Moves not in the Pokémon games: Difference between revisions

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{{incomplete}}
{{outdated|needs=Pokémon the Series: Black & White and onward}}
There are many moves that have appeared in the anime, manga, and TCG that have not appeared in the games:
This is a list of moves that have appeared in the {{pkmn|animated series}}, {{pkmn|manga}}, and {{Trading Card Game}} that have not appeared in the {{pkmn|games}}. Many of these were derived from or created using existing moves.


==In Pokémon Special==
==In animation==
*[[Pika|Red's Pikachu]]
===''Pokémon the Series''===
:MegaVolt: a stronger version of {{m|Thunder}}.
Throughout ''[[Pokémon the Series]]'', there have been several named moves that are not found in the {{pkmn|games}}. Many of these are improvised or adapted from existing moves or involve combining moves from one or more Pokémon together. Other moves have involved some natural characteristic of the Pokémon being used as an attack or in some other useful way, similar to a [[field move]]. However, there have also been a few moves that are entirely original to the animated series.
{| class="roundtable" style="margin: auto; text-align: center; background: #{{status color}}; border: 3px solid #{{status color dark}}"
|-
! style="background: #{{status color light}}" width=150px | Move
! style="background: #{{status color light}}" width=150px | User(s)
! style="background: #{{status color light}}" width=700px | Description
! style="background: #{{status color light}}" width=150px | First use


==In the anime==
|-
[[Image:Thunderarmor.png|frame|right|150px|{{AP|Pikachu}} and {{AP|Swellow}} using Thunder Armor]]
| [[File:Ash Pidgeotto Gust Counterattack.png|200px]]<br>'''Gust Counterattack'''
*{{AP|Pikachu}} and {{AP|Swellow}}
| [[File:0017Pidgeotto.png|96px|link=Ash's Pidgeotto]]<br>[[Ash's Pidgeotto]]
:Thunder Armor: Pikachu uses {{m|Thunder}} on itself and Swellow. This improvised technique increased both Pikachu and Swellow's Speed and Attack, and were able to subdue their opponents with relative ease afterwards.
|class="l" style="padding:5px"| A variation of {{m|Gust}}, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in ''[[EP003|Ash Catches a Pokémon]]''. Pidgeotto slams its wings together, creating a small air flow around his wings forcing [[Jessie's Ekans]] to jump away.
<!--Retrieved from "http://bulbapedia.bulbagarden.net/wiki/Anime_move_errors#.27Thunder_Armor.27": Please delete and reword when finished.-->
| ''[[EP003|Ash Catches a Pokémon]]''
*{{AP|Buizel}}
:Ice Jet: a combination of a foe's {{m|Ice Beam}} and {{m|Aqua Jet}}.


==In the TCG==
|-
The [[Pokémon Trading Card Game]] frequently invents new moves for Pokémon to use.
| [[File:Ash Pikachu Leer EP009.png|200px]]<br>'''"Leer"'''
| [[File:0025Pikachu.png|96px|link=Ash's Pikachu]]<br>[[Ash's Pikachu]]
|class="l" style="padding:5px"| When [[Giselle]] called for {{p|Cubone}} to use {{m|Leer}}, Ash told Pikachu to "Leer right back" by making funny faces. He later used Leer in ''[[EP150|Hour of the Houndour]]''; however, this was the actual move, albeit still a [[Animated series move errors|move error]].
| ''[[EP009|The School of Hard Knocks]]''


{| {{bluetable2}} align="center"
|- style="background: #ccf;"
! Name
! First Appearance
! Cost
! Damage
! Effect
|-
|-
! colspan="5" |{{TCG|Base Set}}
| [[File:Ash Pikachu Rocket Punch.png|200px]]<br>'''Rocket Punch'''
| [[File:0025Pikachu.png|96px|link=Ash's Pikachu]]<br>[[Ash's Pikachu]]
|class="l" style="padding:5px"| "Rocket Punch" was a move that Pikachu used while "boxing" {{OBP|Anthony|EP029}}'s {{p|Hitmonchan}} in ''[[EP029|The Punchy Pokémon]]''. Pikachu glowed red and shot off his boxing gloves, leaving behind a trail of smoke. Once the smoke disappears, Pikachu still has his boxing gloves on and flies towards Hitmonchan at high speed.
| ''[[EP029|The Punchy Pokémon]]''
 
|-
|-
| Scrunch
| [[File:Blaine Magmar Air Lens.png|200px]]<br>'''Air Lens'''
| {{TCG ID|Base Set|Chansey|3}}
| [[File:0126Magmar.png|96px|link=Blaine's Magmar]]<br>[[Blaine's Magmar]]
| {{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px"| Magmar heats the air around its arms, repelling any type of electrical attack. Used against Ash's Pikachu.
| -
| ''[[EP058|Riddle Me This]]''
| Flip a coin. If heads, prevent all damage done to this Pokémon during your next turn. (Any other effects of attacks still happen.)
 
|-
|-
| Jab
| [[File:Ash Charizard Aerial Submission.png|200px]]<br>'''Aerial Submission'''
| {{TCG ID|Base Set|Hitmonchan|7}}
| [[File:0006Charizard.png|96px|link=Ash's Charizard]]<br>[[Ash's Charizard]]
| {{e|Fighting}}
|class="l" style="padding:5px"| A variation of {{m|Submission}}. Charizard spins while flying causing damage to a Pokémon clinging onto it. Used against [[Blaine's Magmar]].
| '''20'''
| ''[[EP059|Volcanic Panic]]''
|
 
|-
|-
| Special Punch
| [[File:NOEP.png|200px]]<br>'''Flaming Tackle'''
| {{TCG ID|Base Set|Hitmonchan|7}}
| [[File:0136Flareon.png|96px|link=Egan#Flareon]]<br>[[Egan#Flareon|Egan's Flareon]]
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
|class="l" style="padding:5px"| A variation of {{m|Flame Wheel}}. It visually resembles various depictions of {{m|Flame Charge}}, a move which appeared in the main series four generations later.
| '''40'''
| ''[[EP240|Some Like It Hot]]''
|
 
|-
|-
| Lure
| [[File:Ash Charizard Flaming Seismic Toss.png|200px]]<br>'''Flaming Seismic Toss'''
| {{TCG ID|Base Set|Ninetales|12}}
| [[File:0006Charizard.png|96px|link=Ash's Charizard]]<br>[[Ash's Charizard]]
| {{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px"| A combination of Charizard's {{m|Seismic Toss}} and {{m|Fire Spin}} along with {{p|Dragonair}}'s {{m|Dragon Rage}}.
| -
| ''[[EP254|Better Eight Than Never]]''
| If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
 
|-
|-
| Electric Shock
| [[File:Thunder Armor.png|200px]]<br>'''Thunder Armor'''
| {{TCG ID|Base Set|Electrode|21}}
| [[File:0025Pikachu.png|96px|link=Ash's Pikachu]]<br>[[File:0277Swellow.png|96px|link=Ash's Swellow]]<br>[[Ash's Pikachu]] and {{AP|Swellow}}
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}
|class="l" style="padding:5px"| Pikachu uses {{m|Thunder}} on itself and Swellow. This improvised technique increases both Pikachu and Swellow's {{Stat|Speed}} and {{Stat|Attack}}, allowing them to subdue their opponents with relative ease. This was used in ''[[AG100|Solid as a Solrock]]''.
| '''50'''
| ''[[AG100|Solid as a Solrock]]''
|
 
|-
|-
| Leek Slap
| [[File:Ash Buizel Ice Aqua Jet.png|200px]]<br>'''Ice Jet'''
| {{TCG ID|Base Set|Farfetch'd|27}}
| [[File:0418Buizel.png|96px|link=Ash's Buizel]]<br>[[Ash's Buizel]]
| {{e|Colorless}}
|class="l" style="padding:5px"| A combination of Buizel's {{m|Aqua Jet}} and another Pokémon's {{type|Ice}} move, most commonly Ice Beam. It was developed as an attempted [[Contest combination]] by {{an|Dawn}} in ''[[DP041|A Stand-Up Sit Down!]]'', but was first successfully used as an attack by {{Ash}} in ''[[DP078|Pruning a Passel of Pals!]]'' in a battle against {{si|Kyle}} and his {{p|Lanturn}}. It was used again in ''[[DP083|A Crasher Course in Power!]]'' against [[Crasher Wake]]'s {{p|Quagsire}}, in ''[[DP126|Classroom Training!]]'' with the help of [[Candice]]'s {{p|Abomasnow}}, and in ''[[DP186|Familiarity Breeds Strategy!]]'' against [[Paul]]'s {{p|Gastrodon}}.
| '''30'''
| ''[[DP078|Pruning a Passel of Pals!]]''
| Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
 
|-
|-
| Pot Smash
| [[File:Mamoswine Ice Armor.png|200px]]<br>'''Ice Armor'''
| {{TCG ID|Base Set|Farfetch'd|27}}
| [[File:0473Mamoswine.png|96px|link=Dawn's Mamoswine]]<br>[[Dawn's Mamoswine]]
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px"| Mamoswine eats its own {{m|Ice Shard}}. Then, the fur on Mamoswine's back freezes over, covering its body in icicles. According to {{an|Brock}}, this happens because the Pokémon receives an energy charge by swallowing a [[move]] that's the same [[type]] as itself, and the energy is released throughout its body. It was first used during preparations for the {{to|Lilypad}} {{pkmn|Contest}} and then again in the [[Contest Battle|Battle Stage]] of said competition. It was later used in the {{to|Daybreak}} Contest in ''[[DP162|Playing the Performance Encore!]]''. {{an|Dawn}} came up with the idea for the technique after seeing the {{pkmn|battle}} between [[Ash's Grotle]] and [[Palmer]]'s {{p|Rhyperior}} in ''[[DP141|Challenging a Towering Figure!]]'', during which Grotle accidentally ate its own {{m|Energy Ball}}.
| '''30'''
| ''[[DP146|Dressed for Jess Success!]]''
|
 
|-
|-
| Flare
| [[File:Flame Ice combo.png|200px]]<br>'''Flame Ice'''
| {{TCG ID|Base Set|Growlithe|28}}
| [[File:0155Cyndaquil.png|96px|link=Dawn's Cyndaquil]]<br>[[File:0473Mamoswine.png|96px|link=Dawn's Mamoswine]]<br>[[Dawn's Cyndaquil]] and [[Dawn's Mamoswine|Mamoswine]]
| {{e|Fire}}{{e|Colorless}}
|class="l" style="padding:5px"| A combination which was created by {{p|Mamoswine}} and {{p|Cyndaquil}} when they were training with Dawn. It involves Cyndaquil being trapped by Mamoswine's {{m|Ice Shard}} while utilizing {{m|Flame Wheel}}.
| '''20'''
| ''[[DP155|Double-Time Battle Training!]]''
|
 
|-
|-
| Super Psy
| [[File:Buneary Pachirisu Combo.png|200px]]<br>[[File:Ice Chandelier.png|200px]]'''Ice Chandelier'''
| {{TCG ID|Base Set|Kadabra|32}}
| [[File:0427Buneary.png|96px|link=Dawn's Buneary]]<br>[[File:0417Pachirisu.png|96px|link=Dawn's Pachirisu]]<br>[[Dawn's Buneary]] and [[Dawn's Pachirisu|Pachirisu]]
| {{e|Psychic}}{{e|Psychic}}{{e|Colorless}}
|class="l" style="padding:5px"| A combination move which was created by {{p|Buneary}} and {{p|Pachirisu}} when they were training with Dawn. It involves Buneary using an {{m|Ice Beam}} around Pachirisu trapping it in a ball of ice. Pachirisu then runs around in the ball while using {{m|Discharge}}. The end result is a chandelier of ice that glows in a beautiful blue hue.
| '''50'''
| ''[[DP155|Double-Time Battle Training!]]''
|
 
|-
|-
| Stiffen
| [[File:Ash Pikachu Volt Tail.png|200px]]<br>'''Volt Tail'''
| {{TCG ID|Base Set|Kakuna|33}}<br>{{TCG ID|Base Set|Metapod|54}}
| [[File:0025Pikachu.png|96px|link=Ash's Pikachu]]<br>[[Ash's Pikachu]]
| {{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px"| A combination of {{m|Iron Tail}} and {{m|Volt Tackle}}. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against [[Sho]]'s Raichu in ''[[DP074|Pika and Goliath!]]'' and against {{si|Tobias}}'s {{p|Latios}} in ''[[DP189|The Semi-Final Frontier!]]''.
| -
| ''[[DP074|Pika and Goliath!]]''
| Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.).
 
|-
|-
| Psyshock
| [[File:Ash Pikachu Counter Shield.png|200px]]<br>'''[[Counter Shield]]'''
| {{TCG ID|Base Set|Abra|43}}
| [[File:0025Pikachu.png|96px|link=Ash's Pikachu]]<br>[[Ash's Pikachu]] and several others
| {{e|Psychic}}
|class="l" style="padding:5px"| Counter Shield was first used by Ash's Pikachu against [[Fantina]]'s {{p|Drifblim}}. It is a tactic developed by Ash as a means of defending and attacking at the same time using one or more moves. It typically involves spinning while using a move to form a swirling elemental barrier. The same technique was later adapted and used by several other Trainers and their Pokémon.
| '''10'''
| ''[[DP102|Shield with a Twist!]]''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
 
|-
|-
| Sleeping Gas
| [[File:Ash Froakie Frubble.png|200px]]<br>'''Frubbles'''
| {{TCG ID|Base Set|Gastly|50}}
| [[File:0656Froakie.png|96px|link=Ash's Froakie]]<br>[[Ash's Froakie]]
| {{e|Psychic}}
|class="l" style="padding:5px"| A physical characteristic of Froakie that reduces the damage it takes from attacks, and can also be used as a projectile to slow its opponent.
| '''-'''
| ''[[XY001|Kalos, Where Dreams and Adventures Begin!]]''
| Flip a coin. If heads, the Defending Pokémon is now Asleep.
 
|-
|-
| Foul Gas
| [[File:James Inkay Ink Spray.png|200px]]<br>'''Ink Spray'''
| {{TCG ID|Base Set|Koffing|51}}
| [[File:0686Inkay.png|96px|link=James's Inkay]]<br>[[James's Inkay]]
| {{e|Grass}}
|class="l" style="padding:5px"| A characteristic of Inkay able to be used offensively.
| '''10'''
| ''[[XY003|A Battle of Aerial Mobility!]]''
| Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
 
|-
|-
| Horn Hazard
| [[File:Jessie Pumpkaboo flashing lights.png|200px]]<br>[[File:Jessie Gourgeist flashlight.png|200px]]<br>'''Flashlight'''
| {{TCG ID|Base Set|Nidoran♂|55}}
| [[File:0710Pumpkaboo.png|96px|link=Jessie's Gourgeist]]<br>[[File:0711Gourgeist.png|96px|link=Jessie's Gourgeist]]<br>[[Jessie's Pumpkaboo|Jessie's Pumpkaboo/Gourgeist]]
| {{e|Colorless}}
|class="l" style="padding:5px"| A characterisitc of Pumpkaboo and Gourgeist used to illuminate dark spaces, similar to the move {{m|Flash}}, and to shine a spotlight.
| '''30'''
| ''[[XY011|The Bamboozling Forest!]]''
| Flip a coin. If tails, this attack does nothing.  
 
|}
{{-}}
 
==In the Super Smash Bros. series==
{| class="roundtable" style="margin: auto; text-align: center; background: #{{status color}}; border: 3px solid #{{status color dark}}"
|-
|-
| Gnaw
! style="background: #{{status color light}}" width=150px | Move
| rowspan=2 | {{TCG ID|Base Set|Pikachu|58}}
! style="background: #{{status color light}}" width=150px | User(s)
| {{e|Colorless}}
! style="background: #{{status color light}}" width=700px | Description
| '''10'''
! style="background: #{{status color light}}" width=150px | First use
|
 
|-
|-
| Thunder Jolt
| [[File:Pikachu Special SSB4.png|200px]]<br>'''Thunder Jolt'''<br>(Japanese: '''でんげき''' ''Electric Attack'')
| {{e|Lightning}}{{e|Colorless}}
| [[File:Pikachu SSBU.png|96px|link=Pikachu (Super Smash Bros.)]]<br>{{SSB|Pikachu}}
| '''30'''
|class="l" style="padding:5px" | {{SSB|Pikachu}}'s standard B special move in the series, taken from [[Pikachu (Base Set 58)|a Pikachu TCG card]]. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It will deal damage when someone else touches it. {{p|Pichu}} has this move in [[Super Smash Bros. Melee]] also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it. However, in the French translation, this move used to referred as Thunderbolt (Tonnerre in French) but this was changed since [[Super Smash Bros. for Nintendo 3DS/Wii U]] onwards.
| Flip a coin. If tails, the Pokémon does 10 damage to itself.
| ''[[Super Smash Bros.]]''
 
|-
|-
| Smash Kick
| [[File:Jigglypuff Puff Up.png|200px]]<br>'''{{DL|Final Smash|Puff Up}}'''<br>(Japanese: '''おおきくなる''' ''Grow'')
| rowspan=2 | {{TCG ID|Base Set|Ponyta|60}}
| [[File:Jigglypuff SSBU.png|96px|link=Jigglypuff (Super Smash Bros.)]]<br>{{SSB|Jigglypuff}}
| {{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px" | {{SSB|Jigglypuff}}'s [[Final Smash]] in [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U]], and [[Super Smash Bros. Ultimate]]. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be {{m|Uproar}} or {{m|Hyper Voice}}. After it cries, it shrinks back down to normal size.
| '''20'''
| ''[[Super Smash Bros. Brawl]]''
|
 
|-
|-
| Flame Tail
| [[File:Lucario Final Smash SSBB.png|200px]]<br>'''{{DL|Final Smash|Aura Storm}}'''<br>(Japanese: '''はどうのあらし''' ''Wave Storm'')
| {{e|Fire}}{{e|Fire}}
| [[File:Lucario SSBU.png|96px|link=Lucario (Super Smash Bros.)]]<br>{{SSB|Lucario}}
| '''30'''
|class="l" style="padding:5px" | {{SSB|Lucario}}'s [[Final Smash]] in [[Super Smash Bros. Brawl]] and [[Super Smash Bros. Ultimate]]. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.
|
| ''[[Super Smash Bros. Brawl]]''
 
|-
|-
| Star Freeze
| [[File:Incineroar SSBU Skill Preview Side Special.png|200px]]<br>'''Alolan Whip'''<br>(Japanese: '''ロープスイング''' ''Rope Swing'')
| {{TCG ID|Base Set|Starmie|64}}
| [[File:Incineroar SSBU.png|96px|link=Incineroar (Super Smash Bros.)]]<br>{{SSB|Incineroar}}
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
|class="l" style="padding:5px" | {{SSB|Incineroar}}'s side B special move in the series. Incineroar dashes towards its opponent, grabs them and then throws them towards wrestling ring ropes. Upon being rebounded by ropes, Incineroar has to press the B button to perform a move against the oncoming opponent. Pressing B too early will make Incineroar do a weak back-body drop. Pressing B too late will result in the move failing, dealing recoil to Incineroar. Pressing B at just the right time will make Incineroar do a strong lariat. This is the only special move in Smash Bros. with no basis from the Pokémon franchise.
| '''20'''
| ''[[Super Smash Bros. Ultimate]]''
| Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Paralyzed}}.
 
|}
 
==In the manga==
===Pokémon Adventures===
{| class="roundtable" style="margin: auto; text-align: center; background: #{{status color}}; border: 3px solid #{{status color dark}}"
|-
|-
! colspan="5" |{{TCG|Jungle}}
! style="background: #{{status color light}}" width=150px | Move
! style="background: #{{status color light}}" width=150px | User(s)
! style="background: #{{status color light}}" width=700px | Description
! style="background: #{{status color light}}" width=150px | First use
 
|-
|-
| Chain Lightning
| [[File:Blasty unknown attack.png|200px]]<br>'''OX□♥○'''
| {{TCG ID|Jungle|Electrode|2}}
| [[File:0009Blastoise.png|96px|link=Blasty]]<br>[[Blasty]]
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}
|class="l" style="padding:5px" | {{p|Blastoise}} hits the opponent by releasing its water cannons, used to defeat [[Bruno]]'s {{p|Hitmonlee}}. The name of this attack is unknown, as it was censored with random symbols when Green commanded Blasty to use it.
| '''20'''
| ''[[PS061|Breath of the Dragonair Part 2]]''
| If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
 
|-
|-
| Fetch
| [[File:Pika MegaVolt.png|200px]]<br>'''MegaVolt'''<br>(Japanese: '''100まんボルト''' ''1,000,000 Volts'')
| {{TCG ID|Jungle|Kangaskhan|5}}
| [[File:025Pikachu.png|96px|link=Pika]]<br>[[Pika]]
| {{e|Colorless}}
|class="l" style="padding:5px" | A stronger version of {{m|Thunderbolt}} (10 times the strength), used to defeat [[Lance]].
| -
| ''[[PS180|The Last Battle XIV]]''
| Draw a card.
 
|-
| Boyfriends
| {{TCG ID|Jungle|Nidoqueen|7}}
| {{e|Grass}}{{e|Colorless}}
| '''20+'''
| Does 20 damage plus 20 more damage for each Nidoking you have in play.
|-
| Hurricane
| {{TCG ID|Jungle|Pidgeot|8}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''30'''
| Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
|-
| Irongrip
| {{TCG ID|Jungle|Pinsir|9}}
| {{e|Grass}}{{e|Grass}}
| '''20'''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|-
| Venom Powder
| {{TCG ID|Jungle|Venomoth|13}}
| {{e|Grass}}{{e|Grass}}
| '''10'''
| Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
|-
| Lullaby
| rowspan=2 | {{TCG ID|Jungle|Wigglytuff|16}}
| {{e|Colorless}}
| -
| The Defending Pokémon is now Asleep.
|-
| Do the Wave
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''10+'''
| Does 10 damage plus 10 more damage for each of your Benched Pokémon. 
|-
| Big Eggsplosion
| {{TCG ID|Jungle|Exeggutor|35}}
| {{e|Colorless}}
| '''20x'''
| Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. 
|-
| Foul Odor
| {{TCG ID|Jungle|Gloom|37}}
| {{e|Grass}}{{e|Grass}}
| '''20'''
| Both the Defending Pokémon and Gloom are now Confused (after doing damage). 
|-
| Tounge Wrap
| {{TCG ID|Jungle|Lickitung|38}}
| {{e|Colorless}}
| '''10'''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
|-
| {{tt|Call for Friends|Call for Friend}}
| {{TCG ID|Jungle|Marowak|39}}
| Various
| -
| Search your deck for a {{tt|*|depends}} Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
|-
| Tantrum
| {{TCG ID|Jungle|Primeape|43}}
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
| '''50'''
| Flip a coin. If tails, Primeape is now Confused (after doing damage).
|-
| Ram
| {{TCG ID|Jungle|Rhydon|45}}
| {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}{{e|Fighting}}
| '''50'''
| Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)  
|-
| Rampage
| {{TCG ID|Jungle|Tauros|47}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''20+'''
| Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).
|-
| Call for Family
| {{TCG ID|Jungle|Bellsprout|49}}<br>{{TCG ID|Jungle|Nidoran♀|57}}
| Various
| -
| Search your deck for a Pokémon named {{tt|*|depends}} and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
|-
| Snivel
| {{TCG ID|Jungle|Cubone|50}}
| {{e|Colorless}}
| -
| If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
|-
| Sprout
| {{TCG ID|Jungle|Oddish|58}}
| {{e|Grass}}{{e|Grass}}
| -
| Search your deck for a Basic Pokémon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
|-
! colspan="5" |{{TCG|Fossil}}
|-
| Freeze Dry
| {{TCG ID|Fossil|Articuno|2}}
| {{e|Water}}{{e|Water}}{{e|Water}}
| '''30'''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|-
| Stretch Kick
| {{TCG ID|Fossil|Hitmonlee|7}}
| {{e|Fighting}}{{e|Fighting}}
| -
| If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
|-
| Sharp Sickle
| {{TCG ID|Fossil|Kabutops|9}}
| {{e|Fighting}}{{e|Fighting}}
| '''30'''
|
|-
| Wildfire
| rowspan=2 | {{TCG ID|Fossil|Moltres|12}}
| {{e|Fire}}
| '''30'''
| You may discard any number of {{e|Fire}} Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
|-
| Dive Bomb
| {{e|Fire}}{{e|Fire}}{{e|Fire}}{{e|Fire}}
| '''30'''
| Flip a coin. If heads, this attack does nothing.
|-
| Gigashock
| {{TCG ID|Fossil|Raichu|14}}
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}{{e|Lightning}}
| '''30'''
| Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.
|-
| Thunderstorm
| {{TCG ID|Fossil|Zapdos|15}}
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}{{e|Lightning}}
| '''40'''
| For each of your opponent's benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of heads to itself.
|-
| Terror Strike
| {{TCG ID|Fossil|Arbok|31}}
| {{e|Grass}}
| '''10'''
| Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
|-
| Energy Conversion
| {{TCG ID|Fossil|Gastly|33}}
| {{e|Psychic}}{{e|Psychic}}
| -
| Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.
|-
| Jellyfish Sting
| {{TCG ID|Fossil|Tentacruel|44}}
| {{e|Water}}{{e|Water}}
| '''10'''
| The Defending Pokémon is now Poisoned.
|-
| Spit Poison
| {{TCG ID|Fossil|Ekans|46}}
| {{e|Grass}}
| -
| Flip a coin. If heads, the Defending Pokémon is now Poisoned.
|-
| Stone Barrage
| {{TCG ID|Fossil|Geodude|47}}
| {{e|Fighting}}{{e|Colorless}}
| '''20x'''
| Flip a coin until you get tails. This attack does 10 damage times the number of heads.
|-
| Nasty Goo
| {{TCG ID|Fossil|Grimer|48}}
| {{e|Colorless}}
| '''10'''
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|-
| Hide in Shell
| {{TCG ID|Fossil|Shellder|54}}
| {{e|Water}}
| -
| Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
|-
| Spacing Out
| rowspan=2 | {{TCG ID|Fossil|Slowpoke|55}}
| {{e|Colorless}}
| -
| Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
|-
| Scavenge
| {{e|Psychic}}{{e|Psychic}}
| -
| Discard 1 {{e|Psychic}} Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
|-
! colspan="5" |{{TCG|Team Rocket}}
|-
| Teleport Blast
| {{TCG ID|Team Rocket|Dark Alakazam|1}}
| {{e|Psychic}}{{e|Psychic}}{{e|Colorless}}
| '''30'''
| You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
|-
| Mind Shock
| {{TCG ID|Team Rocket|Dark Alakazam|1}}
| {{e|Psychic}}{{e|Psychic}}{{e|Psychic}}
| '''40'''
| Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
|-
| Stare
| {{TCG ID|Team Rocket|Dark Arbok|2}}
| {{e|Grass}}{{e|Grass}}
| -
| Choose 1 of your opponents Pokémon. This attack does 10 damage to that Pokémon. Dont apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.
|-
| Poison Vapor
| {{TCG ID|Team Rocket|Dark Arbok|2}}
| {{e|Grass}}{{e|Grass}}{{e|Grass}}
| '''10'''
| The Defending Pokémon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|-
| Rocket Tackle
| {{TCG ID|Team Rocket|Dark Blastoise|3}}
| {{e|Water}}{{e|Colorless}}{{e|Colorless}}
| '''40'''
| Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)
|-
| Nail Flick
| {{TCG ID|Team Rocket|Dark Charizard|4}}
| {{e|Colorless}}
| '''10'''
|
|-
| Continuous Fireball
| {{TCG ID|Team Rocket|Dark Charizard|4}}
| {{e|Fire}}{{e|Fire}}
| '''50x'''
| Flip a number of coins equal to the number of {{e|Fire}} Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of {{e|Fire}} Energy cards attached to Dark Charizard equal to the number of heads.
|-
| Giant Tail
| {{TCG ID|Team Rocket|Dark Dragonite|5}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| '''70'''
| Flip a coin. If tails, this attack does nothing.
|-
| Knock Down
| {{TCG ID|Team Rocket|Dark Dugtrio|6}}
| {{e|Fighting}}{{e|Fighting}}
| '''20+'''
| Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.
|-
| Flitter
| {{TCG ID|Team Rocket|Dark Golbat|7}}
| {{e|Grass}}{{e|Grass}}
| -
| Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
|-
| Psypunch
| {{TCG ID|Team Rocket|Dark Hypno|9}}
| {{e|Psychic}}
| '''20'''
|
|-
| Bench Manipulation
| {{TCG ID|Team Rocket|Dark Hypno|9}}
| {{e|Psychic}}{{e|Psychic}}{{e|Colorless}}
| '''20x'''
| Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)  
|-
| Magnetic Lines
| {{TCG ID|Team Rocket|Dark Magneton|11}}
| {{e|Lightning}}{{e|Lightning}}
| '''30'''
| If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.
|-
| Fickle Attack
| {{TCG ID|Team Rocket|Dark Slowbro|12}}
| {{e|Psychic}}{{e|Psychic}}
| '''40'''
| Flip a coin. If tails, this attack does nothing.
|-
| Petal Whirlwind
| {{TCG ID|Team Rocket|Dark Vileplume|13}}
| {{e|Grass}}{{e|Grass}}{{e|Grass}}
| '''30x'''
| Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage).
|-
| Mass Explosion
| {{TCG ID|Team Rocket|Dark Weezing|14}}
| {{e|Grass}}{{e|Colorless}}
| '''20x'''
| Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.
|-
| Stun Gas
| {{TCG ID|Team Rocket|Dark Weezing|14}}
| {{e|Grass}}{{e|Grass}}{{e|Grass}}
| '''20'''
| Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed.
|-
| Tail Slap
| {{TCG ID|Team Rocket|Dark Charmeleon|32}}
| {{e|Colorless}}{{e|Colorless}}
| 20
|-
| Fireball
| {{TCG ID|Team Rocket|Dark Charmeleon|32}}
| {{e|Fire}}{{e|Fire}}{{e|Fire}}
| 70
| Use this attack only if there are any {{e|Fire}} Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). 
|-
| Tail Strike
| {{TCG ID|Team Rocket|Dark Dragonair|33}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| 20+
| Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
|-
| Rolling Tackle
| {{TCG ID|Team Rocket|Dark Electrode|34}}
| {{e|Colorless}}
| 10
|-
| Energy Bomb
| {{TCG ID|Team Rocket|Dark Electrode|34}}
| {{e|Lightning}}{{e|Lightning}}
| 30
| Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.
|-
| Playing with Fire
| {{TCG ID|Team Rocket|Dark Flareon|35}}
| {{e|Fire}}{{e|Fire}}
| 30+
| Use this attack only if there are any {{e|Fire}} Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.
|-
| Third Eye
| {{TCG ID|Team Rocket|Dark Golduck|37}}
| {{e|Psychic}}
| -
| Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.
|-
| Lightning Flash
| {{TCG ID|Team Rocket|Dark Jolteon|38}}
| {{e|Lightning}}
| 20
| If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|-
| Thunder Attack
| {{TCG ID|Team Rocket|Dark Jolteon|38}}
| {{e|Lightning}}{{e|Lightning}}{{e|Colorless}}
| 30
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself.
|-
| Drag Off
| {{TCG ID|Team Rocket|Dark Machoke|40}}
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
| 20
| Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
|-
| Knock Back
| {{TCG ID|Team Rocket|Dark Machoke|40}}
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
| 30
| If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 
|-
| Sludge Punch
| {{TCG ID|Team Rocket|Dark Muk|41}}
| {{e|Grass}}{{e|Grass}}
| 20
| The Defending Pokémon is now Poisoned.
|-
| Fascinate
| {{TCG ID|Team Rocket|Dark Persian|42}}
| {{e|Colorless}}
| -
| Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
|-
| Poison Claws
| {{TCG ID|Team Rocket|Dark Persian|42}}
| {{e|Colorless}}{{e|Colorless}}
| 10
| Flip a coin. If heads, the Defending Pokémon is now Poisoned.
|-
| Frenzied Attack
| {{TCG ID|Team Rocket|Dark Primeape|43}}
| {{e|Fighting}}{{e|Fighting}}
| 40
| Dark Primeape is now Confused (after doing damage).
|-
| Rear Kick
| {{TCG ID|Team Rocket|Dark Rapidash|44}}
| {{e|Colorless}}{{e|Colorless}}
| 20
|-
| Flame Pillar
| {{TCG ID|Team Rocket|Dark Rapidash|44}}
| {{e|Fire}}{{e|Fire}}
| 30
| You may discard 1 {{e|Fire}} Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
|-
| Mirror Shell
| {{TCG ID|Team Rocket|Dark Wartortle|46}}
| {{e|Water}}{{e|Colorless}}
| -
| If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the defending Pokémon for an equal amount of damage.
|-
| Flop
| {{TCG ID|Team Rocket|Magikarp|47}}
| {{e|Colorless}}
| 10
|
|-
| Rapid Evolution
| {{TCG ID|Team Rocket|Magikarp|47}}
| {{e|Water}}{{e|Water}}{{e|Water}}
| -
| Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.
|-
| Vanish
| {{TCG ID|Team Rocket|Abra|49}}
| {{e|Psychic}}
| -
| Shuffle Abra into your deck. (Discard all cards attached to Abra.)
|-
| Fire Tail
| {{TCG ID|Team Rocket|Charmander|50}}
| {{e|Fire}}
| 20
|
|-
| Dig Under
| {{TCG ID|Team Rocket|Diglett|52}}
| {{e|Fighting}}
| -
| Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
|-
| Sticky Hands
| {{TCG ID|Team Rocket|Grimer|57}}
| {{e|Grass}}{{e|Grass}}
| 10+
| Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed; if tails, this attack does 10 damage.
|-
| Punch
| {{TCG ID|Team Rocket|Machop|59}}
| {{e|Colorless}}{{e|Colorless}}
| 20
|
|-
| Kick
| {{TCG ID|Team Rocket|Machop|59}}
| {{e|Fighting}}{{e|Colorless}}{{e|Colorless}}
| 30
|
|-
| Magnetism
| {{TCG ID|Team Rocket|Magnemite|60}}
| {{e|Lightning}}{{e|Colorless}}
| 10
| Does 20 damage plus 10 more damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.
|-
| Mischief
| {{TCG ID|Team Rocket|Mankey|61}}
| {{e|Colorless}}
|
| Shuffle your opponent's deck.
|-
| Anger
| {{TCG ID|Team Rocket|Mankey|61}}
| {{e|Fighting}}{{e|Colorless}}
| 20+
| Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
|-
| Coin Hurl
| {{TCG ID|Team Rocket|Meowth|62}}
| {{e|Colorless}}{{e|Colorless}}
|
| Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
|-
| Dizziness
| {{TCG ID|Team Rocket|Psyduck|65}}
| {{e|Psychic}}
|
| Draw a card.
|-
| Afternoon Nap
| {{TCG ID|Team Rocket|Slowpoke|67}}
| {{e|Colorless}}
|
| Search your deck for a {{e|Psychic}} Energy card and attach it to Slowpoke. Shuffle your deck afterward.
|-
| Shell Attack
| {{TCG ID|Team Rocket|Squirtle|68}}
| {{e|Colorless}}{{e|Colorless}}
| 20
|
|-
| Speed Ball
| {{TCG ID|Team Rocket|Voltorb|69}}
| {{e|Lightning}}
| 20
|
|-
| Ram
| {{TCG ID|Team Rocket|Zubat|70}}
| {{e|Colorless}}
| 10
|
|-
| Surprise Thunder
| {{TCG ID|Team Rocket|Dark Raichu|83}}
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}
| 30
| Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does another 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponents Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|-
! colspan="5" |{{TCG|Gym Heroes}}
|-
| Phoenix Flame
| {{TCG ID|Gym Heroes|Blaine's Moltres|1}}
| {{e|Fire}}{{e|Fire}}{{e|Fire}}{{e|Fire}}{{e|Fire}}
| 90
| Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).
|-
| Lariat
| {{TCG ID|Gym Heroes|Brock's Rhydon|2}}
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}{{e|Colorless}}
| 70
| Flip a coin. If tails, this attack does nothing.
|-
| Fairy Power
| {{TCG ID|Gym Heroes|Erika's Clefable|3}}
| {{e|Colorless}}
|
| Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand. 
|-
| Moon Impact
| {{TCG ID|Gym Heroes|Erika's Clefable|3}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| 30
|-
| Take Away
| {{TCG ID|Gym Heroes|Erika's Dragonair|4}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
|
| Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.
|-
| Repeating Drill
| {{TCG ID|Gym Heroes|Lt. Surge's Fearow|7}}
| {{e|Colorless}}{{e|Colorless}}
| 10x
| Flip 5 coins. This attack does 10 damage times the number of heads. 
|-
| Clutch
| {{TCG ID|Gym Heroes|Lt. Surge's Fearow|7}}
| {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| 30
| The Defending Pokémon can't retreat during your opponent's next turn.
|-
| Mega Shock
| {{TCG ID|Gym Heroes|Lt. Surge's Magneton|8}}
| {{e|Lightning}}{{e|Lightning}}{{e|Lightning}}{{e|Colorless}}
| 90
| Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.
|-
| Tail Slap
| {{TCG ID|Gym Heroes|Misty's Seadra|9}}
| {{e|Water}}
| 20
|
|-
| Knockout Needle
| {{TCG ID|Gym Heroes|Misty's Seadra|9}}
| {{e|Water}}{{e|Water}}{{e|Water}}
| 30+
| Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.
|-
| Jellyfish Poison
| {{TCG ID|Gym Heroes|Misty's Tentacruel|10}}
| {{e|Water}}{{e|Water}}{{e|Colorless}}{{e|Colorless}}
| 30
| Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
|-
| Crosscounter
| {{TCG ID|Gym Heroes|Rocket's Hitmonchan|11}}
| {{e|Fighting}}
|
| If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)
|-
| Magnum Punch
| {{TCG ID|Gym Heroes|Rocket's Hitmonchan|11}}
| {{e|Fighting}}{{e|Fighting}}{{e|Colorless}}
| 50
|
|-
| Fire Wall
| {{TCG ID|Gym Heroes|Rocket's Moltres|12}}
| {{e|Fire}}{{e|Fire}}{{e|Fire}}
| 40
| If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.)
|-
| Shadow Images
| {{TCG ID|Gym Heroes|Rocket's Scyther|13}}
| {{e|Grass}}
|
| Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or evolved).
|-
| Blinding Scythe
| {{TCG ID|Gym Heroes|Rocket's Scyther|13}}
| {{e|Grass}}{{e|Colorless}}{{e|Colorless}}
| 40
|
|-
| Pain Amplifier
| {{TCG ID|Gym Heroes|Sabrina's Gengar|14}}
| {{e|Psychic}}
|
| Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it.
|-
| Call of the Night
| {{TCG ID|Gym Heroes|Sabrina's Gengar|14}}
| {{e|Psychic}}{{e|Psychic}}{{e|Psychic}}
| 40
| Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.
|-
| Tunneling
| {{TCG ID|Gym Heroes|Brock's Onix|21}}
| {{e|Fighting}}{{e|Fighting}}{{e|Fighting}}
|
| If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your opponent's next turn.
|-
| Horn Toss
| {{TCG ID|Gym Heroes|Brock's Rhyhorn|22}}
| {{e|Colorless}}{{e|Colorless}}
| 20
| If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
|-
| Needles
| {{TCG ID|Gym Heroes|Brock's Sandslash|23}}
| {{e|Fighting}}{{e|Fighting}}
| 10
| Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
|-
| Alert
| {{TCG ID|Gym Heroes|Brock's Zubat|24}}
| {{e|Colorless}}
|
| Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty.
|-
| Moonwatching
| {{TCG ID|Gym Heroes|Erika's Clefairy|25}}
| {{e|Colorless}}
|
| Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
|-
| Comet Slap
| {{TCG ID|Gym Heroes|Erika's Clefairy|25}}
| {{e|Colorless}}{{e|Colorless}}
| 10x
| Flip 3 coins. This attack does 10 damage times the number of heads.
|-
| Electric Current
| {{TCG ID|Gym Heroes|Lt. Surge's Electabuzz|27}}
| {{e|Lightning}}{{e|Lightning}}
|
| Take 1 {{e|Lightning}} Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card.
|-
| Triple Cannon
| {{TCG ID|Gym Heroes|Misty's Cloyster|29}}
| {{e|Water}}{{e|Water}}{{e|Colorless}}
| 20x
| Flip 3 coins. This attack does 20 damage times the number of heads.
|-
| Water Ring
| {{TCG ID|Gym Heroes|Misty's Poliwrath|31}}
| {{e|Water}}{{e|Water}}{{e|Colorless}}{{e|Colorless}}
| 30
| Does 10 damage to each Pokémon that isn't Water on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)
|-
| Mysterious Light
| {{TCG ID|Gym Heroes|Misty's Tentacool|32}}
| {{e|Colorless}}
|
| Flip a coin. If heads, the Defending Pokémon is now Asleep.
|-
| Jellyfish Pod
| {{TCG ID|Gym Heroes|Misty's Tentacool|32}}
| {{e|Water}}{{e|Colorless}}
|
| Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.
|-
|-
| [[File:Pibu Volt Tackle.png|200px]]<br>'''Super Rising Thunder'''<br>(Japanese: '''超ライジングサンダー''' ''Super Rising Thunder'')
| [[File:0172Pichu.png|96px|link=Pibu]]<br>[[Pibu]]
|class="l" style="padding:5px" | A stronger version of {{m|Thunder}}, used to defeat the [[Masked Man]]. In [[PSs2]], it was revealed to actually be the move {{m|Volt Tackle}}, but {{adv|Gold}} came up with the name Super Rising Thunder because he did not know its real name.
| ''[[PS180|The Last Battle XIV]]''
|}
|}


{{stub}}
==In the TCG==
{{main|Moves not in the Pokémon games/In the TCG}}
The [[Pokémon Trading Card Game]] commonly uses its own original attacks for {{TCG|Pokémon}} cards, though some TCG attacks do later appear as moves in the {{pkmn|games}}.
 
==See also==
* [[Animated series move errors]]
* [[Manga move errors]]
* [[TCG move errors]]
 
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Lists of moves]]


[[Category:Anime]]
[[it:Mosse non presenti nei giochi Pokémon]]
[[Category:Moves]]
[[Category:TCG]]

Latest revision as of 05:05, 22 September 2024

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Reason: Pokémon the Series: Black & White and onward.

This is a list of moves that have appeared in the animated series, manga, and TCG that have not appeared in the games. Many of these were derived from or created using existing moves.

In animation

Pokémon the Series

Throughout Pokémon the Series, there have been several named moves that are not found in the games. Many of these are improvised or adapted from existing moves or involve combining moves from one or more Pokémon together. Other moves have involved some natural characteristic of the Pokémon being used as an attack or in some other useful way, similar to a field move. However, there have also been a few moves that are entirely original to the animated series.

Move User(s) Description First use
Ash Pidgeotto Gust Counterattack.png
Gust Counterattack
0017Pidgeotto.png
Ash's Pidgeotto
A variation of Gust, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in Ash Catches a Pokémon. Pidgeotto slams its wings together, creating a small air flow around his wings forcing Jessie's Ekans to jump away. Ash Catches a Pokémon
Ash Pikachu Leer EP009.png
"Leer"
0025Pikachu.png
Ash's Pikachu
When Giselle called for Cubone to use Leer, Ash told Pikachu to "Leer right back" by making funny faces. He later used Leer in Hour of the Houndour; however, this was the actual move, albeit still a move error. The School of Hard Knocks
Ash Pikachu Rocket Punch.png
Rocket Punch
0025Pikachu.png
Ash's Pikachu
"Rocket Punch" was a move that Pikachu used while "boxing" Anthony's Hitmonchan in The Punchy Pokémon. Pikachu glowed red and shot off his boxing gloves, leaving behind a trail of smoke. Once the smoke disappears, Pikachu still has his boxing gloves on and flies towards Hitmonchan at high speed. The Punchy Pokémon
Blaine Magmar Air Lens.png
Air Lens
0126Magmar.png
Blaine's Magmar
Magmar heats the air around its arms, repelling any type of electrical attack. Used against Ash's Pikachu. Riddle Me This
Ash Charizard Aerial Submission.png
Aerial Submission
0006Charizard.png
Ash's Charizard
A variation of Submission. Charizard spins while flying causing damage to a Pokémon clinging onto it. Used against Blaine's Magmar. Volcanic Panic
NOEP.png
Flaming Tackle
0136Flareon.png
Egan's Flareon
A variation of Flame Wheel. It visually resembles various depictions of Flame Charge, a move which appeared in the main series four generations later. Some Like It Hot
Ash Charizard Flaming Seismic Toss.png
Flaming Seismic Toss
0006Charizard.png
Ash's Charizard
A combination of Charizard's Seismic Toss and Fire Spin along with Dragonair's Dragon Rage. Better Eight Than Never
Thunder Armor.png
Thunder Armor
0025Pikachu.png
0277Swellow.png
Ash's Pikachu and Swellow
Pikachu uses Thunder on itself and Swellow. This improvised technique increases both Pikachu and Swellow's Speed and Attack, allowing them to subdue their opponents with relative ease. This was used in Solid as a Solrock. Solid as a Solrock
Ash Buizel Ice Aqua Jet.png
Ice Jet
0418Buizel.png
Ash's Buizel
A combination of Buizel's Aqua Jet and another Pokémon's Ice-type move, most commonly Ice Beam. It was developed as an attempted Contest combination by Dawn in A Stand-Up Sit Down!, but was first successfully used as an attack by Ash in Pruning a Passel of Pals! in a battle against Kyle and his Lanturn. It was used again in A Crasher Course in Power! against Crasher Wake's Quagsire, in Classroom Training! with the help of Candice's Abomasnow, and in Familiarity Breeds Strategy! against Paul's Gastrodon. Pruning a Passel of Pals!
Mamoswine Ice Armor.png
Ice Armor
0473Mamoswine.png
Dawn's Mamoswine
Mamoswine eats its own Ice Shard. Then, the fur on Mamoswine's back freezes over, covering its body in icicles. According to Brock, this happens because the Pokémon receives an energy charge by swallowing a move that's the same type as itself, and the energy is released throughout its body. It was first used during preparations for the Lilypad Contest and then again in the Battle Stage of said competition. It was later used in the Daybreak Contest in Playing the Performance Encore!. Dawn came up with the idea for the technique after seeing the battle between Ash's Grotle and Palmer's Rhyperior in Challenging a Towering Figure!, during which Grotle accidentally ate its own Energy Ball. Dressed for Jess Success!
Flame Ice combo.png
Flame Ice
0155Cyndaquil.png
0473Mamoswine.png
Dawn's Cyndaquil and Mamoswine
A combination which was created by Mamoswine and Cyndaquil when they were training with Dawn. It involves Cyndaquil being trapped by Mamoswine's Ice Shard while utilizing Flame Wheel. Double-Time Battle Training!
Buneary Pachirisu Combo.png
Ice Chandelier.pngIce Chandelier
0427Buneary.png
0417Pachirisu.png
Dawn's Buneary and Pachirisu
A combination move which was created by Buneary and Pachirisu when they were training with Dawn. It involves Buneary using an Ice Beam around Pachirisu trapping it in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The end result is a chandelier of ice that glows in a beautiful blue hue. Double-Time Battle Training!
Ash Pikachu Volt Tail.png
Volt Tail
0025Pikachu.png
Ash's Pikachu
A combination of Iron Tail and Volt Tackle. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against Sho's Raichu in Pika and Goliath! and against Tobias's Latios in The Semi-Final Frontier!. Pika and Goliath!
Ash Pikachu Counter Shield.png
Counter Shield
0025Pikachu.png
Ash's Pikachu and several others
Counter Shield was first used by Ash's Pikachu against Fantina's Drifblim. It is a tactic developed by Ash as a means of defending and attacking at the same time using one or more moves. It typically involves spinning while using a move to form a swirling elemental barrier. The same technique was later adapted and used by several other Trainers and their Pokémon. Shield with a Twist!
Ash Froakie Frubble.png
Frubbles
0656Froakie.png
Ash's Froakie
A physical characteristic of Froakie that reduces the damage it takes from attacks, and can also be used as a projectile to slow its opponent. Kalos, Where Dreams and Adventures Begin!
James Inkay Ink Spray.png
Ink Spray
0686Inkay.png
James's Inkay
A characteristic of Inkay able to be used offensively. A Battle of Aerial Mobility!
Jessie Pumpkaboo flashing lights.png
Jessie Gourgeist flashlight.png
Flashlight
0710Pumpkaboo.png
0711Gourgeist.png
Jessie's Pumpkaboo/Gourgeist
A characterisitc of Pumpkaboo and Gourgeist used to illuminate dark spaces, similar to the move Flash, and to shine a spotlight. The Bamboozling Forest!


In the Super Smash Bros. series

Move User(s) Description First use
Pikachu Special SSB4.png
Thunder Jolt
(Japanese: でんげき Electric Attack)
Pikachu SSBU.png
Pikachu
Pikachu's standard B special move in the series, taken from a Pikachu TCG card. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It will deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it. However, in the French translation, this move used to referred as Thunderbolt (Tonnerre in French) but this was changed since Super Smash Bros. for Nintendo 3DS/Wii U onwards. Super Smash Bros.
Jigglypuff Puff Up.png
Puff Up
(Japanese: おおきくなる Grow)
Jigglypuff SSBU.png
Jigglypuff
Jigglypuff's Final Smash in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size. Super Smash Bros. Brawl
Lucario Final Smash SSBB.png
Aura Storm
(Japanese: はどうのあらし Wave Storm)
Lucario SSBU.png
Lucario
Lucario's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases. Super Smash Bros. Brawl
Incineroar SSBU Skill Preview Side Special.png
Alolan Whip
(Japanese: ロープスイング Rope Swing)
Incineroar SSBU.png
Incineroar
Incineroar's side B special move in the series. Incineroar dashes towards its opponent, grabs them and then throws them towards wrestling ring ropes. Upon being rebounded by ropes, Incineroar has to press the B button to perform a move against the oncoming opponent. Pressing B too early will make Incineroar do a weak back-body drop. Pressing B too late will result in the move failing, dealing recoil to Incineroar. Pressing B at just the right time will make Incineroar do a strong lariat. This is the only special move in Smash Bros. with no basis from the Pokémon franchise. Super Smash Bros. Ultimate

In the manga

Pokémon Adventures

Move User(s) Description First use
Blasty unknown attack.png
OX□♥○
0009Blastoise.png
Blasty
Blastoise hits the opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee. The name of this attack is unknown, as it was censored with random symbols when Green commanded Blasty to use it. Breath of the Dragonair Part 2
Pika MegaVolt.png
MegaVolt
(Japanese: 100まんボルト 1,000,000 Volts)
025Pikachu.png
Pika
A stronger version of Thunderbolt (10 times the strength), used to defeat Lance. The Last Battle XIV
Pibu Volt Tackle.png
Super Rising Thunder
(Japanese: 超ライジングサンダー Super Rising Thunder)
0172Pichu.png
Pibu
A stronger version of Thunder, used to defeat the Masked Man. In PSs2, it was revealed to actually be the move Volt Tackle, but Gold came up with the name Super Rising Thunder because he did not know its real name. The Last Battle XIV

In the TCG

Main article: Moves not in the Pokémon games/In the TCG

The Pokémon Trading Card Game commonly uses its own original attacks for Pokémon cards, though some TCG attacks do later appear as moves in the games.

See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.