The jobs are ranked E, ★2, ★3, ★4, ★5 or ★6 by default, depending on the floor.
The first five floors are small, with 3-6 rooms. Floors 6 through 16 are medium sized with 3-9 rooms (except floor 13 with only 3-7 rooms). Floors 17 through 19 are large, with 3-10 rooms. There's 2-5 items on all floors on the ground and 4-7 in the walls. Each floor has 1-2 starting enemies. There is a 10% chance each for a room on floors 2, 6, 10, 14, and 18, to be filled with deep water.
The IQ Booster activates every floor. Turn limit is 1000. Enemies have 150IQ on floors 1 through 15 and 331 on floors 16 through 19. There's 7% for items to spawn sticky. There is light darkness on floors 14 through 19. There is deep water in dungeon,
Pokémon encountered
Each time the player enters floors 1 through 5 and 10 through 14, only 14 of the species that can be found on a given floor will be chosen. The unpicked Pokémon's spawn rate will be added to whichever picked Pokémon is next in the National Dex order, going back to the beginning if needed.