Limber (Ability): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 11: Line 11:
|text6=Protects the Pokémon from paralysis.
|text6=Protects the Pokémon from paralysis.
|text7=Its limber body protects the Pokémon from paralysis.
|text7=Its limber body protects the Pokémon from paralysis.
|text8=Its limber body protects the Pokémon from paralysis.
}}
}}
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[Ability]] introduced in [[Generation III]].
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[Ability]] introduced in [[Generation III]].

Revision as of 11:36, 7 November 2019

Limber じゅうなん
Flexible
Flavor text
Generation III
Prevents paralysis.
Generation IV
The Pokémon is protected from paralysis.
Generation V
The Pokémon is protected from paralysis.
Generation VI
Protects the Pokémon from paralysis.
Generation VII
Its limber body protects the Pokémon from paralysis.
Generation VIII
Its limber body protects the Pokémon from paralysis.
Generation IX
Currently unknown

Limber (Japanese: じゅうなん Flexible) is an Ability introduced in Generation III.

Effect

In battle

Limber prevents the Pokémon from being afflicted by paralysis.

A Pokémon with this Ability will be cured of paralysis if it is paralyzed while in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is paralyzed by a Pokémon with an Ability like Mold Breaker).

Generation III

If a paralyzed Pokémon with Limber is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Limber due to Trace, it will not be cured of paralysis until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of paralysis if it is switched in to replace a switched out Pokémon.

If a paralyzed Pokémon has Limber as its original Ability but not its current Ability, it will remain paralyzed when switched out.

If the Pokémon with this Ability is paralyzed and is holding a Cheri or Lum Berry, Limber will cure the Pokémon of paralysis before the Berry has a chance to be consumed.

Generation IV

When a paralyzed Pokémon with Limber enters battle, it will be cured of paralysis.

If a paralyzed Pokémon has Limber as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of paralysis (with no message).

Generation V onward

If a paralyzed Pokémon has Limber as its original Ability but not its current Ability, it will remain paralyzed when switched out.

If the Pokémon with this Ability is paralyzed and is holding a Cheri or Lum Berry, the Berry will be eaten and cure the Pokémon of paralysis before Limber has a chance to activate.

Outside of battle

If a paralyzed Pokémon gains Limber by evolution or the Ability Capsule, it will not be cured of paralysis until sent into battle. Pokémon with Limber will not be paralyzed by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

Pokémon with Limber

# Pokémon Types First Ability Second Ability Hidden Ability
0053 Persian Persian
Normal Normal Limber Technician Unnerve
0106 Hitmonlee Hitmonlee
Fighting Fighting Limber Reckless Unburden
0132 Ditto Ditto
Normal Normal Limber None Imposter
0427 Buneary Buneary
Normal Normal Run Away Klutz Limber
0428 Lopunny Lopunny
Normal Normal Cute Charm Klutz Limber
0431 Glameow Glameow
Normal Normal Limber Own Tempo Keen Eye
0509 Purrloin Purrloin
Dark Dark Limber Unburden Prankster
0510 Liepard Liepard
Dark Dark Limber Unburden Prankster
0618 Stunfisk Stunfisk
Ground Electric Static Limber Sand Veil
0701 Hawlucha Hawlucha
Fighting Flying Unburden Limber Mold Breaker
0747 Mareanie Mareanie
Poison Water Merciless Limber Regenerator
0748 Toxapex Toxapex
Poison Water Merciless Limber Regenerator
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Prevents paralysis.
MDTDS Prevents the Pokémon from being paralyzed.
BSL まひじょうたいに ならない
Conq. The Pokémon is protected from paralysis.
MDGtI Prevents the Paralysis status condition.*
The Pokémon is protected from the Paralysis status condition!*
SMD The Pokémon is protected from paralysis!


In the manga

In the Pokémon Adventures manga

Trivia

In other languages

Language Title
Chinese Cantonese 柔軟 Yàuhyúhn
Mandarin 柔軟 / 柔软 Róuruǎn
France Flag.png French Échauffement
Germany Flag.png German Flexibilität
Italy Flag.png Italian Scioltezza
South Korea Flag.png Korean 유연 Yuyeon
Portugal Flag.png Portuguese Elasticidade
Russia Flag.png Russian Гибкость Gibkost'
Spain Flag.png Spanish Flexibilidad
Vietnam Flag.png Vietnamese Dẻo dai


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.