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Shuppet (Pokémon)/Generation VII learnset
2 Languages
Italiano
中文
Revision as of 20:59, 21 November 2023 by
Nescientist
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talk
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(Text replacement - "<br>" to "")
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← Shuppet
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Knock Off
Dark
Physical
065
65
100
100%
20
04
4
Screech
Normal
Status
0000
—
085
85%
40
07
7
Night Shade
Ghost
Special
0000
—
100
100%
15
10
10
Spite
Ghost
Status
0000
—
100
100%
10
13
13
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
16
16
Will-O-Wisp
Fire
Status
0000
—
085
85%
15
19
19
Feint Attack
Dark
Physical
060
60
00—
—%
20
22
22
Hex
Ghost
Special
065
65
100
100%
10
26
26
Curse
Ghost
Status
0000
—
00—
—%
10
30
30
Shadow Ball
Ghost
Special
080
80
100
100%
15
34
34
Embargo
Dark
Status
0000
—
100
100%
15
38
38
Sucker Punch
Dark
Physical
070
70
100
100%
5
42
42
Snatch
Dark
Status
0000
—
00—
—%
10
46
46
Grudge
Ghost
Status
0000
—
00—
—%
5
50
50
Trick
Psychic
Status
0000
—
100
100%
10
54
54
Phantom Force
Ghost
Physical
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Shuppet
Italic
indicates a move that gets STAB only when used by an Evolution of Shuppet
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Shuppet
Italic
indicates a move that gets STAB only when used by an Evolution of Shuppet
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Astonish
Ghost
Physical
30
100%
15
Confuse Ray
Ghost
Status
—
100%
10
Destiny Bond
Ghost
Status
—
—%
5
Disable
Normal
Status
—
100%
20
Foresight
Normal
Status
—
—%
40
Gunk Shot
Poison
Physical
120
80%
5
Imprison
Psychic
Status
—
—%
10
Ominous Wind
Ghost
Special
60
100%
5
Phantom Force
Ghost
Physical
90
100%
10
Pursuit
Dark
Physical
40
100%
20
Shadow Sneak
Ghost
Physical
40
100%
30
Moves marked with an asterisk (*) must be
chain bred
onto Shuppet in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Shuppet in that game.
Bold
indicates a move that gets
STAB
when used by Shuppet
Italic
indicates a move that gets STAB only when used by an Evolution of Shuppet
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Shuppet can be tutored the move in that game
A colored abbreviation in a white box indicates that Shuppet cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Shuppet
Italic
indicates a move that gets STAB only when used by an Evolution of Shuppet
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Shuppet
Italic
indicates a move that gets STAB only when used by an Evolution of Shuppet
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation VII)