Low Kick (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(i thought that should be pointed out)
Line 41: Line 41:
==Effect==
==Effect==
===[[Generation I]]===
===[[Generation I]]===
Low Kick has a power of 50 and has a 29.7% chance of causing the target to {{status|flinch}}. Accuracy in this Generation is 90%.
Low Kick has a power of 50 and has a 30% chance of causing the target to {{status|flinch}}. Accuracy in this Generation is 90%.


Low Kick can't make a target with a {{m|Substitute}} flinch.
Low Kick can't make a target with a {{m|Substitute}} flinch.


===[[Generation II]]===
===[[Generation II]]===
Same as before, but with a 30% chance of flinching and a 100% accuracy instead.
Same as before, but with a 100% accuracy.


===[[Generation III]] and on===
===[[Generation III]] and on===

Revision as of 14:17, 12 January 2012

If you were looking for the move that is known as Low Kick in Japanese, see Low Sweep.

Low Kick
けたぐり Kick Down
Low Kick.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Low Kick (Japanese: けたぐり Kick Down) is a damage-dealing Template:Type2 move introduced in Generation I that deals varying damage. Prior to Pokémon Yellow, it was the signature move of the Machop evolution line.

Effect

Generation I

Low Kick has a power of 50 and has a 30% chance of causing the target to flinch. Accuracy in this Generation is 90%.

Low Kick can't make a target with a Substitute flinch.

Generation II

Same as before, but with a 100% accuracy.

Generation III and on

Low Kick doesn't have a standard power; rather, it inflicts greater damage on a heavier target. Low Kick's power is calculated as follows (note that Game Freak used weight in kilograms for all the cutoffs):

Target's Weight (metric) (US customary) Power
0.1 - 10 kg 0.1 - 22 lb
20
10.1 - 25 kg 22.1 - 55.1 lb
40
25.1 - 50 kg 55.2 - 110.2 lb
60
50.1 - 100 kg 110.3 - 220.5 lb
80
100.1 - 200 kg 220.6 - 440.9 lb
100
200.1 kg or more 441 lb or more
120


It has also lost its ability to cause flinching.

Mystery Dungeon

Low Kick has fixed base power, but the damage is multiplied by a factor based on the Pokédex weight of the Pokémon.

Target's Weight Multiplier
Less than 20kg 153/256 (60%)
20kg - 29.9kg 179/256 (70%)
30kg - 39.9kg 204/256 (80%)
40kg - 49.9kg 230/256 (90%)
50kg - 59.9kg 256/256 (100%)
60kg - 69.9kg 281/256 (110%)
70kg - 79.9kg 307/256 (120%)
80kg - 199kg 332/256 (130%)
200kg or more 358/256 (140%)


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
056 Mankey Mankey Fighting Fighting   9 9 9 6 -- -- ''''
057 Primeape Primeape Fighting Fighting   --, 9 --, 9 --, 9 --, 6 -- -- ''''
066 Machop Machop Fighting Fighting 20 -- -- -- -- ''''
067 Machoke Machoke Fighting Fighting --, 20 -- -- -- -- ''''
068 Machamp Machamp Fighting Fighting --, 20 -- -- -- -- ''''
125 Electabuzz Electabuzz Electric Electric       10 11 '
185 Sudowoodo Sudowoodo Rock Rock   19 17 --, 9 --, 9 '
239 Elekid Elekid Electric Electric       10 11 '
438 Bonsly Bonsly Rock Rock       9 9 '
466 Electivire Electivire Electric Electric       --, 11 --, 11 '
505 Watchog Watchog Normal Normal         -- '
532 Timburr Timburr Fighting Fighting         12 ''''
533 Gurdurr Gurdurr Fighting Fighting         12 ''''
534 Conkeldurr Conkeldurr Fighting Fighting         12 ''''
559 Scraggy Scraggy Dark Fighting         -- ''''
560 Scrafty Scrafty Dark Fighting         -- ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
077 Ponyta Ponyta Fire Fire no MankeyPrimeape
255 Torchic Torchic Fire Fire no MankeyPrimeape
331 Cacnea Cacnea Grass Grass MachopMachokeMachampElectabuzzElectivire MachopMachokeMachampElectabuzzElectivire
427 Buneary Buneary Normal Normal MankeyPrimeapeMachopMachokeMachampElectabuzzElectivire MankeyPrimeapeMachopMachokeMachampElectabuzzElectivire
447 Riolu Riolu Fighting Fighting MankeyPrimeapeMachopMachokeMachampElectabuzzElectivire MankeyPrimeapeMachopMachokeMachampElectabuzzElectivire
511 Pansage Pansage Grass Grass no MankeyPrimeape
513 Pansear Pansear Fire Fire no MankeyPrimeape
515 Panpour Panpour Water Water no MankeyPrimeape
619 Mienfoo Mienfoo Fighting Fighting no MankeyPrimeapeMachopMachokeMachampElectabuzzElectivire
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

# Pokémon Type Game
DP Pt HGSS
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
103 Exeggutor Exeggutor Grass Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
115 Kangaskhan Kangaskhan Normal Normal
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
141 Kabutops Kabutops Rock Water
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
185 Sudowoodo Sudowoodo Rock Rock
190 Aipom Aipom Normal Normal
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
214 Heracross Heracross Bug Fighting
215 Sneasel Sneasel Dark Ice
217 Ursaring Ursaring Normal Normal
236 Tyrogue Tyrogue Fighting Fighting
237 Hitmontop Hitmontop Fighting Fighting
239 Elekid Elekid Electric Electric
248 Tyranitar Tyranitar Rock Dark
252 Treecko Treecko Grass Grass
253 Grovyle Grovyle Grass Grass
254 Sceptile Sceptile Grass Grass
256 Combusken Combusken Fire Fighting
257 Blaziken Blaziken Fire Fighting
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
288 Vigoroth Vigoroth Normal Normal
289 Slaking Slaking Normal Normal
294 Loudred Loudred Normal Normal
295 Exploud Exploud Normal Normal
296 Makuhita Makuhita Fighting Fighting
297 Hariyama Hariyama Fighting Fighting
302 Sableye Sableye Dark Ghost
306 Aggron Aggron Steel Rock
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
327 Spinda Spinda Normal Normal
331 Cacnea Cacnea Grass Grass
332 Cacturne Cacturne Grass Dark
335 Zangoose Zangoose Normal Normal
348 Armaldo Armaldo Rock Bug
352 Kecleon Kecleon Normal Normal
386 Deoxys Deoxys Psychic Psychic
390 Chimchar Chimchar Fire Fire
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
419 Floatzel Floatzel Water Water
424 Ambipom Ambipom Normal Normal
427 Buneary Buneary Normal Normal
428 Lopunny Lopunny Normal Normal
438 Bonsly Bonsly Rock Rock
447 Riolu Riolu Fighting Fighting
448 Lucario Lucario Fighting Steel
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
461 Weavile Weavile Dark Ice
466 Electivire Electivire Electric Electric
467 Magmortar Magmortar Fire Fire
475 Gallade Gallade Psychic Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By event

Generation II

#   Pokémon Type Obtained with
0077 077 Ponyta Fire New York Pokémon Center
0084 084 Doduo Normal Flying New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Sudowoodo Low Kick.png
Sudowoodo
Lenora Watchog Low Kick.png
Watchog
The user delivers a powerful low kick that makes the foe fall over.
Pokémon Method
User First Used In Notes
Sudowoodo Sudowoodo swipes its leg and trips the opponent.
A wild Sudowoodo Type Casting Debut
Watchog Watchog ducks down and swings one of its legs around, tripping the opponent, or Watchog jumps at the opponent and kicks its legs with one of its feet.
Lenora's Watchog The Battle According to Lenora! None
Three wild Watchog Emolga and the New Volt Switch! None


In the manga

Pokémon Adventures


In other generations

Trivia


In other languages

Language Title
Mandarin Chinese 下踢 Xiàtī
The Netherlands Flag.png Dutch Lage Schop
Finland Flag.png Finnish Alapotku
France Flag.png French Balayage
Germany Flag.png German Fußkick
Greece Flag.png Greek Χαμηλή Κλωτσιά
Italy Flag.png Italian Colpo Basso
South Korea Flag.png Korean 안다리걸기 Andarigeolgi
Portugal Flag.png Portuguese Rasteira
Serbia Flag.png Serbian Niski Šut
Spain Flag.png Spanish Patada Baja


Variations of the move Low Kick
PhysicalIC HOME.png Low Kick
SpecialIC HOME.png Grass Knot


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.