Terrain (Masters): Difference between revisions
Pale Prism (talk | contribs) m (→During terrain) |
Storm Aurora (talk | contribs) (almost forgot there were other superawakened passives added this month too) |
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==Effects== | ==Effects== | ||
* '''Electric Terrain''': Increases the damage of all {{type|Electric}} attacks by 50%, Prevents Pokémon on the field from being inflicted by {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect. | * '''Electric Terrain''': Increases the damage of all {{type|Electric}} attacks by 50%, Prevents Pokémon on the field from being inflicted by {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect. | ||
* '''Grassy Terrain''': Increases the damage of all {{type|Grass}} attacks | * '''Grassy Terrain''': Increases the damage of all {{type|Grass}} attacks by 50%. Restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move|max move]] does not count.) | ||
* '''Psychic Terrain''': Increases the damage of all {{type|Psychic}} attacks | * '''Psychic Terrain''': Increases the damage of all {{type|Psychic}} attacks by 50%. | ||
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: {{mas|skill}}s, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect. | All these power-ups raise certain damage by 1.5× after power boosts from the following apply: {{mas|skill}}s, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect. | ||
The effects of terrains are summarized in this table: | The effects of terrains are summarized in this table: | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Terrain | ! style="{{roundytl|5px}}" | Terrain | ||
! [[Type]] of boosted attacks | ! [[Type]] of boosted attacks | ||
! Additional effect | ! style="{{roundytr|5px}}" | Additional effect | ||
|- | |- style="background:#fff" | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
| Prevents Pokémon from {{status|sleep|falling asleep}}. | | Prevents Pokémon from {{status|sleep|falling asleep}}. | ||
|- | |- style="background:#fff" | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
| Restores [[HP]] of Pokémon that use a {{type|Grass}} move | | Restores [[HP]] of Pokémon that use a {{type|Grass}} move | ||
|- | |- style="background:#fff" | ||
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{ | | style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
| style="{{roundybr|5px}}" | None | | style="{{roundybr|5px}}" | None | ||
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==Setting terrain== | ==Setting terrain== | ||
Terrain effects may be applied through Pokémon [[move]]s, {{DL|List of moves | Terrain effects may be applied through Pokémon [[move]]s, {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[Max Move|max moves]], and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a terrain using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]). | ||
===By Pokémon [[move]]=== | ===By Pokémon [[move]]=== | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Move | ! style="{{roundytl|5px}}" | Move | ||
! Playable {{color2|000|Sync pair|sync pairs}} | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- style="background:#fff" | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| {{sync|Volkner|Luxray}}<hr>{{sync|Red|Pikachu|sygna=y|Thunderbolt}}<hr>{{sync|Roxie|Toxtricity|sygna=y}} | | {{sync|Volkner|Luxray}}<hr>{{sync|Red|Pikachu|sygna=y|Thunderbolt}}<hr>{{sync|Roxie|Toxtricity|sygna=y}}<hr>{{sync/player|egg|Jolteon}} | ||
|- | |- style="background:#fff" | ||
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync/player|egg|Sprigatito}} | | {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync/player|egg|Sprigatito}} | ||
|- | |- style="background:#fff" | ||
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
| style="{{roundybr|5px}}" | {{sync|Bianca|Musharna}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync/player|egg|Espeon}} | | style="{{roundybr|5px}}" | {{sync|Bianca|Musharna}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync/player|egg|Espeon}} | ||
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===By item move=== | ===By item move=== | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! {{roundytl|5px}}"| Item move | ! style="{{roundytl|5px}}" | Item move | ||
! Terrain | ! Terrain | ||
! {{roundytr|5px}}"| Playable | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- style="background:#fff" | ||
| Psychic Wish<br>[[File:Masters Psychic Wish.png|75px]] | | Psychic Wish<br>[[File:Masters Psychic Wish.png|75px]] | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| {{sync|May|Latias|Anniversary 2022}} | | {{sync|May|Latias|Anniversary 2022}} | ||
|- | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Grass Wish<br>[[File:Masters Grass Wish.png|75px]] | | style="{{roundybl|5px}}" | Grass Wish<br>[[File:Masters Grass Wish.png|75px]] | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| style="{{roundybr|5px}}" | {{sync/player|egg|Leafeon}} | | style="{{roundybr|5px}}" | {{sync/player|egg|Leafeon}} | ||
|} | |} | ||
===By Trainer move=== | ===By Trainer move=== | ||
{| class=" | {| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
! Terrain | ! Terrain | ||
! Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ||
|- | |- style="background:#fff" | ||
| rowspan=3 | Fun Times! | | rowspan=3 | Fun Times! | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| rowspan=3 | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. | | rowspan=3 | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. | ||
| rowspan=3 | [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}} | | rowspan=3 | [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}} | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| | |||
|- | |- | ||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | Try This! | | style="{{roundybl|5px}}" | Try This! | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | | Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | ||
| style="{{roundybr|5px}}" | [[File:VSSteven Sygna Masters.png|75px]]<br>{{sync|Steven|Deoxys|sygna=y}} | | style="{{roundybr|5px}}" | [[File:VSSteven Sygna Masters.png|75px]]<br>{{sync|Steven|Deoxys|sygna=y}} | ||
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===By [[Max Move|max move]]=== | ===By [[Max Move|max move]]=== | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Name | ! style="{{roundytl|5px}}" | Name | ||
! Terrain | ! Terrain | ||
! Playable {{color2|000|Sync pair|sync | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- style="background:#fff" | ||
| {{m|Max Lightning}} | | {{m|Max Lightning}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| {{sync|Elesa|Emolga|Classic}} | | {{sync|Elesa|Emolga|Classic}}<hr>{{sync|Emmet|Eelektross|sygna=y}} | ||
|- | |- style="background:#fff" | ||
| {{m|Max Overgrowth}} | | {{m|Max Overgrowth}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| {{sync|Red|Venusaur}}<hr>{{sync|Dahlia|Ludicolo}} | | {{sync|Red|Venusaur}}<hr>{{sync|Dahlia|Ludicolo}}<hr>{{sync|Greta|Breloom}}<hr>{{sync|Milo|Eldegoss}} | ||
|- | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | {{m|Max Mindstorm}} | | style="{{roundybl|5px}}" | {{m|Max Mindstorm}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| style="{{roundybr|5px}}" | {{sync|Bede|Hatterene}} | | style="{{roundybr|5px}}" | {{sync|Bede|Hatterene}}<hr>{{sync|Avery|Slowking}} | ||
|} | |} | ||
===By {{mas|skill}}=== | ===By {{mas|skill}}=== | ||
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | {| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Passive skill | ! style="{{roundytl|5px}}" | Passive skill | ||
! Terrain | ! Terrain | ||
! When it is triggered | ! When it is triggered | ||
! Playable | ! Playable {{color2|000|Sync pair|sync pairs}} | ||
! style="{{roundytr|5px}}" | Recurring opponents | ! style="{{roundytr|5px}}" | Recurring opponents | ||
|- | |- | ||
| Conductive Sync | | {{sk|Conductive Sync}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| | | After using sync move (first time) | ||
| {{sync|Volkner|Electivire|New Year's 2022}} | | {{sync|Volkner|Electivire|New Year's 2022}}<hr>{{sync|Piers|Toxtricity|sygna=y}}<hr>{{sync|Elesa|Emolga|Classic}} | ||
| — | | — | ||
|- | |- | ||
| Electric Terrain Debut & Extension 5 | | {{sk|Electric Terrain Debut & Extension|5}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| | | Upon entry (first time) | ||
| {{sync|Hau|Tapu Koko|sygna=y}} | | {{sync|Hau|Tapu Koko|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| Grassy Terrain Debut & Extension 5 | | {{sk|Grassy Terrain Debut & Extension|5}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| | | Upon entry (first time) | ||
| {{sync|Acerola|Tapu Bulu|sygna=y}} | | {{sync|Acerola|Tapu Bulu|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| Green Thumb | | {{sk|Green Thumb}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| | | After using sync move | ||
| {{sync|Acerola|Tapu Bulu|sygna=y}} | | {{sync|Acerola|Tapu Bulu|sygna=y}}<hr>{{sync|Hilda|Leafeon}} | ||
| {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: [[Johto Challenge]])<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]]) | | {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: [[Johto Challenge]])<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]]) | ||
|- | |- | ||
| Low-Key Melancholy | | {{sk|Low-Key Melancholy}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| | | After successful attack move (first time) | ||
| {{sync|Piers|Toxtricity|sygna=y}} | | {{sync|Piers|Toxtricity|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| MAX Conductivity | | {{sk|MAX Conductivity}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| | | After using max move | ||
| {{sync|Red|Pikachu|Thunderbolt|sygna=y}} | | {{sync|Red|Pikachu|Thunderbolt|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| Power Plant | | {{sk|Power Plant}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| | | After using sync move | ||
| {{sync|Kris|Jolteon}}<hr>{{sync|Hau|Tapu Koko|sygna=y}} | | {{sync|Kris|Jolteon}}<hr>{{sync|Hau|Tapu Koko|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| Psychic Terrain Debut & Extension 5 | | {{sk|Psychic Terrain Debut & Extension|5}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| | | Upon entry (first time) | ||
| {{sync|Lana|Tapu Lele|sygna=y}} | | {{sync|Lana|Tapu Lele|sygna=y}} | ||
| — | | — | ||
|- | |- | ||
| style="{{ | | {{sk|Weird World}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| | | After using sync move | ||
| {{sync| | | {{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync|Elio|Espeon}} | ||
| style="{{ | | — | ||
|} | |||
====Superawakened passive skills==== | |||
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to [[superawakening]] level 5. | |||
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | |||
|- style="background:#{{masters color light}}" | |||
! style="{{roundytl|5px}}" | Superawakened passive skill | |||
! {{color2|000|Sync pair}} | |||
! Terrain | |||
! style="{{roundytr|5px}}" | When it is triggered | |||
|- | |||
| Elegant Psychic Powers | |||
| {{sync|Avery|Galarian Slowking}} | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| After the user's Pokémon uses a move (first time) | |||
|- | |||
| Guardian's Abundance | |||
| {{sync|Acerola|Tapu Bulu|sygna=y}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| After using Sunny Day (first time) | |||
|- | |||
| I Might as Well Test My Skills | |||
| {{sync|Dexio|Espeon}} | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| Upon entry (first time) | |||
|- | |||
| Soothing Sounds in the Woods | |||
| {{sync|Victor|Rillaboom}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| Upon entry (first time), after using G-Max Drum Solo | |||
|- | |||
| The Fighting Farmer | |||
| {{sync|Milo|Eldegoss}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| Upon entry (first time) | |||
|} | |} | ||
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{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | {| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Sync pair | ! style="{{roundytl|5px}}" | {{color2|000|Sync pair}} | ||
! Zone | ! Zone | ||
! Role | ! Role | ||
! EX role | ! EX role | ||
! style="{{roundytr|5px}}" | Move name | ! style="{{roundytr|5px}}" | Move name | ||
|- style="background:#fff" | |||
| [[File:VSAvery Masters.png|75px]]<br>{{sync|Avery|Slowking}} | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| Elegant Psychic Beam | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSBellelba Masters.png|75px]]<br>{{sync|Bellelba|Swoobat}} | | [[File:VSBellelba Masters.png|75px]]<br>{{sync|Bellelba|Swoobat}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| {{MastersRoleCell|Support|size=32px}} | | {{MastersRoleCell|Support|size=32px}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| Rule the Enchanted Land Psychic Impact | | Rule the Enchanted Land Psychic Impact | ||
|- style="background:#fff" | |||
| [[File:VSEmmet Sygna Masters.png|75px]]<br>{{sync|Emmet|Eelektross|sygna=y}} | |||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| The Best, Perfect Electric Impact | |||
|- style="background:#fff" | |||
| [[File:VSGreta Masters.png|75px]]<br>{{sync|Greta|Breloom}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| {{MastersRoleCell|Sprint|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Mind-Skill-Body Mastery Grass Impact | |||
|- style="background:#fff" | |||
| [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Time-Transcending {{m|Magical Leaf}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSMay Anniversary 2022 Masters.png|75px]]<br>{{sync|May|Latias|Anniversary 2022}} | | [[File:VSMay Anniversary 2022 Masters.png|75px]]<br>{{sync|May|Latias|Anniversary 2022}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| {{MastersRoleCell|Tech|size=32px}} | | {{MastersRoleCell|Tech|size=32px}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSRed Masters.png|75px]]<br>{{sync|Red|Venusaur}} | | [[File:VSRed Masters.png|75px]]<br>{{sync|Red|Venusaur}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| {{MastersRoleCell|Special Strike|size=32px}} | | {{MastersRoleCell|Special Strike|size=32px}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}} | | style="{{roundybl|5px}}" | [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| {{MastersRoleCell|Tech|size=32px}} | | {{MastersRoleCell|Tech|size=32px}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
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! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
! {{color2|000|Damage category|Category}} | ! {{color2|000|Damage category|Category}} | ||
! | ! Move gauge cost | ||
! MP<br>(uses) | ! MP<br>(uses) | ||
! Base {{color2|000|power}} | ! Base {{color2|000|power}} | ||
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! Target | ! Target | ||
! Effect tag | ! Effect tag | ||
! Description | ! width=300px | Description | ||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | {{m|Defog}} | | style="{{roundybl|5px}}" | {{m|Defog}} | ||
Line 239: | Line 298: | ||
|An opponent | |An opponent | ||
|— | |— | ||
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's | |Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's {{stat|evasion|evasiveness}} by one stat rank. | ||
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}} | | style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}} | ||
|} | |} | ||
Line 246: | Line 305: | ||
===When terrain is set=== | ===When terrain is set=== | ||
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | ||
{| class="roundtable sortable" style="margin: | {| class="roundtable sortable" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Passive skill | ! style="{{roundytl|5px}}" | Passive skill | ||
! Terrain | ! Terrain | ||
! Effect | ! style="{{roundytl|5px}}" width=300px | Effect | ||
|- | |- | ||
| | | {{sk|Akala Ocean Breeze}} | ||
| Any | | Any | ||
| Increases | | Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Physical Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases | | Increases Physical Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Special Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases | | Increases Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: Team | | {{sk|Ally Sets WTZ: Team Speed ↑|9}} | ||
| Any | | Any | ||
| Raises | | Raises all allies' Speed by one stat rank | ||
|- | |||
| {{sk|Electric Terrain Debut & Extension|5}} | |||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
| Extends the duration of the terrain by 50 seconds | |||
|- | |||
| {{sk|Electric Terrain Extension|2}} | |||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
| Extends the duration of the terrain by 20 seconds | |||
|- | |- | ||
| Electric Terrain | | {{sk|Electric Terrain Extension|3}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Extends the duration of the terrain | | Extends the duration of the terrain by 30 seconds | ||
|- | |||
| {{sk|Grassy Terrain Debut & Extension|5}} | |||
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | |||
| Extends the duration of the terrain by 50 seconds | |||
|- | |- | ||
| | | {{sk|Grassy Terrain Extension|3}} | ||
| style="background-color:#{{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| Extends the duration of the terrain | | Extends the duration of the terrain by 30 seconds | ||
|- | |- | ||
| Grassy Terrain | | {{sk|Grassy Terrain Extension|5}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| Extends the duration of the terrain | | Extends the duration of the terrain by 50 seconds | ||
|- | |- | ||
| | | {{sk|Grooow Strong!}} | ||
| | | Any | ||
| | | Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Low-Key Melancholy | | {{sk|Low-Key Melancholy}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| Extends the duration of the terrain | | Extends the duration of the terrain by 30 seconds | ||
|- | |- | ||
| | | {{sk|Melemele Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Special Moves ↑ Next effect by one rank | | Increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| | | {{sk|Poni Ocean Breeze}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | | Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | ||
|- | |- | ||
| Psychic Terrain Debut & Extension 5 | | {{sk|Psychic Terrain Debut & Extension|5}} | ||
| style="background-color:#{{psychic color}}" | {{ | | style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | ||
| Extends the duration of the terrain by 50 seconds | |||
|- | |||
| {{sk|Red's Fighting Spirit}} | |||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
| Extends the duration of the terrain | | Extends the duration of the terrain | ||
|- | |- | ||
| {{ | | {{sk|Set Allied/Entire Field Effect: Free Move Next|9}} | ||
| | | Any | ||
| | | Applies the Free Move Next effect | ||
|- | |||
| {{sk|Set Allied/Entire Field Effect: Special Boost ↑1|9}} | |||
| Any | |||
| Increases Special Moves ↑ Next effect by one rank | |||
|- | |- | ||
| Team Altered Field Dodge 9 | | {{sk|Team Altered Field Dodge|9}} | ||
| Any | | Any | ||
| Raises | | Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank | ||
|- | |- | ||
| | | {{sk|Ula'ula Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Physical Moves ↑ Next effect by one rank | |||
|} | |} | ||
===During terrain=== | ===During terrain=== | ||
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | ||
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | |||
{| class="roundtable sortable | |- style="background-color:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Passive skill | |||
! Terrain | |||
! style="{{roundytr|5px}}" width=300px | Effect | |||
|- | |- | ||
| {{sk|Charged Immunity}} | |||
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | |||
| Protects against status conditions | |||
| style="background-color: #{{electric color}};" | {{ | |||
| Protects | |||
|- | |- | ||
| Electrorepulsion 3 | | {{sk|Electrorepulsion|3}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Reduces damage taken from attack moves by 30% | | Reduces damage taken from attack moves by 30% | ||
|- | |- | ||
| Empowering Overgrowth 3 | | {{sk|Empowering Overgrowth|3}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Empowering Overgrowth 5 | | {{sk|Empowering Overgrowth|5}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Grassy Cushion 2 | | {{sk|Grassy Cushion|2}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Grassy Tenacity | | {{sk|Grassy Tenacity}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| | | Protects against being flinched, confused, or trapped | ||
|- | |- | ||
| Grassy Terrain: S-Moves ↑ 5 | | {{sk|Grassy Terrain: S-Moves ↑|5}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| | | {{sk|Grassy Terrain: Team Condition Nullification}} | ||
| style="background-color: #{{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| Power Induction 1 | | {{sk|Grounding Wire}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Protects against being flinched, confused, or trapped | |||
|- | |||
| {{sk|Power Induction|1}} | |||
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | |||
| Powers up moves by 10% | | Powers up moves by 10% | ||
|- | |- | ||
| Power Induction 3 | | {{sk|Power Induction|3}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Power Induction 5 | | {{sk|Power Induction|5}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Precognition | | {{sk|Precognition|1}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Precognition | | {{sk|Precognition|2}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Premonition 2 | | {{sk|Precognition|3}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Charges the move gauge faster | |||
|- | |||
| {{sk|Premonition|2}} | |||
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | |||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Psychic Freebie 9 | | {{sk|Psychic Freebie|9}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Grants | | Grants Free Move Next effect after a successful attack move | ||
|- | |- | ||
| Psychic Stasis | | {{sk|Psychic Stasis}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Prevents | | Prevents stats from being lowered | ||
|- | |- | ||
| Psychic Terrain: Team Condition Nullification | | {{sk|Psychic Terrain: Team Condition Nullification}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| {{ | | {{sk|Red's Fighting Spirit}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| | | Charges the move gauge faster and restores HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Shock Recovery 1 | | {{sk|Shock Recovery|1}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Restores | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Sync Induction 5 | | {{sk|Sync Induction|5}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Sync Induction 9 | | {{sk|Sync Induction|9}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Team Charged Slo-mo 9 | | {{sk|Team Charged Slo-mo|9}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Lowers | | Lowers all opponents' Speed by one stat rank after a successful attack move | ||
|- | |- | ||
| | | {{sk|Team Charged Speed Drain|9}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Raises | | Raises all allies' Speed by one stat rank and lowers all opponents' Speed by one stat rank after a successful attack move | ||
|- | |- | ||
| Team Electric Current | | {{sk|Team Electric Current}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Prevents all allies' | | Prevents all allies' stats from being lowered | ||
|- | |- | ||
| Team Grassy Restoration 9 | | {{sk|Team Grassy Restoration|9}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Restores | | Restores 6% of all allies' maximum HP after taking an action | ||
|- | |- | ||
| Team Power Induction 2 | | {{sk|Team Power Induction|2}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| Powers up moves by 20% | | Powers up all allies' moves by 20% | ||
|- | |- | ||
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | | {{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}} | ||
| Any | | Any | ||
| | | Ignores power-up effects of terrains when any allies are attacked | ||
|- | |- | ||
| | | {{sk|Team Verdant Defense Drain|9}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Raises | | Raises all allies' Defense by one stat rank and lowers all opponents' Defense by one stat rank after a successful attack move | ||
|- | |- | ||
| Team Verdant Physical DR 3 | | {{sk|Team Verdant Physical DR|3}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Reduces damage taken | | Reduces physical attack move damage taken by allies by 30% | ||
|- | |- | ||
| | | {{sk|Team Weird Sp. Def Drain|9}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Raises | | Raises all allies' Sp. Def by one stat rank and lowers all opponents' Sp. Def by one stat rank after a successful attack move | ||
|- | |- | ||
| Team Weird Vibes 2 | | {{sk|Team Weird Vibes|2}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Powers up moves by 20% | | Powers up all allies' moves by 20% | ||
|- | |- | ||
| Terrain | | {{sk|Terrain Sync-Up|9}} | ||
| Any | | Any | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Turbo Charge 2 | | {{sk|Turbo Charge|2}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Turbo Charge 3 | | {{sk|Turbo Charge|3}} | ||
| style="background-color: #{{electric color}};" | {{ | | style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Turbo Turf 1 | | {{sk|Turbo Turf|1}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Turbo Turf 2 | | {{sk|Turbo Turf|2}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| | | Charges the move gauge faster | ||
|- | |- | ||
| Verdant Immunity | | {{sk|Verdant Immunity}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Protects | | Protects against status conditions | ||
|- | |- | ||
| Verdant Recovery 1 | | {{sk|Verdant Recovery|1}} | ||
| style="background-color: #{{grass color}};" | {{ | | style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}} | ||
| Restores | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Weird Charge 9 | | {{sk|Weird Charge|9}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Charges | | Charges move gauge by one after using a move | ||
|- | |- | ||
| Weird Immunity | | {{sk|Weird Immunity}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Protects | | Protects against status conditions | ||
|- | |- | ||
| Weird Might 4 | | {{sk|Weird Might|4}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Has a 50% chance of increasing | | Has a 50% chance of increasing Physical Moves ↑ Next effect by one rank after a successful attack move | ||
|- | |- | ||
| Weird Recovery 1 | | {{sk|Weird Recovery|1}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Restores | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Weird Shield | | {{sk|Weird Shield}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| | | Increases Sp. Def by 50% | ||
|- | |- | ||
| Weird Vibes 1 | | {{sk|Weird Vibes|1}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Powers up moves by 10% | | Powers up moves by 10% | ||
|- | |- | ||
| Weird Vibes 5 | | {{sk|Weird Vibes|5}} | ||
| style="background-color: #{{psychic color}};" | {{ | | style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| | | {{sk|WTZ Change: Team Moves ↑|2}} | ||
| Any | | Any | ||
| Powers up all allies' moves by 20% | |||
|} | |} | ||
==Effects on | ===Superawakened passive skills=== | ||
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to [[superawakening]] level 5. | |||
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | |||
|- style="background:#{{masters color light}}" | |||
! style="{{roundytl|5px}}" | Superawakened passive skill | |||
! {{color2|000|Sync pair}} | |||
! Terrain | |||
! style="{{roundytr|5px}}" width=300px | Effect | |||
|- | |||
| Elegant Psychic Powers | |||
| {{sync|Avery|Galarian Slowking}} | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| Extends the duration of the terrain by 30 seconds | |||
|- | |||
| Sandy Selfie | |||
| {{sync|Raihan|Flygon|Anniversary 2022}} | |||
| Any | |||
| Increases all allies' Special Moves ↑ Next effect by one rank | |||
|- | |||
| Spikemuth in the Old Days | |||
| {{sync|Piers|Toxtricity|sygna=y}} | |||
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}} | |||
| Powers up sync moves by 50% | |||
|- | |||
| The Royal Kalos Princess | |||
| {{sync|Diantha|Diancie|sygna=y}} | |||
| Any | |||
| Increases all allies' Physical Moves ↑ Next effect by one rank | |||
|} | |||
==Effects on moves== | |||
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active. | Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active. | ||
===Pokémon [[move]]s=== | ===Pokémon [[move]]s=== | ||
{| class=" | {| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
Line 517: | Line 633: | ||
! Category | ! Category | ||
! Terrain | ! Terrain | ||
! Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | Sync pair | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- style="background:#fff" | ||
|style="{{roundybl|5px}}" | {{m|Grassy Glide}} | |style="{{roundybl|5px}}" | {{m|Grassy Glide}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
|Will not consume the move gauge when the terrain is | | Will not consume the move gauge when the terrain is Grassy Terrain. | ||
|style="{{roundybr|5px}}" | {{sync|Lyra|Celebi|sygna=y}} | |style="{{roundybr|5px}}" | {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync|Hilda|Leafeon}} | ||
|} | |} | ||
===Buddy | ===[[Buddy move]]s=== | ||
{| class=" | {| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
Line 535: | Line 651: | ||
! Category | ! Category | ||
! Terrain | ! Terrain | ||
! Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ||
|- | |- style="background:#fff" | ||
|Frenzied {{m|Sludge Wave}} | |Frenzied {{m|Sludge Wave}} | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
|'''Activation Condition:''' When there is at least one Pokémon affected by a [[status condition]] on the opponent's field of play. | |'''Activation Condition:''' When there is at least one Pokémon affected by a [[status condition]] on the opponent's field of play. | ||
Line 552: | Line 668: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
|'''Activation Condition:''' When the field of play's terrain turns into Grassy Terrain. | |'''Activation Condition:''' When the field of play's terrain turns into Grassy Terrain. | ||
Line 564: | Line 680: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| style="background-color:#{{psychic color}}" | {{color|fff|Any; additional effects in Psychic Terrain}} | | style="background-color:#{{psychic color}}" | {{color|fff|Any; additional effects in Psychic Terrain}} | ||
|'''Activation Condition:''' When | |'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | ||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is | Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. | ||
|[[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}} | |[[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Origin {{m|Volt Tackle}} | |Origin {{m|Volt Tackle}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
|'''Activation Condition:''' When the field of play's terrain turns into | |'''Activation Condition:''' When the field of play's terrain turns into Electric Terrain. | ||
'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain. | '''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain. | ||
Line 584: | Line 700: | ||
|Sea Deity {{m|Protect}} | |Sea Deity {{m|Protect}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|Any | |Any | ||
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | |'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | ||
Line 590: | Line 706: | ||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the | Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the {{stat|HP}} of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered [[stat]]s of all allied sync pairs to normal when the weather is [[rain]]y. | ||
|[[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}} | |[[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Sorrowful Echoes {{m|Overdrive}} | |Sorrowful Echoes {{m|Overdrive}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|Any | |Any | ||
|'''Activation Condition:''' When | |'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | ||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the | The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]]. | ||
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}} | |[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
Line 608: | Line 724: | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|Any | |Any | ||
|'''Activation Condition:''' When | |'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | ||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied | Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]]. | ||
|[[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}} | |[[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|style="{{roundybl|5px}}" | Wild {{m|Electroweb}} | |style="{{roundybl|5px}}" | Wild {{m|Electroweb}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
|Any | |Any | ||
|'''Activation Condition:''' When | |'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated. | ||
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared. | ||
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This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks. | This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks. | ||
|style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}} | |style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}} | ||
|} | |||
===Trainer moves=== | |||
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | |||
|- style="background:#{{masters color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! Weather | |||
! width=300px | Effect | |||
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | |||
|- style="background:#fff" | |||
| Cast the Line! | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain. | |||
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}} | |||
|- style="background:#fff" | |||
| Make Some Sparks! | |||
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | |||
| Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain. | |||
| [[File:VSVolkner Masters.png|75px]]<br>{{sync|Volkner|Luxray}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | You Snooze, You Lose! | |||
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}} | |||
| Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain. | |||
| style="{{roundybr|5px}}" | [[File:VSBianca Masters.png|75px]]<br>{{sync|Bianca|Musharna}} | |||
|} | |} | ||
===[[Sync move]]s=== | ===[[Sync move]]s=== | ||
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks | Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks be at least tripled. | ||
{| class=" | {| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
Line 636: | Line 776: | ||
! Category | ! Category | ||
! Terrain | ! Terrain | ||
! Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | | ! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ||
|- | |- style="background:#fff" | ||
| Indomitable Happiness Normal Impact | | Indomitable Happiness Normal Impact | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
Line 645: | Line 785: | ||
| This attack's power increases when a terrain is in effect. | | This attack's power increases when a terrain is in effect. | ||
| [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}} | | [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}} | ||
|- | |- style="background:#fff" | ||
| Lightning-Fast {{m|Volt Tackle}} | | Lightning-Fast {{m|Volt Tackle}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| This attack's power increases when the terrain is | | This attack's power increases when the terrain is Electric Terrain. | ||
| [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}} | | [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}} | ||
|- | |- style="background:#fff" | ||
| Smiling Arcade Star Water Beam | | Smiling Arcade Star Water Beam | ||
{{typetable|Water}} | {{typetable|Water}} | ||
Line 659: | Line 799: | ||
| This attack's power increases when weather conditions, a terrain, or a zone are in effect. | | This attack's power increases when weather conditions, a terrain, or a zone are in effect. | ||
| [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}} | | [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}} | ||
|- | |- style="background:#fff" | ||
| Thundering Deity {{m|Gigavolt Havoc}} | | Thundering Deity {{m|Gigavolt Havoc}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| style="background-color:#{{electric color}}" | {{ | | style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}} | ||
| This attack's power increases when the terrain is | | This attack's power increases when the terrain is Electric Terrain. | ||
| [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}} | | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}} | ||
|- | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Time-Transcending {{m|Magical Leaf}} | | style="{{roundybl|5px}}" | Time-Transcending {{m|Magical Leaf}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| style="background-color:#{{grass color}}" | {{ | | style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}} | ||
| This attack's power increases when the terrain is | | This attack's power increases when the terrain is Grassy Terrain. | ||
| style="{{roundybr|5px}}" | [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}} | | style="{{roundybr|5px}}" | [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | * Misty Terrain is the only type of [[terrain]] that is unavailable in Pokémon Masters EX. | ||
==See also== | |||
* [[Weather (Masters)]] | |||
* [[Zone (Masters)]] | |||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Pokémon world]] | |||
[[Category:Pokémon Masters EX]] | [[Category:Pokémon Masters EX]] |
Revision as of 00:14, 10 December 2024
Terrain is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field, based on the mechanic of the same name from the core series games. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. Terrain can be used concurrently alongside weather and zones.
At normal game speed, terrains generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrains last shorter to accommodate for quicker gameplay. However, the duration of a terrain effect can be extended if the same type of terrain is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the terrain.
There are three types of terrain available in the game: Electric Terrain, Grassy Terrain, and Psychic Terrain. Each terrain powers up attacks of the corresponding type, but some have other effects as well.
Effects
- Electric Terrain: Increases the damage of all Electric-type attacks by 50%, Prevents Pokémon on the field from being inflicted by Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
- Grassy Terrain: Increases the damage of all Grass-type attacks by 50%. Restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type sync move or Grass-type max move does not count.)
- Psychic Terrain: Increases the damage of all Psychic-type attacks by 50%.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: skills, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
The effects of terrains are summarized in this table:
Terrain | Type of boosted attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep. |
Grassy Terrain | Grass | Restores HP of Pokémon that use a Grass-type move |
Psychic Terrain | Psychic | None |
Setting terrain
Terrain effects may be applied through Pokémon moves, item moves, Trainer moves, max moves, and skills. Some Field sync pairs can set a terrain using their sync move after being raised to 6★ EX (including those with the Field EX role).
By Pokémon move
By item move
Item move | Terrain | Playable sync pairs |
---|---|---|
Psychic Wish |
Psychic Terrain | May (Anniversary 2022) & Latias |
Grass Wish |
Grassy Terrain | Scottie/Bettie & LeafeonEgg |
By Trainer move
Name | Terrain | Effect | Sync pair |
---|---|---|---|
Fun Times! | Grassy Terrain | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. | Whitney (Holiday 2022) & Sawsbuck |
Psychic Terrain | |||
Electric Terrain | |||
Try This! | Psychic Terrain | Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | Sygna Suit Steven & Deoxys |
By max move
Name | Terrain | Playable sync pairs |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga Sygna Suit Emmet & Eelektross |
Max Overgrowth | Grassy Terrain | Red & Venusaur Dahlia & Ludicolo Greta & Breloom Milo & Eldegoss |
Max Mindstorm | Psychic Terrain | Bede & Hatterene Avery & Slowking |
By skill
Superawakened passive skills
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill | Sync pair | Terrain | When it is triggered |
---|---|---|---|
Elegant Psychic Powers | Avery & Galarian Slowking | Psychic Terrain | After the user's Pokémon uses a move (first time) |
Guardian's Abundance | Sygna Suit Acerola & Tapu Bulu | Grassy Terrain | After using Sunny Day (first time) |
I Might as Well Test My Skills | Dexio & Espeon | Psychic Terrain | Upon entry (first time) |
Soothing Sounds in the Woods | Victor & Rillaboom | Grassy Terrain | Upon entry (first time), after using G-Max Drum Solo |
The Fighting Farmer | Milo & Eldegoss | Grassy Terrain | Upon entry (first time) |
By 6★ EX sync move
The following field sync pairs, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
Sync pair | Zone | Role | EX role | Move name |
---|---|---|---|---|
Avery & Slowking |
Psychic Terrain | Field | Tech | Elegant Psychic Beam |
Bellelba & Swoobat |
Psychic Terrain | Support | Field | Rule the Enchanted Land Psychic Impact |
Sygna Suit Emmet & Eelektross |
Electric Terrain | Field | Tech | The Best, Perfect Electric Impact |
Greta & Breloom |
Grassy Terrain | Sprint | Field | Mind-Skill-Body Mastery Grass Impact |
Sygna Suit Lyra & Celebi |
Grassy Terrain | Tech | Field | Time-Transcending Magical Leaf |
May (Anniversary 2022) & Latias |
Psychic Terrain | Tech | Field | Friendship Forging Mist Ball |
Red & Venusaur |
Grassy Terrain | Field | Special Strike | Silent Overgrowth Grass Beam |
Sygna Suit Red (Thunderbolt) & Pikachu |
Electric Terrain | Tech | Field | Lightning-Fast Volt Tackle |
Special cases
In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle—including every moment that it gets a new HP bar—the field of play's terrain instantly becomes Grassy Terrain.
Removing terrain
Except in certain circumstances, such as a battle where all field effects are permanent, terrains will automatically disappear after a certain amount of time. The only way to remove a terrain before the end of this timer is by setting up a new terrain, which will override the previous one, or using the move Defog.
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot |
Effects on skills
When terrain is set
The following passive skills are activated at the moment the specified type of terrain is set.
Passive skill | Terrain | Effect |
---|---|---|
Akala Ocean Breeze | Any | Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each |
Ally Sets WTZ: Physical Boost ↑1 9 | Any | Increases Physical Moves ↑ Next effect by one rank |
Ally Sets WTZ: Special Boost ↑1 9 | Any | Increases Special Moves ↑ Next effect by one rank |
Ally Sets WTZ: Team Speed ↑ 9 | Any | Raises all allies' Speed by one stat rank |
Electric Terrain Debut & Extension 5 | Electric Terrain | Extends the duration of the terrain by 50 seconds |
Electric Terrain Extension 2 | Electric Terrain | Extends the duration of the terrain by 20 seconds |
Electric Terrain Extension 3 | Electric Terrain | Extends the duration of the terrain by 30 seconds |
Grassy Terrain Debut & Extension 5 | Grassy Terrain | Extends the duration of the terrain by 50 seconds |
Grassy Terrain Extension 3 | Grassy Terrain | Extends the duration of the terrain by 30 seconds |
Grassy Terrain Extension 5 | Grassy Terrain | Extends the duration of the terrain by 50 seconds |
Grooow Strong! | Any | Raises all allies' Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank |
Low-Key Melancholy | Electric Terrain | Extends the duration of the terrain by 30 seconds |
Melemele Ocean Breeze | Any | Increases all allies' Special Moves ↑ Next effect by one rank |
Poni Ocean Breeze | Any | Raises all allies' Defense and Special Defense by one stat rank each |
Psychic Terrain Debut & Extension 5 | Psychic Terrain | Extends the duration of the terrain by 50 seconds |
Red's Fighting Spirit | Electric Terrain | Extends the duration of the terrain |
Set Allied/Entire Field Effect: Free Move Next 9 | Any | Applies the Free Move Next effect |
Set Allied/Entire Field Effect: Special Boost ↑1 9 | Any | Increases Special Moves ↑ Next effect by one rank |
Team Altered Field Dodge 9 | Any | Raises all allies' evasiveness by one stat rank |
Ula'ula Ocean Breeze | Any | Increases all allies' Physical Moves ↑ Next effect by one rank |
During terrain
The following passive skills are active as long as the field of play's terrain is the specified terrain.
Passive skill | Terrain | Effect |
---|---|---|
Charged Immunity | Electric Terrain | Protects against status conditions |
Electrorepulsion 3 | Electric Terrain | Reduces damage taken from attack moves by 30% |
Empowering Overgrowth 3 | Grassy Terrain | Powers up moves by 30% |
Empowering Overgrowth 5 | Grassy Terrain | Powers up moves by 50% |
Grassy Cushion 2 | Grassy Terrain | Reduces damage taken from attack moves by 20% |
Grassy Tenacity | Grassy Terrain | Protects against being flinched, confused, or trapped |
Grassy Terrain: S-Moves ↑ 5 | Grassy Terrain | Powers up sync moves by 50% |
Grassy Terrain: Team Condition Nullification | Grassy Terrain | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped |
Grounding Wire | Electric Terrain | Protects against being flinched, confused, or trapped |
Power Induction 1 | Electric Terrain | Powers up moves by 10% |
Power Induction 3 | Electric Terrain | Powers up moves by 30% |
Power Induction 5 | Electric Terrain | Powers up moves by 50% |
Precognition 1 | Psychic Terrain | Charges the move gauge faster |
Precognition 2 | Psychic Terrain | Charges the move gauge faster |
Precognition 3 | Psychic Terrain | Charges the move gauge faster |
Premonition 2 | Psychic Terrain | Reduces damage taken from attack moves by 20% |
Psychic Freebie 9 | Psychic Terrain | Grants Free Move Next effect after a successful attack move |
Psychic Stasis | Psychic Terrain | Prevents stats from being lowered |
Psychic Terrain: Team Condition Nullification | Psychic Terrain | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped |
Red's Fighting Spirit | Electric Terrain | Charges the move gauge faster and restores HP when the user's Pokémon takes an action |
Shock Recovery 1 | Electric Terrain | Restores 6% of maximum HP when the user's Pokémon takes an action |
Sync Induction 5 | Electric Terrain | Powers up sync moves by 50% |
Sync Induction 9 | Electric Terrain | Powers up sync moves by 90% |
Team Charged Slo-mo 9 | Electric Terrain | Lowers all opponents' Speed by one stat rank after a successful attack move |
Team Charged Speed Drain 9 | Electric Terrain | Raises all allies' Speed by one stat rank and lowers all opponents' Speed by one stat rank after a successful attack move |
Team Electric Current | Electric Terrain | Prevents all allies' stats from being lowered |
Team Grassy Restoration 9 | Grassy Terrain | Restores 6% of all allies' maximum HP after taking an action |
Team Power Induction 2 | Electric Terrain | Powers up all allies' moves by 20% |
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | Any | Ignores power-up effects of terrains when any allies are attacked |
Team Verdant Defense Drain 9 | Grassy Terrain | Raises all allies' Defense by one stat rank and lowers all opponents' Defense by one stat rank after a successful attack move |
Team Verdant Physical DR 3 | Grassy Terrain | Reduces physical attack move damage taken by allies by 30% |
Team Weird Sp. Def Drain 9 | Psychic Terrain | Raises all allies' Sp. Def by one stat rank and lowers all opponents' Sp. Def by one stat rank after a successful attack move |
Team Weird Vibes 2 | Psychic Terrain | Powers up all allies' moves by 20% |
Terrain Sync-Up 9 | Any | Powers up sync moves by 90% |
Turbo Charge 2 | Electric Terrain | Charges the move gauge faster |
Turbo Charge 3 | Electric Terrain | Charges the move gauge faster |
Turbo Turf 1 | Grassy Terrain | Charges the move gauge faster |
Turbo Turf 2 | Grassy Terrain | Charges the move gauge faster |
Verdant Immunity | Grassy Terrain | Protects against status conditions |
Verdant Recovery 1 | Grassy Terrain | Restores 6% of maximum HP when the user's Pokémon takes an action |
Weird Charge 9 | Psychic Terrain | Charges move gauge by one after using a move |
Weird Immunity | Psychic Terrain | Protects against status conditions |
Weird Might 4 | Psychic Terrain | Has a 50% chance of increasing Physical Moves ↑ Next effect by one rank after a successful attack move |
Weird Recovery 1 | Psychic Terrain | Restores 6% of maximum HP when the user's Pokémon takes an action |
Weird Shield | Psychic Terrain | Increases Sp. Def by 50% |
Weird Vibes 1 | Psychic Terrain | Powers up moves by 10% |
Weird Vibes 5 | Psychic Terrain | Powers up moves by 50% |
WTZ Change: Team Moves ↑ 2 | Any | Powers up all allies' moves by 20% |
Superawakened passive skills
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill | Sync pair | Terrain | Effect |
---|---|---|---|
Elegant Psychic Powers | Avery & Galarian Slowking | Psychic Terrain | Extends the duration of the terrain by 30 seconds |
Sandy Selfie | Raihan (Anniversary 2022) & Flygon | Any | Increases all allies' Special Moves ↑ Next effect by one rank |
Spikemuth in the Old Days | Sygna Suit Piers & Toxtricity | Electric Terrain | Powers up sync moves by 50% |
The Royal Kalos Princess | Sygna Suit Diantha & Diancie | Any | Increases all allies' Physical Moves ↑ Next effect by one rank |
Effects on moves
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.
Pokémon moves
Name | Type | Category | Terrain | Effect | Playable sync pairs |
---|---|---|---|---|---|
Grassy Glide | Grass | Physical | Grassy Terrain | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi Hilda & Leafeon |
Buddy moves
Name | Type | Category | Terrain | Effect | Sync pair |
---|---|---|---|---|---|
Frenzied Sludge Wave | Poison | Special | Electric Terrain | Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain. |
Sygna Suit Roxie & Toxtricity |
Giga Frenzy Plant | Grass | Special | Grassy Terrain | Activation Condition: When the field of play's terrain turns into Grassy Terrain.
Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. |
Red & Venusaur |
Neo Psycho Cut | Psychic | Physical | Any; additional effects in Psychic Terrain | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. |
Sygna Suit Lana & Tapu Lele |
Origin Volt Tackle | Electric | Physical | Electric Terrain | Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu |
Sea Deity Protect | Normal | Status | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini |
Sorrowful Echoes Overdrive | Electric | Special | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition. |
Sygna Suit Piers & Toxtricity |
Unbreakable Swords Dance | Normal | Status | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny. |
Sygna Suit Acerola & Tapu Bulu |
Wild Electroweb | Electric | Special | Any | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko |
Trainer moves
Name | Weather | Effect | Sync pair |
---|---|---|---|
Cast the Line! | Psychic Terrain | Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain. | Sygna Suit Lana & Tapu Lele |
Make Some Sparks! | Electric Terrain | Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain. | Volkner & Luxray |
You Snooze, You Lose! | Psychic Terrain | Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain. | Bianca & Musharna |
Sync moves
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks be at least tripled.
Name | Type | Category | Terrain | Effect | Sync pair |
---|---|---|---|---|---|
Indomitable Happiness Normal Impact | Normal | Physical | Any | This attack's power increases when a terrain is in effect. | Whitney (Holiday 2022) & Sawsbuck |
Lightning-Fast Volt Tackle | Electric | Physical | Electric Terrain | This attack's power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu |
Smiling Arcade Star Water Beam | Water | Special | Any | This attack's power increases when weather conditions, a terrain, or a zone are in effect. | Dahlia & Ludicolo |
Thundering Deity Gigavolt Havoc | Electric | Special | Electric Terrain | This attack's power increases when the terrain is Electric Terrain. | Sygna Suit Hau & Tapu Koko |
Time-Transcending Magical Leaf | Grass | Special | Grassy Terrain | This attack's power increases when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi |
Trivia
- Misty Terrain is the only type of terrain that is unavailable in Pokémon Masters EX.
See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |