Pinsir (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/levelh|Pinsir|Bug|Bug|V|1}}
{{learnlist/levelh|Pinsir|Bug|Bug|V|1}}
{{learnlist/levelV|1|1|ViceGrip|Normal|Physical|55|100|30||}}
{{learnlist/levelV|1|1|ViceGrip|Normal|Physical|55|100|30||}}
{{learnlist/levelV|1|1|Focus Energy|Normal|Status|&mdash;|&mdash;|30||}}
{{learnlist/levelV|1|1|Focus Energy|Normal|Status|||30||}}
{{learnlist/levelV|4|4|Bind|Normal|Physical|15|85|20||}}
{{learnlist/levelV|4|4|Bind|Normal|Physical|15|85|20||}}
{{learnlist/levelV|8|8|Seismic Toss|Fighting|Physical|&mdash;|100|20||}}
{{learnlist/levelV|8|8|Seismic Toss|Fighting|Physical||100|20||}}
{{learnlist/levelV|13|11|Harden|Normal|Status|&mdash;|&mdash;|30||}}
{{learnlist/levelV|13|11|Harden|Normal|Status|||30||}}
{{learnlist/levelV|18|15|Revenge|Fighting|Physical|60|100|10||}}
{{learnlist/levelV|18|15|Revenge|Fighting|Physical|60|100|10||}}
{{learnlist/levelV|21|18|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/levelV|21|18|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/levelV|25|22|Vital Throw|Fighting|Physical|70|&mdash;|10||}}
{{learnlist/levelV|25|22|Vital Throw|Fighting|Physical|70||10||}}
{{learnlist/levelV|42|26|Submission|Fighting|Physical|80|80|25||}}
{{learnlist/levelV|42|26|Submission|Fighting|Physical|80|80|25||}}
{{learnlist/levelV|30|29|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/levelV|30|29|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/levelV|N/A|33|Storm Throw|Fighting|Physical|40|100|10}}
{{learnlist/levelV|N/A|33|Storm Throw|Fighting|Physical|40|100|10}}
{{learnlist/levelV|35|36|Thrash|Normal|Physical|120|100|10||}}
{{learnlist/levelV|35|36|Thrash|Normal|Physical|120|100|10||}}
{{learnlist/levelV|38|40|Swords Dance|Normal|Status|&mdash;|&mdash;|30||}}
{{learnlist/levelV|38|40|Swords Dance|Normal|Status|||30||}}
{{learnlist/levelV|52|43|Superpower|Fighting|Physical|120|100|5||}}
{{learnlist/levelV|52|43|Superpower|Fighting|Physical|120|100|5||}}
{{learnlist/levelV|47|47|Guillotine|Normal|Physical|&mdash;|30|5||}}
{{learnlist/levelV|47|47|Guillotine|Normal|Physical||30|5||}}
{{learnlist/levelf|Pinsir|Bug|Bug|5|1}}
{{learnlist/levelf|Pinsir|Bug|Bug|5|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Pinsir|Bug|Bug|5|1}}
{{learnlist/tmh|Pinsir|Bug|Bug|5|1}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|&mdash;|90|10||}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10||}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|&mdash;|&mdash;|20||}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|||20||}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&mdash;|100|15||}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15||}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&mdash;|&mdash;|5||}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm5|TM17|Protect|Normal|Status|&mdash;|&mdash;|10||}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&mdash;|&mdash;|5||}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&mdash;|100|20||}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20||}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10||}}
{{learnlist/tm5|TM27|Return|Normal|Physical|&mdash;|100|20||}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20||}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10||}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10||}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|&mdash;|&mdash;|15||}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|&mdash;|&mdash;|10||}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm5|TM45|Attract|Normal|Status|&mdash;|100|15||}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10||}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10||}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15||}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15||}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||}}
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40||}}
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40||}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|&mdash;|100|10||}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10||}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&mdash;|&mdash;|30||}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|||30||}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||'''}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20||}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|&mdash;|90|15||}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15||}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|&mdash;|&mdash;|10||}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30||}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30||}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Pinsir|bug|bug|5|1}}
{{learnlist/breedh|Pinsir|bug|bug|5|1}}
{{learnlist/breed5|{{MSP|010|Caterpie}}{{MSP|013|Weedle}}{{MSP|168|Ariados}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}<br>{{MSP|265|Wurmple}}{{MSP|291|Ninjask}}{{MSP|401|Kricketot}}{{MSP|412|Burmy}}{{MSP|414|Mothim}}{{MSP|415|Combee}}<br>{{MSP|451|Skorupi}}{{MSP|452|Drapion}}{{MSP|469|Yanmega}}{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}<br>{{MSP|543|Venipede}}{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|595|Joltik}}<br>{{MSP|596|Galvantula}}{{MSP|632|Durant}}{{MSP|636|Larvesta}}|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''}}
{{learnlist/breed5|{{MSP/3|010|Caterpie}}{{MSP/3|013|Weedle}}{{MSP/3|168|Ariados}}{{MSP/3|204|Pineco}}{{MSP/3|205|Forretress}}{{MSP/3|213|Shuckle}}{{MSP/3|265|Wurmple}}{{MSP/3|291|Ninjask}}{{MSP/3|401|Kricketot}}{{MSP/3|412|Burmy}}{{MSP/3|414|Mothim}}{{MSP/3|415|Combee}}{{MSP/3|451|Skorupi}}{{MSP/3|452|Drapion}}{{MSP/3|469|Yanmega}}{{MSP/3|540|Sewaddle}}{{MSP/3|541|Swadloon}}{{MSP/3|542|Leavanny}}{{MSP/3|543|Venipede}}{{MSP/3|544|Whirlipede}}{{MSP/3|545|Scolipede}}{{MSP/3|557|Dwebble}}{{MSP/3|558|Crustle}}{{MSP/3|595|Joltik}}{{MSP/3|596|Galvantula}}{{MSP/3|632|Durant}}{{MSP/3|636|Larvesta}}|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''}}
{{learnlist/breed5|{{MSP|214|Heracross}}|Close Combat|Fighting|Physical|120|100|5|Smart|2}}
{{learnlist/breed5|{{MSP/3|214|Heracross}}|Close Combat|Fighting|Physical|120|100|5|Smart|2}}
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}{{MSP|557|Dwebble}}<br>{{MSP|558|Crustle}}|Faint Attack|Dark|Physical|60|&mdash;|20|Smart|2}}
{{learnlist/breed5|{{MSP/3|207|Gligar}}{{MSP/3|472|Gliscor}}{{MSP/3|328|Trapinch}}{{MSP/3|329|Vibrava}}{{MSP/3|330|Flygon}}{{MSP/3|557|Dwebble}}{{MSP/3|558|Crustle}}|Faint Attack|Dark|Physical|60||20|Smart|2}}
{{learnlist/breed5|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|214|Heracross}}{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}<br>{{MSP|469|Yanmega}}|Feint|Normal|Physical|30|100|10|Beauty|0}}
{{learnlist/breed5|{{MSP/3|123|Scyther}}{{MSP/3|212|Scizor}}{{MSP/3|214|Heracross}}{{MSP/3|328|Trapinch}}{{MSP/3|329|Vibrava}}{{MSP/3|330|Flygon}}{{MSP/3|469|Yanmega}}|Feint|Normal|Physical|30|100|10|Beauty|0}}
{{learnlist/breed5|{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|588|Karrablast}}|Flail|Normal|Physical|&mdash;|100|15|Cute|2}}
{{learnlist/breed5|{{MSP/3|540|Sewaddle}}{{MSP/3|541|Swadloon}}{{MSP/3|542|Leavanny}}{{MSP/3|557|Dwebble}}{{MSP/3|558|Crustle}}{{MSP/3|588|Karrablast}}|Flail|Normal|Physical||100|15|Cute|2}}
{{learnlist/breed5|{{MSP|015|Beedrill}}{{MSP|214|Heracross}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}|Fury Attack|Normal|Physical|15|85|20|Cool|2}}
{{learnlist/breed5|{{MSP/3|015|Beedrill}}{{MSP/3|214|Heracross}}{{MSP/3|588|Karrablast}}{{MSP/3|589|Escavalier}}|Fury Attack|Normal|Physical|15|85|20|Cool|2}}
{{learnlist/breed5|{{MSP|617|Accelgor}}|Me First|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/breed5|{{MSP/3|617|Accelgor}}|Me First|Normal|Status|||20}}
{{learnlist/breed5|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}<br>{{MSP|283|Surskit}}{{MSP|284|Masquerain}}{{MSP|313|Volbeat}}{{MSP|617|Accelgor}}|Quick Attack|Normal|Physical|40|100|30|Cute|2}}
{{learnlist/breed5|{{MSP/3|123|Scyther}}{{MSP/3|212|Scizor}}{{MSP/3|193|Yanma}}{{MSP/3|469|Yanmega}}{{MSP/3|207|Gligar}}{{MSP/3|472|Gliscor}}{{MSP/3|283|Surskit}}{{MSP/3|284|Masquerain}}{{MSP/3|313|Volbeat}}{{MSP/3|617|Accelgor}}|Quick Attack|Normal|Physical|40|100|30|Cute|2}}
{{learnlist/breed5|{{MSP|127|Pinsir}}{{MSP|328|Trapinch}}|Superpower|Fighting|Physical|120|100|5}}{{learnlist/breedf|Pinsir|bug|bug|5|1}}
{{learnlist/breed5|{{MSP/3|127|Pinsir}}{{MSP/3|328|Trapinch}}|Superpower|Fighting|Physical|120|100|5}}{{learnlist/breedf|Pinsir|bug|bug|5|1}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
Line 74: Line 74:
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Bug Bite|Bug|Physical|60|100|20||'''|no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|&mdash;|&mdash;|15|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|||15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|&mdash;|&mdash;|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5|||no|yes}}
{{learnlist/tutorf|Pinsir|bug|bug|5|1}}
{{learnlist/tutorf|Pinsir|bug|bug|5|1}}
Line 85: Line 85:
{{learnlist/eventh|Pinsir|bug|bug|5|1}}
{{learnlist/eventh|Pinsir|bug|bug|5|1}}
{{learnlist/event5|{{dwa|Dream Park}}|Close Combat|Fighting|Physical|120|100|5}}
{{learnlist/event5|{{dwa|Dream Park}}|Close Combat|Fighting|Physical|120|100|5}}
{{learnlist/event5|{{dwa|Dream Park}}|Me First|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/event5|{{dwa|Dream Park}}|Me First|Normal|Status|||20}}
{{learnlist/eventf|Pinsir|bug|bug|5|1}}
{{learnlist/eventf|Pinsir|bug|bug|5|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Pinsir|Bug|Bug|1}}
{{learnlist/prevgen5|Pinsir|1|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Pinsir|1|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Pinsir|1|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Pinsir|1|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Pinsir|1|Focus Punch|Fighting|Physical|150|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Pinsir|1|Fury Cutter|Bug|Physical|20|95|20||'''|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Pinsir|1|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Pinsir|1|Helping Hand|Normal|Status|—|—|20|III=event<!--XD-->}}
{{learnlist/prevgen5|Pinsir|1|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Pinsir|1|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Pinsir|1|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Pinsir|1|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Pinsir|Bug|Bug|1}}


[[fr:Scarabrute/Génération 5]]
[[fr:Scarabrute/Génération 5]]

Latest revision as of 20:14, 21 November 2023

← Pinsir Pinsir

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 ViceGrip Normal Physical 05555 100}}100% 30
0011 0011 Focus Energy Normal Status 0000 00—}}—% 30
0044 0044 Bind Normal Physical 01515 085}}85% 20
0088 0088 Seismic Toss Fighting Physical 0000 100}}100% 20
01313 01111 Harden Normal Status 0000 00—}}—% 30
01818 01515 Revenge Fighting Physical 06060 100}}100% 10
02121 01818 Brick Break Fighting Physical 07575 100}}100% 15
02525 02222 Vital Throw Fighting Physical 07070 00—}}—% 10
04242 02626 Submission Fighting Physical 08080 080}}80% 25
03030 02929 X-Scissor Bug Physical 08080 100}}100% 15
N/AN/A 03333 Storm Throw Fighting Physical 04040 100}}100% 10
03535 03636 Thrash Normal Physical 120120 100}}100% 10
03838 04040 Swords Dance Normal Status 0000 00—}}—% 30
05252 04343 Superpower Fighting Physical 120120 100}}100% 5
04747 04747 Guillotine Normal Physical 0000 030}}30% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 00—}}—% 30
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieWeedleAriadosPinecoForretressShuckleWurmpleNinjaskKricketotBurmyMothimCombeeSkorupiDrapionYanmegaSewaddleSwadloonLeavannyVenipedeWhirlipedeScolipedeDwebbleCrustleJoltikGalvantulaDurantLarvesta
Bug Bite Bug Physical 60 100% 20
Heracross
Close Combat Fighting Physical 120 100% 5
GligarGliscorTrapinchVibravaFlygonDwebbleCrustle
Faint Attack Dark Physical 60 —% 20
ScytherScizorHeracrossTrapinchVibravaFlygonYanmega
Feint Normal Physical 30 100% 10
SewaddleSwadloonLeavannyDwebbleCrustleKarrablast
Flail Normal Physical 100% 15
BeedrillHeracrossKarrablastEscavalier
Fury Attack Normal Physical 15 85% 20
Accelgor
Me First Normal Status —% 20
ScytherScizorYanmaYanmegaGligarGliscorSurskitMasquerainVolbeatAccelgor
Quick Attack Normal Physical 40 100% 30
PinsirTrapinch
Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Close Combat Fighting Physical 120 100% 5
Dream Park Me First Normal Status —% 20
  • A superscript level indicates that Pinsir can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Helping Hand Normal Status 0000 00—}}—% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see transfer-only moves for other generations