Coil (move)
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- Coil redirects here. For the Pokémon named Coil in Japanese, see Magnemite (Pokémon).
Coil とぐろをまく Coil Up | ||||||||||||
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Range
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Availability
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Coil (Japanese: とぐろをまく Coil Up) is a non-damaging Poison-type move introduced in Generation V.
Effect
Coil raises the user's Attack, Defense, and accuracy stats by one stage each.
If powered up by a Poisonium Z into Z-Coil, all of the user's lowered stats are reset.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0023 | ![]() |
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Field | Dragon | 44 | 44 | 44SMUSUM | 44BDSP | 44 | |
0024 | ![]() |
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Field | Dragon | 56 | 56 | 56SMUSUM | 56BDSP | 56 | |
0162 | ![]() |
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Field | 1 | 1BDSP | 1 | ||||
0206 | ![]() |
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Field | 43BW 37B2W2 |
37 | 28SM 31USUM |
48 | 44 | ||
0336 | ![]() |
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Field | Dragon | 64BW 49B2W2 |
48XY 46ORAS |
44 | 44BDSP | 44 | |
0350 | ![]() |
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Water 1 | Dragon | 44ORAS | 41 | 48 | 48 | ||
0367 | ![]() |
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Water 1 | 45ORAS | 45 | 45BDSP | ||||
0368 | ![]() |
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Water 1 | 45ORAS | 45 | 45BDSP | ||||
0495 | ![]() |
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Field | Grass | 31 | 31 | 31 | 31 | ||
0496 | ![]() |
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Field | Grass | 36 | 36 | 36 | 36 | ||
0497 | ![]() |
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Field | Grass | 38 | 38 | 38 | 38 | ||
0603 | ![]() |
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Amorphous | 54 | 54 | 54 | 54 | |||
0604 | ![]() |
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Amorphous | 1 | 1 | 1 | ||||
0718 | ![]() |
![]() ![]() |
No Eggs Discovered | 80 | 72 | 72SwSh | ||||
0843 | ![]() |
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Field | Dragon | 45SwSh | 45 | ||||
0844 | ![]() |
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Field | Dragon | 49SwSh | 49 | ||||
0850 | ![]() |
![]() ![]() |
Bug | 25SwSh | ||||||
0851 | ![]() |
![]() ![]() |
Bug | 25SwSh | ||||||
0982 | ![]() |
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Field | 44 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | |||||||||
0968 | ![]() |
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Field | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Coil raises the user's Attack, Defense, and accuracy.
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Description
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In other generations
Core series games
Spin-off series games
Trivia
- This move, along with Hone Claws and Acupressure, are the only moves that raise the accuracy stat.
- Fitting for its name, most Pokémon that can learn this move have a serpentine body.
In other languages
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Variations of the move Quiver Dance | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that target the user
- Poison-type moves
- Status moves
- Generation V moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that can raise the user's Attack
- Moves that can raise the user's Defense
- Moves that can raise the user's accuracy
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet