Appendix:HeartGold and SoulSilver walkthrough/Section 12

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Route 46 (optional)

Route 46

The rugged mountain road of Route 45 comes to an end in Route 46, as the mountains give way to smaller cliffs. To the west, a small grove of Apricorn trees grows in a secluded field. Head south through the gate, and cut through Route 29 to return to New Bark Town.

Dragon's Den

Dragon's Den

Only select Trainers can enter the Dragon's Den, a place for training and meditation. The Dragon Master lives inside the shrine on the south side of the cave. Be sure to enter with no more than five Pokémon!

Climb down the ladder to the main cavern. Fight Ace Trainer Kobe, then collect the hidden Revive to the west and the Calcium to the southeast. Surf west to battle Ace Trainer Piper and find a hidden Max Potion. Swim southwest to fight Twins Clea & Gil, and pick up the Max Elixir nearby. Use Whirlpool to calm the waters, then sail east past the shrine before turning north. Grab the Dragon Fang from the east side, then backtrack and enter the shrine.

Shrine

The Dragon Master realizes right away that you were sent here by Clair. He gives a short test to determine your attitude towards Pokémon. Avoid the negative answers to pass the test.

Question Answers
1 What are Pokémon to you? Ally Junior Friend
2 What helps you to win battles? Strategy Training Cheating
3 What kind of Trainer do you wish to battle? Weak Strong Anyone
4 What is most important for raising Pokémon? Love Violence Knowledge
5 Strong Pokémon. Weak Pokémon. Which is more important? Strength Both Weakness

Clair appears, expecting you to have failed. She refuses to believe the truth, until the Dragon Master steps in. He orders her to accept her defeat, and threatens to tell Lance of these events. She hurriedly awards you the Rising Badge, which ensures obedience from all Pokémon and enables the use of Waterfall in the field. The Master scolds her, and she leaves quickly. Speaking of waterfalls, the Master mentions a huge waterfall, deep in the Whirl Islands, where Lugia is said to rest, but reaching it requires a Silver Wing...

As you head to the exit, you find Clair waiting on the north shore. She hands over TM59 (Dragon Pulse), and tells you to return to New Bark Town and take Route 27 to reach the Elite Four.

Upon exiting the cave, you receive a call from Professor Elm, asking you to visit the Lab. Before leaving town, re-enter the cave and speak to the Master again to receive the special Dratini.

New Bark Town

Elm's Lab

Inside Elm's Lab, Lyra/Ethan impressed that you have already earned eight badges. Elm tells you that his research is going great, thanks to you. To show his appreciation, he hands out the Master Ball, a Poké Ball guaranteed to catch any Pokémon, which is normally given only to noted Pokémon researchers. If you hatched the Mystery Egg, then this is also a good time to receive an Everstone.

Elm also mentions that a group of Kimono Girls was looking for you. The group is waiting at the Ecruteak Dance Theater.

Ecruteak City

Ecruteak Dance Theater

As you arrive at the Ecruteak City Dance Theater, Silver is just leaving, still agonizing over his defeat by the Kimono Girls. Inside, you are welcomed by Zuki, the Kimono Girl you met in Violet City. She claims that in order to persuade Ho-OhHG / LugiaSS to return, they needed to find someone who had the right bond with Pokémon. She reveals that it was they who gave the Mystery Egg to Mr. Pokémon, in the hopes that he would give it to someone who showed "true potential". However, that alone is not enough to face the legendary Pokémon, and Zuki presents an opportunity for you to prove yourself by defeating the five sisters in quick succession.

First up is Zuki, from Violet City, and her Umbreon. Second is Naoko, from Ilex Forest, and her Espeon. Third is Miki, from the Dance Theater, and her Flareon. Fourth is Sayo, from Ice Path, and her Jolteon. The final sister is Kuni, from Goldenrod Tunnel, and her Vaporeon.

When all five sisters are defeated, Zuki gives you the Clear BellHG or Tidal BellSS. When combined with the Rainbow WingHG or Silver WingSS, the two items can be used to summon the two legendary birds.

Ho-Oh Descends to the Bell TowerHG

Suddenly, their younger sister enters the building and claims that she just saw the shadow of a big Pokémon over the Bell Tower. The sisters run off, leaving you to follow. Ho-Oh will not let itself be caught easily, so be sure to stock up on useful Poké Balls, such as Timer Balls. Repels, Escape Ropes, and Pokémon with status-inflicting moves, like Spore or Thunder Wave, are also recommended. Head north from the Dance Theater to reach the Barrier Station. Flash the Fog Badge to reach Bellchime Trail, and step inside the tower.

Bell Tower

As you approach the back of the first floor, the Rainbow Wing suddenly floats up into the air. Seeing the shimmering rainbow feather, the monk finally moves from the ladder.

2F

Go south around the column and climb the ladder.

Bell Tower, 3F
Bell Tower, 4F

3F

Go west to reach a Full Heal. Move around in an S-shape to reach the northeast stairs.

4F

Jump south, then west and follow the path to find an Ultra Ball. Continue following the path to get a PP Up. Grab the Escape Rope in the southwest, then climb the northwest stairs.

Bell Tower, 5F
Bell Tower, 6F

5F

Work your way to the pillar for a Rare Candy. The ramps here keep you from advancing, so take the southeast stairs and backtrack through 4F. As you emerge from the stairs, jump east twice before taking the first ramp south. Next, take the first ramp west and then south. You'll come to a fork with two paths. Take the eastern ramps (closest to the pillar) to reach stairs in the south.

6F

6F has a simple layout that serves as a transition between the ramps on the lower floors and what lies above. The next three floors use a series of warp tiles for quick navigation. First grab the Max Potion, then circle around to the northwest corner to get the Full Heal. Jump the two ramps south and take the stairs up to 7F.

Bell Tower, 7F
Bell Tower, 8F

7F

Step on the nearest warp tile to reach the pillar, and take the next to reach the east wall of 9F. There are two warp tiles to the south; the right one leads to the center of 8F and a Max Elixir, while the left one leads to the south side of 8F and a Nugget. Backtrack to the first warp on 7F, grab the Max Revive to the northeast, and go south to take the next warp to the west side of 8F.

8F

The next warp takes you to the north side of 9F where you can find an HP Up. Continue west and take the second warp tile on 9F, which brings you back to the east side of 8F. Pick up the Full Restore to the northwest and take one last warp to the center of 9F.

Bell Tower, 9F
Bell Tower, Rooftop

9F

Climb the stairs to reach the rooftop.

Rooftop

Climb the golden stairway to reach the tower's rooftop, where the Kimono Girls are waiting for you. Zuki tells you that once their mystical dance combines with the sound of the Clear Bell, Ho-Oh will return from the great arch of the sky once more. The Clear Bell floats up above you, and the sisters begin their dance. The four other bells, each hanging from a different corner of the roof, also activate. As if drawn by the peal of the bells, Ho-Oh appears and descends to the tower.

SoulSilver players are unable to challenge Ho-Oh until after obtaining the Rainbow Wing in Pewter City. The Clear Bell is not required.

Ho-Oh

SAVE your game before trying to catch Ho-Oh.

Start off by using status-inflicting moves, like Spore or Thunder Wave, to wear it down. Follow up with Water- or Electric-type attacks to inflict double the damage. Use caution with Rock-type attacks, as Ho-Oh takes four times the normal damage from such moves. Then slowly chip away at its remaining health with Fire-, Grass-, Fighting-, Bug-, or Steel-type attacks, as moves of these types only inflict half- or quarter-damage. If you happen to knock it out and don't want to soft reset, it will reappear once you have entered the Hall of Fame.

HeartGold
Spr 4h 250.png
Types:
Fire Flying
Ability:
Pressure
Held item:
Bag Sacred Ash Sprite.png Sacred Ash
Ho-Oh Lv.45
Extrasensory
Psychic Special
Sunny Day
Fire Status
Fire Blast
Fire Special
Sacred Fire
Fire Physical
← Part 11 Ice Path to Dark Cave
HeartGold and SoulSilver
walkthrough
Whirl Islands to Ruins of Alph Part 13 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.