Nightmare (move): Difference between revisions

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==In other games==
==In other games==
[[Pokémon Mystery Dungeon]]: Nightmare puts a hostile Pokémon to {{status|Sleep|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
[[Pokémon Mystery Dungeon]]: Nightmare puts a hostile Pokémon to {{status|Sleep|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
==In the anime==
{{moveanime|ghost|gen=The user eyes glow red and a form of itself goes into the opponent that is asleep hurting it on each turn.}}
{{movep|ghost|491|Darkrai|method=Darkrai's eyes glow red and a form of itself comes out of Darkrai and into the opponent who is asleep hurting it bit by bit.}}
{{movebtm|ghost|user=Takuto|user1=Takuto's Darkrai|startcode=DP189|note=Debut}}


==Trivia==
==Trivia==

Revision as of 13:57, 26 August 2010

If you were looking for the Mystery Dungeon level, see The Nightmare.
Nightmare
あくむ Nightmare
[[File:|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will fail if the target is not sleeping. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Learnset

Generation II

By TM50

#   Pokémon Type
0012 Butterfree Butterfree
Bug Flying
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0102 Exeggcute Exeggcute
Grass Psychic
0103 Exeggutor Exeggutor
Grass Psychic
0108 Lickitung Lickitung
Normal
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0131 Lapras Lapras
Water Ice
0137 Porygon Porygon
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0190 Aipom Aipom
Normal
0196 Espeon Espeon
Psychic
0197 Umbreon Umbreon
Dark
0198 Murkrow Murkrow
Dark Flying
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0206 Dunsparce Dunsparce
Normal
0215 Sneasel Sneasel
Dark Ice
0228 Houndour Houndour
Dark Fire
0229 Houndoom Houndoom
Dark Fire
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0248 Tyranitar Tyranitar
Rock Dark
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0251 Celebi Celebi
Grass Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0092 Gastly Gastly
Ghost Poison 41
0093 Haunter Haunter
Ghost Poison 53
0094 Gengar Gengar
Ghost Poison 53
0097 Hypno Hypno
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
0012 Butterfree Butterfree
Bug Flying
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0102 Exeggcute Exeggcute
Grass
0103 Exeggutor Exeggutor
Grass Psychic
0108 Lickitung Lickitung
Normal
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0131 Lapras Lapras
Water Ice
0137 Porygon Porygon
Normal
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0190 Aipom Aipom
Normal
0196 Espeon Espeon
Psychic
0197 Umbreon Umbreon
Dark
0198 Murkrow Murkrow
Dark Flying
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0206 Dunsparce Dunsparce
Normal
0215 Sneasel Sneasel
Dark Ice
0228 Houndour Houndour
Dark Fire
0229 Houndoom Houndoom
Dark Fire
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0248 Tyranitar Tyranitar
Rock Dark
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0251 Celebi Celebi
Grass Psychic
0280 Ralts Ralts
Psychic
0281 Kirlia Kirlia
Psychic
0282 Gardevoir Gardevoir
Psychic
0284 Masquerain Masquerain
Bug Flying
0292 Shedinja Shedinja
Bug Ghost
0302 Sableye Sableye
Dark Ghost
0315 Roselia Roselia
Grass Poison
0316 Gulpin Gulpin
Poison
0317 Swalot Swalot
Poison
0327 Spinda Spinda
Normal
0353 Shuppet Shuppet
Ghost
0354 Banette Banette
Ghost
0355 Duskull Duskull
Ghost
0356 Dusclops Dusclops
Ghost
0358 Chimecho Chimecho
Psychic
0359 Absol Absol
Dark
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0092 Gastly Gastly
Ghost Poison 43
0093 Haunter Haunter
Ghost Poison 55
0094 Gengar Gengar
Ghost Poison 55
0097 Hypno Hypno
Psychic --
0491 Darkrai Darkrai
Dark 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon: Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • Due to this, a glitch in Ruby and Sapphire where if a Nightmare-inflicted Pokemon rids itself of sleep status through the Shed Skin ability, Nightmare will still remain in effect, went undiscovered until the later games were sold.

In other languages

  • French: Cauchemar
  • German: Nachtmahr
  • Italian: Incubo
  • Spanish: Pesadilla
  • Brazilian Portuguese: Pesadelos
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607

Template:Project MoveDex notice