Magic Guard (Ability): Difference between revisions
Unowninator (talk | contribs) (→Effect: It does not protect the Pokémon against {{a|Gulp Missile}}.) |
Unowninator (talk | contribs) (Undo revision 3102701 by Unowninator (talk) *facepalm* Hatterene has Magic Bounce, not Magic Guard.) |
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Magic Guard prevents damage caused by effects including [[weather]], {{status|poison}} and {{status|burn}}, effects like {{m|Curse}} and {{m|Leech Seed}}, [[entry hazards]], [[recoil]] (except from {{m|Struggle}}), crash damage, and damage from using {{m|Mind Blown}}. Magic Guard prevents the damage inflicted by a [[Life Orb]], but the holder still gains the power boost. Damage from {{status|confusion}} still occurs. | Magic Guard prevents damage caused by effects including [[weather]], {{status|poison}} and {{status|burn}}, effects like {{m|Curse}} and {{m|Leech Seed}}, [[entry hazards]], [[recoil]] (except from {{m|Struggle}}), crash damage, and damage from using {{m|Mind Blown}}. Magic Guard prevents the damage inflicted by a [[Life Orb]], but the holder still gains the power boost. Damage from {{status|confusion}} still occurs. | ||
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as by {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}}, and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint | Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as by {{m|Pain Split}}, {{m|Belly Drum}}, {{m|Substitute}}, or a {{t|Ghost}} type cutting its own HP to use {{m|Curse}}. {{cat|Moves that cause the user to faint}}, {{m|Destiny Bond}}, and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint. | ||
====Generation IV==== | ====Generation IV==== |
Revision as of 05:19, 25 January 2020
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Flavor text
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Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.
Effect
In battle
Magic Guard prevents the Pokémon from receiving indirect damage, but does not prevent it from becoming afflicted by statuses that would deal such damage. Additional effects, such as being trapped by binding moves or having its Attack reduced by burn, are not prevented even though their damage is.
Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle), crash damage, and damage from using Mind Blown. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost. Damage from confusion still occurs.
Magic Guard does not prevent direct modification of a Pokémon's HP through means other than damage, such as by Pain Split, Belly Drum, Substitute, or a Ghost type cutting its own HP to use Curse. Moves that cause the user to faint, Destiny Bond, and Perish Song can still cause a Pokémon with Magic Guard to faint.
Generation IV
If a Pokémon with Magic Guard is paralyzed, it cannot be fully paralyzed, although its Speed is still reduced. A Pokémon with Magic Guard cannot be poisoned by Toxic Spikes.
Generation V onward
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes (but it still prevents poison damage).
Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).
Pokémon with Magic Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0035 | Clefairy |
Fairy | Cute Charm | Magic Guard | Friend Guard | ||
0036 | Clefable |
Fairy | Cute Charm | Magic Guard | Unaware | ||
0063 | Abra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0064 | Kadabra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0065 | Alakazam |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0173 | Cleffa |
Fairy | Cute Charm | Magic Guard | Friend Guard | ||
0561 | Sigilyph |
Psychic | Flying | Wonder Skin | Magic Guard | Tinted Lens | |
0577 | Solosis |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0578 | Duosion |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0579 | Reuniclus |
Psychic | Overcoat | Magic Guard | Regenerator | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Description
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In the anime
The Pokémon is unaffected by indirect damage through means such as poison. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Clefable is unaffected by indirect damage through means such as poison. | |||
Lusamine's Clefable | 10,000,000 Reasons to Fight! | Debut |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |