Phantom Force (move): Difference between revisions
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'''Phantom Force''' (Japanese: '''ゴーストダイブ''' ''Ghost Dive'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VI]] | '''Phantom Force''' (Japanese: '''ゴーストダイブ''' ''Ghost Dive'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VI]]. | ||
==Effect== | ==Effect== |
Revision as of 01:17, 1 June 2016
Phantom Force ゴーストダイブ Ghost Dive | ||||||||||||
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Range
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Availability
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Phantom Force (Japanese: ゴーストダイブ Ghost Dive) is a damage-dealing Ghost-type move introduced in Generation VI.
Effect
Phantom Force causes the user to "vanish" on the turn it is used, making it semi-invulnerable, and then reappear the next turn causing damage. It will hit the target even if it has used Protect, Detect, Spiky Shield, King's Shield, or Mat Block, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. The user of Phantom Force does not suffer the negative effects of its target's Spiky Shield or King's Shield. Phantom Force cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Normal-type).
In addition, if the target has used Minimize, Phantom Force will never miss and its base power is doubled.
If a Power Herb is held by the user, Phantom Force can be executed in one turn.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
292 | Shedinja | Bug | Ghost | 47 45 | |||||||
353 | Shuppet | Ghost | 54 | ||||||||
354 | Banette | Ghost | 1, 64 | ||||||||
426 | Drifblim | Ghost | Flying | 1, 65 | |||||||
429 | Mismagius | Ghost | 1 | ||||||||
623 | Golurk | Ground | Ghost | 1, 75 | |||||||
708 | Phantump | Ghost | Grass | 45 | |||||||
709 | Trevenant | Ghost | Grass | 45 | |||||||
711 | Gourgeist | Ghost | Grass | 1, 57 | |||||||
717 | Yveltal | Dark | Flying | 55 | |||||||
720 | Hoopa Hoopa Confined |
Psychic | Ghost | 46 35 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
353 | Shuppet | Ghost | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation VI
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Trivia
- Phantom Force's secondary effects are a combination of those of many moves:
- Phantom Force is the only Ghost-type Cool move.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |