Appendix:Platinum walkthrough/Section 18: Difference between revisions
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==Distortion World (first visit)== | ==Distortion World (first visit)== | ||
[[File:Distortion World | [[File:Distortion World 1F.png|left|thumb|250px|Distortion World 1F]] | ||
[[File:Distortion World B1F.png|right|thumb|250px|Distortion World B1F]] | |||
[[File:Distortion World B2F.png|left|thumb|250px|Distortion World B2F]] | |||
[[File:Distortion World B3F.png|right|thumb|250px|Distortion World B3F]] | |||
[[File:Distortion World B5F.png|right|thumb|250px|Distortion World B5F]] | |||
[[File:Distortion World B4F upper.png|left|thumb|180px|Distortion World upper B4F]] | |||
[[File:Distortion World B4F lower.png|left|thumb|250px|Distortion World lower B4F]] | |||
[[File:Distortion World B6F.png|right|thumb|250px|Distortion World B6F]] | |||
[[File:Distortion World B7F.png|right|thumb|110px|Distortion World B7F]] | |||
You'll quickly discover that here, gravity works a little differently sometimes! Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles. | |||
Starting from 1F, follow [[Cynthia]] to a small hovering square slab where she will mention on stepping on the gray markers. This will cause it to descend to B1F; apparently these square slabs serve like elevators here in the Distortion World. At B1F, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you. {{p|Mesprit}} will appear before floating away. Stand on the gray marker to manipulate gravity so you can stand on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator-platform down to B2F. | |||
On | On B2F, head to the first platform and stand on the gray marker located at the top to activate this platform and reach the next one. On the next platform, take the obvious marker on the left to reach another special floating platform with sideways gravity, where you will find Cynthia. After talking with her, follow the path that will take you to more moving platforms. Touch each correct marker in this order to progress: right, right, down, left (don't hop to the nearby platform in this area or you'll just find a dead end). Then, hop across the nearby platform in front of you and hit the upper marker, then the right-hand one, and lastly the center to activate the elevator-platform that leads to B3F. | ||
On B3F, head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet [[Cyrus]]. He reveals that the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other. He theorizes that if someone were to defeat the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor, you must touch the gray markers on the floor to expose hidden platforms. Only one path will get you to B5F, and platforms here sometimes become visible or invisible. | |||
First, head for the marker on the upper right and it will expose a hidden platform. Next, travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to B5F. On B5F, from the elevator, continue forward until you see {{p|Uxie}}, then use {{m|Strength}} to push a boulder to the platform below you on B6F. Then, head downwards to the elevator that leads to B6F, but do not take it yet. Instead, use the ledge that will take you to a platform to the left and Mesprit will appear. Here, you will have to push another boulder down to B6F. Then, take the elevator that will take you to B4F. Continue navigating forward and carefully go through the path of trees and rocks that can turn visible or invisible to reach a new elevator. That will take you to a new area of B3F. From here, use the nearby gray marker. Then, travel left then down to find an invisible platform, then travel right, then right again to get to an elevator that leads to another area of B4F. | |||
Here you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world | On your way down, you will see Cyrus again, but this time he mysteriously disappears. {{m|Surf}} across the water, then touch the gray markers to jump to a platform with sideways gravity. Then, use another set that leads to another platform with upside-down gravity. Now use Surf again and travel down the waterfall. This should get you back to B5F, where you can find {{p|Azelf}} along with another boulder to push down to B6F. Now, head to the nearby elevator and this time use it to descend to B6F. The secret to B6F's puzzle is to carefully push each of the boulders you pushed down from B5F into the special holes where each of the Lake Guardians are. If you mess up, you'll have to push them down from the various floors again. Now, go back to the elevator and travel south from it to find Cynthia and talk to her. If you've completed the puzzle correctly, a new elevator will appear that you can use to travel down to B7F. | ||
Here, you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world. Cyrus refuses to listen. Talk to him, and he will challenge you to a battle. | |||
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A fast {{type|Electric}} such as such as {{p|Raichu}} or {{p|Jolteon}} is useful in this battle, since half of his team is weak to Electric-type moves. Cyrus is a lot more tougher than in the last battle, since he added two Pokémon and his {{p|Sneasel}} has evolved. His first Pokémon, {{p|Houndoom}}, is quite fast and possesses {{m|Thunder Fang}} to counter {{type|Water}}s. {{m|Will-O-Wisp}} will inflict a {{Status|burn}} if it hits, halving your Pokémon's Attack stat. Take it down as quickly as you can and it won't be a problem. Be careful when Cyrus send out his {{p|Gyarados}}, as it [[held item|holds]] a {{DL|In-battle effect item|Quick Claw}}, which may make it faster than your Electric-type, which it can take out with {{m|Earthquake}}. Gyarados also has {{m|Ice Fang}} to counter {{type|Grass}}s. {{m|Giga Impact}} will do a lot of damage, but Gyarados must rest for one turn after using it. {{p|Crobat}}'s Speed is a problem, especially with its ability to use the status moves {{m|Toxic}} and {{m|Confuse Ray}}. Simply taking it out with fast Electric- or {{t|Ice}}-type attacks or firstly {{Status|Paralysis|paralyzing}} it to cut down its Speed are both valid strategies. Against {{p|Honchkrow}}, the same strategy as before will work; just remember it uses {{m|Heat Wave}} to counter {{type|Steel}}s. His main Pokémon, {{p|Weavile}}, is incredibly fast and can prevent your Pokémon from moving, not just from {{m|Fake Out}} on its first turn, but also with {{m|Ice Punch}} which has a chance of {{Status|Freeze|freezing}} your Pokémon. A powerful {{type|Fighting}} move should easily defeat it, though Rock, Steel, or {{type|Fire}} moves can also help. | |||
After the battle Cyrus will think it is hopeless since | After the battle, Cyrus will think it is hopeless since if {{p|Giratina}} is defeated, this world will disappear. However, Cynthia points out the problems are due to the Distortion World being forcibly merged with the real one, and by defeating Giratina the connection can be severed. Cynthia will then heal your team. Before going forward to face Giratina, you need to decide if you want to catch it now or later. '''Save your game''' before using the platforms to reach it. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible, allowing you to reach Giratina. | ||
[[File:Giratina Platinum Origin.png|thumb| | ===Catching Giratina=== | ||
[[File:Giratina Platinum Origin.png|thumb|180px|Giratina]] | |||
{{Pokémon | {{Pokémon | ||
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|move4cat=Physical}} | |move4cat=Physical}} | ||
One thing which makes Origin Forme Giratina | The {{DL|Poké Ball|Dusk Ball}} is the best Poké Ball variant to use in this fight, although {{DL|Poké Ball|Ultra Ball}}s and/or {{DL|Poké Ball|Timer Ball}}s can also be useful. It can take 10, 20, or even 30 or 40 Poké Balls to catch Giratina, so prepare for a long battle. Since you saved beforehand, you can turn off your game if something goes wrong and get another chance. | ||
One thing which makes {{DL|Form differences|Giratina|Origin Forme}} Giratina a difficult opponent is that in this form, it specializes more in offense over defense. If you have a Pokémon with {{m|Thunder Wave}} or {{m|Stun Spore}}, use that right away to {{Status|Paralysis|paralyze}} Giratina and cut its Speed. Avoid or minimize use of {{t|Ice}}-, {{t|Ghost}}-, {{t|Dragon}}- or {{t|Dark}}-type moves as they carry the risk of knocking it out. After reducing its HP bar to the red zone, a good tactic is to bring out a Steel-type with good defenses to withstand its attacks, since Steel-types resist Rock, Ghost, and Dragon-type moves. The best Pokémon for this is {{p|Bastiodon}} with its exceptional defensive stats, though {{p|Probopass}} or {{p|Bronzong}} also work for this. | |||
Unlike the previous Pokémon games you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your | Unlike in the previous Pokémon games, you do not have to catch Giratina right away, since [[Legendary Pokémon|legendaries]] that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your playthrough of this game. If Giratina’s attacks are too much for you to deal with right now, just defeat it. You can face it later in [[Turnback Cave]] in its {{DL|Form differences|Giratina|Altered Forme}}, which is more defense-oriented stat-wise. Also, if you run out of Poké Balls or so many turns of battle elapse that Giratina is forced {{m|Struggle}}, it would also be okay to knock it out and try again later on. | ||
After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised Giratina was defeated and that his perfect world | After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised that Giratina was defeated and that his perfect world will never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal, which will take you to [[Sendoff Spring]], the fourth lake of [[Sinnoh]]. | ||
==Sendoff Spring== | ==Sendoff Spring== |
Revision as of 02:55, 26 August 2013
Distortion World (first visit)
You'll quickly discover that here, gravity works a little differently sometimes! Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles.
Starting from 1F, follow Cynthia to a small hovering square slab where she will mention on stepping on the gray markers. This will cause it to descend to B1F; apparently these square slabs serve like elevators here in the Distortion World. At B1F, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you. Mesprit will appear before floating away. Stand on the gray marker to manipulate gravity so you can stand on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator-platform down to B2F.
On B2F, head to the first platform and stand on the gray marker located at the top to activate this platform and reach the next one. On the next platform, take the obvious marker on the left to reach another special floating platform with sideways gravity, where you will find Cynthia. After talking with her, follow the path that will take you to more moving platforms. Touch each correct marker in this order to progress: right, right, down, left (don't hop to the nearby platform in this area or you'll just find a dead end). Then, hop across the nearby platform in front of you and hit the upper marker, then the right-hand one, and lastly the center to activate the elevator-platform that leads to B3F.
On B3F, head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet Cyrus. He reveals that the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other. He theorizes that if someone were to defeat the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor, you must touch the gray markers on the floor to expose hidden platforms. Only one path will get you to B5F, and platforms here sometimes become visible or invisible.
First, head for the marker on the upper right and it will expose a hidden platform. Next, travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to B5F. On B5F, from the elevator, continue forward until you see Uxie, then use Strength to push a boulder to the platform below you on B6F. Then, head downwards to the elevator that leads to B6F, but do not take it yet. Instead, use the ledge that will take you to a platform to the left and Mesprit will appear. Here, you will have to push another boulder down to B6F. Then, take the elevator that will take you to B4F. Continue navigating forward and carefully go through the path of trees and rocks that can turn visible or invisible to reach a new elevator. That will take you to a new area of B3F. From here, use the nearby gray marker. Then, travel left then down to find an invisible platform, then travel right, then right again to get to an elevator that leads to another area of B4F.
On your way down, you will see Cyrus again, but this time he mysteriously disappears. Surf across the water, then touch the gray markers to jump to a platform with sideways gravity. Then, use another set that leads to another platform with upside-down gravity. Now use Surf again and travel down the waterfall. This should get you back to B5F, where you can find Azelf along with another boulder to push down to B6F. Now, head to the nearby elevator and this time use it to descend to B6F. The secret to B6F's puzzle is to carefully push each of the boulders you pushed down from B5F into the special holes where each of the Lake Guardians are. If you mess up, you'll have to push them down from the various floors again. Now, go back to the elevator and travel south from it to find Cynthia and talk to her. If you've completed the puzzle correctly, a new elevator will appear that you can use to travel down to B7F.
Here, you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world. Cyrus refuses to listen. Talk to him, and he will challenge you to a battle.
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A fast Electric-type such as such as Raichu or Jolteon is useful in this battle, since half of his team is weak to Electric-type moves. Cyrus is a lot more tougher than in the last battle, since he added two Pokémon and his Sneasel has evolved. His first Pokémon, Houndoom, is quite fast and possesses Thunder Fang to counter Water-types. Will-O-Wisp will inflict a burn if it hits, halving your Pokémon's Attack stat. Take it down as quickly as you can and it won't be a problem. Be careful when Cyrus send out his Gyarados, as it holds a Quick Claw, which may make it faster than your Electric-type, which it can take out with Earthquake. Gyarados also has Ice Fang to counter Grass-types. Giga Impact will do a lot of damage, but Gyarados must rest for one turn after using it. Crobat's Speed is a problem, especially with its ability to use the status moves Toxic and Confuse Ray. Simply taking it out with fast Electric- or Ice-type attacks or firstly paralyzing it to cut down its Speed are both valid strategies. Against Honchkrow, the same strategy as before will work; just remember it uses Heat Wave to counter Steel-types. His main Pokémon, Weavile, is incredibly fast and can prevent your Pokémon from moving, not just from Fake Out on its first turn, but also with Ice Punch which has a chance of freezing your Pokémon. A powerful Fighting-type move should easily defeat it, though Rock, Steel, or Fire-type moves can also help.
After the battle, Cyrus will think it is hopeless since if Giratina is defeated, this world will disappear. However, Cynthia points out the problems are due to the Distortion World being forcibly merged with the real one, and by defeating Giratina the connection can be severed. Cynthia will then heal your team. Before going forward to face Giratina, you need to decide if you want to catch it now or later. Save your game before using the platforms to reach it. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible, allowing you to reach Giratina.
Catching Giratina
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Giratina Lv.47 | |||||||||||||||||||||
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The Dusk Ball is the best Poké Ball variant to use in this fight, although Ultra Balls and/or Timer Balls can also be useful. It can take 10, 20, or even 30 or 40 Poké Balls to catch Giratina, so prepare for a long battle. Since you saved beforehand, you can turn off your game if something goes wrong and get another chance.
One thing which makes Origin Forme Giratina a difficult opponent is that in this form, it specializes more in offense over defense. If you have a Pokémon with Thunder Wave or Stun Spore, use that right away to paralyze Giratina and cut its Speed. Avoid or minimize use of Ice-, Ghost-, Dragon- or Dark-type moves as they carry the risk of knocking it out. After reducing its HP bar to the red zone, a good tactic is to bring out a Steel-type with good defenses to withstand its attacks, since Steel-types resist Rock, Ghost, and Dragon-type moves. The best Pokémon for this is Bastiodon with its exceptional defensive stats, though Probopass or Bronzong also work for this.
Unlike in the previous Pokémon games, you do not have to catch Giratina right away, since legendaries that you failed to catch will reappear each time you defeat the Elite Four and Pokémon Champion during your playthrough of this game. If Giratina’s attacks are too much for you to deal with right now, just defeat it. You can face it later in Turnback Cave in its Altered Forme, which is more defense-oriented stat-wise. Also, if you run out of Poké Balls or so many turns of battle elapse that Giratina is forced Struggle, it would also be okay to knock it out and try again later on.
After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised that Giratina was defeated and that his perfect world will never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal, which will take you to Sendoff Spring, the fourth lake of Sinnoh.
Sendoff Spring
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After returning to the real world, Cynthia suggests that you head to Sandgem Town since Professor Rowan was worried about you. If you don’t have Fly with you follow that path that leads to the Spring Path, then to Route 214. Afterwards, head to Veilstone City to get the Pokémon you need before flying off to Sandgem Town.
Sandgem Town
Head back to Professor Rowan's lab and it turns out both he and Lucas/Dawn or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to Sunyshore City where the final gym is and then challenge the Elite Four to broaden your horizons.
You can now use Valor Lakefront to head to Route 222 where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
Catching the Lake Guardians
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve Scyther into Scizor then it can be pretty handy especially since both of them can use False Swipe to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.
Lake Verity (third visit)
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When you arrive, use Surf and head for the lower left hand corner of the lake to find TM38 (Fire Blast). When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the Marking Map in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to Jubilife City and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.
Some good pointers for dealing with Mesprit are, first as long as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with Thunder Wave. Third use a move that has it's own preset damage amount like Dragon Rage, Seismic Toss, or Night Shade to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with Block or Dusclops, or Dusknoir with Mean Look are good choices due to their higher defenses.
Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to Route 218 or the cave that leads to the upper area of Route 204 will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
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Lake Valor (second visit)
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Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find TM25 (Thunder). Head into the cave and prepare to battle Azelf.
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Azelf Lv.50 | |||||||||||||||||||||
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Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has Nasty Plot, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.
Lake Acuity (second visit)
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Once you arrive, Surf to the Upper right corner of the area to find TM14 (Blizzard). Now head to the cave and prepare to battle Uxie.
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Uxie Lv.50 | |||||||||||||||||||||
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Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, its speed is also average when compared to the other Lake Guardians. It can use Amnesia to raise its Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with Yawn which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.
Now that you have dealt with the three lake guardians, fly back to Pastoria City, then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.
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Platinum walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |