Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
IV
|
Acupressure
|
Status
|
Cool
|
000—
|
000—%
|
3030 (max 48)
|
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
V
|
After You
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user helps the target and makes it use its move right after the user.
|
III
|
Assist
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
II
|
Attract
|
Status
|
Cute
|
000—
|
100100%
|
1515 (max 24)
|
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
II
|
Baton Pass
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
II
|
Belly Drum
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
V
|
Bestow
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user passes its held item to the target when the target isn't holding an item.
|
III
|
Block
|
Status
|
Cute
|
000—
|
000—%
|
055 (max 8)
|
|
The user blocks the target's way with arms spread wide to prevent escape.
|
III
|
Camouflage
|
Status
|
Smart
|
000—
|
000—%
|
2020 (max 32)
|
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
IV
|
Captivate
|
Status
|
Beauty
|
000—
|
100100%
|
2020 (max 32)
|
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
|
VI
|
Confide
|
Status
|
|
000—
|
000—%
|
2020 (max 32)
|
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
|
I
|
Conversion
|
Status
|
Beauty
|
000—
|
000—%
|
3030 (max 48)
|
|
The user changes its type to become the same type as one of its moves.
|
II
|
Conversion 2
|
Status
|
Beauty
|
000—
|
000—%
|
3030 (max 48)
|
|
The user changes its type to make itself resistant to the type of the attack the opponent used last.
|
IV
|
Copycat
|
Status
|
Cool
|
000—
|
000—%
|
2020 (max 32)
|
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
I
|
Defense Curl
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user curls up to conceal weak spots and raise its Defense stat.
|
I
|
Disable
|
Status
|
Smart
|
000—
|
100100%
|
2020 (max 32)
|
|
For four turns, this move prevents the target from using the move it last used.
|
I
|
Double Team
|
Status
|
Cool
|
000—
|
000—%
|
1515 (max 24)
|
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
II
|
Encore
|
Status
|
Cute
|
000—
|
100100%
|
055 (max 8)
|
|
The user compels the target to keep using only the move it last used for three turns.
|
II
|
Endure
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
V
|
Entrainment
|
Status
|
|
000—
|
100100%
|
1515 (max 24)
|
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
I
|
Flash
|
Status
|
Beauty
|
000—
|
100100%
|
2020 (max 32)
|
|
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
|
I
|
Focus Energy
|
Status
|
Cool
|
000—
|
000—%
|
3030 (max 48)
|
|
The user takes a deep breath and focuses so that critical hits land more easily.
|
III
|
Follow Me
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user draws attention to itself, making all targets take aim only at the user.
|
II
|
Foresight
|
Status
|
Smart
|
000—
|
000—%
|
4040 (max 64)
|
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
|
I
|
Glare
|
Status
|
Tough
|
000—
|
09090%
|
3030 (max 48)
|
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
I
|
Growl
|
Status
|
Cute
|
000—
|
100100%
|
4040 (max 64)
|
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
|
I
|
Growth
|
Status
|
Beauty
|
000—
|
000—%
|
4040 (max 64)
|
|
The user's body grows all at once, raising the Atk and Sp. Atk stats.
|
I
|
Harden
|
Status
|
Tough
|
000—
|
000—%
|
3030 (max 48)
|
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
II
|
Heal Bell
|
Status
|
Beauty
|
000—
|
000—%
|
055 (max 8)
|
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
III
|
Helping Hand
|
Status
|
Smart
|
000—
|
000—%
|
2020 (max 32)
|
|
The user assists an ally by boosting the power of its attack.
|
III
|
Howl
|
Status
|
Cool
|
000—
|
000—%
|
4040 (max 64)
|
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
I
|
Leer
|
Status
|
Cool
|
000—
|
100100%
|
3030 (max 48)
|
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
|
II
|
Lock-On
|
Status
|
Smart
|
000—
|
000—%
|
055 (max 8)
|
|
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
|
I
|
Lovely Kiss
|
Status
|
Beauty
|
000—
|
07575%
|
1010 (max 16)
|
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
|
IV
|
Lucky Chant
|
Status
|
Cute
|
000—
|
000—%
|
3030 (max 48)
|
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
|
IV
|
Me First
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
|
II
|
Mean Look
|
Status
|
Beauty
|
000—
|
000—%
|
055 (max 8)
|
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
I
|
Metronome
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
II
|
Milk Drink
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
|
I
|
Mimic
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
II
|
Mind Reader
|
Status
|
Smart
|
000—
|
000—%
|
055 (max 8)
|
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
I
|
Minimize
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
II
|
Morning Sun
|
Status
|
Beauty
|
000—
|
000—%
|
055 (max 8)
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
III
|
Nature Power
|
Status
|
Beauty
|
000—
|
000—%
|
2020 (max 32)
|
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
|
VI
|
Noble Roar
|
Status
|
|
000—
|
000—%
|
3030 (max 48)
|
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
|
III
|
Odor Sleuth
|
Status
|
Smart
|
000—
|
000—%
|
4040 (max 64)
|
|
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
|
II
|
Pain Split
|
Status
|
Smart
|
000—
|
000—%
|
2020 (max 32)
|
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
II
|
Perish Song
|
Status
|
Beauty
|
000—
|
000—%
|
055 (max 8)
|
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
II
|
Protect
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
III
|
Psych Up
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
The user hypnotizes itself into copying any stat change made by the target.
|
I
|
Recover
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
Restoring its own cells, the user restores its own HP by half of its max HP.
|
III
|
Recycle
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
The user recycles a held item that has been used in battle so it can be used again.
|
V
|
Reflect Type
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user reflects the target's type, making it the same type as the target.
|
III
|
Refresh
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
I
|
Roar
|
Status
|
Cool
|
000—
|
100100%
|
2020 (max 32)
|
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
|
II
|
Safeguard
|
Status
|
Beauty
|
000—
|
000—%
|
2525 (max 40)
|
|
The user creates a protective field that prevents status problems for five turns.
|
II
|
Scary Face
|
Status
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user frightens the target with a scary face to harshly reduce its Speed stat.
|
I
|
Screech
|
Status
|
Smart
|
000—
|
08585%
|
4040 (max 64)
|
|
An earsplitting screech harshly reduces the target's Defense stat.
|
I
|
Sharpen
|
Status
|
Cute
|
000—
|
000—%
|
3030 (max 48)
|
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
V
|
Shell Smash
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
|
V
|
Simple Beam
|
Status
|
|
000—
|
100100%
|
1515 (max 24)
|
|
The user's mysterious psychic wave changes the target's Ability to Simple.
|
I
|
Sing
|
Status
|
Cute
|
000—
|
05555%
|
1515 (max 24)
|
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
II
|
Sketch
|
Status
|
Smart
|
000—
|
000—%
|
011 (max 1)
|
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
|
III
|
Slack Off
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
II
|
Sleep Talk
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
While it is asleep, the user randomly uses one of the moves it knows.
|
I
|
SmokeScreen
|
Status
|
Smart
|
000—
|
100100%
|
2020 (max 32)
|
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
|
I
|
Softboiled
|
Status
|
Beauty
|
000—
|
000—%
|
1010 (max 16)
|
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
|
I
|
Splash
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user just flops and splashes around to no effect at all...
|
III
|
Stockpile
|
Status
|
Tough
|
000—
|
000—%
|
2020 (max 32)
|
|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
|
I
|
Substitute
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
I
|
Supersonic
|
Status
|
Smart
|
000—
|
05555%
|
2020 (max 32)
|
|
The user generates odd sound waves from its body. It may confuse the target.
|
II
|
Swagger
|
Status
|
Cute
|
000—
|
09090%
|
1515 (max 24)
|
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
III
|
Swallow
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
|
II
|
Sweet Scent
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
I
|
Swords Dance
|
Status
|
Beauty
|
000—
|
000—%
|
3030 (max 48)
|
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
I
|
Tail Whip
|
Status
|
Cute
|
000—
|
100100%
|
3030 (max 48)
|
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
|
III
|
Teeter Dance
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
III
|
Tickle
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
I
|
Transform
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
The user transforms into a copy of the target right down to having the same move set.
|
I
|
Whirlwind
|
Status
|
Smart
|
000—
|
100100%
|
2020 (max 32)
|
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
III
|
Wish
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
V
|
Work Up
|
Status
|
|
000—
|
000—%
|
3030 (max 48)
|
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
III
|
Yawn
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|