Refresh (move): Difference between revisions
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color light}} | {{Langtable|color={{normal color}}|bordercolor={{normal color light}} | ||
|zh_cmn=清新 ''Qīngxīn'' | |zh_cmn=清新 ''{{tt|Qīngxīn|Refresh}}'' | ||
|fi=Virkistys | |fi=Virkistys | ||
|fr=Regeneration | |fr=Regeneration |
Revision as of 07:48, 2 June 2012
Refresh リフレッシュ Refresh | ||||||||||||
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Range
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Availability
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Refresh (Japanese: リフレッシュ Refresh) is a non-damaging Template:Type2 move introduced in Generation III.
Effect
The user cures itself of a Burn, Poison, or Paralysis, but not Freeze and Sleep, because, for the most part, the user is immobile with these two statuses anyway.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
108 | Lickitung | Normal | 51 | 41 | 45 | ' | ||||||
113 | Chansey | Normal | 9 | 9 | 9 | ' | ||||||
222 | Corsola | Water | Rock | 17 | 16 | 16 | ' | |||||
242 | Blissey | Normal | 7 | 9 | 9 | ' | ||||||
333 | Swablu | Normal | Flying | 41 | 40 | 45 | ' | |||||
334 | Altaria | Dragon | Flying | 45 | 46 | 54 | ' | |||||
350 | Milotic | Water | 15 | 9 | 9 | ' | ||||||
380 | Latias | Dragon | Psychic | 30 | 30 | 30 | ' | |||||
381 | Latios | Dragon | Psychic | 30 | 30 | 30 | ' | |||||
385 | Jirachi | Steel | Psychic | 25 | 25 | 25 | ' | |||||
440 | Happiny | Normal | 9 | 9 | ' | |||||||
463 | Lickilicky | Normal | 41 | 41 | ' | |||||||
493 | Arceus | Normal | 50 | 50 | ' | |||||||
531 | Audino | Normal | 5 | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
007 | Squirtle | Water | ||||||||||
054 | Psyduck | Water | ||||||||||
060 | Poliwag | Water | ||||||||||
131 | Lapras | Water | Ice | |||||||||
152 | Chikorita | Grass | ||||||||||
177 | Natu | Psychic | Flying | |||||||||
183 | Marill | Water | ||||||||||
258 | Mudkip | Water | ||||||||||
276 | Taillow | Normal | Flying | |||||||||
298 | Azurill | Normal | ||||||||||
366 | Clamperl | Water | ||||||||||
535 | Tympole | Water | ||||||||||
594 | Alomomola | Water | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
In the anime
The user rests to cure itself of a poisoning, burn, or paralysis. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Azurill wraps its tail around the opponent and its body glows light blue. Waves of energy come off it, and the opponent becomes fully healed. | |||
Misty's Azurill | A Real Cleffa-Hanger | Debut | |
Altaria's body glows green for a second and it becomes completely healed. | |||
An Altaria Captured by Solana's Capture Styler | Pokémon Ranger - Deoxys' Crisis! (Part 1) | None |
In the manga
In the Pokémon Adventures manga
The user heals its injuries. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Altaria holds its head and wings up and its body glows brightly, healing its injuries. | |||
Winona's Altaria | VS. Altaria | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |