Pokémon Gold and Silver Spaceworld '97 demo

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Pokémon Gold demo

Title screen of the Pokémon Gold demo
Pokémon Silver demo

Title screen of the Pokémon Silver demo
Basic info
Platform: Game Boy (enhanced for the Super Game Boy)
Category: RPG demo
Players: 1 player
Connectivity: None
Developer: Game Freak
Publisher: Nintendo/The Pokémon Company
Part of: Generation II
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: November 21, 1997
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Space World
English: N/A

The Pokémon Gold and Silver Spaceworld '97 demo is an early build of the games Pokémon Gold and Silver that was shown at Nintendo Space World '97 from November 21 to 23, 1997. At the time, the final game was estimated to be about 80% complete and was set to be released for the original Game Boy—the Game Boy Color would not be announced until late March of the following year.[1][2] However, due to a variety of delays, including a complete overhaul to the game, it would not be released until late 1999.

During the two years after it was first shown at Nintendo Space World '97 until its final release on November 21, 1999, the game changed extensively from this early demo. As with the final games, the demo used the Japanese Pokémon Blue as its basis for development.

Up until 2018, little information was known about this demo, due to the majority of the game being locked off from players. Only a few photographs were taken and most of the information known at the time came from the testimony of attendees. On May 26, 2018, however, ROM files of both the Gold and Silver demos were anonymously posted online, including versions with debug menus, allowing players to explore data that was blocked off at Space World.

Beyond what was intended to be played appears unfinished: many Pokémon have unfinished and placeholder base stats, especially in Special Defense; scripts for events and NPC dialogue are completely absent, collision data is unfinished, and some areas, usually dungeons, are completely missing. Nevertheless, a large amount of information can be gathered from what is present, including many redesigned or scrapped Pokémon designs, minigame Easter eggs, and a completely different region. Additionally, the NPCs that remain give some implications for the original story; for example, an Imposter Professor Oak-like NPC can be seen in "High-Tech".

Gameplay

The demo begins with a monologue from Professor Oak, similar to the final game. However, there is no option to give the player a gender or a name, who is instead automatically a boy named Satoshi (サトシ)G or Shigeru (シゲル)S. Afterwards, the player begins in his room in a town called Silent Hill (サイレントヒル); this town is also named Silent Hills (サイレントヒルズ) in the Official Fan Book of Pocket Monsters (Japanese: ポケットモンスター公式ファンブック), published earlier in 1997. The player will already have 3000$ and eight Badges, although the Gym Leaders are blacked out. One of three first partner Pokémon, randomly chosen, is already placed in the player's party.

ハッパ Lv.8
Type:
Ability:
No Ability
Held item:
None
ホノオグマ Lv.8
Type:
Ability:
No Ability
Held item:
None
クルス Lv.8
Type:
Ability:
No Ability
Held item:
None

The player's Bag initially has the following items:

  • 5 Poké Balls
  • 10 Potions
  • 10 Full Heals
  • 1 (Japanese: きあいだま Fighting Spirit Orb), which has the same effect as Focus Band in the final game.
  • 1 (Japanese: しげきだま Stimulus Orb), which prevents the holding Pokémon from falling asleep, but it is not consumed upon use. It was not preserved in the final game.

Silent Hill has exits to the west, north, and east; however, the northern and eastern exits are blocked to prevent the player from accessing unfinished areas. A Pokémon Center which the player can enter is present in the town, but all of its functions are unavailable. Silent Hill also has a laboratory, but it cannot be entered.

The player will then move west to Route 1, a typical route with a dungeon called Silent Hill (しずかなおか) in the middle. (Although the English translations for both サイレントヒルズ and しずかなおか are the same, they are written differently in Japanese: the town is a transliteration of the English term "Silent Hill" in katakana, and the dungeon area in Route 1 is the Japanese native translation for "Silent Hill," written in hiragana.) Silent Hill has the first Trainers to encounter in the game. They can only be challenged by directly talking to them, and won't have any dialogue when they lose. While prize money is given out, and one Beauty has a Meowth that knows Pay Day, there is no way to spend money in the demo. After going through Silent Hill, the player reemerges on the other side of Route 1, where they will encounter another trainer. At the end of Route 1, the rival, automatically named Shigeru (シゲル), stops the player, and the demo ends. The demo will also end if the player blacks out.

Differences from the final game

The demo and the final versions of the Generation II games had numerous differences.

The demo was meant to be played on Game Boy hardware and was not designed to take advantage of the colors available on a Game Boy Color; as such, the colors available through the Super Game Boy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Game Boy yields a similar effect.

The intro lacks music, and instead of showing the Generation II first partner Pokémon at the end of the intro, Venusaur and Blastoise are shown instead; Charizard, which was present in the final game's intro, has a slightly less detailed design.

Generation I Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」 In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown.

Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Type chart

Several type match ups differed from the final version of the game. Notably, Normal and Dark would be super effective against Dark types, while Normal types would only take resisted damage from Dark-type moves, Water and Electric would have been super effective against Metal, and Poison would be resisted by the Metal type instead of Poison type moves doing no damage. Additionally, Bug and Poison remained super effective against each other, something that existed in Generation I, but was changed to Poison dealing neutral damage to Bug and Bug being resisted by Poison in the final version. Ghost and Dark would both deal neutral damage against Metal (like Generation VI onwards) instead of Metal resisting both types.

In the below type chart, bold text and a different shade of the color means that the type matchup is different than in the final version.

⮣ Defending type
Attacking type
Normal 1× 1× 1× 1× 1× ½× 1× 0× 1× 1× 1× 1× 1× 1× 1× 1× 2×
Fighting 2× 1× ½× ½× 1× 2× ½× 0× ½× 1× 1× 1× 1× ½× 2× 1× 1×
Flying 1× 2× 1× 1× 1× ½× 2× 1× 1× 1× 1× 2× ½× 1× 1× 1× 1×
Poison 1× 1× 1× ½× ½× ½× 2× ½× ½× 1× 1× 2× 1× 1× 1× 1× 1×
Ground 1× 1× 0× 2× 1× 2× ½× 1× 1× 2× 1× ½× 2× 1× 1× 1× 1×
Rock 1× ½× 2× 1× ½× 1× 2× 1× ½× 2× 1× 1× 1× 1× 2× 1× 1×
Bug 1× ½× ½× 2× 1× 1× 1× ½× 1× ½× 1× 2× 1× 2× 1× 1× 2×
Ghost 0× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 2× 1× 1× ½×
Steel 1× 1× 1× 1× 1× 2× 1× 1× 0× 1× ½× 1× ½× 1× 1× 1× 1×
Fire 1× 1× 1× 1× 1× ½× 2× 1× 1× ½× ½× 2× 1× 1× 2× ½× 1×
Water 1× 1× 1× 1× 2× 2× 1× 1× 2× 2× ½× ½× ½× 1× 1× ½× 1×
Grass 1× 1× ½× ½× 2× 2× ½× 1× 1× ½× 2× ½× 1× 1× 1× ½× 1×
Electric 1× 1× 2× 1× 0× 1× 1× 1× 2× 1× 2× ½× ½× 1× 1× ½× 1×
Psychic 1× 2× 1× 2× 1× 1× 1× 1× 1× 1× 1× 1× 1× ½× 1× 1× ½×
Ice 1× 1× 2× 1× 2× 1× 1× 1× 1× ½× ½× 2× 1× 1× ½× 2× 1×
Dragon 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 2× 1×
Dark ½× 1× 1× 1× 1× 1× 1× 2× 1× 1× 1× 1× 1× 2× 1× 1× 2×
This matchup table is used in the Pokémon Gold and Silver Spaceworld '97 demo.

Demo restrictions

As this game was meant to be publicly played at Space World '97, there were several restrictions put in place to make sure the game could not lock up or be set up to not work for other players. The only options available at the start screen are "ポケモンを あそぶ" (Play Pokémon) and "せっていを かえる" (Change Settings). There is no Continue option as the player is not able to save in the demo build. The player is given a random level 8 first partner Pokémon.

The player could only heal using Potions as Pokémon Centers are not accessible in the demo. PCs are also not able to be used. Trying to visit a Pokémon Center or use a PC gives the text of "under repair" or "being adjusted." While prize money is given out, and one Beauty has a Meowth that knows Pay Day, there is no way to spend money in the demo. This was likely to prevent a single attendee from hogging the demo by repeatedly healing to avoid blacking out.

The player and rival's names are random pre-selected names. First partner Pokémon and wild Pokémon that appear in the demo are not able to evolve. The player can only challenge NPCs by talking to them directly. When an NPC loses, they do not have any losing dialog, presumably to make the demo faster to play. The player can only visit Silent Hill and early routes up to the forest area. When all the player's Pokémon faint, the game returns to the title screen to ensure the next person could have a turn.

Pokémon

Main article: Pokémon Gold and Silver Spaceworld '97 demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. Some of these Pokémon were kept into the final release largely unchanged; some had major modifications; others went completely unused. 16 of the unused Pokémon were related to the original 151 Generation I Pokémon, and two of the unused Pokémon were related to Generation II Pokémon which made it into the final release.

Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an Evolution or a pre-Evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such as Leafeon or Lickilicky.

Many new Pokémon that were unused in the demo had placeholder base stats, which were all 50.

List of new Pokémon

Ndex Sprite Pokémon Type
#152 ハッパ
Happa
Grass
#153 ハナモグラ
Hanamogura
Grass
#154 ハナリュウ
Hanaryū
Grass
#155 ホノオグマ
Honōguma
Fire
#156 ボルべアー
Borubeā
Fire
#157 ダイナべア
Dainabea
Fire
#158 クルス
Kurusu
Water
#159 アクア
Akua
Water
#160 アクエリア
Akueria
Water
#161 ホーホー
Hōhō
Flying
#162 ボーボー
Bōbō
Flying
#163 パチメエ
Pachimē
Electric
#164 モココ
Mokoko
Electric
#165 デンリュウ
Denryū
Electric
#166 ミコン
Mikon
Water
#167 モンジャ
Monja
Grass
#168 ジャランラ
Jaranra
Grass
#169 ハネエイ
Hanēi
Water Flying
#170 プクー
Pukū
Water
#171 シビレフグ
Shibirefugu
Water
#172 ピチュー
Pichū
Electric
#173 ピィ
Py
Normal
#174 ププリン
Pupurin
Normal
#175 ミズウオ
Mizūo
Water
#176 ネイティ
Neiti
Flying Psychic
#177 ネイティオ
Neitio
Flying Psychic
#178 ギョピン
Gyopin
Water
#179 マリル
Mariru
Water
#180 マンボー1
Manbō1
Water
#181 イカリ
Ikari
Water Metal
#182 グロテス
Gurotesu
Water Metal
#183 エクシング
Ekushingu
Poison Flying
#184 パラ
Para
Bug
#185 コクモ
Kokumo
Bug Poison
#186 ツーへッド
Tsūheddo
Bug Poison
#187 ヨロイドリ
Yoroidori
Flying Metal
#188 アニモン
Animon
Normal
#189 ヒナーズ
Hināzu
Normal Flying
#190 サニー
Sanī
Grass Psychic
#191 パオン
Paon
Ground
#192 ドンファン
Donfan
Ground
#193 ツインズ
Tsuinzu
Dark Normal
#194 キリンリキ
Kirinriki
Dark Normal
#195 ぺインター
Peintā
Normal
#196 コーニャ
Kōnya
Normal
#197 リンリン
Rinrin
Dark
#198 べルルン
Berurun
Dark
#199 ニョロトノ
Nyorotono
Water
#200 ヤドキング
Yadokingu
Water Psychic
#201 アンノーン
Annōn
Normal
#202 レディバ
Rediba
Bug Flying
#203 ミツボシ
Mitsuboshi
Bug Flying
#204 プチコーン
Puchikōn
Normal
#205 エーフィ
Ēfi
Psychic
#206 ブラッキー
Burakkī
Poison
#207 ターバン
Tāban
Water
#208 べトべビー
Betobebī
Poison
#209 テッポウオ
Teppouo
Water
#210 オクタン
Okutan
Water
#211 ゴング
Gongu
Fighting
#212 カポエラー
Kapoerā
Fighting
#213 プディ
Pudi
Fire
#214 ハネコ
Haneko
Grass Flying
#215 ポポネコ
Poponeko
Grass Flying
#216 ワタネコ
Wataneko
Grass Flying
#217 バリリーナ
Baririna
Normal
#218 リップ
Rippu
Ice
#219 エレべビー
Erebebī
Electric
#220 ブビィ
Bubyi
Fire
#221 キレイハナ
Kireihana
Grass Poison
#222 ツボミット
Tsubomitto
Grass Poison
#223 ミルタンク
Mirutanku
Normal
#224 ボムシカー
Bomushikā
Water Fire
#225 ギフト
Gifuto
Water Ice
#226 コトラ
Kotora
Electric
#227 ライトラ
Raitora
Electric
#228 マダーム
Madāmu
Normal Flying
#229 ノロワラ
Norowara
Ghost
#230 キョンパン
Kyonpan
Ghost
#231 ヤミカラス
Yamikarasu
Dark Flying
#232 ハッピー
Happī
Normal
#233 シザース
Shizāsu
Bug Flying
#234 プラックス
Purakkusu
Bug
#235 デビル
Debiru
Fire
#236 へルガー
Herugā
Fire
#237 ウルフマン
Urufuman
Ice
#238 ワーウルフ
Wāurufu
Ice
#239 ポリゴン2
Porigon2
Normal
#240 ナメール
Namēru
Normal
#241 ハガネール
Haganēru
Metal Ground
#242 キングドラ
Kingudora
Dragon Water
#243 ライ
Rai
Electric
#244 エン
En
Fire
#245 スイ
Sui
Water
#246 ニューラ
Nyūra
Dark
#247 ホウオウ
Houou
Flying
#248 トゲピー
Togepī
Normal
#249 ブルー
Bulu
Psychic
#250 テイル
Teiru
Normal
#251 リーフィ
Rīfi
Grass

Special entry animations

Pikachu and Sanī used the special "stars" animation, which would be later used for Shiny Pokémon. However, this demo lacked a special animation linked to Shininess.[3]

Hōhō used a special "fade-in" animation, which remains in the final games, but is unused.

There was also a special "wave" animation, which was unused even in the demo.

Shiny Pokémon

Shiny Pokémon had much different mechanics than in the final games. Instead of exact DV requirements (Defense, Speed and Special DVs at 10, and Attack DV of 2, 3, 6, 7, 10, 11, 14 or 15), all Shiny Pokémon had DVs of 10 or higher for all stats other than HP, which translates to Shininess odds of 81/4096, or ~1.977%. Shiny Pokémon had no special star animation when sent out, although that animation is implemented in-game. For some reason, it only applies to non-Shiny Pikachu and Sanī.

Due to technical limitations caused by the Super Game Boy's hardware, each color palette also had an assigned Shiny palette. Thus, all Pokémon with a given color palette also had the same Shiny palette.

Color Standard palette Shiny palette
Green #E7E7E7 #A7D787 #4FA75F #272727 #E7E7E7 #BFAF87 #676757 #272727
Orange #E7E7E7 #FFA757 #D75737 #272727 #E7E7E7 #B77F87 #8F172F #272727
Cyan #E7E7E7 #AFCFEF #779FCF #272727 #E7E7E7 #7FA7A7 #2F8787 #272727
Brown #E7E7E7 #E7A77F #AF774F #272727 #E7E7E7 #A78F97 #976F5F #272727
Yellow #E7E7E7 #FFE777 #D7A707 #272727 #E7E7E7 #D7BF87 #EF774F #272727
Blue #E7E7E7 #97A7DF #5F7FBF #272727 #E7E7E7 #8797AF #576797 #272727
Purple #E7E7E7 #DFB7C7 #AF7FBF #272727 #E7E7E7 #BF7F9F #772767 #272727
Human #E7E7E7 #F7B78F #87779F #272727 #E7E7E7 #BF9F6F #77678F #272727
Faded #E7E7E7 #D7AFB7 #7F7F97 #272727 #E7E7E7 #979797 #575757 #272727
Pink #E7E7E7 #F7B7C7 #E77FAF #272727 #E7E7E7 #AFCFEF #F7B7C7 #272727

Trainer classes

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Please feel free to add any missing images to this article. Needed images can be uploaded to the Bulbagarden Archives.
Reason: Overworld sprites for all Trainer classes

In the demo, the majority of trainer classes present would go on to be unused or have drastic character redesigns when compared to the final game. In this build, the Gym Leader "classes" work just like in Generation I, with each entry only being the character's name. In the final release they're all just known as Gym Leader, with their name added after it.

Trainer classes
Trainer # (Hex) Class (Demo) Class (Final) Overworld (Demo) Overworld (Final) Battle (Demo) Battle (Final) Notes
01 ハヤト
Hayato
ジムリーダー
Gym Leader
The first Gym Leader, Falkner, has a different design. Leader of Old's Gym.
02 アカネ
Akane
ジムリーダー
Gym Leader
The second Gym Leader, Whitney, uses a placeholder sprite and reuses a copy of Bugsy's overworld sprites, though Whitney also is listed as the second Gym Leader internally in the final. West's Gym has Bugsy as the leader, meaning he may have already been decided as the second leader at an earlier point. It is unknown where she would have been battled, though a female Gym Leader can be found in High-Tech's Gym.
03 ツクシ
Tsukushi
ジムリーダー
Gym Leader
The third Gym Leader, Bugsy, has a different design. Can be found in West's Gym.
04 エノキ
Enoki
ジムリーダー
Gym Leader
The fourth Gym Leader, Morty, has a different design. Overworld sprites depict him with a ponytail, though this is never used in the demo. It is unknown where he would have been battled, though the Birdon Gym features pitfalls much like Morty's in the final game and is also the fourth city with a Gym, suggesting that he may have still been the fourth leader. Enoki was the name given to Morty in Ken Sugimori's early conceptual sketches for the characters.[4] It seems to originate from the Japanese name of the Chinese hackberry, often referenced in folklore surrounding the ghostly light Kitsunebi, a kind of Will-o'-the-wisp.
05 オケラ
Okera
ジムリーダー
Gym Leader

N/A N/A The fifth Gym Leader, seemingly related to Pryce. Uses a placeholder sprite and reuses a copy of Jasmine's overworld sprites. The name Okera was Pryce's name early in development,[5] with this class sharing the same ID of Pryce in the final game. It is unknown where he would have been battled, though Newtype would be the next Gym after Birdon and contains a male leader.
06 ミカン
Mikan
ジムリーダー
Gym Leader

The sixth Gym Leader, Jasmine, has a different design. Her overworld sprites go unused in the demo, so it is unknown where she would have been battled, since the gym in Blue Forest appeared to be a Ghost gym. It may suggest that Jasmine was originally a Ghost-type leader, or that the map was based on an even earlier arrangement of leaders.
07 ブルー
Blue
ジムリーダー
Gym Leader
N/A N/A The seventh Gym Leader, seemingly Red. Uses a placeholder sprite, with an overworld sprite of Red being in the Kanto Gym. ブルー is the default name for the player in Pokémon Blue. This does not refer to the rival character Blue, who is known as Green in Japan. It is unknown where he would have been battled, though the aforementioned Kanto Gym appears to be most likely, a role ironically fulfilled by the rival character Blue in the final game. This slot was given to Chuck in the final version.
08 ガマ
Gama
ジムリーダー
Gym Leader
N/A N/A The eighth Gym Leader, uses a placeholder sprite. Gama may come from the Japanese name of the common cattail of the genus Typha, which is named after Typhon—a serpentine giant in Greek mythology. It is unknown where they would have been battled, though due to their placement as the final Gym Leader, this may be an early iteration of Clair, who uses Pokémon that fit a similar description in the final game, such as Dragonair and Gyarados. There is a Gym in Stand, but it is just a placeholder.
09 ライバル
Rival
ライバル
Rival
This Trainer class doesn't use the class name, just the name assigned to it.
0A オーキドはかせ
Professor Oak
ポケモンはかせ
Pokémon Professor
The name is different in the final version.
0B サカキ
Sakaki
してんのう
The Big Four
N/A Giovanni, uses a placeholder sprite. In the demo, Giovanni is found in the Radio Tower in West, meaning he was planned to be encountered there. Giovanni is absent from the final version, and this slot was given to Will.
0C しゅじんこう
Protagonist
ポケモントレーナー
Pokémon Trainer
This Trainer class doesn't use the class name, just the name assigned to it. The name is different in the final version.
0D シバ
Siba
してんのう
The Big Four
Bruno, uses a placeholder sprite that appears to look like Kurt, which had a sprite even in the Pokémon Gold and Silver Spaceworld '99 demo before the idea of Kurt as a Trainer was dropped.
0E カスミ
Kasumi
してんのう
The Big Four
Misty, uses a placeholder sprite. Due to how this section of Trainers was shuffled around, Misty was probably not intended to be an Elite Four member. Misty's entry ended up being moved to 0x12, and this ID spot was given to Karen.
0F カンナ
Kanna
してんのう
The Big Four
N/A Lorelei, uses a placeholder sprite. This character doesn't exist in the final version, and this slot was given to Koga.
10 ワタル
Wataru
チャンピオン
Champion
Lance, uses a placeholder sprite. It is unknown if Lance was intended to be the Champion at that time.
11 ゲルゲだんいん♂
Geruge Member♂
ジムリーダー
Gym Leader
N/A The unused Geruge Member Trainer class, which has a clone at index 0x3E. Both versions use a placeholder sprite. Geruge (Japanese: ゲルゲトショッキングセンター Gerugeto Shocking Center, ゲルゲ Geruge for short) was a popular Japanese radio show that hosted various Japanese celebrities. They would likely be found in the Radio Tower. This slot was given to Brock in the final version.
12 さんにんしゅう
Trio
ジムリーダー
Gym Leader
N/A The unused Trio Trainer class, which uses a placeholder sprite. They may have inspired the Wise Trio in Pokémon Crystal. This slot was given to Misty in the final version.
13 さんにんしゅう
Trio
ジムリーダー
Gym Leader
N/A This slot was given to Lt. Surge in the final version.
14 さんにんしゅう
Trio
はぐれけんきゅういん
Researcher Gone Astray
N/A This slot was given to the Scientist class in the final version.
15 ロケットだんいん♀
Rocket Member♀
ジムリーダー
Gym Leader
The female Team Rocket Grunt class, which uses a placeholder sprite. This class was moved to 0x42 in the final version, and this slot was given to Erika.
16 たんパンこぞう
Shorts Youngster
たんパンこぞう
Shorts Youngster
The Youngster class, who had a different design.
17 じゅくがえり
Coming Home from Cram School
じゅくがえり
Coming Home from Cram School
The Schoolboy class.
18 ひよっこ
Fledgling
とりつかい
Bird Tamer
N/A An unused Trainer class that was meant for beginning Trainers. It had similarities to the Preschooler class in later generations. Suggesting by the name that could be taken to mean "chick" or "fledgling", but also "novice" or "rookie", this may have had ties with the Bird Keeper class by being a child version of it, much like Lasses grow up to be Beauties. Coincidentally, this slot was given to the Bird Keeper class in the final version.
19 ミニスカート
Miniskirt
ミニスカート
Miniskirt
The Lass class. The sprite is similar to the final, but with the appearance of a Generation I Lass.
1A てんさい
Genius
ジムリーダー
Gym Leader
N/A The unused Genius class, uses a placeholder sprite. This slot was given to Janine in the final version.
1B プロフェッショナル♂
Professional♂
エリートトレーナー
Elite Trainer
The unused Professional class, meant as a replacement to the Cooltrainer class. Has a whip, like Generation I Cooltrainers.
1C プロフェッショナル♀
Professional♀
エリートトレーナー
Elite Trainer
The unused Professional class, meant as a replacement to the Cooltrainer class. Has a whip, like Generation I Cooltrainers.
1D おとなのおねえさん
Grown-Up Woman
おとなのおねえさん
Grown-Up Woman
The Beauty class. The sprite is similar to the final, but with the appearance of a Generation I Beauty.
1E かいじゅうマニア
Monster Maniac
かいじゅうマニア
Monster Maniac
The Poké Maniac class. The sprite is similar to the final, but wears a lab coat like Generation I Poké Maniacs.
1F ロケットだんいん♂
Rocket Member♂
ロケットだんいん
Rocket Member
The male Team Rocket Grunt class. The sprite is similar to the final, but has a whip like Generation I Team Rocket Grunts.
20 ジェントルマン
Gentleman
ジェントルマン
Gentleman
The Gentleman class, uses a placeholder sprite.
21 せんせい♂
Teacher♂
スキーヤー
Skier
N/A The male Teacher class. As seen on an unused team from the Spaceworld '99 demo, this Trainer class would focus on masculine Pokémon like Machop. This slot was given to the Skier class in the final version, and male Teachers have never been seen since.
22 せんせい♀
Teacher♀
せんせい
Teacher
The female Teacher class. She drops the gender symbol in the final release.
23 とっちゃんぼうや
Manchild
ジムリーダー
Gym Leader
N/A Uses a placeholder sprite. The name suggests it was probably a prototype of the Pokéfan class. This slot was given to Sabrina in the final version.
24 むしとりしょうねん
Bug Catcher Boy
むしとり
Bug Catcher
The Bug Catcher class, has a different name in the final version.
25 つりびと
Fisher
つりびと
Fisher
The Fisher class. Has a cigarette, referencing the common Japanese stereotype of smoking fishermen. It can be seen on the final sprite, but was removed in the localizations.
26 かいパンやろう
Swimsuit Guy
かいパンやろう
Swimsuit Guy
The male Swimmer class.
27 ビキニのおねえさん
Bikini Lady
ビキニのおねえさん
Bikini Lady
The female Swimmer class. She winks, which can be seen on the final sprite, but was removed in the localizations.
28 ふなのり
Sailor
ふなのり
Sailor
The Sailor class, uses a placeholder sprite.
29 りかけいのおとこ
Science Man
りかけいのおとこ
Science Man
The Super Nerd class.
2A でんきやのオヤジ
Old Man Electrician
ライバル
Rival
N/A The Engineer class, has a unique sprite. Was intended to return in Generation II. This slot was given to Silver in the final version, used only for the battle in Mt. Moon.
2B でんきグループ
Electric Group
ギタリスト
Guitarist
N/A The Rocker class, uses a placeholder sprite. Was intended to return in Generation II. This slot was given to the Guitarist class in the final version.
2C やまおとこ
Mountaineer
やまおとこ
Mountaineer
The Hiker class, uses a placeholder sprite.
2D ぼうそうぞく
Wild-Riding Gang
ぼうそうぞく
Wild-Riding Gang
The Biker class.
2E ロッククライマー
Rock Climber
ジムリーダー
Gym Leader
N/A The unused Rock Climber class, uses a placeholder sprite. May have had ties with the Hiker class. This slot was given to Blaine in the final version.
2F かじばドロボウ
Post-Fire Burglar
かじばドロボウ
Post-Fire Burglar
The Burglar class. The sprite is similar to the final, but has an outfit similar to Generation I Burglars.
30 ひふきやろう
Fire-Breathing Guy
ひふきやろう
Fire-Breathing Guy
The Firebreather class.
31 ジプシージャグラー
Gypsy Juggler
ジプシージャグラー
Gypsy Juggler
The Juggler class.
32 からておう
Karate King
からておう
Karate King
The Blackbelt class.
33 スポーツマン
Sportsman
ロケットだんいん
Rocket Member
N/A The unused Sportsman class. As seen on an unused team from the Spaceworld '99 demo, this Trainer class would focus on speedy Pokémon like Doduo. It may have therefore given inspiration for the running Triathlete or Jogger Trainer classes. This slot was given to the male Rocket Executive class in the final version.
34 ちょうのうりょくしゃ
Extrasensory Perception User
サイキッカー
Psychicer
The Psychic class, uses a placeholder sprite. Has a different title in the demo, only to be reverted to the Generation I title in the final version.
35 カンフーマスター
Kung Fu Master
ピクニックガール
Picnic Girl
N/A The unused Kung Fu Master class, uses a placeholder sprite. May have had ties to the Black Belt class. This slot was given to the Picnicker class in the final version.
36 うらないし
Fortune Teller
キャンプボーイ
Camp Boy
N/A The unused Fortune Teller class, uses a placeholder sprite. May have had ties to the Psychic class. This slot was given to the Camper class in the final version.
37 ふりょう
Hooligan
ロケットだんいん
Rocket Member
N/A The unused Hooligan class, uses a placeholder sprite. It uses overworld sprites that went completely unused in the demo, resembling classical Japanese delinquents. May have inspired the Punk Guy, Punk Girl, Street Thug, or Delinquent classes in later games. This slot was given to the female Rocket Executive class in the final version.
38 ぼうず
Monk
ぼうず
Monk
The Sage class, uses a placeholder sprite.
39 イタコ
Itako
イタコ
Itako
The Medium class. Has Buddhist prayer beads, which can be seen on the final sprite, but were removed in the localizations, per Nintendo's policy on religious references.
3A へいし
Soldier
ボーダー
Boarder
N/A The unused Soldier class. It is unknown what kinds of Pokémon he would use. This slot was given to the Boarder class in the final version.
3B ゲルゲだんいん♀
Geruge Member♀
だいすきクラブ
Fan Club
N/A The unused female Geruge Member class. This slot was given to the male Pokéfan class in the final version.
3C まいこはん
Dancing Girl
まいこはん
Dancing Girl
The Kimono Girl class. The sprite was mirrored in the final version.
3D ふたごちゃん
Twins
ふたごちゃん
Twins
The Twins class.
3E ゲルゲだんいん♂
Geruge Member♂
だいすきクラブ
Fan Club
N/A The unused male Geruge Member class. Clone of the class at 0x11, but uses a different sprite. This slot was given to the female Pokéfan class in the final version.
3F してんのう♂
The Big Four♂
ポケモントレーナー
Pokémon Trainer
N/A The Elite Four class, has a placeholder sprite and a gender symbol. This slot was given to Red in the final version.
40 してんのう♀
The Big Four♀
ジムリーダー
Gym Leader
N/A The Elite Four class, has a placeholder sprite and a gender symbol. This slot was given to Blue in the final version.
41 — おまわりさん
Police Officer
N/A N/A Absent from the demo. The Officer class was added in early 1998.
42 — ロケットだんいん
Rocket Member
N/A N/A Absent from the demo. This slot was given to the female Team Rocket Grunt class.

Maps

Demo map of Johto
Main article: Pokémon Gold and Silver Spaceworld '97 demo/Locations

Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, an almost fully mapped, albeit unpolished region is visible. However, the inaccessible locations use an outdated form of collision that makes areas inaccessible without debug mode; most notably, grass tiles are often treated as walls. Warps data is functional and all accessible houses feature NPCs, though dungeon maps are completely unused and the Pokémon League equivalent is nonexistent. No Trainer battles exist beyond the demo area, but a scant few areas have wild Pokémon, featuring some prototype Pokémon, averaging around level 30.

The final map of Johto bears little resemblance to the region present in the demo, which was based on the entirety of Japan, with Kanto included as a large city within it. Apart from Kanto and a prototype of the Ruins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

Picross

A Picross mini-game featuring four unique Pokémon nonogram puzzles was present, featuring Diglett, Snorlax, Gengar, and an Unown.

Some Pokémon nonogram puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A dedicated Pokémon Picross game would not be released until Pokémon Picross for the Nintendo 3DS released in December 2015.

Poker

The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game

A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle

The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Gallery

The Game Boy mode variant of the Pokémon Silver demo loads a very similar albeit distinct boot ROM palette to the one used by Pokémon Green.

Game Boy Color

Pocket Monsters Gold
Game Boy mode, main
Pocket Monsters Silver
Game Boy mode, main
Pocket Monsters Gold
Game Boy mode, alternate
Pocket Monsters Silver
Game Boy mode, alternate

Super Game Boy

The Super Game Boy borders can be switched by pressing SELECT in the Options screen.

Pocket Monsters Gold
final border, main
Pocket Monsters Silver
final border, main
Pocket Monsters Gold
final border, alternate
Pocket Monsters Silver
final border, alternate
Pocket Monsters Gold
demo-only border, main
Pocket Monsters Silver
demo-only border, main
Pocket Monsters Gold
demo-only border, alternate
Pocket Monsters Silver
demo-only border, alternate

In-game screenshots

Items

Main article: Pokémon Gold and Silver Spaceworld '97 demo/Items

With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.

References

This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.