No Retreat (move): Difference between revisions

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m (→‎Effect: rearranged stuff so that related quirks of the move are all in the same paragraph)
 
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|jtrans=Last Stand
|jtrans=Last Stand
|jtranslit=Haisui no Jin
|jtranslit=Haisui no Jin
|gameimage=No Retreat VIII.png
|gameimage=No Retreat IX.png
|gameimagewidth=225
|gameimagewidth=300
|type=Fighting
|type=Fighting
|damagecategory=Status
|damagecategory=Status
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==Effect==
==Effect==
No Retreat raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also prevents the user from [[switching out]] or [[escape|fleeing]].<!--SwSh displays "Can't Escape"--> No Retreat fails if the user is prevented from switching out or fleeing from No Retreat.
No Retreat raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also [[Escape prevention|prevents]] the user from [[switching out]] or [[escape|fleeing]], unless the user has the Ghost type.  


If the user has already been given the "Can't Escape" status by another move such as {{m|Mean Look}}, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts.
No Retreat fails if the user has been prevented from switching out or fleeing due to using No Retreat. However, if the user has already been given the "Can't Escape" status by another move such as {{m|Mean Look}}, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts.
 
The user of No Retreat can still switch out after using the move if it is holding a [[Shed Shell]], if its [[Eject Button]] activates, if its opponent's [[Red Card]] activates, or if its opponent uses a move on it that forces the target to switch out, such as {{m|Whirlwind}} or {{m|Dragon Tail}}.
 
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
No Retreat cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move raises all the user's stats but prevents the user from switching out or fleeing.}}
{{movedescentry|{{gameabbrev8|SwShLA}}|This move raises all the user's stats but prevents the user from switching out or fleeing.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|This move boosts all the user's stats but prevents the user from switching out or fleeing.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fighting|8}}
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/1|870|Falinks|type=Fighting|2|Fairy|Mineral|40}}
{{Moveentry/2|0870|Falinks|type=Fighting|2|Fairy|Mineral|40|40}}
{{Movefoot|Fighting|1}}
{{Movefoot|Fighting|2}}
 
==In other generations==
{{Movegen
|type=Fighting
|genVIII=No Retreat VIII
}}


==In other languages==
==In other languages==
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|de=Finalformation
|de=Finalformation
|it=Spalle al Muro
|it=Spalle al Muro
|ko=배수의진
|ko=배수의진 ''{{tt|Baesu-uijin|Last Stand}}''
|pt_br=Sem Recuo
|es=Bastión Final
|es=Bastión Final
}}
}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Signature moves]]
[[Category:Trapping moves]]
[[Category:Trapping moves]]
[[Category:Moves that can raise the user's Attack]]
[[Category:Moves that can raise the user's Attack]]
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[[Category:Moves that can raise the user's Speed]]
[[Category:Moves that can raise the user's Speed]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Finalformation]]
[[de:Finalformation]]

Latest revision as of 23:26, 30 October 2024

No Retreat
はいすいのじん Last Stand
No Retreat IX.png
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

No Retreat (Japanese: はいすいのじん Last Stand) is a non-damaging Fighting-type move introduced in Generation VIII. It is the signature move of Falinks.

Effect

No Retreat raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. It also prevents the user from switching out or fleeing, unless the user has the Ghost type.

No Retreat fails if the user has been prevented from switching out or fleeing due to using No Retreat. However, if the user has already been given the "Can't Escape" status by another move such as Mean Look, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts.

The user of No Retreat can still switch out after using the move if it is holding a Shed Shell, if its Eject Button activates, if its opponent's Red Card activates, or if its opponent uses a move on it that forces the target to switch out, such as Whirlwind or Dragon Tail.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

No Retreat cannot be selected in a battle.

Description

Games Description
SwShLA This move raises all the user's stats but prevents the user from switching out or fleeing.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV This move boosts all the user's stats but prevents the user from switching out or fleeing.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0870 Falinks FightingIC Big.png Fairy Mineral 40 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
Chinese Cantonese 背水一戰 Buiséuiyātjin
Mandarin 背水一戰 / 背水一战 Bèishuǐyīzhàn
France Flag.png French Ultime Bastion
Germany Flag.png German Finalformation
Italy Flag.png Italian Spalle al Muro
South Korea Flag.png Korean 배수의진 Baesu-uijin
Brazil Flag.png Brazilian Portuguese Sem Recuo
Spain Flag.png Spanish Bastión Final


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.