From Bulbapedia, the community-driven Pokémon encyclopedia.
Sigilyph (Japanese: シンボラー Symboler) is a dual-type Psychic/Flying Pokémon.
It is not known to evolve into or from any other Pokémon.
Biology
Sigilyph is a spherical Pokémon, possessing two cyan eyes with a third on a black appendage on top of its head. Sigilyph has a pair of wings and a tail that are yellow with blue and red stripes on each of the "feathers", two black-colored three-toed "feet", and two small spikes at its base. Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city, it apparently flies along the same route constantly.
In the anime
Major appearances
Sigilyph made its debut in White—Victini and Zekrom and Black—Victini and Reshiram, appearing under the ownership of Damon. He used its power to activate the energy harnessed by the Solosis and Duosion in the Sword of the Vale so he could lift it into the sky. A wild Sigilyph also appeared in the film's World of Pokémon intro, while several more Sigilyph were seen in the Sword of the Vale in the flashback scene to one thousand years prior.
A Sigilyph appeared in Explorers of the Hero's Ruin! as one of the guardians of the Hero's Ruin.
Minor appearances
Pokédex entries
Episode
|
Pokémon
|
Source
|
Entry
|
BW064
|
Sigilyph
|
Ash's Pokédex
|
Sigilyph, the Avianoid Pokémon. Sigilyph keeps enemies from invading its territory with its Psychic powers and was the guardian of cities long ago.
|
|
In the manga
In the Pokémon Adventures manga
A Sigilyph appears under the ownership of an unknown Trainer in the Black 2 & White 2 arc where it battled with Whi-Two's Foongus.
In the Pokémon RéBURST manga
A Sigilyph appears as a Burst form of Sabin.
Movie adaptations
Damon's Sigilyph appears in the manga adaptation of White—Victini and Zekrom. It is used by its trainer to trap Victini inside the Sword of the Vale.
In the TCG
- Main article: Sigilyph (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation V.
|
|
|
|
|
Generation V
|
|
Black
|
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
|
White
|
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
|
Black 2
|
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
|
White 2
|
{{{white2dex}}}
|
|
|
Generation VI
|
|
X
|
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
|
Y
|
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
|
|
|
Game locations
This Pokémon was unavailable prior to Generation V.
|
|
|
|
|
|
|
In side games
Held items
Stats
Base stats
Stat
|
Range
|
At Lv. 50
|
At Lv. 100
|
72
|
|
132 - 179
|
254 - 348
|
58
|
|
56 - 121
|
108 - 236
|
80
|
|
76 - 145
|
148 - 284
|
103
|
|
97 - 170
|
189 - 335
|
80
|
|
76 - 145
|
148 - 284
|
97
|
|
91 - 163
|
179 - 322
|
Total: 490
|
Other Pokémon with this total
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
|
|
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
- A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
Side game data
Evolution
Sprites
Trivia
Origin
Sigilyph appears to have been inspired by the Nazca lines, specifically the hummingbird figure, and Kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.
Name origin
Sigilyph is a combination of sigil and glyph. It may also draw its name from "sylph", which was a spirit of the air according to folklore.
Symboler may be a combination of symbol and bora or Ra.
In other languages
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
|