Chatter (move)

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Revision as of 08:09, 6 April 2024 by Pikiwyn (talk | contribs) (the difference between a move being programmed into SV, but cannot be used, such as V-Create, is that if say rayquaza with v-create were released, the move would work just fine+animations+effects. However moves that have a description programmed, but are unselectable, means just that, even hacked in, such a move cannot be selected. check data dumps like this for guidance
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おしゃべり Chatter
Chatter VIII.png
Chatter VIII 2.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
  • Usable outside of battle
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.


In battle

151Mew.png This move effect may be in need of research.
Reason: Confusion chance in Battle Revolution (IV only), What if you record another Pokémon's Cry?
You can discuss this on the talk page.

Chatter inflicts damage and can confuse the target.

In Generations IV and V, the player can record audio on this move by using it as a field move, which affects its chance of inflicting confusion. If Chatter has recorded audio (via its field move functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.

Chatter is a sound-based move.

Chatter can hit non-adjacent opponents in Triple Battles.

Generation IV

If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% (depending on the recording).

The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.

Generation V

If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% (depending on the recording).

The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Generation VI to VIII

Chatter's power was changed from 60 to 65.

Chatter deals damage and now always confuses the target.

Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by Sketch; however, it can be copied by Mirror Move.

Generation IX

Chatter cannot be selected in a battle.

Outside of battle

In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.

If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.


In Generation IV and V, the chance of inflicting confusion depends on the volume of the recording.

Generation IV

Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse-code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 to -112 -111 to -96 -95 to -80 -79 to -64 -63 to -48 -47 to -32 -31 to -16 -15 to 15 16 to 31 32 to 47 48 to 63 64 to 79 80 to 95 96 to 111 112 to 127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

Generation V

If Chatter has no audio data, the chance of confusion is 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.


Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
PBR The user attacks using a sound wave based on words it has learned.
BWB2W2 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
XY The user attacks using a sound wave based on words it has learned. This confuses the target.
The user attacks the target with sound waves of deafening chatter. This confuses the target.
SV The user attacks the target with sound waves of deafening chatter. This also confuses the target.


By leveling up

# Pokémon Types Egg Groups Level
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying 21 21 1, 21 1, 21 1, 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Mystery Dungeon series

Chatter deals damage and may leave the target confused. From Super Mystery Dungeon, it always inflicts confusion on the targets it hits. Chatter is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

Game Base
Range Target Cuts
MDTDS 10 - 12 - 77.44% - 1 tile around user Enemy Yes
BSL 10 - 12 - 77.44% - 1 tile around user Enemy Yes
SMD 4 50 20 40 80% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:


Games Description
MDTDS Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.
BSL まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It damages nearby enemies. It also causes them to be confused.

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games


  • Chatter is one of only a few moves in the core series that can not be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in Generations VI, VII and VIII, where vocals can no longer be recorded.
  • Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
  • Chatter is the only Flying-type sound-based move.
  • Chatter is the only non-HM field move in the original Pokémon Diamond and Pearl to not be a field move in Pokémon Brilliant Diamond and Shining Pearl.

In other languages

Language Title
Chinese Cantonese 喋喋不休 Dihpdihpbātyāu
Mandarin 喋喋不休 Diédiébùxiū
The Netherlands Flag.png Dutch Kwetter
France Flag.png French Babil
Germany Flag.png German Geschwätz
Greece Flag.png Greek Τιτιβισμός
Italy Flag.png Italian Schiamazzo
South Korea Flag.png Korean 수다 Suda
Brazil Flag.png Brazilian Portuguese Tagarelar
Spain Flag.png Spanish Cháchara
Vietnam Flag.png Vietnamese Nhiều Chuyện

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.