#FFF" | [[Stormy Sea]], [[Silver Trench]] (1-69F, 99F), [[Grand Sea]], [[Far-off Sea]] (1-15F, 33-50F), [[Purity Forest]] (13-20F), [[Marvelous Sea]], and [[Fantasy Strait]]
| style="{{roundybr|5px}}; background:#{{water color}}" | {{typecolor|Water}}
|}
 
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Type
|- style="background:#FFF"
| [[Beach Cave]], [[Drenched Bluff]], [[Mt. Bristle]], [[Waterfall Cave]], [[Craggy Coast]], [[Side Path]], [[Mt. Horn]], {{OBP|Rock Path|Explorers of Time, Darkness, and Sky}}, [[Amp Plains]], [[Quicksand Cave]]{{tt|*|boss}}, [[Chasm Cave]], [[Dark Hill]], [[Sealed Ruin]], [[Brine Cave Pit]], [[Aegis Cave]]{{tt|*|except Regigigas chamber}}, {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}, [[World Abyss]] (1-15F), [[Landslide Cave]], [[Labyrinth Cave]], [[Mt. Mistral]], [[Shimmer Hill]], [[Zero Isle North]] (35-75F), [[Zero Isle East]] (1-7F), [[Zero Isle West]] (20-40F), [[Zero Isle South]] (4-43F; 61-99F), [[Marowak Dojo#Normal/Fly Maze|Normal/Fly Maze]], [[Marowak Dojo#Dark/Fire|Dark/Fire Maze]], [[Marowak Dojo#Dragon Maze|Dragon Maze]], [[Final Maze]] 40F, [[Sky Peak Mountain Path]] 3, 6 and 9, [[Sky Peak Summit Pass]], [[Zero Isle Center]] (28-30F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (4-43F; 61-96F), [[Inferno Cave]], [[Fortune Ravine]], [[Eastern Cave]], [[Spring Cave]], [[Boulder Quarry]], [[Limestone Cavern]], [[Barren Valley]], and [[Spacial Cliffs]]
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFF"
| [[Apple Woods]], [[Forest Path]], [[Foggy Forest]], [[Dusk Forest]], [[Deep Dusk Forest]], [[Treeshroud Forest]], [[Hidden Land]]{{tt|*|except boss}}, [[Mystifying Forest]]{{tt|*|except boss}}, [[Marine Resort]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (1-15F), [[Lush Prairie]], [[Tiny Meadow]], [[Oran Forest]], [[Midnight Forest]], [[Zero Isle North]] (1-34F), [[Zero Isle South]] (44-60F), [[Zero Isle West]] (10-19F), [[Marowak Dojo#Grass Maze|Grass Maze]], [[Final Maze]] 23F, [[Sky Peak Mountain Path]] 1, 2, 4 and 5, [[Zero Isle Center]] (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (44-60F), [[Oblivion Forest]], [[Murky Forest]], [[Southern Jungle]], [[Little Plains]], [[Mt. Clear]], [[Trial Forest]], [[Hidden Shopkeeper Village]]
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFF"
| [[Northern Desert]], [[Quicksand Cave]]{{tt|*|except boss}}, [[Brine Cave]]{{tt|*|except boss}}, [[Temporal Pinnacle]], [[Mystifying Forest Clearing]], [[The Nightmare]], [[Spacial Rift]], [[Dark Crater]], [[Shimmer Desert]], [[Giant Volcano]], [[World Abyss]], {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}} (16-29F}, [[Deep Mystery Jungle]], [[Lost Wilderness]], [[Marowak Dojo#Poison/Bug Maze|Poison/Bug Maze]], [[Sky Peak Summit]], [[Zero Isle Center]] (33-35F), [[Southeastern Islands]], and [[Dark Wasteland]]
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFF"
| [[Crystal Cave]], [[Crystal Crossing]], [[Blizzard Island]], [[Crevice Cave]], [[Mt. Avalanche]], [[Sky Stairway]], [[Zero Isle East]] (15-40F), [[Zero Isle South]] (1-3F), [[Zero Isle West]] (1-9F), [[Marowak Dojo#Rock/Water Maze|Rock/Water Maze]], [[Marowak Dojo#Ice/Ground Maze|Ice/Ground Maze]], [[Final Maze]] 29F, [[Sky Peak Mountain Path]] 7 and 8, [[Star Cave]], [[Zero Isle Center]] (1-7F; 14-16F), [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (1-3F), [[Treacherous Waters]] (1-15F), [[Right Cave Path]], [[Dark Ice Mountain]], [[Icicle Forest]], [[Vast Ice Mountain]]
| style="background:#{{ice color}}" | {{typecolor|Ice}}
|- style="background:#FFF"
| [[Old Ruins]], [[Temporal Tower]]{{tt|*|except boss}}, [[Aegis Cave#Regigigas Chamber|Regigigas Chamber]], [[Concealed Ruins]], [[Happy Outlook]], [[Marowak Dojo#Ghost Maze|Ghost Maze]], [[Marowak Dojo#Fight/Psych|Fight/Psych Maze]], [[Marowak Dojo#Elec/Steel|Elec/Steel Maze]], [[Marowak Dojo#Explorer Maze|Explorer Maze]], [[Final Maze]]{{tt|*|except 23F, 29F and 40F}}, [[Zero Isle Center]] (43-45F), and [[Destiny Tower (Explorers of Sky)|Destiny Tower]] (97-99F), [[Left Cave Path]]
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|-
| style="{{roundybl|5px}}; background:#FFF" | [[Surrounded Sea]], [[Miracle Sea]], [[Bottomless Sea]], [[Serenity River]], [[Lake Afar]], [[Treacherous Waters]] (16-20F), [[Challenge River]], [[Guiding Sea]]
| style="{{roundybr|5px}}; background:#{{water color}}" | {{typecolor|Water}}
|}
 
====[[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]]====
{| class="sortable" style="text-align:center; border: 1px solid #{{normal color dark}}; background: #{{normal color}}; margin-right: 5px; margin-bottom: 5px; {{roundy}}"
! style="{{roundytl|5px}}; background: #{{normal color light}}" | Dungeons
! style="{{roundytr|5px}}; background: #{{normal color light}}" | Type
|- style="background:#FFF"
| [[Open Pass]], [[Lush Forest]], [[Foreboding Forest]], [[School Forest]], [[Nectar Meadow]], [[Revelation Mountain]], [[Sunbathed Garden]], [[Pledge Hill]], [[Maze Meadow]], [[Thrash Dungeon]], [[Stone Field]], [[Odd Field]], [[Peewee Meadow]], [[Mystical Forest]], [[Mysterious Plains]], [[Berry Forest]], [[Super Apple Forest]], [[Ghost Island]], [[Forest of Bounty]], {{OBP|Mystery Jungle|Super Mystery Dungeon}}, [[Thorny Shadow Path]], [[Heart Lake]], [[Path of Fallen Leaves]], [[Sunny Spot Hill]], [[Friendly Meadow]], [[Giant Stone Meadow]], [[Fresh Meadow]], [[Triangle Temple]], [[Lake of Enlightenment]], [[Forest of Fairies]], [[Pumpkaboo Forest]], [[Holey Meadow]], [[Road to Primeval Forest]], [[Tree of Life: Roots]], [[Tree of Life: Trunk]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (6-10F), [[Pelipper Dungeon: Middle]], During {{m|Grassy Terrain}}
| style="background:#{{grass color}}" | {{typecolor|Grass}}
|- style="background:#FFF"
| [[Drilbur Coal Mine]], [[Glittering Mountain]], [[Ancient Barrow]], [[Gentle Slope Cave]], [[Showdown Mountain]], [[Cave of the Deep]], [[Calm Craggy Area]], [[Reverse Mountain]], [[Purifying Cave]], [[Cave of Training]], [[Leafy Highlands]], [[Headwater Hollow]], [[Bustling Valley]], [[Rolling Pass]], [[Uprise Range]], [[Rough Tunnel]], [[Elegant Gorge]], [[Moonlit Cave]], [[Red Point]], [[Distress Mountain]], [[Hidden Cave]], [[Abundant Pass]], [[Stealth Cavern]], [[Crystalline Maze]], [[Little Canyon]], [[Magma Chamber]], [[Zero Isle]], [[Freedom Coast]], [[Flagstone Cave]], [[Frozen Falls]], [[Apex Mountain]], [[Yellow Sand Labyrinth]], [[Secret Quarry]], [[Jewel Road]], [[Isle of Light]], [[Golden Suite]], [[Fire Island Volcano]], [[Sea Shrine]], [[Island of Storms]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (11-15F), [[Pelipper Dungeon: Start]]
| style="background:#{{rock color}}" | {{typecolor|Rock}}
|- style="background:#FFF"
| [[Poliwrath River]], [[Sheer Mountain Range]], [[Abyssal Badlands]], [[Longfield Cave]], [[Serpentine Mountain Trail]], [[Electric Wasteland]], [[Small Sand Dune]], [[Yellow Point]], [[Temple Remains]], [[Lake of Enlightenment]], [[Gooey Bog]], {{OBP|Buried Ruins|Super Mystery Dungeon}}, [[Sand Dune of Spirits]], [[Valley of Strong Winds]], [[Thirsty Desert]], [[Sandy Cave]], [[Mysterious Geoglyph]], [[Destiny Tower (Super Mystery Dungeon)|Destiny Tower]] (1-5F), [[Pelipper Dungeon: End]]
| style="background:#{{ground color}}" | {{typecolor|Ground}}
|- style="background:#FFF"
| [[Waterfall Basin Grotto]], [[Submerged Cave]], [[Deep Ocean Tunnel]], [[Spiral Vortex]], [[Cape of Wonders]], [[Stone Tree Mountain]], [[Snowy Cave]], [[Ocean Tempest]], [[Seafloor Ruins]]
| style="background:#{{water color}}" | {{typecolor|Water}}
|- style="background:#FFF"
| [[World Tree]], [[Sacred Ruins]], [[Dragon Gate]], [[Meteorite Crater]], [[Hall of Magic]], [[Prehistoric Ruins]], [[Guidance Ruins]]
| style="background:#{{normal color}}" | {{typecolor|Normal}}
|- style="background:#FFF"
| [[Spring of Resolve]], [[Frosty Tree Steps]], [[Blue Point]], [[Aurora's Edge]], [[Midnight Sun Gorge]], [[Frozen Mountain]], [[Clear Lake]], [[Fossil Excavation]], [[Altar of Ice]], [[Altar of Ice: Depths]]
| style="background:#{{ice color}}" | {{typecolor|Ice}}
|- style="background:#FFF"
| During {{m|Misty Terrain}}
| style="background:#{{fairy color}}" | {{typecolor|Fairy}}
|- style="background:#FFF"
| During {{m|Electric Terrain}}
| style="background:#{{electric color}}" | {{typecolor|Electric}}
|}
{{left clear}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user's type changes to match the terrain.}}
{{movedescentry|{{gameabbrevmd|TDS}}|The user's type changes to match the dungeon terrain.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんが まわりのちけいに あわせた タイプに へんかする|The user's type changes to match the dungeon terrain}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user blends in with its surroundings.|image1=Cilan Stunfisk Camouflage.png|image1p=Stunfisk}}
{{moveanime|type=normal|exp=yes|gen=The user blends in with its surroundings.|image1=Cilan Stunfisk Camouflage.png|image1p=Stunfisk}}
{{movep|ms=618|type=normal|pkmn=Stunfisk|method=Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the ground's colors. When it opens its eyes again, the colors on its body fade away and back to its original colors.}}
{{movep|ms=618|type=normal|pkmn=Stunfisk|method=Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.}}
{{movebtm|type=normal|user=Cilan's Stunfisk|startcode=BW032|startname=Facing Fear with Eyes Wide Open!|notes=Debut}}
{{movebtm|type=normal|user=Cilan's Stunfisk|startcode=BW032|startname=Facing Fear with Eyes Wide Open!|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user blends in with its surroundings.|image1=Sird Starmie Camouflage.png|image1p=Starmie}}
{{movemanga|type=normal|exp=yes|gen=The user blends in with its surroundings, which changes its type.|image1=Sird Starmie Camouflage.png|image1p=Starmie|image2=Zygarde Camouflage Adventures.png|image2p=Zygarde 50% Forme}}
{{movep|type=normal|ms=121|pkmn=Starmie|method=Starmie blends in with its surroundings.}}
{{movep|type=normal|ms=121|pkmn=Starmie|method=Starmie blends in with its surroundings, making it hard for the opponent to see it.}}
{{movebtmManga|type=normal|user=Sird|user1=Sird's Starmie|startcode=PS280|startname=Red, Man of Failure|notes=Debut}}
{{movemid|type=normal|user=Sird|user1=Sird's Starmie|startcode=PS280|startname=Some Things Are Better Left Unown|notes=Debut}}
{{movep|type=normal|ms=718|pkmn=Zygarde|method=Zygarde 50% Forme blends in with its surroundings, changing its type and making it hard for the opponent to see it.}}
{{movebtmManga|type=normal|user=Zygarde (Adventures)|user1=Lysandre's Zygarde|startcode=PS591|startname=Mewtwo Angered}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genIII=Camouflage III|
|type=Normal
genIV=Camouflage IV|
|genIII=Camouflage III
|genIV=Camouflage IV
|genV=Camouflage V
|genVI=Camouflage VI
}}
 
===Side series games===
{{movegen
|type=Normal
|Colo=Camouflage Colo
|XD=Camouflage XD
|PBR=Camouflage PBR
}}
===Spin-off series games===
{{movegen
|type=Normal
|PMDRB=Camouflage PMD RB
|PSMD=Camouflage PSMD
}}
}}
==Trivia==
==Trivia==
* {{p|Kecleon}} is able to blend in with its surroundings with its Ability {{a|Color Change}}. However, it is unable to learn Camouflage. This is possibly because Color Change would likely change Kecleon's type just after it had used Camouflage.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
* No Generation II or III Pokémon can learn this move (with the obvious exception of {{p|Smeargle}}).
* From [[Generation IV]] onward, Camouflage makes the user the same type as the move called by {{m|Nature Power}} in that environment.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}
|zh_cmn=保護色 ''{{tt|Bǎohù-sè|Protective Coloration}}''
|zh_yue=保護色 ''{{tt|Bóuwuh-sīk|Protective Coloration}}''
|zh_cmn=保護色 / 保护色 ''{{tt|Bǎohù-sè|Protective Coloration}}''
|fr=Camouflage
|fr=Camouflage
|de=Tarnung
|de=Tarnung
|el=Παραλλαγή
|el=Παραλλαγή
|pt_br=Camuflagem
|pt_br=Camuflagem
|pt_eu=Camuflagem
|it=Camuffamento
|it=Camuffamento
|ko=보호색 ''Bohosaek''
|ko=보호색 ''Bohosaek''
|es=Camuflaje
|es=Camuflaje
|sr=Kamuflaža}}
|sr=Kamuflaža
|vi=Đòn Ngụy Trang
}}
{{-}}
{{-}}
{{Camouflage}}
{{Camouflage}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that vary with environment]]
[[Category:Moves that vary with environment]]
[[Category:Moves that change a Pokémon's type]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Tarnung]]
[[de:Tarnung]]
[[es:Camuflaje]]
[[es:Camuflaje]]
[[fr:Camouflage]]
[[fr:Camouflage]]
[[it:Camuffamento (mossa)]]
[[it:Camuffamento]]
[[ja:ほごしょく]]
[[ja:ほごしょく]]
[[pl:Camouflage]]
[[zh:保护色(招式)]]
[[pt:Camouflage]]

Revision as of 17:45, 9 April 2024

Camouflage
ほごしょく Camouflage
Camouflage VII.png
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as all the moves before it this turn.

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.

Effect

Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.

Generation III

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand  Ground 
Cave and rock  Rock 
Tall grass and Long grass  Grass 
Water  Water 

Pokémon Colosseum and XD

151Mew.png This move effect may be in need of research.
Reason: What does it do in the Orre Colosseum?
You can discuss this on the talk page.
Area Type
Buildings, The Under Subway, Realgam Colosseum,
Mt. Battle (Areas 1-3)Colo, S.S. Libra
 Normal 
Outskirt Stand, Phenac City, Cipher Lab (outside)  Ground 
Pyrite Town, Pyrite Colosseum, Pyrite Cave, Relic Cave, The Under,
Mt. Battle (Areas 4-10), Cipher Key Lair (outside),
Citadark Isle (outside), Rock Poké Spot, Cave Poké Spot
 Rock 
Agate Village, Relic Stone, Mt. Battle (outside),
Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
 Grass 
Phenac Stadium, Gateon Port, Oasis Poké Spot  Water 

Generation IV

Terrain Type
Building, Distortion World, and link battle  Normal 
Sand, plain terrain, and marsh*  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 

Pokémon Battle Revolution

In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:

Colosseum Type
Lagoon  Normal 
Main Street
Neon
Courtyard
Gateway  Water 
Waterfall  Grass 
Sunny Park
Crystal  Rock 
Magma
Stargazer
Sunset  Ground 

Generation V

Terrain Type
Building and urban  Normal 
Sand, plain terrain, rock, puddles, and link battles  Ground 
Cave  Rock 
Grass  Grass 
Water  Water 
Snow and ice  Ice 

Generation VI

Terrain Type
Building, plain terrain, Sky Battles, and link battles  Normal 
Cave  Rock 
Sand, rock, swamp water and marsh  Ground 
Water and underwater  Water 
Snow and ice  Ice 
Volcano  Fire 
Burial ground  Ghost 
Soaring in the sky and Sky Pillar  Flying 
Space  Dragon 
Grass and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 

Generation VII

If powered up by a Normalium Z into Z-Camouflage, the user's evasiveness is raised by one stage.

Terrain Type
Building, road, plain terrain, and link battles  Normal 
Cave  Rock 
Sand, dirt, and rock  Ground 
Water  Water 
Snow and ice  Ice 
Volcano  Fire 
Grass, field, flowers, and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 
Psychic Terrain and Ultra Space  Psychic 

Generation VIII onwards

Camouflage cannot be selected in a battle.

Description

Games Description
RSEColoXD Alters the Pokémon's type depending on the location.
FRLG Alters the user's type depending on the location's terrain.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0120 Staryu WaterIC Big.png Water 3 Water 3 19 19 19BW
15B2W2
15XY
22ORAS
22
0352 Kecleon NormalIC Big.png Field Field 30ORAS 30
0414 Mothim BugIC Big.png
FlyingIC Big.png
Bug Bug 35 35 35 35
0585 Deerling
Deerling
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0586 Sawsbuck
Sawsbuck
All forms
NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 17 17 17
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon 19 19
0691 Dragalge PoisonIC Big.png
DragonIC Big.png
Water 1 Dragon 19 19
0718 Zygarde
Zygarde
All available forms
DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 59 59
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0352 Kecleon NormalIC Big.png Field Field
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0656 Froakie WaterIC Big.png Water 1 Water 1
0669 Flabébé
Flabébé
All forms
FairyIC Big.png Fairy Fairy
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Rescue Team DX

Pokémon Mystery Dungeon series

Camouflage changes the user's type depending on the dungeon's current terrain or moves that change terrain. This effect lasts until the user moves onto the next floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Red Rescue Team and Blue Rescue Team

Dungeons Type
Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)  Grass 
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)  Ground 
Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)  Normal 
Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)  Ice 
Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait  Water 

Explorers of Time, Darkness, and Sky

Dungeons Type
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave*, Mt. Travail, World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs  Rock 
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village  Grass 
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Pinnacle, Mystifying Forest Clearing, The Nightmare, Spacial Rift, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss, Mystery Jungle (16-29F}, Deep Mystery Jungle, Lost Wilderness, Poison/Bug Maze, Sky Peak Summit, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland  Ground 
Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Ice/Ground Maze, Final Maze 29F, Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain  Ice 
Old Ruins, Temporal Tower*, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze*, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path  Normal 
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea  Water 

Super Mystery Dungeon

Dungeons Type
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain  Grass 
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start  Rock 
Poliwrath River, Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Gooey Bog, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F), Pelipper Dungeon: End  Ground 
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins  Water 
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins  Normal 
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths  Ice 
During Misty Terrain  Fairy 
During Electric Terrain  Electric 


Description

Games Description
MDRB The user's type changes to match the terrain.
MDTDS The user's type changes to match the dungeon terrain.
BSL じぶんが まわりのちけいに あわせた タイプに へんかする
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.


In the anime

Cilan Stunfisk Camouflage.png
Stunfisk


The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
  • From Generation IV onward, Camouflage makes the user the same type as the move called by Nature Power in that environment.

In other languages

Language Title
Chinese Cantonese 保護色 Bóuwuh-sīk
Mandarin 保護色 / 保护色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Brazil Flag.png Brazilian Portuguese Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje
Vietnam Flag.png Vietnamese Đòn Ngụy Trang


Variations of the move Camouflage
StatusIC HOME.png CamouflageReflect Type


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.