Breakable rock: Difference between revisions
No edit summary |
|||
Line 146: | Line 146: | ||
==={{game|HeartGold and SoulSilver|s}}=== | ==={{game|HeartGold and SoulSilver|s}}=== | ||
When a rock is smashed, the game generates a random number from 0 to 99. If the generated number is lower than the location's first %, the game will generate an encounter with a wild Pokémon from the encounter table. If this fails, or there are no wild encounters in that location, it will generate a random number from 0 to 99 for an item instead using the second %; if that check fails as well, smashing the rock yields nothing. | When a rock is smashed, the game generates a random number from 0 to 99. If the generated number is lower than the location's first %, the game will generate an encounter with a wild Pokémon from the encounter table. If this fails, or there are no wild encounters in that location, it will generate a random number from 0 to 99 for an item instead using the second %; if that check fails as well, smashing the rock yields nothing. | ||
There are certain factors that influence the number generated by the game when it comes to the items<ref>https://github.com/pret/pokeheartgold/blob/master/src/field/overlay_01_rock_smash_item.c#L149</ref>: | |||
*If the move is performed by a [[walking Pokémon]], or one that has {{a|Keen Eye}}, {{a|Magnet Pull}} or {{a|Suction Cups}}, the odds are increased by a flat 5%; this can stack. | |||
*If the Pokémon has {{a|Serene Grace}} or {{a|Super Luck}}, the game will pick item on the slot below (unless it chose the 5% item), effectively making it so that breaking the rock will never yield the 25% item. | |||
{| class="roundtable c" cellpadding="3" style="margin: auto; background: #{{locationcolor/med|cave}}; border: 3px solid #{{locationcolor/dark|cave}};" | {| class="roundtable c" cellpadding="3" style="margin: auto; background: #{{locationcolor/med|cave}}; border: 3px solid #{{locationcolor/dark|cave}};" | ||
Line 589: | Line 593: | ||
<ref name="permanent">Breaking these rocks makes them disappear permanently.</ref> | <ref name="permanent">Breaking these rocks makes them disappear permanently.</ref> | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{Project Games notice}} | {{Project Games notice}} | ||
Latest revision as of 21:32, 23 July 2024
Breakable rocks are a type of obstacle appearing in many core series games, commonly found on rugged routes and in caves. To get past them, the player must use the help of a Pokémon to break them. They appear in Generations II, III, IV, and VI, and Pokémon Brilliant Diamond and Shining Pearl, in which they can be broken using the field move Rock Smash, and in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, in which they can be broken using the Ride Pokémon Tauros Charge and Sharpedo Jet. In Pokémon Legends: Arceus, they can be broken by throwing a Pokémon at them.
In regions other than Sinnoh, it is possible for the player to find something after breaking a breakable rock. In Generations II and III, there is a chance of a wild Pokémon appearing. In Pokémon HeartGold and SoulSilver and in Generation VI, there is a chance of either a wild Pokémon or an item appearing. In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, there is a chance of an item appearing.
In Pokémon X and Y only, the player can also come across cracked walls in and around ruined buildings. These, like breakable rocks, block off certain areas and can be broken using Rock Smash. However, they do not leave behind any items or Pokémon upon being destroyed.
Generation II
When a rock is smashed, there is a 60% chance that nothing will happen afterwards and a 40% chance that a Pokémon will appear.
Location | Pokémon |
---|---|
Dark Cave | ![]() ![]() |
Burned TowerGS | |
Route 40 | |
Cianwood City | |
Ice Path | — |
Mt. Moon Square |
Generation III
Pokémon Ruby, Sapphire, and Emerald
When a rock is smashed, there is either a 1/9 or 5/36 chance of encountering a Pokémon, depending on the location. This chance can be modified by a bicycle, White Flute, Black Flute, or Cleanse Tag.
Location | Pokémon | Required[a] |
---|---|---|
Granite Cave | ![]() ![]() |
✘ |
Route 111 | ![]() |
✔ |
Route 114 | ✘ | |
Mirage TowerE | — | ✔ |
Route 115 | ✘ | |
Rusturf Tunnel[b] | ✔ | |
Seafloor Cavern | ✔ | |
Trick House (puzzle 3) | ✔ | |
Safari Zone (Area 4) | ![]() |
✘ |
Safari Zone (Area 6)E | ![]() |
✘ |
Victory Road | ![]() ![]() |
✔ |
Pokémon FireRed and LeafGreen
Location | Pokémon |
---|---|
Kindle Road | ![]() ![]() |
Mt. Ember | |
Rock Tunnel | |
Sevault Canyon | |
Cerulean Cave | |
Mt. Ember (B3F) | ![]() ![]() |
Four Island | — |
Generation IV
Pokémon Diamond, Pearl, and Platinum
Location | Required[a] |
---|---|
Oreburgh Gate | ✔ |
Ravaged Path | ✔ |
Wayward Cave | ✔ |
Mt. Coronet | ✘ |
Route 208 | ✘ |
Route 210 | ✘ |
Route 211 | ✘ |
Route 213 | ✘ |
Route 214 | ✘ |
Route 222 | ✘ |
Victory Road | ✔ |
Route 228 | ✘ |
Pokémon HeartGold and SoulSilver
When a rock is smashed, the game generates a random number from 0 to 99. If the generated number is lower than the location's first %, the game will generate an encounter with a wild Pokémon from the encounter table. If this fails, or there are no wild encounters in that location, it will generate a random number from 0 to 99 for an item instead using the second %; if that check fails as well, smashing the rock yields nothing.
There are certain factors that influence the number generated by the game when it comes to the items[1]:
- If the move is performed by a walking Pokémon, or one that has Keen Eye, Magnet Pull or Suction Cups, the odds are increased by a flat 5%; this can stack.
- If the Pokémon has Serene Grace or Super Luck, the game will pick item on the slot below (unless it chose the 5% item), effectively making it so that breaking the rock will never yield the 25% item.
Location | Rates Pokémon/Item |
Pokémon | Items | Required[a] | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Violet City | —/50% | — | ![]()
|
✘ | ||||||||||||||||||
Tohjo Falls | —/15% | ✘ | ||||||||||||||||||||
Route 3 | —/10% | ✘ | ||||||||||||||||||||
Mt. Silver Cave | —/25% | ✘ | ||||||||||||||||||||
Dark Cave | 50%/50% | ![]() ![]() |
✘ | |||||||||||||||||||
Cianwood City | 30%/20% | ![]() ![]() |
✘ | |||||||||||||||||||
Victory Road | 40%/10% | ![]() ![]() |
✘ | |||||||||||||||||||
Cerulean Cave (B1F) | 5%/30% | ✘ | ||||||||||||||||||||
Cerulean Cave (1F) | 5%/25% | ✘ | ||||||||||||||||||||
Cerulean Cave (2F) | —/25% | — | ✔ | |||||||||||||||||||
Vermilion City | 40%/25% | ![]() ![]() |
✘ | |||||||||||||||||||
Rock Tunnel | 20%/30% | ![]() |
✘ | |||||||||||||||||||
Route 19 | 30%/20% | ![]() ![]() |
✘ | |||||||||||||||||||
Ruins of Alph | 20%/30% | ![]() |
|
✘ | ||||||||||||||||||
Burned Tower | —/— | — | — | ✔ | ||||||||||||||||||
Cliff Cave | 30%/25% | ![]() ![]() |
|
✘ |
Generation V
Rock Smash is not a field move, and there are no breakable rocks like in other games. In Pokémon Black 2 and White 2, however, the player can help clear a section of boulders in Clay Tunnel if a Pokémon in their party knows Rock Smash.
Generation VI
When a rock is smashed, there is an even chance that: nothing will happen afterwards, a Pokémon will appear, or an item will appear.
Pokémon X and Y
Cracked walls
Location |
---|
Route 15 |
Lost Hotel |
Victory Road |
Pokémon Omega Ruby and Alpha Sapphire
Location | Pokémon | Items | Required[a] | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rusturf Tunnel | ![]() |
![]() |
✔ | ||||||||||
Route 111 | ✔ | ||||||||||||
Route 114 | ✘ | ||||||||||||
Granite Cave | ![]() ![]() |
✘ | |||||||||||
Lilycove City | ![]() |
✘ | |||||||||||
Shoal Cave | ✘ | ||||||||||||
Seafloor Cavern | ✘ | ||||||||||||
Trick House (puzzle 2) | — | — | ✔ | ||||||||||
Mirage Caves | ![]() ![]() |
|
✘ | ||||||||||
Mirage Forests | ![]() |
✘ | |||||||||||
Mirage Islands | ![]() ![]() |
✘ | |||||||||||
Mirage Mountains | ![]() ![]() |
✘ |
Generation VII
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Thorough checking of items in each location such that we are confident these are complete lists |
Breakable rocks can appear both on land and in the water. On land, these rocks can be broken by the Poké Ride Tauros Charge; in the water, they can be broken by the Poké Ride Sharpedo Jet.
When these rocks are broken, occasionally a sparkling item will be left the aftermath, making a noise while the player is near it until they pick it up.
Location | Games | Items |
---|---|---|
Iki Town | USUM | — |
Wela Volcano Park | ||
Route 1 | SMUSUM | ![]() |
Route 2 | ||
Route 6 | ||
Melemele Sea | ||
Lush Jungle | ||
Route 3 | USUM | |
Exeggutor Island | ||
Route 15 | SMUSUM | ![]() ![]() |
Route 17 | ||
Vast Poni Canyon | SMUSUM | ![]() ![]() ![]() |
Poni Plains | ||
Resolution Cave | ||
Poni Coast | ||
Poni Breaker Coast | USUM |
Pokémon Sun and Pokémon Moon Special Demo Version
Breakable rocks appear on Mahalo Trail. The player cannot obtain items from breaking them.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Pokémon Legends: Arceus
There are several locations across Hisui that have large breakable rock walls. The walls, once destroyed, disappear permanently. The player will always obtain items from breaking these rock walls.
Location | Items |
---|---|
Oreburrow Tunnel | ![]() |
Golden Lowlands | |
Gapejaw Bog | |
Glacier Terrace |
Gallery
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Cracked wall images; ripped model from BDSP |
Rocks
GSC![]() |
RSE![]() |
FRLG![]() |
DPPtHGSS![]() |
B2W2![]() |
XYORAS![]() |
Breaking rocks
Notes
References
![]() |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |