Run Away (Ability): Difference between revisions
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{{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}} | {{ability/entry|020|Raticate|Normal|Normal|Run Away|Guts|Hustle}} | ||
{{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}} | {{ability/entry|043|Oddish|Grass|Poison|Chlorophyll|None|Run Away}} | ||
{{ability/entry|048|Venonat|Bug|Poison|Compoundeyes|Tinted Lens|Run Away}} | |||
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}} | {{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}} | ||
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}} | {{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}} | ||
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{{ability/entry|209|Snubbull|Normal|Normal|Intimidate|Run Away|Rattled}} | {{ability/entry|209|Snubbull|Normal|Normal|Intimidate|Run Away|Rattled}} | ||
{{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet}} | {{ability/entry|261|Poochyena|Dark|Dark|Run Away|Quick Feet}} | ||
{{ability/entry|265|Wurmple|Bug|Bug|Shield Dust|None|Run Away}} | |||
{{ability/entry|401|Kricketot|Bug|Bug|Shed Skin|None|Run Away}} | |||
{{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}} | {{ability/entry|417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}} | ||
{{ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}} | {{ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}} |
Revision as of 22:11, 30 August 2011
Run Away | にげあし | ||||||||||||||||||||||||||||||||||||||||
Running Away | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Run Away (Japanese: にげあし Running Away) is an Ability introduced in Generation III. Twenty Pokémon have can this Ability.
Effect
In battle
Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability from the opponent in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in trainer battles. When activated, the message "<Pokémon name> escaped using Run Away." will appear.
In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or abilities like Shadow Tag.
Outside of battle
Run Away has no effect outside of battle.
Pokémon with Run Away
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |