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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing layout images from Crystal and Let's Go Pikachu and Eevee
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The Celadon Game Corner (Japanese: タマムシゲームコーナー Tamamushi Game Corner) is a Game Corner located in the southeastern part of Celadon City in the Kanto region. In games in which it is run by Team Rocket, it is known as the Rocket Game Corner (Japanese: ロケットゲームコーナー Rocket Game Corner), and is the location of the Team Rocket Hideout.
While it seems to be a popular spot for travelers and tourists, the citizens take pride in the city's beauty and think the casino is bad for its image.
In the games
In the Generation I games, Pokémon FireRed and LeafGreen, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is known as the Rocket Game Corner and is run by Team Rocket. It has the slogan "The playground for grown-ups!" The Team Rocket Hideout is located underneath the Rocket Game Corner, with a staircase leading to it revealed by pressing a hidden switch underneath a poster.
In Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver, the Game Corner is known as the Celadon Game Corner and is no longer run by Team Rocket. Team Rocket's hideout is now inaccessible, but several characters reference its existence three years prior. Its slogan mentions that it is a "fun place for everyone".
In the Generation I to IV games, the Game Corner consists of two adjacent buildings: the Game Corner proper (the larger building on the west) and the Prize Corner (the smaller building on the east). The main building contains the casino itself, where the player can earn coins; the Prize Corner is where the player can exchange coins for prizes, including Pokémon, TMs, and other items. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is one building with two entrances; the space on the west side contains the arcade while the space on the east side is just a sitting area.
In FireRed and LeafGreen, there is a Pokémon Printer in the corner of the main building. The Pokémon Printer takes a photo of the player's current party to put on the back of his or her Trainer Card.
In the Korean and Western releases of Pokémon HeartGold and SoulSilver, Game Corner is significantly different to the Japanese version. The main building has a very different layout, now housing the Voltorb Flip minigame, which is run by Mr. Game. This change was made due to changes in PEGI's classification standards,[1] which had previously impacted the European releases of Pokémon Platinum. As a lasting result of these regulations, the Game Corner in Let's Go, Pikachu! and Let's Go, Eevee! appears to be a more traditional arcade in all versions, and the machines are not playable.
The Celadon Gym guide can be found playing on one of the machines here, instead of in the Gym.
Service desk
The service desk appears in the Game Corner in all games except the international versions of Pokémon HeartGold and SoulSilver. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the service desk has run out of coins; in all other games in which it appears, once they have a Coin Case the player can purchase coins here at the following rates:
Games
A variety of games appear in the Game Corner, although the specific games that appear vary between generations. In Generations I to IV, the player can play these games as minigames. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player is unable to play on the machines in the Game Corner.
Slot machines
- Main article: Slot machine
Generation I
In the Generation I games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them, one that is labeled "out of order," one labeled "reserved," and one where someone left their keys.
Payouts
Generation II
In the Generation II games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them. One of these people will give the player a single coin.
One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.
Having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use Egg Bomb on the third reel repeatedly until the last 7 falls in place for a jackpot.
When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine up in the third row from the left will always have enhanced odds, but the man using it will only vacate his seat in the Morning.
The posters are still there, but there is nothing behind them.
Payouts
Series of icons
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Payout
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300
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50
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15
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10
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8
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6
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Generation III
Celadon Game Corner in Generation III
In Pokémon FireRed and LeafGreen, the only games available are slot machines, with non-player characters claiming that they are rigged. There are thirty slot machines, with eight of them already occupied, one labeled "out of order", one labeled "reserved," and one where someone left their keys.
One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.
Payouts
Series of icons
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Payout
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FR
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LG
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300
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100
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15
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15
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8
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8
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6
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2
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Generation IV
- Main article: Slot machine → HeartGold and SoulSilver
A slot machine in Japanese HeartGold and SoulSilver
Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines.
These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine; they are more similar to the slot machines in Pokémon Diamond, Pearl, and Platinum than the slot machines in Pokémon Gold, Silver, and Crystal.
As players play on the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.
The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.
A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's starter Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.
Payouts
Series of icons
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Payout
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100
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100
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15
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10
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2
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Replay
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Card flip
- Main article: Card flip
The card flip minigame is exclusive to the Generation II games.
When playing card flip, players place bets on cards that may be flipped over. The deck used contains 24 cards: each one has both a number (between one and six) and a picture of a Pokémon (either Pikachu, Jigglypuff, Oddish, or Poliwag). Once twelve cards have been drawn, the deck is reshuffled. Bets can be placed on a single card, on a single column, on a single row, on a pair of columns, or on a pair of rows.
Voltorb Flip
- Main article: Voltorb Flip
The Voltorb Flip minigame is exclusive to the Korean and Western releases of Pokémon HeartGold and SoulSilver, and is the only game available in the Game Corner in these versions.
The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and Voltorb (which cause the player to lose all points). The player has a change to figure out where the Voltorb are located by using the clues provided: the number of coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the 2× and 3× multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player Coins, which can be traded for prizes.
Items
Locations of hidden coins in Generation I
(click for higher resolution)
FRLG locations of hidden Coins
(click for further information and higher resolution)
Item
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Location
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Games
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10 Coins
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One square west and one square south of the Gentleman (hidden)
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R B Y
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20 Coins
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From the Gentleman
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R B Y FR LG
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20 Coins
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From the Scientist
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R B Y FR LG
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100 Coins
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Three squares north and one square east of the Scientist (hidden)
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R B Y
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20 Coins
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Three squares east and four squares north of the woman in the center aisle (hidden)
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R B Y
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20 Coins
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One square south and one square east of the woman in the center aisle (hidden)
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R B Y
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10 Coins
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One square south and one square east of the Gym guide (hidden)
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R B Y
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10 Coins
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Two squares south and two squares east from the Gym guide (hidden)
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R B Y
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10 Coins
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Three squares south and one square west of the woman in the west aisle (hidden)
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R B Y
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10 Coins
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One square south and one square east of the woman in the west aisle (hidden)
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R B Y
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20 Coins
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Two squares west of the Fisherman (hidden)
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R B Y
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10 Coins
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One square south and one square west of the Fisherman (hidden)
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R B Y
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10 Coins
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From the Fisherman
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R B Y FR LG
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10 Coins
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Between the counter and the west-most cluster of slot machines (hidden)
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R B Y
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10 Coins
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Three squares south and two squares east of the old man (hidden)
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FR LG
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10 Coins
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One square west of the old man (hidden)
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FR LG
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100 Coins
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Two squares to the west of the Pokémon Printer (hidden)
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FR LG
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10 Coins
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Two squares north and two squares east of the Scientist (hidden)
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FR LG
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40 Coins
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Two squares north and four squares east of the Scientist (hidden)
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FR LG
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10 Coins
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Four squares north of the Scientist (hidden)
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FR LG
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10 Coins
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Three squares north and three squares west of the Scientist (hidden)
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FR LG
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20 Coins
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One square east and three squares north of the woman in the center aisle (hidden)
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FR LG
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10 Coins
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Two squares south and one square west of the Gym guide (hidden)
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FR LG
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20 Coins
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One square east and three squares south of the woman in the west aisle (hidden)
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FR LG
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10 Coins
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One square west and one square south of the Fisherman (hidden)
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FR LG
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10 Coins
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One square east and two squares north of the man in the west aisle (hidden)
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FR LG
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18 Coins
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From the man playing a slot machine in the second cluster of slot machines from the west
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G S C
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Coin Case
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From Mr. Game, if not obtained at the Goldenrod Game Corner
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HG SS
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In Generation I, the hidden Coins on the ground cannot be detected with the Itemfinder and will not respond at all if the player attempts to pick them up without having a Coin Case (as opposed to telling the player that they need a Coin Case to receive the item).
Recurring items
In Generation VII, there are fixed spots on the floor where hidden items from the following list will appear. The item spots refill with new random items every day. More than one of each item can appear per day. The items are not fixed until they are picked up, so the item may be different after resetting.
The spots where the items can appear are:
- Southwest corner of the building (Razz Berry, Health Candies, or the 4 rarer items)
- In the fire extinguisher in the northwest of the building (Razz Berry, Mighty Candies, or the 4 rarer items)
- In front of the northernmost game on the east side in easternmost row of arcade games (Nanab Berry, Tough Candies, or the 4 rarer items)
- In front of the northernmost game on the west side in easternmost row of arcade games (Nanab Berry, Smart Candies, or the 4 rarer items)
- In between the counters separating the west and east sides (Pinap Berry, Courage Candies, or the 4 rarer items)
- South of the northeast couch on the east side (Pinap Berry, Quick Candies, or the 4 rarer items)
Trainers
The Rocket guarding the switch
In the Generation I, III, and VII games, a Team Rocket Grunt is guarding a poster. After the Grunt is defeated, the player will be able to push the button behind the poster that opens the entrance to the Team Rocket Hideout. In the Generation VII games, he will not battle the player until Cubone is kidnapped by Jessie and James in Lavender Town, which only happens after the player encounters Cubone on 3F of Pokémon Tower.
Generation I
Generation III
The Game Corner's secret switch
Trainer
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Pokémon
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Generation VII
Trainer
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Pokémon
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After Cubone is kidnapped in Lavender Town
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After becoming Champion
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Prize corner
The Prize Corner is a small building located next to the main building in the Generation I to IV games. Here, the player can exchange coins for prizes.
In the Generation I, II, and IV games, only the booths are visible; in Pokémon FireRed and LeafGreen, the player can see the women behind the counter.
In Pokémon HeartGold and SoulSilver, there is a man here who can tell the player what type Hidden Power would be if the player's Pokémon knew it.
The prize corner being in a separate building is due to how pachinko parlours operate in Japan. In Japan, it is illegal to directly pay out cash for pachinko balls or tokens, but this regulation is often circumvented as (legally independent) exchange shops are set up nearby, where the players can redeem the prizes for cash.[2]
Left Window
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Middle Window
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Right Window
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The Prize Corner next door
Left Window
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Middle Window
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Right Window
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Vending Machines
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, two Vending Machines appear in the east side of the building, in the area that the prize corner was located in previous games.
Layout
Interior
Exterior
In the anime
The Celadon Game Corner interior in Pokémon Generations
Pokémon Generations
The Celadon Game Corner made a brief appearance in The Chase. It was run by Team Rocket in order to produce income, until the International Police raided the building, arresting several members of Team Rocket and freeing the Pokémon held captive there.
In the manga
Pokémon Adventures
The Rocket Game Corner first appeared in Tauros the Tyrant and A Jynx Jinx. Like in the games, the Game Corner was shown to house the entrance to Team Rocket's hideout, opened by pressing a secret switch behind a poster. Red, disguised as a Team Rocket Grunt, infiltrated the hideout in order to find out about Green's whereabouts.
In A Tale of Ninetales, Blue exchanged a big pile of coins he had won from the Game Corner slot machines for a Porygon.
Pokémon Zensho
The Rocket Game Corner appeared in Celadon City, where Satoshi followed some Team Rocket Grunts from the Pokémon Tower there, secretly sneaking after them to the Rocket Hideout and snatching one of Team Rocket's Silph Scopes before leaving.
Trivia
- Pokémon Red and Blue have two errors related to the Game Corner's hidden Coins.
- The game has data for 12 hidden Coins, but only 11 are obtainable. The position of the 12th puts it inside a slot machine where it cannot be obtained.[3]
- One of the hidden Coin stacks is actually defined to have 40 Coins, but when the game checks for this, it jumps to the same logic that handles the 20-Coin stacks, leaving a section that handles 40-Coin stacks to go unused.[4]
- Although the Goldenrod and Celadon Game Corners were changed in the non-Japanese releases of Pokémon HeartGold and SoulSilver, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to Voltorb Flip and Mr. Game are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy coins is functional and was translated. TM78 (Captivate) also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the slot machines in the leftover maps trigger Voltorb Flip in these versions.
- While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee! due to all Pokémon games being frequented by children, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.
In other languages
Rocket Game Corner
Language
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Title
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Chinese
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Cantonese
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火箭遊戲城 Fójin Yàuhhei Sìhng * 火箭遊樂中心 Fójin Yàuhlohk Jūngsām * 火箭兵團遊戲中心 Fójin Bīngtyùhn Yàuhhei Jūngsām *
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Mandarin
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火箭遊戲城 / 火箭游戏城 Huǒjiàn Yóuxì Chéng * 火箭隊遊樂中心 / 火箭队游乐中心 Huǒjiàn Duì Yóulè Zhōngxīn *
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Czech
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Rakeťácká herna
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Finnish
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Peliluola
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French
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Salle d'arcade RocketPE Casino RocketRBYFRLG
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German
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Rocket-Gamer-ParadiesPE Rocket SpielhalleRBYFRLG
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Italian
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Sala Giochi RocketPE Casinò RocketRBYFRLG
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Korean
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로켓 게임코너 Rocket Game Corner
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Brazilian Portuguese
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Casino Rocket
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Spanish
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Sala de Juegos RocketPE Casino RocketRBYFRLG
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Celadon Game Corner
Language
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Title
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Chinese
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Cantonese
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彩虹市遊戲中心 Chóihùhngsíh Yàuhhei Jūngsām * 彩虹市電子遊戲中心 Chóihùhngsíh Dihnjí Yàuhhei Jūngsām *
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Mandarin
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彩虹市遊樂中心 / 彩虹市游乐中心 Cǎihóngshì Yóulè Zhōngxīn * 彩虹市電動遊樂中心 Cǎihóngshì Diàndòng Yóulè Zhōngxīn *
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Danish
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Spillehjørnet
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French
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Casino de Céladopole
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German
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Prismania Spielhalle
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Italian
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Casinò di Azzurropoli
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Korean
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무지개 게임 코너 Mujigae Game Corner
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Brazilian Portuguese
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Casino da Cidade de Celadon (manga) Esquina Game da Cidade Celadon (The Official Pokémon Handbook)
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Spanish
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Casino de Ciudad Azulona
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Vietnamese
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Khu trò chơi Thành phố Tamamushi
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References