Camouflage (move)

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Camouflage
ほごしょく Camouflage
Camouflage VII.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as all the moves before it this turn.

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.

Effect

Main article: Environment

Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.

Generation VIII onwards

Camouflage cannot be selected in a battle.

Description

Games Description
RSEColoXD Alters the Pokémon's type depending on the location.
FRLG Alters the user's type depending on the location's terrain.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0120 Staryu WaterIC Big.png Water 3 Water 3 19 19 19BW
15B2W2
15XY
22ORAS
22SMUSUM
0352 Kecleon NormalIC Big.png Field Field 30ORAS 30
0414 Mothim BugIC Big.png
FlyingIC Big.png
Bug Bug 35 35 35 35
0585 Deerling NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0586 Sawsbuck NormalIC Big.png
GrassIC Big.png
Field Field 1 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 17 17 17
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon 19 19
0691 Dragalge PoisonIC Big.png
DragonIC Big.png
Water 1 Dragon 19 19
0718 Zygarde DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 59 59
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0352 Kecleon NormalIC Big.png Field Field
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0656 Froakie WaterIC Big.png Water 1 Water 1
0669 Flabébé FairyIC Big.png Fairy Fairy
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0694 Helioptile ElectricIC Big.png
NormalIC Big.png
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Main article: Environment

Camouflage changes the user's type depending on the dungeon's current terrain or moves that change terrain. This effect lasts until the user moves onto the next floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB The user's type changes to match the terrain.
MDTDS The user's type changes to match the dungeon terrain.
BSL じぶんが まわりのちけいに あわせた タイプに へんかする
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.


In the anime

Cilan Stunfisk Camouflage.png
Stunfisk


The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
  • From Generation IV onward, Camouflage makes the user the same type as the move called by Nature Power in that environment.

In other languages

Language Title
Chinese Cantonese 保護色 Bóuwuh-sīk
Mandarin 保護色 / 保护色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Brazil Flag.png Brazilian Portuguese Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje
Vietnam Flag.png Vietnamese Đòn Ngụy Trang


Variations of the move Camouflage
StatusIC HOME.png CamouflageReflect Type


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.