Pokémon.com online games: Difference between revisions

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{{incomplete|needs=Chingling's Ring Along!, Tepig's Tasty Treat Toaster, Magnemite's Power Pulse Puzzler!, Magikarp's Ripple Reaction!, Xatu's Quick Card Quiz!}}
{{split|articles for each game}}
The official Pokémon website, [[Pokémon.com]], hosts twenty-three Pokémon-related '''online games''' that can be played on one of two sites. Up until 2010, only six games were available, with four being accessible in the fun zone directly and the other two being hidden; following a revamp of the site in January 2010, three new games were launched, with ten others being released later. The six previous games were later made available on an archive site, which has since been removed. The new games, which are available at the Fun Zone section of Pokémon.com, will earn successful players Trainer Tokens. These games are English adaptations of games originally found on the Japanese Daisuki Club site.
{{incomplete|needs=Pictures and more information for some games.}}
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related '''online games''' that used an Internet web browser. These games were available on the ''"{{DL|Pokémon.com|Play Games}}"'' section of Pokémon.com (known as the ''Fun Zone'' prior to the 27 January 2014 site revamp). Games earned successful players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]].


==Current games==
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.
These games can be found at Pokémon.com, in the Fun Zone section. They have been available since January 11, 2010, unless otherwise noted.
 
As of the April 26, 2019 revision of Pokémon.com, the Play Games section was retired, rendering all of these games unavailable.
 
==Last available games==
These games were found at the [[Pokémon.com]] website in the ''"{{DL|Pokémon.com|Play Games}}"'' section.


===Turtwig's Target Smash!===
===Turtwig's Target Smash!===
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig's Target Smash!]]
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig's Target Smash!]]
'''Turtwig's Target Smash!''' is one of the currently available games. In this game, the player is a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power will raise. It will also go down and will drop down to lower times power unless more targets are hit. Like other online games found on Pokémon.com after the revamp, Turtwig's Target Smash! gives the player Trainer Tokens the first time they reach 50,000 points, and every time they earn 150,000 points. At the end of the game, Turtwig will use {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 100 seconds.
In '''Turtwig's Target Smash!''', players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.


'''Turtwig's Target Smash!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.
====Types of Targets====
====Types of Targets====
* The red target: This target is a basic target. When hit at times 1 power it will give 30 points. There is no countdown to the target disappearing.
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.
* The green target: This target is like the red target, but offers 150 points when hit at times 1 power and has a countdown to it disappearing.
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.
* The gold target: This target is smaller than a green target, and offers 300 points when hit at times 1 power and has a countdown to disappearing, which is even smaller than the green target's.
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target's.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ナエトルのマトあてチャレンジ!
|da=Turtwigs præcise smash
|nl=Doelen Kapotmaken met Turtwig
|fi=Turtwigin tähtäystuho!
|fr_eu=La destruction de cibles de Tortipouss !
|de=Schmetterbal mit Chelast
|it=Frangibersaglio di Turtwig
|no=Turtwigs blinkknusing!
|pt_br=Destruidor de Alvos de Turtwig!
|ru=Броски в цель Тортвига!
|es_eu=Rompedianas de Turtwig
|sv=Turtwigs Target Smash!
}}
{{-}}
{{-}}


===Pachirisu's Click-Clack Attack!===
===Pachirisu's Click-Clack Attack!===
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu's Click-Clack Attack!]]
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu's Click-Clack Attack!]]
'''Pachirisu's Click-Clack Attack!''' is game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they will fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they would fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they will then fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, the player must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars will appear. If the Lucario goes into a hole, a bunch of stars will appear near it. This will temporarily raise the amount of points received from hitting a Pokémon into that hole.
'''Pachirisu's Click-Clack Attack!''' was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren't in a hole, they fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.


====Pokémon that appear====
'''Pachirisu's Click-Clack Attack!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.
====Appearing Pokémon====
{|
|
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}
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*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}
*{{p|Lucario}}
*{{p|Lucario}}
|}
{{-}}
{{-}}


===Munchlax's Berry Bonanza!===
===Munchlax's Berry Bonanza!===
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax's Berry Bonanza!]]
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax's Berry Bonanza!]]
'''Munchlax's Berry Bonanza!''' is another online game, this time revolving around {{p|Munchlax}}. In this game, the player tries to match [[berry|berries]] of the same kind. When three or more are put together, they will disappear and the player will earn points. If the player manages to match many of these berries, rarer berries will appear. When matched, these will get the player more points. The later in the game the berries are matched, the more points the player will receive. The player has 100 berries. The game will end when the screen a berry comes above the screen or if all 100 berries are used. If there are eight or less berries on the field, Munchlax will jump and make eleven more berries fall to fill the puzzle up more with a 3,000-point bonus. Trainer Tokens are given when the player first earns over 10,000 points, and whenever they earn over 50,000 points.
'''Munchlax's Berry Bonanza!''' revolved around {{p|Munchlax}}. In this game, players matched [[Berry|Berries]] of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.


'''Munchlax's Berry Bonanza!''' was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.
====Berries seen====
====Berries seen====
* {{b|Oran}}
* {{b|Oran}}
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* {{b|Pamtre}}
* {{b|Pamtre}}
* {{b|Liechi}}
* {{b|Liechi}}
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Abondance de baies pour Goinfrex !
|de=Beeren-Bonanza mit Mampfaxo
|it=Baccomania di Munchlax
|es_eu=Bayamanía de Munchlax
}}
{{-}}
{{-}}


===Shiftry's Big Seed Fling!===
===Shiftry's Big Seed Fling!===
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry's Big Seed Fling!]]
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry's Big Seed Fling!]]
'''Shiftry's Big Seed Fling!''' is another online game featuring {{p|Shiftry}}. In this game, the player picks from three seeds to fling as high as the player can. The player is allowed ten flings which can be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves can be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went.
'''Shiftry's Big Seed Fling!''' was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.


This game was made available at February 21, 2010, but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
'''Shiftry's Big Seed Fling!''' was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied later.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=トバシテ! ダーテング
|da=Shiftrys store frøkast
|nl=Eikeltje werpen met Shiftry
|fi=Shiftryn suuri siemenlinko
|fr_eu=Voltige de noisettes de Tengalice !
|de=Nuss-Schuss mit Tengulist
|it=Lanciaghiande di Shiftry
|no=Shftrys store frøslynge
|pt_br=O Voo da Semente de Shiftry
|ru=Метание семян Шифтри
|es_eu=Lanzasemillas de Shiftry
|sv=Shiftrys Big Seed Fling
}}
{{-}}
{{-}}


===Chatot's Chime-Time Challenge!===
===Chatot's Chime-Time Challenge!===
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot's Chime-Time Challenge!]]
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot's Chime-Time Challenge!]]
'''Chatot's Chime-Time Challenge''' is a game where the player needs to copy the exact rhythm a {{p|Chatot}} plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom. This game was added to the site on March 31, 2010.
'''Chatot's Chime-Time Challenge''' was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot's rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.
 
'''Chatot's Chime-Time Challenge''' was added to the site on March 31, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.
{{-}}
{{-}}


===Medicham's Balance Bounce!===
===Medicham's Balance Bounce!===
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham's Balance Bounce!]]
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham's Balance Bounce!]]
'''Medicham's Balance Bounce''' is a game where the player must bounce the {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink. This game was added to the site on May 18, 2010.
'''Medicham's Balance Bounce''' was a game where players bounce a {{p|Meditite}} (for easy mode) or {{p|Medicham}} (for the challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit's were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.
 
'''Medicham's Balance Bounce''' was added to the site on May 18, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.
{{-}}
{{-}}


===Drifloon's Fill & Float!===
===Drifloon's Fill & Float!===
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon's Fill & Float!]]
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon's Fill & Float!]]
Made available June 11, 2010, '''Drifloon's Fill & Float''' involves the player trying to make the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, the player must click somewhere in the screen, and not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear. Trainer Tokens are received when the player first reaches 1,000 points and every time they reach 120,000 points after that.
'''Drifloon's Fill & Float''' involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn't get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.
 
'''Drifloon's Fill & Float''' was release on June 11, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.
{{-}}
{{-}}


===Eevee's Tile Trial!===
===Eevee's Tile Trial!===
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee's Tile Trial!]]
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee's Tile Trial!]]
'''Eevee's Tile Trial!''', released July 9, 2010, is a game reminiscent of a {{wp|sliding puzzle}} in which players must slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When the player lines up three of the same type of tile, the tiles disappear from the board, earning the player points. At the beginning of the game, the player must choose one of the three types. If he or she focuses on clearing more tiles of that type, then Eevee will evolve, resulting in an Evolution Bonus in which the player is awarded 10,000 points. A Trainer Token is also awarded the first time the player reaches 15,000 points in the game, as well as each time the player manages to get Eevee to evolve. Periodically throughout the game, a row or column will be outlined in blue — if the player clears a line of a certain type, then they will get an extra five seconds of time.
'''Eevee's Tile Trial!''' was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.
 
'''Eevee's Tile Trial!''' was released on July 9, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=イーブイパネル8
|fr_eu=L'épreuve des tuiles d'Évoli !
|de=Kachel-Chaos mit Evoli
|it=Tassellobello di Eevee
|es_eu=Conectalosas de Eevee
}}
{{-}}
{{-}}


===Psyduck's Shuffle Surprise!===
===Psyduck's Shuffle Surprise!===
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck's Shuffle Surprise!]]
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck's Shuffle Surprise!]]
'''Psyduck's Shuffle Surprise!''', released on July 23, 2010, is a game which consists of four cards, each containing a Pokémon in the center, for example, Medicham, Xatu, Cubone, and Jigglypuff. The player is told to remember one of them, whose name will be displayed around the top. The cards are then shuffled around, and the player must find the right card they were told about in the beginning. Every time, the player gets it right, Psyduck will jump. Every time they get it wrong, Psyduck will shake its head. The player has three lives, and every time the player chooses the incorrect card, one will be lost. A Trainer Token is awarded after the first five levels, then once more for every additional 10 levels. When the game ends, Psyduck will jump onto the screen and point its bill at the level the player reached and then the score the player got. If it is their all-time high score, it will be recorded on the top-right corner.
'''Psyduck's Shuffle Surprise!''' was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.
{{-}}


===Wobbuffet's Puzzle Pack!===
'''Psyduck's Shuffle Surprise!''' was released on July 23, 2010.
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|left|Wobbuffet's Puzzle Pack!]]
====Trainer Tokens====
'''Wobbuffet's Puzzle Pack!''', released on August 7, 2010, is an online jigsaw puzzle. When the game begins, the player can choose either easy mode, signified by a {{p|Wynaut}}, or challenging mode, signified by a {{p|Wobbuffet}}. Either way, the player will have to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll have a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll have a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Wobbuffet and the Wynaut on the screen will jump. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained. If the puzzle is completed before then, the player will get points and Trainer Tokens if they either beat the puzzle for the first time or gained over 100,000 points.
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ポケモンシャッフル
}}
{{-}}
{{-}}


===Snover's Dessert Drop!===
===Snover's Dessert Drop!===
[[File:Snover Dessert Drop.png|300px|thumb|Snover's Dessert Drop!]]
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover's Dessert Drop!]]
'''Snover's Dessert Drop!''', released on September 7, 2010, is an online game where the goal is to create shaved ice desserts. The player controls a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups will fall. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to get points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl will also extend the time on the clock. Occasionally, tokens will also fall that will alternate between a sun and a picture of Abomasnow. Collecting the token in the cup when it is a sun will make the weather sunny, melting the player's dessert so that they can start over; collecting it as an Abomasnow will cause a blizzard, making the ice cubes bigger. When time has run out, the player's points are tallied, with extra points added at the end for the number of desserts completed. The player will get Trainer Tokens the first time they earn 100 points, and every time they earn 100,000 points after that.
'''Snover's Dessert Drop!''' was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.
 
'''Snover's Dessert Drop!''' was released on September 7, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.
{{-}}
{{-}}


===Pokémon Tick-Tock Walk!===
===Pokémon Tick-Tock Walk!===
[[File:Pokemon Tick Tock Walk.png|300px|thumb|left|Pokémon Tick-Tock Walk!]]
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]
'''Pokémon Tick-Tock Walk!''', released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block. The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a Trainer Token when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.
'''Pokémon Tick-Tock Walk!''' was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon's [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.


'''Pokémon Tick-Tock Walk!''' was released on October 14, 2010.
====Trainer Tokens and Game Mode====
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.
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====Blocks found====
====Blocks found====
*Jump block - if walked over, the character will jump.
*Jump block - if walked over, the character jumped.
*Speed up block - if walked over, the character goes faster.
*Speed up block - if walked over, the character went faster.
*Slow down block - if walked over, the character slows down.
*Slow down block - if walked over, the character slowed down.
*Obstacle block - if walked over, the character stops.
*Obstacle block - if walked over, the character stopped.
*Regular block - does nothing.
*Regular block - does nothing.
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ユキカブリのヒヤッとキャッチ
}}
{{-}}
{{-}}


===Sableye's Gem Journey!===
===Sableye's Gem Journey!===
[[File:Sableye Gem Journey.png|300px|thumb|Sableye's Gem Journey!]]
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye's Gem Journey!]]
'''Sableye's Gem Journey!''', released on December 7, 2010, is an online game where the goal is to get as many points as the player can by lining up three same marbles. The player lines up the marbles by switching the adjacent fields. Sometimes when the player lines up the marbles gem appears. If the player lines up three of the same gems, they get bonus points. If they have enough points, they can use power to clear any row or column. If the player lines up the marbles close to the Sableye, it will try to go to the nearest gem. The player gets Trainer Tokens for the first time they beat the game and every time 100,000 points is reached after that.
'''Sableye's Gem Journey!''' was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.


====Gems found====
'''Sableye's Gem Journey!''' was released on December 7, 2010.
*Red gem
====Trainer Tokens====
*Blue gem
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.
*Yellow gem
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Ténéfix et l'île aux joyaux
|de=Juwelen-Zauber mit Zobiris
|it=Trovatesori di Sableye
|es_eu=Buscagemas de Sableye
}}
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{{-}}


===Jumpluff's Sky-High Glide!===
===Jumpluff's Sky-High Glide!===
[[File:Jumpluff Sky High Glide.png|300px|thumb|left|Jumpluff's Sky-High Glide!]]
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff's Sky-High Glide!]]
'''Jumpluff's Sky-High Glide!''', released on December 20, 2010, is an online game where the player, as a Jumpluff, must aim to get as many points as they can by gliding above the trees for as long as possible. Jumpluff can go higher by holding down the left mouse button, but this uses up Spores, which can be collected in the game. Spores can be lost by going through a cloud. The player gets a Trainer Token the first time they play the game, and each time they reach 60,000 points after that.
'''Jumpluff's Sky-High Glide!''' was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.
 
'''Jumpluff's Sky-High Glide!''' was released on December 20, 2010.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Vole, vole, Cotovol !
|de=Gleitflug mit Jumpluff
|it=Altoplano di Jumpluff
|es_eu=Recogesporas de Jumpluff
}}
{{-}}
{{-}}


===Teddiursa's Garden Patch Match!===
===Teddiursa's Garden Patch Match!===
[[File:Teddiursa Garden Patch Match.png|300px|thumb|Teddiursa's Garden Patch Match!]]
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa's Garden Patch Match!]]
'''Teddiursa's Garden Patch Match!''', released on January 13, 2011, is an online game where you have to find the two matching berries shown on the screen. If a one clicks special Teddiursa, it finds a pair for you. When you find all the berry pairs, the pair board refills and combo incereases by 1. You have only 60 seconds. The player gets a Trainer Token the first time they play the game and every time they reach 800 points after that.
'''Teddiursa's Garden Patch Match!''' was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.
 
'''Teddiursa's Garden Patch Match!''' was released on January 13, 2011.
====Trainer Tokens====
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.
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{{-}}


===Gastly's Hidden Haunt!===
===Gastly's Hidden Haunt!===
[[File:Gastly hidden haunt.png|300px|thumb|left|Gastly's Hidden Haunt!]]
[[File:Gastly hidden haunt.png|300px|thumb|Gastly's Hidden Haunt!]]
'''Gastly's Hidden Haunt!''', released on February 03, 2011, is an online game where the player must aim to click on webs (who blink at the start of level) as quickly as he or she can to find Gastly. The player has to gather all of the webs in the house, as Gastly will always be hiding in the last web. The player moves around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, will give additional points, as well as a hint. Hints can be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, the player has 1 minute to find Gastly. Each progressing level will give the player 15 more seconds. The player gets a Trainer Token the first time they play the game, and each time they reach 50,000 points after that.
'''Gastly's Hidden Haunt!''' was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.
 
'''Gastly's Hidden Haunt!''' was released on February 3, 2011.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Cache-cache nocturne chez Fantominus
|de=Nebulak im Geisterhaus
|it=Scopritana di Gastly
|es_eu=Escondite secreto de Gastly
}}
{{-}}
{{-}}


===Zorua and Zoroark's Puzzle Pack!===
===Zorua and Zoroark's Puzzle Pack!===
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|300px|Zorua and Zoroark's Puzzle Pack!]]
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark's Puzzle Pack!]]
'''Zorua and Zoroark's Puzzle Pack!''', released on March 11, 2011, is the same as [[Pokemon.com_online_games#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon.
'''Zorua and Zoroark's Puzzle Pack!''' was the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.
 
'''Zorua and Zoroark's Puzzle Pack!''' was released on March 11, 2011.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|da=Zorua og Zoruark Puzzle Pack
|nl=Puzzels van Zorua en Zoroark
|fi=Zoruan ja Zoroarkin palapelipulma
|fr_eu=Les Puzzles Pokémon de Zoroark
|de=Puzzlespaß mit Zoroark
|it=Incastromatto di Zoroark
|no=Zorua og Zoruark puslepakke
|pt_br=Quebra-Cabeça de Zorua e Zoroark
|ru=Пазлы Зоруа и Зороарка
|es_eu=¡Puzle de Zoroark!
|sv=Zorua och Zoroark Puzzle Pack
}}
{{-}}
 
===Tepig's Tasty Treat Toaster!===
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig's Tasty Treat Toaster!]]
'''Tepig's Tasty Treat Toaster!''' was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the "Start" button before the timer started counting down, and they could read the "How to Play" but not press the "Quit" button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.
 
'''Tepig's Tasty Treat Toaster!''' was released on June 23, 2011.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.
====Berries seen====
*[[Tamato Berry]]
*[[Aspear Berry]]
*[[Babiri Berry]]
*[[Oran Berry]]
*[[Wiki Berry]]
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|da=Tepigs velsmagende toast
|nl=Lekkere hapjes voor Tepig
|fi=Tepigin makoisa herkutin
|fr_eu=Le forneau à délices de Gruikui
|de=Froinks feuriger Festschmaus
|it=Bocconbuono di Tepig
|no=Tepigs smakfulle brødrister
|pt_br=Pegador de Guloseimas de Tepig!
|ru=Толковый Тостер Тепига
|es_eu=El horno de majares de Tepig
|sv=Tepigs Tasty Treat Toaster
}}
{{-}}
{{-}}


===Scraggy's Headbutt Blast===
===Scraggy's Headbutt Blast===
{{incomplete|section|Picture}}
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy's Headbutt Blast]]
'''Scraggy's Headbutt Blast''', released on November 10, 2011, is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" will always destroy it in one hit, and will also award significantly more than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as the player's headbutt becomes closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but the player may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot will be automatically revealed, and it will be impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that the player makes, which will eventually cause the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other. They allow the player to have a higher final score. A Trainer Token is awarded when the player plays the game for the first time, and an extra Trainer Token whenever the player achieves a score of 40,000 or more.
'''Scraggy's Headbutt Blast''' was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object's weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.
 
'''Scraggy's Headbutt Blast''' was released on November 10, 2011.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafte.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ズルッグのずつきいっちょくせん
|fr_eu=Coupe d'Boule à gogo pour Baggiguane !
|de=Kopfstoß-Spaß mit Zurrokex!
|it=Testarotta di Scraggy
|es_eu=Cabezazo de Scraggy
}}
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{{-}}


===Excadrill's Tunnel Trouble===
===Excadrill's Tunnel Trouble!===
'''Excadrill's Tunnel Trouble''', released on December 15, 2011, is an online game based on chains of orbs. Orbs come out of a tunnel until they hit a blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If a chain of three or more is made, then it shall explode, sending the chain back and awarding points to the player. When they explode, a [[Berry]] will sometimes drop, which the player can catch for more bonuses and power ups. When the chain reaches the blue area, the game shall end.
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill's Tunnel Trouble]]
'''Excadrill's Tunnel Trouble!''' was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.


'''Excadrill's Tunnel Trouble!''' was released on December 15, 2011.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.
====Power ups====
====Power ups====
*Orange (rewinds)
{| style="background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}"
*Black (slows)
|-
*Rainbow (matches any color it hits)
! Orb Color
*White (distroys all orbs that matches the one hit)
! Effect
! Berry
|- style="background:#fff"
| Orange  
| Sends the orbs back
| {{b|Leppa}}
|- style="background:#fff"
| Black
| Slows the chain down
| {{b|Aguav}}
|- style="background:#fff"
| Rainbow
| Changes into the color it hits
| {{b|Watmel}}
|-
| style="background:#fff; {{roundybl|5px}}" | White
| style="background:#fff" | Destroys all orbs the same color as the one hit
| style="background:#fff; {{roundybr|5px}}" |{{b|Grepa}}
|}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Le Tunnel Frénétique de Minotaupe !
|de=Salobors Tunnel-Turbulenzen!
|it=Tunnelguaio di Deerling
|es_eu=Túnel Frenético de Excadrill
}}
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===Deerling's Season Slider===
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling's Season Slider (Spring)]]
'''Deerling's Season Slider''' was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a "good" rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.
 
'''Deerling's Season Slider''' was released on March 16, 2012.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.
====Trophies====
{{main|Trophy (Online games)#Deerling's Season Slider}}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=シキジカのシーズンパレット
|fr_eu=La Palette des Saisons de Vivaldaim
|de=Wechsel der Jahreszeiten mit Sesokitz
|it=Slittastagioni di Deerling
|es_eu=Enlazaestaciones de Deerling
}}
{{-}}
 
===Chingling's Ring Along!===
[[File:Chingling Ring Along.png|thumb|300px|Chingling's Ring Along!]]
'''Chingling's Ring Along!''' was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.
 
'''Chingling's Ring Along!''' was made available in 2012<!--released on DATE-->.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Le Mélodie Korillon
|de=Klingel-Chor mit Klinplim
|it=Azzeccanote di Chingling
|es_eu=Melodía de Chingling
}}
{{-}}
 
===Magnemite's Power Pulse Puzzler!===
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite's Power Pulse Puzzler!]]
In '''Magnemite's Power Pulse Puzzler!''', players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.
 
'''Magnemite's Power Pulse Puzzler!''' was made available in 2012<!--released on DATE-->.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Le labyrinthe énergétique de Magnéti
|de=Magnetilos Powerpuls Puzzle!
|it=Rompimpulso di Magnemite
|es_eu=Escapada electrizante de Magnemite
}}
{{-}}
 
===Magikarp's Ripple Reaction!===
[[File:MagikarpRR.png|thumb|300px|Magikarp's Ripple Reaction!]]
'''Magikarp's Ripple Reaction!''' was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.
 
'''Magikarp's Ripple Reaction!''' was made available in 2012<!--released on DATE-->.
====Trainer Tokens====
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.
====Appearing Pokémon====
*{{p|Wooper}}
*{{p|Goldeen}}
*{{p|Magikarp}}
*{{Shiny}} {{p|Magikarp}}
*{{p|Corphish}}
{{-}}
 
===Xatu's Quick Card Quiz!===
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu's Quick Card Quiz!]]
'''Xatu's Quick Card Quiz''' was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din't, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.
 
'''Xatu's Quick Card Quiz''' was made available in 2012<!--released on DATE-->.
====Trainer Tokens====
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.
{{-}}
 
===Emolga's Apple Adventure===
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga's Apple Adventure]]
'''Emolga's Apple Adventure''' featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.
 
'''Emolga's Apple Adventure''' was released on January 30, 2012.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.
{{-}}
 
===Berry Barrel Blitz===
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]
'''Berry Barrel Blitz''' featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.
 
'''Berry Barrel Blitz''' was released on May 16, 2012.
====Trainer Tokens====
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.
{| cellspacing="5"
| style="vertical-align:top; width:{{{width|50%}}};" |
====Power-ups====
{| style="background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}"
|-
! Pokémon Disc
! Effect
|- style="background:#fff"
| {{p|Tepig}}
| Triples points for each Berry.
|- style="background:#fff"
| {{p|Oshawott}}
| Each Berry counts as two.
|-
| style="background:#fff; {{roundybl|5px}}" |{{p|Snivy}}
| style="background:#fff; {{roundybr|5px}}" |Doubles points for each filled barrel.
|}
====Grades====
{| style="background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}"
|-
! Rank
! Bonus Points
! Added Time
|- style="background:#fff"
| S rank
| 5000 points
| 20 extra seconds
|- style="background:#fff"
| A rank
| 2500 points
| 15 extra seconds
|- style="background:#fff"
| B rank
| 1200 points
| 10 extra seconds
|-
| style="background:#fff; {{roundybl|5px}}" | C rank
| style="background:#fff;" | 500 points
| style="background:#fff; {{roundybr|5px}}" | 5 extra seconds
|}
| style="vertical-align:top; width:{{{width|50%}}};" |
====Berries====
* {{b|Oran}}
* {{b|Aspear}}
* {{b|Sitrus}}
* {{b|Leppa}}
* {{b|Razz}}
* {{b|Bluk}}
|}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ポケモンぽろぽろアスレチック
}}
{{-}}
 
===Gothita's Portrait Panic!===
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita's Portrait Panic!]]
'''Gothita's Portrait Panic!''' put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon's size. "Excellent" shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the performance.
 
'''Gothita's Portrait Panic!''' was released on July 11, 2012.
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.
====Trophies====
{{main|Trophy (Online games)#Gothita's Portrait Panic!}}
{| cellspacing="5"
| style="vertical-align:top; width:{{{width|50%}}};" |
====Grading====
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:
{| style="background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}"
|-
! Number of balloons
! Grade
|- style="background:#fff"
| 1
| S
|- style="background:#fff"
| 2 to 5
| A
|- style="background:#fff"
| 6 to 10
| B
|- style="background:#fff"
| 11 or more
| C
|-
| style="background:#fff; {{roundybl|5px}}" | Unfinished
| style="background:#fff; {{roundybr|5px}}" | D
|}
====Pokémon Portraits====
=====Basic=====
These are available by default when the game is first played. They all have a tan canvas.
* {{p|Pikachu}}
* {{p|Snivy}}
* {{p|Tepig}}
* {{p|Oshawott}}
* {{p|Whimsicott}}
* {{p|Scraggy}}
* {{p|Ducklett}}
* {{p|Terrakion}}
* {{p|Virizion}}
* {{p|Reshiram}}
* {{p|Keldeo}}
| style="vertical-align:top; width:{{{width|50%}}};" |
=====Others=====
Maybe be undertaken after all 10 basic portraits. What the game assigns is random. However, they may be selected after consecutive playthroughs. They all have a white canvas.
* {{p|Victini}}
* {{p|Lillipup}}
* {{p|Purrloin}}
* {{p|Pansage}}
* {{p|Pansear}}
* {{p|Audino}}
* {{p|Tympole}}
* {{p|Throh}}
* {{p|Sawk}}
* {{p|Sewaddle}}
* {{p|Petilil}}
* {{p|Yamask}}
* {{p|Zorua}}
* {{p|Minccino}}
* {{p|Foongus}}
* {{p|Shelmet}}
* {{p|Stunfisk}}
* {{p|Mienfoo}}
* {{p|Cobalion}}
* {{p|Meloetta}}
|}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ゴチムのバルーンスプラッシュ
}}
{{-}}
 
===Joltik's Super Circuit!===
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik's Super Circuit!]]
'''Joltik's Super Circuit!''' featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.
 
'''Joltik's Super Circuit!''' was made available on August 31, 2012.
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.
====Trophies====
{{main|Trophy (Online games)#Joltik's Super Circuit!}}
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=バチュルのビリビリステーション
}}
{{-}}
 
===Maractus's Blooming Blossoms!===
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus's Blooming Blossoms!]]
'''Maractus's Blooming Blossoms!''' featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as 'Power Mode', in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to 'Double Power Mode', in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, 'Triple Power Mode' in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.
 
'''Maractus's Blooming Blossoms!''' was released on November 1, 2012.
====Trainer Tokens====
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.
====Trophies====
{{main|Trophy (Online games)#Maractus's Blooming Blossoms!}}
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=マラカッチのくるくるブロッサム
}}
{{-}}
 
===Pokémon Pulse!===
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse!]]
In '''Pokémon Pulse!''', players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.
 
'''Pokémon Pulse!''' was released on September 23, 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]</ref>
====Trainer Tokens====
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|da=Pokémon Pulse!
|fi=Pokémon Pulse!
|fr_eu=Pokémon Pulsation
|de=Pokémon Puls
|it=Battisfera
|no=Pokémon Pulse!
|pt_br=Pokémon Pulse
|ru=Играть сейчас!
|es_eu=Pulso de Energía
|sv=Pokémon Pulse!
}}
{{-}}
{{-}}
 
===Chesnaught's Spiky Shield===
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught's Spiky Shield]]
In '''Chesnaught's Spiky Shield''', players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught's power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge was empty, the game is over.
 
'''Chesnaught's Spiky Shield''' was made available on 16 October 2014.<ref>[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]</ref>
====Trainer Tokens====
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|fr_eu=Pico-Défense de Blindépique
|de=Brigarons Schutztacheln
|it=Agodifesa
|es_eu=Barrera Espinosa de Chestnaught
}}
{{-}}
{{-}}
 
===Floette Float!===
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]
In '''Floette Float!''', players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.
 
'''Floette Float''' was released on December 5, 2014.<ref>[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]</ref>
====Trainer Tokens====
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least <!--... points thereafter-->.
====Appearing Pokémon====
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)
* {{p|Foongus}}
* {{p|Jumpluff}}
* {{p|Vileplume}}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|da=Flyv Floette!
|nl=Floette Float!
|fi=Floette Float!
|fr_eu=Flotte Floette
|de=Fliegendes Floette
|it=Fluttuabolla di Floette
|no=Floette Flyt!
|pt_br=Floette Flutuantes!
|ru=Парящая Флоэт!
|es_eu=Floette Flotando
|sv=Flytande Floette!
}}
{{-}}
{{-}}
 
===Pokémon Puzzler!===
'''Pokémon Picture Puzzler!''' was a picture scrambling puzzle game. Players had the opportunity to see and choose from one of three pictures at full scale that was subsequently scrambled or jumbled up out of order when they started a given puzzle.  Players chose from the easy, medium, and hard settings, each determining the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture. Players should look for words, borders, and other picture features to help them orient or align the tiles correctly. The bottom, right most tile was always missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture. There were three pictures available representing the [[Primal Reversion]] (a special {{DL|Mega Evolution|In the TCG|Mega Evolution}}) forms of {{p|Groudon}}, {{p|Kyogre}}, and {{p|Aggron}} from the Pokémon Trading Card Game {{TCG|Primal Clash}} expansion.
 
'''Pokémon Picture Puzzler!''' was made available in the February 2015<!--released on DATE-->.
 
====Trainer Tokens====
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.
{{-}}
{{-}}
 
===Solrock & Lunatone's Waterfall Fun!===
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock & Lunatone's Waterfall Fun!]]
In '''Solrock & Lunatone's Waterfall Fun!''', players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon's vertical speed and increased a bonus based on the number of collectibles released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total healtth was lost when touching active waterfalls and their droplets or the collectible of the opposing controlled Pokémon, and the game ended when out of health.
 
'''Solrock & Lunatone's Waterfall Fun!''' was released on May 4, 2015.<ref>[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock & Lunatone's Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]</ref>
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=のぼれ!ソルロック&ルナトーン
|da=Solrock & Lunatones vandfaldseventyr
|nl=Waterpret met Solrock en Lunatone
|fi=Solrockin & Lunatonen Vesiputoushupi
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc
|de=Sonnfels & Lunasteins Wasserfallspaß
|it=Acquafun di Solrock e Lunatone
|no=Fossegøy med Solrock & Lunatone
|pt_br=Diversão na Cachoeira com Solrock & Lunatone
|ru=Solrock и Lunatone: приключения на водопадах
|es_eu=Cascadas de Solrock y Lunatone
|sv=Solrocks & Lunatones vattenfallslek
}}
{{-}}
{{-}}
 
===Escape from Gengar's Mansion!===
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar's Mansion!]]
'''Escape from Gengar's Mansion!''' featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited ammount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage's Pokémon during one button's selection and required the player to choose the Litwick button corresponding to the actual arrow's direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.
 
'''Escape from Gengar's Mansion!''' was released on <!--October 2, ?-->2015.
 
====Stages====
* Gastly Stage: 10 answers under 30 seconds
* Haunter Stage 20 answers under 60 seconds
* Gengar Stage: 30 answers under 90 seconds
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question
 
====Appearing Pokémon====
* {{p|Gastly}}
* {{p|Haunter}}
* {{p|Gengar}}
* {{p|Litwick}}
* {{p|Pumpkaboo}}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ぬけだせ!ゴーストポケモンの館
|da=Flygt fra Gengars slot!
|nl=Ontsnap uit het spookhuis van Gengar!
|fi=Pako Gengarin linnasta!
|fr_eu=Évasion du manoir d'Ectoplasma
|de=Flucht aus Gengars Gutshaus!
|it=Escape from Gengar's Mansion
|no=Flukten fra Gengars herskapshus!
|pt_br=Escape da mansão do Gengar!
|ru=Соверши побег из особняка Генгара!
|es_eu=Escapa de la mansión de Gengar
|sv=Fly från Gengars herrgård!
}}
{{-}}
{{-}}
 
===Emolga's Treetop Roundup===
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga's Treetop Roundup]]
'''Emolga's Treetop Roundup''''was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.
 
'''Emolga's Treetop Roundup''' was released on November 2015.
 
====Berries seen====
* {{b|Oran}}
* {{b|Pecha}}
* {{b|Sitrus}}
* {{b|Tamato}}
* {{b|Bluk}} (in the UI only)
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=エモンガのあつめてきのみ
|da=Emolga samler trætopsbær
|nl=Emolga's Bessenboom
|fi=Emolgan puunlatvakeräys
|fr_eu=La rafle de cime d'Emolga
|de=Emolgas Baumkronentanz
|it=Raccoltacime di Emolga
|no=Emolgas Treetop Roundup
|pt_br=Recolhimento de Copas de Árvore do Emolga
|ru=Окружение Эмолга на верхушке дерева
|es_eu=Recolecta de Emolga
|sv=Emolgas trätoppsrazzia
}}
{{-}}
{{-}}
 
===Raichu's Bolt Deflector===
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu's Bolt Deflector]]
'''Raichu's Bolt Deflector''' was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu's {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level's score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.
 
'''Raichu's Bolt Deflector''' was released on December 2015.
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|da=Raichus' boltdeflektor
|nl=Raichu's boutscherm
|fi=Raichun salamakilpi
|fr_eu=Déflecteur d'éclair de Raichu
|de=Raichus Blitzableiter
|it=Parafulmini di Raichu
|no=Raichus lynavviser
|pt_br=Defletor de Relâmpago de Raichu
|ru=Громоотвод Райчу
|es_eu=Deflector de Rayos de Raichu
|sv=Raichus blixtavledare
}}
{{-}}
{{-}}
 
===Swirlix's Cotton Candy Catch!===
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix's Cotton Candy Catch!]]
'''Swirlix's Cotton Candy Catch!'''' was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player's stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player's stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy's height to a Pokémon.
 
'''Swirlix's Cotton Candy Catch!''' was released on March 7, 2016.<ref>[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]</ref>
 
====Compared Pokémon====
In order of height:
* {{p|Flabébé}}
* {{p|Shaymin}}
* {{p|Eevee}}
* {{p|Swirlix}}
* {{p|Meowstic}}
* {{p|Hawlucha}}
* {{p|Sylveon}}
* {{p|Lucario}}
* {{p|Tauros}}
* {{p|Gardevoir}}
* {{p|Tropius}}
* {{p|Rhyperior}}
* {{p|Golurk}}
* {{p|Reshiram}}
* {{p|Palkia}}
* [[Primal Reversion|Primal]] {{p|Groudon}}
* {{p|Hoopa}} {{form|Hoopa|Unbound}}
* [[Primal Reversion|Primal]] {{p|Kyogre}}
* {{p|Wailord}}
 
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ペロッパフのわたあめづくり
|da=Swirlix' candyfloss-jagt!
|nl=Suikerspinjacht met Swirlix!
|fi=Swirlixin hattarasaalis!
|fr_eu=Attrape barbe à papa de Sucroquin
|de=Flauschlings Zuckerwattenfang
|it=Filazucchero di Swirlix
|no=Swirlix' sukkerspinnjakt!
|pt_br=Algodão-doce de Swirlix
|ru=Поймай сахарную вату Свирликс!
|es_eu=Algodón de Azúcar de Swirlix
|sv=Fånga Swirlixs sockervadd!
}}
{{-}}
{{-}}
 
==Previous games==
==Previous games==
===Promotional games===
===Pokémon 4Ever games===
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.
 
The Flash site was removed during the summer of 2003.
====Pokémon Tic Tac Toe with Celebi!====
[[File:4Ever Tic Tac Toe.png|200px|thumb|Pokémon Tic Tac Toe with Celebi!]]
A simple tic tac toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. "Novice" and "Expert" difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.
====Pokémon Memory Game====
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]
A simple card flipping game where the goal was to clear each card from the board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.
{{-}}
 
====Who's That Pokémon? Game====
[[File:WTP 4Ever Celebi.png|300px|thumb|Who's That Pokémon? Game]]
A quiz game based on [[Who's That Pokémon?]]. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.
=====Appearing Pokémon=====
* {{p|Charizard}}
* {{p|Ekans}}
* {{p|Poliwhirl}}
* {{p|Celebi}}
* {{p|Kecleon}}
{{-}}
 
===Wobbuffet's Puzzle Pack!===
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet's Puzzle Pack!]]
'''Wobbuffet's Puzzle Pack!''', released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S12|Pokémon: DP Sinnoh League Victors]]. Players could choose either easy mode, signified by a {{p|Wynaut}}, or challenging mode, signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark's Puzzle Pack!|Zorua and Zoroark's Puzzle Pack!]].
====In other languages====
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}
|ja=ドキドキジグソー
}}
{{-}}
 
===Play to Befriend a Pokémon!===
===Play to Befriend a Pokémon!===
[[File:Play to Befriend a Pokémon.png|thumb|300px|left|Play to Befriend a Pokémon!]]
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]
'''Play to Befriend a Pokémon!''' was released March 28<!--or 29-->, 2011, and was removed May 5. Most notably, it allowed players to obtain [[Eeveelution|an evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from May 19—these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their Pokémon Trainer Club accounts to play it.
'''Play to Befriend a Pokémon!''' was released 28<!--or 29--> March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain [[Eeveelution|an evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it.  
 
The game consists of four levels wherein players break blocks and catch orbs that fall from the blocks. Players earn points by hitting blocks. Hitting blocks consecutively while not hitting the pad increases the points earned by a hundred each hit; the points earned go back to a hundred after hitting the pad. Orbs caught merit 500 points each. In order to break blocks, players must use their mouse to move the pad, make the ball bounce and prevent it from falling. After falling, players lose lives, of which only three are available at the start of the game; however, more could be obtained during the progression of the game. The game is over when the player has no more lives. To help the player, and maybe even make things harder for the player, power-ups are made available at each of the levels.  


The orbs caught will correspond with an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb will be chosen out of all those obtained during each of the four levels. Players will be allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chooses to keep the chosen evolution, they may not obtain another one in their Trainer Club account. To confirm that the player has in fact chosen an evolution, they merely have to refresh the page; a message will pop up mentioning what they have chosen.
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels.  


The game was available until May 4; the evolutions of Eevee were obtainable on the Pokémon Global Link from May 19 to August 31, 2011.
The orbs caught corresponded to an evolution of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the [[evolution]] or not. They may play again if they choose not to in order to obtain another evolution. If the player chose to keep the chosen evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.


====Orbs====
The [[evolution]]s of {{p|Eevee}} were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.
{| align="center" style="background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}"
=====Orbs=====
{| style="text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}"
|- align="center"
|- align="center"
! style="background:#{{white color}}; {{roundytl|5px}}" | Orb
! style="background:#{{white color}}; {{roundytl|5px}}" | Orb
Line 162: Line 922:
| Water
| Water
| {{p|Vaporeon}}
| {{p|Vaporeon}}
| align="center" | 1-4
| 1-4
|- style="background:#fff"
|- style="background:#fff"
| Lightning
| Lightning
| {{p|Jolteon}}
| {{p|Jolteon}}
| align="center" | 1-4
| 1-4
|- style="background:#fff"
|- style="background:#fff"
| Fire
| Fire
| {{p|Flareon}}
| {{p|Flareon}}
| align="center" | 1-4
| 1-4
|- style="background:#fff"
|- style="background:#fff"
| Pink
| Pink
| {{p|Espeon}}
| {{p|Espeon}}
| align="center" | 3-4
| 3-4
|- style="background:#fff"
|- style="background:#fff"
| Dark Brown
| Dark Brown
| {{p|Umbreon}}
| {{p|Umbreon}}
| align="center" | 3-4
| 3-4
|- style="background:#fff"
|- style="background:#fff"
| Leaf
| Leaf
| {{p|Leafeon}}
| {{p|Leafeon}}
| align="center" | 4
| 4
|-
|-
| style="background:#fff; {{roundybl|5px}}" | Snow Flake
| style="background:#fff; {{roundybl|5px}}" | Snow Flake
| style="background:#fff" | {{p|Glaceon}}
| style="background:#fff" | {{p|Glaceon}}
| style="background:#fff; {{roundybr|5px}}" align="center" | 4
| style="background:#fff; {{roundybr|5px}}" | 4
|}
|}


====Power-ups====
=====Power-ups=====
{| align="center" style="background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}"
{| style="text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}"
|- align="center"
|-  
! style="background:#{{white color}}; {{roundytl|5px}}" | Power-up
! style="background:#{{white color}}; {{roundytl|5px}}" | Power-up
! style="background:#{{white color}}" | Affected
! style="background:#{{white color}}" | Affected
Line 197: Line 957:
|- style="background:#fff"
|- style="background:#fff"
| Extra Big
| Extra Big
| rowspan="2" align="center" | Pad
| rowspan="2" | Pad
| rowspan="2" align="center" | 1, 4<!--maybe 3 too-->
| rowspan="2" | 1, 4<!--maybe 3 too-->
|- style="background:#fff"
|- style="background:#fff"
| Extra Small
| Extra Small
|- style="background:#fff"
|- style="background:#fff"
| Speed Down
| Speed Down
| rowspan="2" align="center" | Ball
| rowspan="2" | Ball
| rowspan="2" align="center" | 2-4
| rowspan="2" | 2-4
|- style="background:#fff"
|- style="background:#fff"
| Speed Up
| Speed Up
|-  
|-  
| style="background:#fff" | Sticky Pad
| style="background:#fff" | Sticky Pad
| style="background:#fff" align="center" | Pad
| style="background:#fff" | Pad
| style="background:#fff; {{roundybr|5px}}" rowspan="2" align="center" | 3-4
| style="background:#fff; {{roundybr|5px}}" rowspan="2" | 3-4
|-
|-
| style="background:#fff; {{roundybl|5px}}" | Extra Life!<!--yes, there's an "!"-->
| style="background:#fff; {{roundybl|5px}}" | Extra Life!<!--yes, there's an "!"-->
| style="background:#fff" align="center" | Player
| style="background:#fff" | Player
|}{{-}}
|}{{-}}


===Pre-revamp games===
===Pre-revamp games===
These games were available at Pokémon.com prior to January 11, 2010, and available at origin.pokemon.com after. However, due to the archive site being closed, only Switch-a-Roo! is available now.
The following games were available at Pokémon.com prior to January 11, 2010.


====Switch-a-Roo!====
====Switch-a-Roo!====
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]
'''Switch-a-Roo!''' is a game that was introduced before the site was revamped. It is the only pre-revamp game to be based on a game released in [[Generation IV]]: {{v2|Platinum}}. In this game, the player tries to switch Pokémon next to each other in order to make three or more in a row. Once three Pokémon of the same species are put together, they will disappear. The color of each box corresponds to the type of the Pokémon in that box. If the player earned 30 points, they would earn a download. Like the other games that appeared before the site revamp, this game was not put on the new site. However, this game is still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum's main page].
'''Switch-a-Roo!''' was a game that was introduced before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game is still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum's main page].


=====Pokémon that appear=====
=====Appearing Pokémon=====
{|
|
* {{p|Turtwig}}
* {{p|Turtwig}}
* {{p|Piplup}}
* {{p|Piplup}}
Line 230: Line 992:
* {{p|Palkia}}
* {{p|Palkia}}
* {{p|Giratina}} (Origin Forme)
* {{p|Giratina}} (Origin Forme)
|}


====Tricks of a Trainer====
====Tricks of a Trainer====
'''Tricks of a Trainer''' is another game introduced before the site was revamped. It is a quiz game, asking questions about [[Hoenn]]. If the player gets a question right, {{Ash}} appears along with a sentence saying that the answer is correct. If the player gets a question wrong however, [[Professor Birch]] will appear along with a sentence saying that the answer is incorrect. In order to move on, the player will have to try again until he or she gets the answer correct. There are five questions total. Like the other games that appeared before the site revamp, this game was not put on the new site.
'''Tricks of a Trainer''' was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.


====Grassamatass====
====Grassamatass====
'''Grassamatass''' is another game introduced before the site was revamped. In this game, the player tries to solve a crossword about {{type2|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There are nine questions total. Like the other games that appeared before the site revamp, this game was not put on the new site.
'''Grassamatass''' was another game introduced before the site was revamped. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.


====Deep Sea Diving====
====Deep Sea Diving====
'''Deep Sea Diving''' is another game introduced before the site was revamped. In this game, the player tries to find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not put on the new site.
'''Deep Sea Diving''' was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.


===Hidden games===
===Hidden games===
These games were available at Pokémon.com prior to January 11, 2010, and were available at origin.pokemon.com after. Unlike the other four games, these games were hidden, requiring the user to type the address of the games to access them. To access them, players had to simply change the number at the end of the address of one of the aforementioned games.
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.


====Tic-Tac-Toe====
====Tic-Tac-Toe====
'''Tic-Tac-Toe''' was a game occupying the space "#funzone_1" before the site was revamped. In this game, the user plays [[wp:Tic-tac-toe|Tic-tac-toe]] using {{p|Blaziken}} and {{p|Swampert}} as markers. The player has a choice of which one they can be. If they choose Blaziken, they go first. If they choose Swampert, they go second. The user can either play against the computer at one of three skill levels, or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not put on the new site.
'''Tic-Tac-Toe''' was a game occupying the space "#funzone_1" before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.


====Unnamed Shuckle game====
====Unnamed Shuckle game====
An '''unnamed Shuckle game''' was a game occupying the space "#funzone_2" before the site was revamped. In this game, the user is presented with multiple [[Poké Ball]]s, one of which contains a {{shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game is to keep track of the Poké Ball containing the shiny Shuckle while the Poké Balls are shuffled on screen. The game starts with three Poké Balls, with another added each level. There were 10 levels, the final level containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not put on the new site.
An '''unnamed Shuckle game''' was a game occupying the space "#funzone_2" before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.


==Trivia==
==Trivia==
* Before {{game|Platinum}}'s announcement in North America, the Fun Zone only had games based on [[Generation III]]. When Platinum was announced, Switch-a-Roo! was launched.
* The music in Munchlax's Berry Bonanza is a remix of the song played on the {{smw|Grass Land}} map in ''{{smw|Super Mario Bros. 3}}''.
* The music in Emolga's Apple Adventure is a remix of the theme of [[Azalea Town]] and [[Blackthorn City]].
 
==References==
{{reflist}}


==External links==
==External links==
* [http://www.pokemon.com/us/fun-zone/online-games/ Online games section on Pokémon.com]
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]


{{Project Fandom notice}}
{{Project Mass Media notice}}


[[Category:Pokémon meta]]
[[Category:Pokémon meta]]
[[Category:Fandom]]
[[Category:Games]]
[[Category:Games]]
[[Category:Defunct games]]

Latest revision as of 21:37, 9 November 2024

292Shedinja.png The contents of this article have been suggested to be split into articles for each game.
Please discuss it on the talk page for this article.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Pictures and more information for some games.

The official Pokémon website (Pokémon.com) hosted various Pokémon-related online games that used an Internet web browser. These games were available on the "Play Games" section of Pokémon.com (known as the Fun Zone prior to the 27 January 2014 site revamp). Games earned successful players Trainer Tokens, which could be spent on various Trainer Avatar Items on Pokémon.com or redeemed in the Pokémon Trading Card Game Online for 5-card Booster packs, Theme decks, and additional Avatar and gameplay items.

Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Pokémon Daisuki Club site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.

As of the April 26, 2019 revision of Pokémon.com, the Play Games section was retired, rendering all of these games unavailable.

Last available games

These games were found at the Pokémon.com website in the "Play Games" section.

Turtwig's Target Smash!

Turtwig's Target Smash!

In Turtwig's Target Smash!, players played a Turtwig on a wooden platform using Energy Ball to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used SolarBeam to blast all of the remaining targets. The game lasted 99 seconds.

Turtwig's Target Smash! was one of the three games released with the January 11, 2010 Pokémon.com revamp.

Trainer Tokens

A Trainer Token was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.

Types of Targets

  • The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.
  • The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.
  • The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target's.

In other languages

Language Title
Japan Flag.png Japanese ナエトルのマトあてチャレンジ!
Denmark Flag.png Danish Turtwigs præcise smash
The Netherlands Flag.png Dutch Doelen Kapotmaken met Turtwig
Finland Flag.png Finnish Turtwigin tähtäystuho!
France Flag.png European French La destruction de cibles de Tortipouss !
Germany Flag.png German Schmetterbal mit Chelast
Italy Flag.png Italian Frangibersaglio di Turtwig
Norway Flag.png Norwegian Turtwigs blinkknusing!
Brazil Flag.png Brazilian Portuguese Destruidor de Alvos de Turtwig!
Russia Flag.png Russian Броски в цель Тортвига!
Spain Flag.png European Spanish Rompedianas de Turtwig
Sweden Flag.png Swedish Turtwigs Target Smash!


Pachirisu's Click-Clack Attack!

Pachirisu's Click-Clack Attack!

Pachirisu's Click-Clack Attack! was a game featuring Pachirisu. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren't in a hole, they fuse into the Pokémon's evolution. For example, if two Budew were to hit each other, they fused into a Roselia. If that Roselia hit another Budew, they fused into a Roserade. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a Lucario covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.

Pachirisu's Click-Clack Attack! was one of the three games released with the January 11, 2010 Pokémon.com revamp.

Trainer Tokens

A Trainer Token was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.

Appearing Pokémon


Munchlax's Berry Bonanza!

Munchlax's Berry Bonanza!

Munchlax's Berry Bonanza! revolved around Munchlax. In this game, players matched Berries of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.

Munchlax's Berry Bonanza! was one of the three games released with the January 11, 2010 Pokémon.com revamp.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.

Berries seen

In other languages

Language Title
France Flag.png European French Abondance de baies pour Goinfrex !
Germany Flag.png German Beeren-Bonanza mit Mampfaxo
Italy Flag.png Italian Baccomania di Munchlax
Spain Flag.png European Spanish Bayamanía de Munchlax


Shiftry's Big Seed Fling!

Shiftry's Big Seed Fling!

Shiftry's Big Seed Fling! was another online game featuring Shiftry. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.

Shiftry's Big Seed Fling! was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied later.

Trainer Tokens

A Trainer Token was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.

In other languages

Language Title
Japan Flag.png Japanese トバシテ! ダーテング
Denmark Flag.png Danish Shiftrys store frøkast
The Netherlands Flag.png Dutch Eikeltje werpen met Shiftry
Finland Flag.png Finnish Shiftryn suuri siemenlinko
France Flag.png European French Voltige de noisettes de Tengalice !
Germany Flag.png German Nuss-Schuss mit Tengulist
Italy Flag.png Italian Lanciaghiande di Shiftry
Norway Flag.png Norwegian Shftrys store frøslynge
Brazil Flag.png Brazilian Portuguese O Voo da Semente de Shiftry
Russia Flag.png Russian Метание семян Шифтри
Spain Flag.png European Spanish Lanzasemillas de Shiftry
Sweden Flag.png Swedish Shiftrys Big Seed Fling


Chatot's Chime-Time Challenge!

Chatot's Chime-Time Challenge!

Chatot's Chime-Time Challenge was a game where players copied the exact rhythm a Chatot played. First, they listened to Chatot's rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.

Chatot's Chime-Time Challenge was added to the site on March 31, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.

Medicham's Balance Bounce!

Medicham's Balance Bounce!

Medicham's Balance Bounce was a game where players bounce a Meditite (for easy mode) or Medicham (for the challenging mode) on one platform while balancing a Voltorb on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit's were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.

Medicham's Balance Bounce was added to the site on May 18, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.

Drifloon's Fill & Float!

Drifloon's Fill & Float!

Drifloon's Fill & Float involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn't get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A Drifloon icon also appeared, which made the balloons temporarily disappear.

Drifloon's Fill & Float was release on June 11, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.

Eevee's Tile Trial!

Eevee's Tile Trial!

Eevee's Tile Trial! was a game reminiscent of a sliding puzzle in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of Eevee's original evolutions: Water, Electric, and Fire. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then Eevee evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.

Eevee's Tile Trial! was released on July 9, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 15,000 points or more and then each time they managed to get Eevee to evolve.

In other languages

Language Title
Japan Flag.png Japanese イーブイパネル8
France Flag.png European French L'épreuve des tuiles d'Évoli !
Germany Flag.png German Kachel-Chaos mit Evoli
Italy Flag.png Italian Tassellobello di Eevee
Spain Flag.png European Spanish Conectalosas de Eevee


Psyduck's Shuffle Surprise!

Psyduck's Shuffle Surprise!

Psyduck's Shuffle Surprise! was a game which consisted of four cards, each containing a Pokémon in the center, for example, Medicham, Xatu, Cubone, and Jigglypuff. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, Psyduck jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.

Psyduck's Shuffle Surprise! was released on July 23, 2010.

Trainer Tokens

5 Trainer Tokens were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.

In other languages

Language Title
Japan Flag.png Japanese ポケモンシャッフル


Snover's Dessert Drop!

Snover's Dessert Drop!

Snover's Dessert Drop! was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of Abomasnow. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.

Snover's Dessert Drop! was released on September 7, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.

Pokémon Tick-Tock Walk!

Pokémon Tick-Tock Walk!

Pokémon Tick-Tock Walk! was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon's type, time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.

Pokémon Tick-Tock Walk! was released on October 14, 2010.

Trainer Tokens and Game Mode

The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a Trainer Token when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.

Blocks found

  • Jump block - if walked over, the character jumped.
  • Speed up block - if walked over, the character went faster.
  • Slow down block - if walked over, the character slowed down.
  • Obstacle block - if walked over, the character stopped.
  • Regular block - does nothing.

In other languages

Language Title
Japan Flag.png Japanese ユキカブリのヒヤッとキャッチ


Sableye's Gem Journey!

Sableye's Gem Journey!

Sableye's Gem Journey! was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the Sableye in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.

Sableye's Gem Journey! was released on December 7, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.

In other languages

Language Title
France Flag.png European French Ténéfix et l'île aux joyaux
Germany Flag.png German Juwelen-Zauber mit Zobiris
Italy Flag.png Italian Trovatesori di Sableye
Spain Flag.png European Spanish Buscagemas de Sableye


Jumpluff's Sky-High Glide!

Jumpluff's Sky-High Glide!

Jumpluff's Sky-High Glide! was an online game where players, as a Jumpluff, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.

Jumpluff's Sky-High Glide! was released on December 20, 2010.

Trainer Tokens

A Trainer Token was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.

In other languages

Language Title
France Flag.png European French Vole, vole, Cotovol !
Germany Flag.png German Gleitflug mit Jumpluff
Italy Flag.png Italian Altoplano di Jumpluff
Spain Flag.png European Spanish Recogesporas de Jumpluff


Teddiursa's Garden Patch Match!

Teddiursa's Garden Patch Match!

Teddiursa's Garden Patch Match! was an online game where players find the two matching Berries shown on the screen. If players clicked on a special Teddiursa, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.

Teddiursa's Garden Patch Match! was released on January 13, 2011.

Trainer Tokens

5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.

Gastly's Hidden Haunt!

Gastly's Hidden Haunt!

Gastly's Hidden Haunt! was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find Gastly. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.

Gastly's Hidden Haunt! was released on February 3, 2011.

Trainer Tokens

A Trainer Token was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.

In other languages

Language Title
France Flag.png European French Cache-cache nocturne chez Fantominus
Germany Flag.png German Nebulak im Geisterhaus
Italy Flag.png Italian Scopritana di Gastly
Spain Flag.png European Spanish Escondite secreto de Gastly


Zorua and Zoroark's Puzzle Pack!

Zorua and Zoroark's Puzzle Pack!

Zorua and Zoroark's Puzzle Pack! was the same as Wobbuffet's Puzzle Pack! only with new images featuring either a group image of Pikachu and several Generation V Pokémon, or Reshiram and Zekrom. Players could choose either easy mode, signified by a Zorua, or challenging mode, signified by a Zoroark. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.

Zorua and Zoroark's Puzzle Pack! was released on March 11, 2011.

Trainer Tokens

A Trainer Token was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.

In other languages

Language Title
Denmark Flag.png Danish Zorua og Zoruark Puzzle Pack
The Netherlands Flag.png Dutch Puzzels van Zorua en Zoroark
Finland Flag.png Finnish Zoruan ja Zoroarkin palapelipulma
France Flag.png European French Les Puzzles Pokémon de Zoroark
Germany Flag.png German Puzzlespaß mit Zoroark
Italy Flag.png Italian Incastromatto di Zoroark
Norway Flag.png Norwegian Zorua og Zoruark puslepakke
Brazil Flag.png Brazilian Portuguese Quebra-Cabeça de Zorua e Zoroark
Russia Flag.png Russian Пазлы Зоруа и Зороарка
Spain Flag.png European Spanish ¡Puzle de Zoroark!
Sweden Flag.png Swedish Zorua och Zoroark Puzzle Pack


Tepig's Tasty Treat Toaster!

Tepig's Tasty Treat Toaster!

Tepig's Tasty Treat Toaster! was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a Berry in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, Tepig burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash a flaming attack that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the "Start" button before the timer started counting down, and they could read the "How to Play" but not press the "Quit" button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.

Tepig's Tasty Treat Toaster! was released on June 23, 2011.

Trainer Tokens

A Trainer Token was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.

Berries seen

In other languages

Language Title
Denmark Flag.png Danish Tepigs velsmagende toast
The Netherlands Flag.png Dutch Lekkere hapjes voor Tepig
Finland Flag.png Finnish Tepigin makoisa herkutin
France Flag.png European French Le forneau à délices de Gruikui
Germany Flag.png German Froinks feuriger Festschmaus
Italy Flag.png Italian Bocconbuono di Tepig
Norway Flag.png Norwegian Tepigs smakfulle brødrister
Brazil Flag.png Brazilian Portuguese Pegador de Guloseimas de Tepig!
Russia Flag.png Russian Толковый Тостер Тепига
Spain Flag.png European Spanish El horno de majares de Tepig
Sweden Flag.png Swedish Tepigs Tasty Treat Toaster


Scraggy's Headbutt Blast

Scraggy's Headbutt Blast

Scraggy's Headbutt Blast was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the Headbutt produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an X Accuracy revealed the location of the object's weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.

Scraggy's Headbutt Blast was released on November 10, 2011.

Trainer Tokens

A Trainer Token was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafte.

In other languages

Language Title
Japan Flag.png Japanese ズルッグのずつきいっちょくせん
France Flag.png European French Coupe d'Boule à gogo pour Baggiguane !
Germany Flag.png German Kopfstoß-Spaß mit Zurrokex!
Italy Flag.png Italian Testarotta di Scraggy
Spain Flag.png European Spanish Cabezazo de Scraggy


Excadrill's Tunnel Trouble!

Excadrill's Tunnel Trouble

Excadrill's Tunnel Trouble! was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, sending the chain back and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a Berry sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.

Excadrill's Tunnel Trouble! was released on December 15, 2011.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.

Power ups

Orb Color Effect Berry
Orange Sends the orbs back Leppa
Black Slows the chain down Aguav
Rainbow Changes into the color it hits Watmel
White Destroys all orbs the same color as the one hit Grepa

In other languages

Language Title
France Flag.png European French Le Tunnel Frénétique de Minotaupe !
Germany Flag.png German Salobors Tunnel-Turbulenzen!
Italy Flag.png Italian Tunnelguaio di Deerling
Spain Flag.png European Spanish Túnel Frenético de Excadrill


Deerling's Season Slider

Deerling's Season Slider (Spring)

Deerling's Season Slider was an online game similar on the popular Collapse! series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different seasons. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a "good" rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of Sawsbuck. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.

Deerling's Season Slider was released on March 16, 2012.

Trainer Tokens

A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.

Trophies

Main article: Trophy (Online games)#Deerling's Season Slider

In other languages

Language Title
Japan Flag.png Japanese シキジカのシーズンパレット
France Flag.png European French La Palette des Saisons de Vivaldaim
Germany Flag.png German Wechsel der Jahreszeiten mit Sesokitz
Italy Flag.png Italian Slittastagioni di Deerling
Spain Flag.png European Spanish Enlazaestaciones de Deerling


Chingling's Ring Along!

Chingling's Ring Along!

Chingling's Ring Along! was a game where players were given 3 Chingling and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.

Chingling's Ring Along! was made available in 2012.

Trainer Tokens

A Trainer Token was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.

In other languages

Language Title
France Flag.png European French Le Mélodie Korillon
Germany Flag.png German Klingel-Chor mit Klinplim
Italy Flag.png Italian Azzeccanote di Chingling
Spain Flag.png European Spanish Melodía de Chingling


Magnemite's Power Pulse Puzzler!

Magnemite's Power Pulse Puzzler!

In Magnemite's Power Pulse Puzzler!, players controlled a Magnemite trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.

Magnemite's Power Pulse Puzzler! was made available in 2012.

Trainer Tokens

A Trainer Token was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.

In other languages

Language Title
France Flag.png European French Le labyrinthe énergétique de Magnéti
Germany Flag.png German Magnetilos Powerpuls Puzzle!
Italy Flag.png Italian Rompimpulso di Magnemite
Spain Flag.png European Spanish Escapada electrizante de Magnemite


Magikarp's Ripple Reaction!

Magikarp's Ripple Reaction!

Magikarp's Ripple Reaction! was a game in which green Pokéblocks were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.

Magikarp's Ripple Reaction! was made available in 2012.

Trainer Tokens

5 Trainer Tokens were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.

Appearing Pokémon


Xatu's Quick Card Quiz!

Xatu's Quick Card Quiz!

Xatu's Quick Card Quiz was a memory/matching card game. There were sixteen face-down cards, with seven pairs of Apricorn cards and a special Poké Ball pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din't, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.

Xatu's Quick Card Quiz was made available in 2012.

Trainer Tokens

5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.

Emolga's Apple Adventure

Emolga's Apple Adventure

Emolga's Apple Adventure featured Emolga. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.

Emolga's Apple Adventure was released on January 30, 2012.

Trainer Tokens

A Trainer Token was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.

Berry Barrel Blitz

Berry Barrel Blitz!

Berry Barrel Blitz featured the first partner Pokémon of Unova. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.

Berry Barrel Blitz was released on May 16, 2012.

Trainer Tokens

A Trainer Token was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.

Power-ups

Pokémon Disc Effect
Tepig Triples points for each Berry.
Oshawott Each Berry counts as two.
Snivy Doubles points for each filled barrel.

Grades

Rank Bonus Points Added Time
S rank 5000 points 20 extra seconds
A rank 2500 points 15 extra seconds
B rank 1200 points 10 extra seconds
C rank 500 points 5 extra seconds

Berries

In other languages

Language Title
Japan Flag.png Japanese ポケモンぽろぽろアスレチック


Gothita's Portrait Panic!

Gothita's Portrait Panic!

Gothita's Portrait Panic! put Gothita into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon's size. "Excellent" shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the performance.

Gothita's Portrait Panic! was released on July 11, 2012.

Trainer Tokens

5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.

Trophies

Main article: Trophy (Online games)#Gothita's Portrait Panic!

Grading

Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon! Large balloons:

Number of balloons Grade
1 S
2 to 5 A
6 to 10 B
11 or more C
Unfinished D

Pokémon Portraits

Basic

These are available by default when the game is first played. They all have a tan canvas.

Others

Maybe be undertaken after all 10 basic portraits. What the game assigns is random. However, they may be selected after consecutive playthroughs. They all have a white canvas.

In other languages

Language Title
Japan Flag.png Japanese ゴチムのバルーンスプラッシュ


Joltik's Super Circuit!

Joltik's Super Circuit!

Joltik's Super Circuit! featured Joltik. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.

Joltik's Super Circuit! was made available on August 31, 2012.

Trainer Tokens

5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.

Trophies

Main article: Trophy (Online games)#Joltik's Super Circuit!

In other languages

Language Title
Japan Flag.png Japanese バチュルのビリビリステーション


Maractus's Blooming Blossoms!

Maractus's Blooming Blossoms!

Maractus's Blooming Blossoms! featured Maractus. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as 'Power Mode', in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to 'Double Power Mode', in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, 'Triple Power Mode' in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.

Maractus's Blooming Blossoms! was released on November 1, 2012.

Trainer Tokens

5 Trainer Tokens are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.

Trophies

Main article: Trophy (Online games)#Maractus's Blooming Blossoms!

In other languages

Language Title
Japan Flag.png Japanese マラカッチのくるくるブロッサム


Pokémon Pulse!

Pokémon Pulse!

In Pokémon Pulse!, players matched Fire Fire, Grass Grass, and Water Water Energy with Chespin, Fennekin, and Froakie. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.

Pokémon Pulse! was released on September 23, 2014.[1]

Trainer Tokens

5 Trainer Tokens were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.

In other languages

Language Title
Denmark Flag.png Danish Pokémon Pulse!
Finland Flag.png Finnish Pokémon Pulse!
France Flag.png European French Pokémon Pulsation
Germany Flag.png German Pokémon Puls
Italy Flag.png Italian Battisfera
Norway Flag.png Norwegian Pokémon Pulse!
Brazil Flag.png Brazilian Portuguese Pokémon Pulse
Russia Flag.png Russian Играть сейчас!
Spain Flag.png European Spanish Pulso de Energía
Sweden Flag.png Swedish Pokémon Pulse!



Chesnaught's Spiky Shield

Chesnaught's Spiky Shield

In Chesnaught's Spiky Shield, players protected Chesnaught by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. Oran Berries, however, would fill Chesnaught's power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge was empty, the game is over.

Chesnaught's Spiky Shield was made available on 16 October 2014.[2]

Trainer Tokens

5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.

In other languages

Language Title
France Flag.png European French Pico-Défense de Blindépique
Germany Flag.png German Brigarons Schutztacheln
Italy Flag.png Italian Agodifesa
Spain Flag.png European Spanish Barrera Espinosa de Chestnaught



Floette Float!

Floette Float!

In Floette Float!, players guided a Floette to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and Florges Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.

Floette Float was released on December 5, 2014.[3]

Trainer Tokens

3 Trainer Tokens were awarded the first time players play the game and then again when they achieved at least .

Appearing Pokémon

In other languages

Language Title
Denmark Flag.png Danish Flyv Floette!
The Netherlands Flag.png Dutch Floette Float!
Finland Flag.png Finnish Floette Float!
France Flag.png European French Flotte Floette
Germany Flag.png German Fliegendes Floette
Italy Flag.png Italian Fluttuabolla di Floette
Norway Flag.png Norwegian Floette Flyt!
Brazil Flag.png Brazilian Portuguese Floette Flutuantes!
Russia Flag.png Russian Парящая Флоэт!
Spain Flag.png European Spanish Floette Flotando
Sweden Flag.png Swedish Flytande Floette!



Pokémon Puzzler!

Pokémon Picture Puzzler! was a picture scrambling puzzle game. Players had the opportunity to see and choose from one of three pictures at full scale that was subsequently scrambled or jumbled up out of order when they started a given puzzle. Players chose from the easy, medium, and hard settings, each determining the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture. Players should look for words, borders, and other picture features to help them orient or align the tiles correctly. The bottom, right most tile was always missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture. There were three pictures available representing the Primal Reversion (a special Mega Evolution) forms of Groudon, Kyogre, and Aggron from the Pokémon Trading Card Game Primal Clash expansion.

Pokémon Picture Puzzler! was made available in the February 2015.

Trainer Tokens

3 Trainer Tokens were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.

Solrock & Lunatone's Waterfall Fun!

Solrock & Lunatone's Waterfall Fun!

In Solrock & Lunatone's Waterfall Fun!, players controlled Solrock or Lunatone with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon's vertical speed and increased a bonus based on the number of collectibles released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total healtth was lost when touching active waterfalls and their droplets or the collectible of the opposing controlled Pokémon, and the game ended when out of health.

Solrock & Lunatone's Waterfall Fun! was released on May 4, 2015.[4]

In other languages

Language Title
Japan Flag.png Japanese のぼれ!ソルロック&ルナトーン
Denmark Flag.png Danish Solrock & Lunatones vandfaldseventyr
The Netherlands Flag.png Dutch Waterpret met Solrock en Lunatone
Finland Flag.png Finnish Solrockin & Lunatonen Vesiputoushupi
France Flag.png European French Les cascades aventureuses de Solaroc et Séléroc
Germany Flag.png German Sonnfels & Lunasteins Wasserfallspaß
Italy Flag.png Italian Acquafun di Solrock e Lunatone
Norway Flag.png Norwegian Fossegøy med Solrock & Lunatone
Brazil Flag.png Brazilian Portuguese Diversão na Cachoeira com Solrock & Lunatone
Russia Flag.png Russian Solrock и Lunatone: приключения на водопадах
Spain Flag.png European Spanish Cascadas de Solrock y Lunatone
Sweden Flag.png Swedish Solrocks & Lunatones vattenfallslek



Escape from Gengar's Mansion!

Escape from Gengar's Mansion!

Escape from Gengar's Mansion! featured Gastly, Haunter and Gengar. Under a limited ammount of time, the player had to choose one of four Litwick buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a Pumpkaboo would often replace the stage's Pokémon during one button's selection and required the player to choose the Litwick button corresponding to the actual arrow's direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.

Escape from Gengar's Mansion! was released on 2015.

Stages

  • Gastly Stage: 10 answers under 30 seconds
  • Haunter Stage 20 answers under 60 seconds
  • Gengar Stage: 30 answers under 90 seconds
  • Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question

Appearing Pokémon

In other languages

Language Title
Japan Flag.png Japanese ぬけだせ!ゴーストポケモンの館
Denmark Flag.png Danish Flygt fra Gengars slot!
The Netherlands Flag.png Dutch Ontsnap uit het spookhuis van Gengar!
Finland Flag.png Finnish Pako Gengarin linnasta!
France Flag.png European French Évasion du manoir d'Ectoplasma
Germany Flag.png German Flucht aus Gengars Gutshaus!
Italy Flag.png Italian Escape from Gengar's Mansion
Norway Flag.png Norwegian Flukten fra Gengars herskapshus!
Brazil Flag.png Brazilian Portuguese Escape da mansão do Gengar!
Russia Flag.png Russian Соверши побег из особняка Генгара!
Spain Flag.png European Spanish Escapa de la mansión de Gengar
Sweden Flag.png Swedish Fly från Gengars herrgård!



Emolga's Treetop Roundup

Emolga's Treetop Roundup

Emolga's Treetop Roundup'was another online game in a forest setting featuring Emolga. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling Berries to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.

Emolga's Treetop Roundup was released on November 2015.

Berries seen

In other languages

Language Title
Japan Flag.png Japanese エモンガのあつめてきのみ
Denmark Flag.png Danish Emolga samler trætopsbær
The Netherlands Flag.png Dutch Emolga's Bessenboom
Finland Flag.png Finnish Emolgan puunlatvakeräys
France Flag.png European French La rafle de cime d'Emolga
Germany Flag.png German Emolgas Baumkronentanz
Italy Flag.png Italian Raccoltacime di Emolga
Norway Flag.png Norwegian Emolgas Treetop Roundup
Brazil Flag.png Brazilian Portuguese Recolhimento de Copas de Árvore do Emolga
Russia Flag.png Russian Окружение Эмолга на верхушке дерева
Spain Flag.png European Spanish Recolecta de Emolga
Sweden Flag.png Swedish Emolgas trätoppsrazzia



Raichu's Bolt Deflector

Raichu's Bolt Deflector

Raichu's Bolt Deflector was a puzzle game featuring Raichu. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu's Thunderbolt, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level's score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.

Raichu's Bolt Deflector was released on December 2015.

In other languages

Language Title
Denmark Flag.png Danish Raichus' boltdeflektor
The Netherlands Flag.png Dutch Raichu's boutscherm
Finland Flag.png Finnish Raichun salamakilpi
France Flag.png European French Déflecteur d'éclair de Raichu
Germany Flag.png German Raichus Blitzableiter
Italy Flag.png Italian Parafulmini di Raichu
Norway Flag.png Norwegian Raichus lynavviser
Brazil Flag.png Brazilian Portuguese Defletor de Relâmpago de Raichu
Russia Flag.png Russian Громоотвод Райчу
Spain Flag.png European Spanish Deflector de Rayos de Raichu
Sweden Flag.png Swedish Raichus blixtavledare



Swirlix's Cotton Candy Catch!

Swirlix's Cotton Candy Catch!

Swirlix's Cotton Candy Catch!' was a game featuring Swirlix about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player's stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player's stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy's height to a Pokémon.

Swirlix's Cotton Candy Catch! was released on March 7, 2016.[5]

Compared Pokémon

In order of height:

In other languages

Language Title
Japan Flag.png Japanese ペロッパフのわたあめづくり
Denmark Flag.png Danish Swirlix' candyfloss-jagt!
The Netherlands Flag.png Dutch Suikerspinjacht met Swirlix!
Finland Flag.png Finnish Swirlixin hattarasaalis!
France Flag.png European French Attrape barbe à papa de Sucroquin
Germany Flag.png German Flauschlings Zuckerwattenfang
Italy Flag.png Italian Filazucchero di Swirlix
Norway Flag.png Norwegian Swirlix' sukkerspinnjakt!
Brazil Flag.png Brazilian Portuguese Algodão-doce de Swirlix
Russia Flag.png Russian Поймай сахарную вату Свирликс!
Spain Flag.png European Spanish Algodón de Azúcar de Swirlix
Sweden Flag.png Swedish Fånga Swirlixs sockervadd!



Previous games

Pokémon 4Ever games

The following games were available on the Pokémon 4Ever site, which was a Flash section of Pokémon.com.

The Flash site was removed during the summer of 2003.

Pokémon Tic Tac Toe with Celebi!

Pokémon Tic Tac Toe with Celebi!

A simple tic tac toe game where the player controlled Celebi, who was playing against the Team Rocket trio. "Novice" and "Expert" difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.

Pokémon Memory Game

Pokémon Memory Game

A simple card flipping game where the goal was to clear each card from the board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.

Who's That Pokémon? Game

Who's That Pokémon? Game

A quiz game based on Who's That Pokémon?. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.

Appearing Pokémon


Wobbuffet's Puzzle Pack!

Wobbuffet's Puzzle Pack!

Wobbuffet's Puzzle Pack!, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for Pokémon: DP Sinnoh League Victors. Players could choose either easy mode, signified by a Wynaut, or challenging mode, signified by a Wobbuffet. It was replaced by Zorua and Zoroark's Puzzle Pack!.

In other languages

Language Title
Japan Flag.png Japanese ドキドキジグソー


Play to Befriend a Pokémon!

Play to Befriend a Pokémon!

Play to Befriend a Pokémon! was released 28 March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain an evolution of Eevee via the Pokémon Global Link from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their Pokémon Trainer Club accounts to play it.

The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels.

The orbs caught corresponded to an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chose to keep the chosen evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.

The evolutions of Eevee were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.

Orbs
Orb Pokémon Levels available
Water Vaporeon 1-4
Lightning Jolteon 1-4
Fire Flareon 1-4
Pink Espeon 3-4
Dark Brown Umbreon 3-4
Leaf Leafeon 4
Snow Flake Glaceon 4
Power-ups
Power-up Affected Levels available
Extra Big Pad 1, 4
Extra Small
Speed Down Ball 2-4
Speed Up
Sticky Pad Pad 3-4
Extra Life! Player


Pre-revamp games

The following games were available at Pokémon.com prior to January 11, 2010.

Switch-a-Roo!

Switch-a-Roo!

Switch-a-Roo! was a game that was introduced before the site was revamped. It is the only pre-revamp game based on a Pokémon video game released in Generation IV: Platinum. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game is still available to play in Pokémon Platinum's main page.

Appearing Pokémon

Tricks of a Trainer

Tricks of a Trainer was another game introduced before the site was revamped. It was a quiz game, asking questions about the Hoenn region. If players got a question right, Ash appeared to confirm their answer. If players got a question wrong, Professor Birch appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.

Grassamatass

Grassamatass was another game introduced before the site was revamped. In this game, players tried to solve a crossword about Grass-type Pokémon and moves from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.

Deep Sea Diving

Deep Sea Diving was another game introduced before the site was revamped. In this game, players find the names of Water-type Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.

Hidden games

These games were available at Pokémon.com prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.

Tic-Tac-Toe

Tic-Tac-Toe was a game occupying the space "#funzone_1" before the site was revamped. In this game, the players used Tic-tac-toe markers featuring Blaziken and Swampert. Players choice which of the two Pokémon they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.

Unnamed Shuckle game

An unnamed Shuckle game was a game occupying the space "#funzone_2" before the site was revamped. In this game, players were presented with multiple Poké Balls, one of which contained a Shiny Shuckle, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.

Trivia

References

External links

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