Terrain (Masters): Difference between revisions

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(almost forgot there were other superawakened passives added this month too)
(19 intermediate revisions by 5 users not shown)
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==Effects==
==Effects==
* '''Electric Terrain''': Increases the damage of all {{type|Electric}} attacks by 50%, Prevents Pokémon on the field from being inflicted by {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect.
* '''Electric Terrain''': Increases the damage of all {{type|Electric}} attacks by 50%, Prevents Pokémon on the field from being inflicted by {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect.
* '''Grassy Terrain''': Increases the damage of all {{type|Grass}} attacks by by 50%. Restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move|max move]] does not count.)
* '''Grassy Terrain''': Increases the damage of all {{type|Grass}} attacks by 50%. Restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move|max move]] does not count.)
* '''Psychic Terrain''': Increases the damage of all {{type|Psychic}} attacks by by 50%.
* '''Psychic Terrain''': Increases the damage of all {{type|Psychic}} attacks by 50%.


All these power-ups raise certain damage by 1.5× after power boosts from the following apply: {{mas|skill}}s, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: {{mas|skill}}s, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.


The effects of terrains are summarized in this table:
The effects of terrains are summarized in this table:
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Terrain
! style="{{roundytl|5px}}" | Terrain
! [[Type]] of boosted attacks
! [[Type]] of boosted attacks
! Additional effect
! style="{{roundytr|5px}}" | Additional effect
|-
|- style="background:#fff"
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
{{typetable|Electric}}
{{typetable|Electric}}
| Prevents Pokémon from {{status|sleep|falling asleep}}.
| Prevents Pokémon from {{status|sleep|falling asleep}}.
|-
|- style="background:#fff"
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
{{typetable|Grass}}
{{typetable|Grass}}
| Restores [[HP]] of Pokémon that use a {{type|Grass}} move
| Restores [[HP]] of Pokémon that use a {{type|Grass}} move
|-
|- style="background:#fff"
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
{{typetable|Psychic}}
{{typetable|Psychic}}
| style="{{roundybr|5px}}" | None
| style="{{roundybr|5px}}" | None
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==Setting terrain==
==Setting terrain==
Terrain effects may be applied through Pokémon [[move]]s, {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, [[Max Move|max moves]], and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a terrain using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).
Terrain effects may be applied through Pokémon [[move]]s, {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[Max Move|max moves]], and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a terrain using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]).


===By Pokémon [[move]]===
===By Pokémon [[move]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Move
! style="{{roundytl|5px}}" | Move
! Playable {{color2|000|Sync pair|sync pairs}}
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|-
|- style="background:#fff"
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{sync|Volkner|Luxray}}<hr>{{sync|Red|Pikachu|sygna=y|Thunderbolt}}<hr>{{sync|Roxie|Toxtricity|sygna=y}}</small><hr>{{sync/player|egg|Jolteon}}
| {{sync|Volkner|Luxray}}<hr>{{sync|Red|Pikachu|sygna=y|Thunderbolt}}<hr>{{sync|Roxie|Toxtricity|sygna=y}}<hr>{{sync/player|egg|Jolteon}}
|-
|- style="background:#fff"
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync/player|egg|Sprigatito}}
| {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync/player|egg|Sprigatito}}
|-
|- style="background:#fff"
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="{{roundybl|5px}}; background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="{{roundybr|5px}}" | {{sync|Bianca|Musharna}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync/player|egg|Espeon}}
| style="{{roundybr|5px}}" | {{sync|Bianca|Musharna}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync/player|egg|Espeon}}
Line 52: Line 52:


===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! {{roundytl|5px}}"| Item move
! style="{{roundytl|5px}}" | Item move
! Terrain
! Terrain
! {{roundytr|5px}}"| Playable users
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|-  
|- style="background:#fff"
| Psychic Wish<br>[[File:Masters Psychic Wish.png|75px]]
| Psychic Wish<br>[[File:Masters Psychic Wish.png|75px]]
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| {{sync|May|Latias|Anniversary 2022}}
| {{sync|May|Latias|Anniversary 2022}}
|-  
|- style="background:#fff"
| style="{{roundybl|5px}}" | Grass Wish<br>[[File:Masters Grass Wish.png|75px]]
| style="{{roundybl|5px}}" | Grass Wish<br>[[File:Masters Grass Wish.png|75px]]
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| style="{{roundybr|5px}}" | {{sync/player|egg|Leafeon}}
| style="{{roundybr|5px}}" | {{sync/player|egg|Leafeon}}
|}
|}


===By Trainer move===
===By Trainer move===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! Terrain
! Terrain
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|-
|- style="background:#fff"
| rowspan=3 | Fun Times!
| rowspan=3 | Fun Times!
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| rowspan=3 | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.
| rowspan=3 | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.
| rowspan=3 | [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}}
| rowspan=3 | [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}}
|-
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
|-
|-
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | Try This!
| style="{{roundybl|5px}}" | Try This!
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
| Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
| style="{{roundybr|5px}}" | [[File:VSSteven Sygna Masters.png|75px]]<br>{{sync|Steven|Deoxys|sygna=y}}
| style="{{roundybr|5px}}" | [[File:VSSteven Sygna Masters.png|75px]]<br>{{sync|Steven|Deoxys|sygna=y}}
Line 91: Line 91:


===By [[Max Move|max move]]===
===By [[Max Move|max move]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Name
! style="{{roundytl|5px}}" | Name
! Terrain
! Terrain
! Playable {{color2|000|Sync pair|sync pair}}
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|-
|- style="background:#fff"
| {{m|Max Lightning}}
| {{m|Max Lightning}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| {{sync|Elesa|Emolga|Classic}}
| {{sync|Elesa|Emolga|Classic}}<hr>{{sync|Emmet|Eelektross|sygna=y}}
|-
|- style="background:#fff"
| {{m|Max Overgrowth}}
| {{m|Max Overgrowth}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| {{sync|Red|Venusaur}}<hr>{{sync|Dahlia|Ludicolo}}
| {{sync|Red|Venusaur}}<hr>{{sync|Dahlia|Ludicolo}}<hr>{{sync|Greta|Breloom}}<hr>{{sync|Milo|Eldegoss}}
|-
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Max Mindstorm}}
| style="{{roundybl|5px}}" | {{m|Max Mindstorm}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| style="{{roundybr|5px}}" | {{sync|Bede|Hatterene}}
| style="{{roundybr|5px}}" | {{sync|Bede|Hatterene}}<hr>{{sync|Avery|Slowking}}
|}
|}


===By {{mas|skill}}===
===By {{mas|skill}}===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Passive skill
! style="{{roundytl|5px}}" | Passive skill
! Terrain
! Terrain
! When it is triggered
! When it is triggered
! Playable users
! Playable {{color2|000|Sync pair|sync pairs}}
! style="{{roundytr|5px}}" | Recurring opponents
! style="{{roundytr|5px}}" | Recurring opponents
|-
|-
| Conductive Sync
| {{sk|Conductive Sync}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Turns the field of play's terrain into Electric Terrain the first time the user's [[sync move]] is used each battle.
| After using sync move (first time)
| {{sync|Volkner|Electivire|New Year's 2022}}
| {{sync|Volkner|Electivire|New Year's 2022}}<hr>{{sync|Piers|Toxtricity|sygna=y}}<hr>{{sync|Elesa|Emolga|Classic}}
| —
| —
|-
|-
| Electric Terrain Debut & Extension 5
| {{sk|Electric Terrain Debut & Extension|5}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| Upon entry (first time)
| {{sync|Hau|Tapu Koko|sygna=y}}
| {{sync|Hau|Tapu Koko|sygna=y}}
| —
| —
|-
|-
| Grassy Terrain Debut & Extension 5
| {{sk|Grassy Terrain Debut & Extension|5}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| Upon entry (first time)
| {{sync|Acerola|Tapu Bulu|sygna=y}}
| {{sync|Acerola|Tapu Bulu|sygna=y}}
| —
| —
|-
|-
| Green Thumb
| {{sk|Green Thumb}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Turns the field of play's terrain into Grassy Terrain after using the user's [[sync move]].
| After using sync move
| {{sync|Acerola|Tapu Bulu|sygna=y}}
| {{sync|Acerola|Tapu Bulu|sygna=y}}<hr>{{sync|Hilda|Leafeon}}
| {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: [[Johto Challenge]])<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]])
| {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: [[Johto Challenge]])<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]])
|-  
|-
| Low-Key Melancholy
| {{sk|Low-Key Melancholy}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| After successful attack move (first time)
| {{sync|Piers|Toxtricity|sygna=y}}
| {{sync|Piers|Toxtricity|sygna=y}}
| —
| —
|-  
|-
| MAX Conductivity
| {{sk|MAX Conductivity}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Turns the field of play's terrain into Electric Terrain after using the user's [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]].
| After using max move
| {{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| {{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| —
| —
|-  
|-
| Power Plant
| {{sk|Power Plant}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Turns the field of play's terrain into Electric Terrain after using the user's [[sync move]].
| After using sync move
| {{sync|Kris|Jolteon}}<hr>{{sync|Hau|Tapu Koko|sygna=y}}
| {{sync|Kris|Jolteon}}<hr>{{sync|Hau|Tapu Koko|sygna=y}}
| —
| —
|-  
|-
| Psychic Terrain Debut & Extension 5
| {{sk|Psychic Terrain Debut & Extension|5}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| Upon entry (first time)
| {{sync|Lana|Tapu Lele|sygna=y}}
| {{sync|Lana|Tapu Lele|sygna=y}}
| —
| —
|-  
|-
| style="{{roundybl|5px}}" | Weird World
| {{sk|Weird World}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Turns the field of play's terrain into Psychic Terrain after using the user's [[sync move]].
| After using sync move
| {{sync|Elio|Espeon}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}
| {{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync|Elio|Espeon}}
| style="{{roundybr|5px}}" |
| —
|}
 
====Superawakened passive skills====
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to [[superawakening]] level 5.
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Superawakened passive skill
! {{color2|000|Sync pair}}
! Terrain
! style="{{roundytr|5px}}" | When it is triggered
|-
| Elegant Psychic Powers
| {{sync|Avery|Galarian Slowking}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| After the user's Pokémon uses a move (first time)
|-
| Guardian's Abundance
| {{sync|Acerola|Tapu Bulu|sygna=y}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| After using Sunny Day (first time)
|-
| I Might as Well Test My Skills
| {{sync|Dexio|Espeon}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Upon entry (first time)
|-
| Soothing Sounds in the Woods
| {{sync|Victor|Rillaboom}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Upon entry (first time), after using G-Max Drum Solo
|-
| The Fighting Farmer
| {{sync|Milo|Eldegoss}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Upon entry (first time)
|}
|}


Line 179: Line 214:
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Sync pair
! style="{{roundytl|5px}}" | {{color2|000|Sync pair}}
! Zone
! Zone
! Role
! Role
! EX role
! EX role
! style="{{roundytr|5px}}" | Move name
! style="{{roundytr|5px}}" | Move name
|- style="background:#fff"
| [[File:VSAvery Masters.png|75px]]<br>{{sync|Avery|Slowking}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| Elegant Psychic Beam
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSBellelba Masters.png|75px]]<br>{{sync|Bellelba|Swoobat}}
| [[File:VSBellelba Masters.png|75px]]<br>{{sync|Bellelba|Swoobat}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| {{MastersRoleCell|Support|size=32px}}
| {{MastersRoleCell|Support|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Rule the Enchanted Land Psychic Impact
| Rule the Enchanted Land Psychic Impact
|- style="background:#fff"
| [[File:VSEmmet Sygna Masters.png|75px]]<br>{{sync|Emmet|Eelektross|sygna=y}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| The Best, Perfect Electric Impact
|- style="background:#fff"
| [[File:VSGreta Masters.png|75px]]<br>{{sync|Greta|Breloom}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| {{MastersRoleCell|Sprint|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Mind-Skill-Body Mastery Grass Impact
|- style="background:#fff"
| [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| Time-Transcending {{m|Magical Leaf}}
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSMay Anniversary 2022 Masters.png|75px]]<br>{{sync|May|Latias|Anniversary 2022}}
| [[File:VSMay Anniversary 2022 Masters.png|75px]]<br>{{sync|May|Latias|Anniversary 2022}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
Line 198: Line 257:
|- style="background:#fff"
|- style="background:#fff"
| [[File:VSRed Masters.png|75px]]<br>{{sync|Red|Venusaur}}
| [[File:VSRed Masters.png|75px]]<br>{{sync|Red|Venusaur}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Special Strike|size=32px}}
| {{MastersRoleCell|Special Strike|size=32px}}
Line 204: Line 263:
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| style="{{roundybl|5px}}" | [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Tech|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
| {{MastersRoleCell|Field|size=32px}}
Line 220: Line 279:
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! <small>Cost in move-gauge slots</small>
! Move gauge cost
! MP<br>(uses)
! MP<br>(uses)
! Base {{color2|000|power}}
! Base {{color2|000|power}}
Line 227: Line 286:
! Target
! Target
! Effect tag
! Effect tag
! Description
! width=300px | Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | {{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
Line 239: Line 298:
|An opponent
|An opponent
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's {{stat|evasion|evasiveness}} by one stat rank.
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}}
| style="{{roundybr|5px}}" | {{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}}
|}
|}
Line 246: Line 305:
===When terrain is set===
===When terrain is set===
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set.
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set.
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundtable sortable" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Passive skill
! style="{{roundytl|5px}}" | Passive skill
! Terrain
! Terrain
! Effect
! style="{{roundytl|5px}}" width=300px | Effect
|-
|-
| [[Akala Island|Akala]] Ocean Breeze
| {{sk|Akala Ocean Breeze}}
| Any
| Any
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
| Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
|-
|-
| Ally Sets WTZ: [[Physical move|Physical]] Boost ↑1 9
| {{sk|Ally Sets WTZ: Physical Boost ↑1|9}}
| Any
| Any
| Increases the user's Physical Moves ↑ Next effect by one rank
| Increases Physical Moves ↑ Next effect by one rank
|-
|-
| Ally Sets WTZ: [[Special move|Special]] Boost ↑1 9
| {{sk|Ally Sets WTZ: Special Boost ↑1|9}}
| Any
| Any
| Increases the user's Special Moves ↑ Next effect by one rank
| Increases Special Moves ↑ Next effect by one rank
|-
|-
| Ally Sets WTZ: Team {{stat|Speed}} ↑ 9
| {{sk|Ally Sets WTZ: Team Speed ↑|9}}
| Any
| Any
| Raises the Speed of all allied sync pairs by one stat rank
| Raises all allies' Speed by one stat rank
|-
| {{sk|Electric Terrain Debut & Extension|5}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Extends the duration of the terrain by 50 seconds
|-
| {{sk|Electric Terrain Extension|2}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Extends the duration of the terrain by 20 seconds
|-
|-
| Electric Terrain Debut & Extension 5
| {{sk|Electric Terrain Extension|3}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Extends the duration of the terrain
| Extends the duration of the terrain by 30 seconds
|-
| {{sk|Grassy Terrain Debut & Extension|5}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Extends the duration of the terrain by 50 seconds
|-
|-
| Electric Terrain Extension 2
| {{sk|Grassy Terrain Extension|3}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Extends the duration of the terrain
| Extends the duration of the terrain by 30 seconds
|-
|-
| Grassy Terrain Debut & Extension 5
| {{sk|Grassy Terrain Extension|5}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| Extends the duration of the terrain
| Extends the duration of the terrain by 50 seconds
|-
|-
| Grassy Terrain Extension 5
| {{sk|Grooow Strong!}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| Any
| Extends the duration of the terrain
| Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
|-
|-
| Low-Key Melancholy
| {{sk|Low-Key Melancholy}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Extends the duration of the terrain
| Extends the duration of the terrain by 30 seconds
|-
|-
| [[Melemele Island|Melemele]] Ocean Breeze
| {{sk|Melemele Ocean Breeze}}
| Any
| Any
| Increases all allies' Special Moves ↑ Next effect by one rank
| Increases all allies' Special Moves ↑ Next effect by one rank
|-
|-
| [[Poni Island|Poni]] Ocean Breeze
| {{sk|Poni Ocean Breeze}}
| Any
| Any
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each
|-
|-
| Psychic Terrain Debut & Extension 5
| {{sk|Psychic Terrain Debut & Extension|5}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Extends the duration of the terrain by 50 seconds
|-
| {{sk|Red's Fighting Spirit}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Extends the duration of the terrain
| Extends the duration of the terrain
|-
|-
| {{mas|Red}}'s Fighting Spirit
| {{sk|Set Allied/Entire Field Effect: Free Move Next|9}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| Any
| Extends the duration of the terrain
| Applies the Free Move Next effect
|-
| {{sk|Set Allied/Entire Field Effect: Special Boost ↑1|9}}
| Any
| Increases Special Moves ↑ Next effect by one rank
|-
|-
| Team Altered Field Dodge 9
| {{sk|Team Altered Field Dodge|9}}
| Any
| Any
| Raises the {{stat|Evasion|evasiveness}} of all allied [[sync pair]]s by one stat rank
| Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank
|-
|-
| style="{{roundybl|5px}}" | [[Ula'ula Island|Ula'ula]] Ocean Breeze
| {{sk|Ula'ula Ocean Breeze}}
| Any
| Any
| style="{{roundybr|5px}}" | Increases all allies' Physical Moves ↑ Next effect by one rank
| Increases all allies' Physical Moves ↑ Next effect by one rank
|}
|}


===During terrain===
===During terrain===
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain.
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain.
 
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundtable sortable c" style="margin: auto; background: #{{masters color}}; border: 5px solid #{{masters color dark}};"
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Passive skill
! Terrain
! style="{{roundytr|5px}}" width=300px | Effect
|-
|-
! style="background-color: #{{masters color light}};" | Passive skill
| {{sk|Charged Immunity}}
! style="background-color: #{{masters color light}};" | Terrain
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
! style="background-color: #{{masters color light}};" | Effect
| Protects against status conditions
|-
| Charged Immunity
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| Protects the user from [[status condition]]s
|-
|-
| Electrorepulsion 3
| {{sk|Electrorepulsion|3}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Reduces damage taken from attack moves by 30%
| Reduces damage taken from attack moves by 30%
|-
|-
| Empowering Overgrowth 3
| {{sk|Empowering Overgrowth|3}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Powers up moves by 30%
| Powers up moves by 30%
|-
|-
| Empowering Overgrowth 5
| {{sk|Empowering Overgrowth|5}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Powers up moves by 50%
| Powers up moves by 50%
|-
|-
| Grassy Cushion 2
| {{sk|Grassy Cushion|2}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Reduces damage taken from attack moves by 20%
| Reduces damage taken from attack moves by 20%
|-
|-
| Grassy Tenacity
| {{sk|Grassy Tenacity}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
| Protects against being flinched, confused, or trapped
|-
|-
| Grassy Terrain: S-Moves ↑ 5
| {{sk|Grassy Terrain: S-Moves ↑|5}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Powers up sync moves by 50%
| Powers up sync moves by 50%
|-
|-
| Grounding Wire
| {{sk|Grassy Terrain: Team Condition Nullification}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|-
|-
| Power Induction 1
| {{sk|Grounding Wire}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Protects against being flinched, confused, or trapped
|-
| {{sk|Power Induction|1}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up moves by 10%
| Powers up moves by 10%
|-
|-
| Power Induction 3
| {{sk|Power Induction|3}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up moves by 30%
| Powers up moves by 30%
|-
|-
| Power Induction 5
| {{sk|Power Induction|5}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up moves by 50%
| Powers up moves by 50%
|-
|-
| Precognition 2
| {{sk|Precognition|1}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Precognition 3
| {{sk|Precognition|2}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Premonition 2
| {{sk|Precognition|3}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Charges the move gauge faster
|-
| {{sk|Premonition|2}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Reduces damage taken from attack moves by 20%
| Reduces damage taken from attack moves by 20%
|-
|-
| Psychic Freebie 9
| {{sk|Psychic Freebie|9}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Grants the Free Move Next effect after the user's attack move is successful
| Grants Free Move Next effect after a successful attack move
|-
|-
| Psychic Stasis
| {{sk|Psychic Stasis}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Prevents the user's [[stat]]s from being lowered
| Prevents stats from being lowered
|-
|-
| Psychic Terrain: Team Condition Nullification
| {{sk|Psychic Terrain: Team Condition Nullification}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Prevents all allied sync pairs from [[status condition]]s, [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
|-
|-
| {{mas|Red}}'s Fighting Spirit
| {{sk|Red's Fighting Spirit}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Quickly charges the move gauge and restores the user's HP when their Pokémon takes an action
| Charges the move gauge faster and restores HP when the user's Pokémon takes an action
|-
|-
| Shock Recovery 1
| {{sk|Shock Recovery|1}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Restores approximately 6% of the user's maximum [[HP]] when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|-
|-
| Sync Induction 5
| {{sk|Sync Induction|5}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up sync moves by 50%
| Powers up sync moves by 50%
|-
|-
| Sync Induction 9
| {{sk|Sync Induction|9}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up sync moves by 90%
| Powers up sync moves by 90%
|-
|-
| Team Charged Slo-mo 9
| {{sk|Team Charged Slo-mo|9}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Lowers the {{stat|Speed}} of all opponents by one rank when the user's attack move is successful
| Lowers all opponents' Speed by one stat rank after a successful attack move
|-
|-
| Team Charged {{stat|Speed}} Drain 9
| {{sk|Team Charged Speed Drain|9}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Raises the {{stat|Speed}} of all allies by one rank and lowers the {{stat|Speed}} of all opponents by one rank when the user's attack move is successful
| Raises all allies' Speed by one stat rank and lowers all opponents' Speed by one stat rank after a successful attack move
|-
|-
| Team Electric Current
| {{sk|Team Electric Current}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Prevents all allies' [[stat]]s from being lowered
| Prevents all allies' stats from being lowered
|-
|-
| Team Grassy Restoration 9
| {{sk|Team Grassy Restoration|9}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Restores approximately 6% of all allied [[sync pair]]s' maximum [[HP]] when the user takes an action
| Restores 6% of all allies' maximum HP after taking an action
|-
|-
| Team Power Induction 2
| {{sk|Team Power Induction|2}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up moves by 20% for all allied sync pairs
| Powers up all allies' moves by 20%
|-
|-
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
| {{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}}
| Any
| Any
| Power-up effects of terrains are ignored when any allied sync pairs are hit by an attack
| Ignores power-up effects of terrains when any allies are attacked
|-
|-
| Team Verdant {{stat|Defense}} Drain 9
| {{sk|Team Verdant Defense Drain|9}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Raises the {{stat|Defense}} of all allies by one rank and lowers the {{stat|Defense}} of all opponents by one rank when the user's attack move is successful
| Raises all allies' Defense by one stat rank and lowers all opponents' Defense by one stat rank after a successful attack move
|-
|-
| Team Verdant Physical DR 3
| {{sk|Team Verdant Physical DR|3}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Reduces damage taken from physical attack moves by 30% for all allied sync pairs
| Reduces physical attack move damage taken by allies by 30%
|-
|-
| Team Weird {{stat|Special Defense|Sp. Def}} Drain 9
| {{sk|Team Weird Sp. Def Drain|9}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Raises the {{stat|Special Defense|Sp. Def}} of all allies by one rank and lowers the {{stat|Special Defense|Sp. Def}} of all opponents by one rank when the user's attack move is successful
| Raises all allies' Sp. Def by one stat rank and lowers all opponents' Sp. Def by one stat rank after a successful attack move
|-
|-
| Team Weird Vibes 2
| {{sk|Team Weird Vibes|2}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Powers up moves by 20% for all allied sync pairs
| Powers up all allies' moves by 20%
|-
|-
| Terrain [[Sync move|Sync-Up]] 9
| {{sk|Terrain Sync-Up|9}}
| Any
| Any
| Powers up sync moves by 90%
| Powers up sync moves by 90%
|-
|-
| Turbo Charge 2
| {{sk|Turbo Charge|2}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Turbo Charge 3
| {{sk|Turbo Charge|3}}
| style="background-color: #{{electric color}};" | {{mcolor|Electric Terrain|FFF}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Turbo Turf 1
| {{sk|Turbo Turf|1}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Turbo Turf 2
| {{sk|Turbo Turf|2}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Quickly charges the move gauge
| Charges the move gauge faster
|-
|-
| Verdant Immunity
| {{sk|Verdant Immunity}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Protects the user from [[status condition]]s
| Protects against status conditions
|-
|-
| Verdant Recovery 1
| {{sk|Verdant Recovery|1}}
| style="background-color: #{{grass color}};" | {{mcolor|Grassy Terrain|FFF}}
| style="background-color: #{{grass color}};" | {{color|fff|Grassy Terrain}}
| Restores approximately 6% of the user's maximum [[HP]] when their Pokémon takes an action  
| Restores 6% of maximum HP when the user's Pokémon takes an action
|-
|-
| Weird Charge 9
| {{sk|Weird Charge|9}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Charges the user's move gauge by one when they use a move
| Charges move gauge by one after using a move
|-
|-
| Weird Immunity
| {{sk|Weird Immunity}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Protects the user from [[status condition]]s
| Protects against status conditions
|-
|-
| Weird Might 4
| {{sk|Weird Might|4}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Has a 50% chance of increasing the user's Physical Moves ↑ Next effect by one rank when their attack move is successful
| Has a 50% chance of increasing Physical Moves ↑ Next effect by one rank after a successful attack move
|-
|-
| Weird Recovery 1
| {{sk|Weird Recovery|1}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Restores approximately 6% of the user's maximum [[HP]] when their Pokémon takes an action
| Restores 6% of maximum HP when the user's Pokémon takes an action
|-
|-
| Weird Shield
| {{sk|Weird Shield}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| {{stat|Special Defense|Sp. Def}} increases by 50%
| Increases Sp. Def by 50%
|-
|-
| Weird Vibes 1
| {{sk|Weird Vibes|1}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Powers up moves by 10%
| Powers up moves by 10%
|-
|-
| Weird Vibes 5
| {{sk|Weird Vibes|5}}
| style="background-color: #{{psychic color}};" | {{mcolor|Psychic Terrain|FFF}}
| style="background-color: #{{psychic color}};" | {{color|fff|Psychic Terrain}}
| Powers up moves by 50%
| Powers up moves by 50%
|-
|-
| style="{{roundybl|5px}};" | WTZ Change: Team Moves ↑ 2
| {{sk|WTZ Change: Team Moves ↑|2}}
| Any
| Any
| style="{{roundybr|5px}};" | Powers up moves of all allied sync pairs by 20%
| Powers up all allies' moves by 20%
|}
|}


==Effects on attacks==
===Superawakened passive skills===
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to [[superawakening]] level 5.
{| class="roundtable sortable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Superawakened passive skill
! {{color2|000|Sync pair}}
! Terrain
! style="{{roundytr|5px}}" width=300px | Effect
|-
| Elegant Psychic Powers
| {{sync|Avery|Galarian Slowking}}
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Extends the duration of the terrain by 30 seconds
|-
| Sandy Selfie
| {{sync|Raihan|Flygon|Anniversary 2022}}
| Any
| Increases all allies' Special Moves ↑ Next effect by one rank
|-
| Spikemuth in the Old Days
| {{sync|Piers|Toxtricity|sygna=y}}
| style="background-color: #{{electric color}};" | {{color|fff|Electric Terrain}}
| Powers up sync moves by 50%
|-
| The Royal Kalos Princess
| {{sync|Diantha|Diancie|sygna=y}}
| Any
| Increases all allies' Physical Moves ↑ Next effect by one rank
|}
 
==Effects on moves==
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.


===Pokémon [[move]]s===
===Pokémon [[move]]s===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
Line 517: Line 633:
! Category
! Category
! Terrain
! Terrain
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Sync pair(s)
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}}
|-
|- style="background:#fff"
|style="{{roundybl|5px}}" | {{m|Grassy Glide}}
|style="{{roundybl|5px}}" | {{m|Grassy Glide}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}  
{{statustable|Physical}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
|Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
| Will not consume the move gauge when the terrain is Grassy Terrain.
|style="{{roundybr|5px}}" | {{sync|Lyra|Celebi|sygna=y}}
|style="{{roundybr|5px}}" | {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync|Hilda|Leafeon}}
|}
|}


===Buddy moves===
===[[Buddy move]]s===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
Line 535: Line 651:
! Category
! Category
! Terrain
! Terrain
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|-
|- style="background:#fff"
|Frenzied {{m|Sludge Wave}}
|Frenzied {{m|Sludge Wave}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
|'''Activation Condition:''' When there is at least one Pokémon affected by a [[status condition]] on the opponent's field of play.
|'''Activation Condition:''' When there is at least one Pokémon affected by a [[status condition]] on the opponent's field of play.


Line 552: Line 668:
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
|'''Activation Condition:''' When the field of play's terrain turns into Grassy Terrain.
|'''Activation Condition:''' When the field of play's terrain turns into Grassy Terrain.


Line 564: Line 680:
{{statustable|Physical}}
{{statustable|Physical}}
| style="background-color:#{{psychic color}}" | {{color|fff|Any; additional effects in Psychic Terrain}}
| style="background-color:#{{psychic color}}" | {{color|fff|Any; additional effects in Psychic Terrain}}
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.
|[[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|[[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background:#fff"
|- style="background:#fff"
|Origin {{m|Volt Tackle}}
|Origin {{m|Volt Tackle}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}  
{{statustable|Physical}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
|'''Activation Condition:''' When the field of play's terrain turns into {{m|Electric Terrain}}.
|'''Activation Condition:''' When the field of play's terrain turns into Electric Terrain.


'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain.
'''Deactivation Condition:''' When the field of play's terrain is no longer Electric Terrain.
Line 584: Line 700:
|Sea Deity {{m|Protect}}
|Sea Deity {{m|Protect}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}  
{{statustable|Status}}
|Any
|Any
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.
Line 590: Line 706:
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the {{stat|HP}} of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered [[stat]]s of all allied sync pairs to normal when the weather is [[rain]]y.
|[[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|[[File:VSMina Sygna Masters.png|75px]]<br>{{sync|Mina|Tapu Fini|sygna=1}}
|- style="background:#fff"
|- style="background:#fff"
|Sorrowful Echoes {{m|Overdrive}}
|Sorrowful Echoes {{m|Overdrive}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}  
{{statustable|Special}}
|Any
|Any
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a [[status condition]].
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|[[File:VSPiers Sygna Masters.png|75px]]<br>{{sync|Piers|Toxtricity|sygna=y}}
|- style="background:#fff"
|- style="background:#fff"
Line 608: Line 724:
{{statustable|Status}}
{{statustable|Status}}
|Any
|Any
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.


Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is [[Harsh sunlight|sunny]].
|[[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|[[File:VSAcerola Sygna Masters.png|75px]]<br>{{sync|Acerola|Tapu Bulu|sygna=y}}
|- style="background:#fff"
|- style="background:#fff"
|style="{{roundybl|5px}}" | Wild {{m|Electroweb}}
|style="{{roundybl|5px}}" | Wild {{m|Electroweb}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}  
{{statustable|Special}}
|Any
|Any
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
|'''Activation Condition:''' When {{mas|weather}}, terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Line 625: Line 741:
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
|style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|style="{{roundybr|5px}}" | [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|}
===Trainer moves===
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! Weather
! width=300px | Effect
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|- style="background:#fff"
| Cast the Line!
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain.
| [[File:VSLana Sygna Masters.png|75px]]<br>{{sync|Lana|Tapu Lele|sygna=y}}
|- style="background:#fff"
| Make Some Sparks!
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain.
| [[File:VSVolkner Masters.png|75px]]<br>{{sync|Volkner|Luxray}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | You Snooze, You Lose!
| style="background-color:#{{psychic color}}" | {{color|fff|Psychic Terrain}}
| Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain.
| style="{{roundybr|5px}}" | [[File:VSBianca Masters.png|75px]]<br>{{sync|Bianca|Musharna}}
|}
|}


===[[Sync move]]s===
===[[Sync move]]s===
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks be at least tripled.


{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
{| class="roundy" style="margin:left; text-align:center; background:#{{masters color}}; border:3px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
Line 636: Line 776:
! Category
! Category
! Terrain
! Terrain
! Effect
! width=300px | Effect
! style="{{roundytr|5px}}" | Trainer
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}}
|-
|- style="background:#fff"
| Indomitable Happiness Normal Impact
| Indomitable Happiness Normal Impact
{{typetable|Normal}}
{{typetable|Normal}}
Line 645: Line 785:
| This attack's power increases when a terrain is in effect.
| This attack's power increases when a terrain is in effect.
| [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}}
| [[File:VSWhitney Holiday 2022 Masters.png|75px]]<br>{{sync|Whitney|Sawsbuck|Holiday 2022}}
|-
|- style="background:#fff"
| Lightning-Fast {{m|Volt Tackle}}
| Lightning-Fast {{m|Volt Tackle}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| This attack's power increases when the terrain is {{m|Electric Terrain}}.
| This attack's power increases when the terrain is Electric Terrain.
| [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| [[File:VSRed Sygna Thunderbolt Masters.png|75px]]<br>{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
|-
|- style="background:#fff"
| Smiling Arcade Star Water Beam
| Smiling Arcade Star Water Beam
{{typetable|Water}}
{{typetable|Water}}
Line 659: Line 799:
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| This attack's power increases when weather conditions, a terrain, or a zone are in effect.
| [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
| [[File:VSDahlia Masters.png|75px]]<br>{{sync|Dahlia|Ludicolo}}
|-
|- style="background:#fff"
| Thundering Deity {{m|Gigavolt Havoc}}
| Thundering Deity {{m|Gigavolt Havoc}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{color|fff|Electric Terrain}}
| This attack's power increases when the terrain is {{m|Electric Terrain}}.
| This attack's power increases when the terrain is Electric Terrain.
| [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
| [[File:VSHau Sygna Masters.png|75px]]<br>{{sync|Hau|Tapu Koko|sygna=y}}
|-
|- style="background:#fff"
| style="{{roundybl|5px}}" | Time-Transcending {{m|Magical Leaf}}
| style="{{roundybl|5px}}" | Time-Transcending {{m|Magical Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{color|fff|Grassy Terrain}}
| This attack's power increases when the terrain is {{m|Grassy Terrain}}.
| This attack's power increases when the terrain is Grassy Terrain.
| style="{{roundybr|5px}}" | [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}}
| style="{{roundybr|5px}}" | [[File:VSLyra Sygna Masters.png|75px]]<br>{{sync|Lyra|Celebi|sygna=y}}
|}
|}


==Trivia==
==Trivia==
* {{m|Misty Terrain}} is the only type of terrain that is unavailable in Pokémon Masters EX.
* Misty Terrain is the only type of [[terrain]] that is unavailable in Pokémon Masters EX.
{{-}}
 
==See also==
* [[Weather (Masters)]]
* [[Zone (Masters)]]
{{Project Sidegames notice}}
{{Project Sidegames notice}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon world]]
[[Category:Pokémon Masters EX]]
[[Category:Pokémon Masters EX]]

Revision as of 00:14, 10 December 2024

Terrain is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field, based on the mechanic of the same name from the core series games. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. Terrain can be used concurrently alongside weather and zones.

At normal game speed, terrains generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrains last shorter to accommodate for quicker gameplay. However, the duration of a terrain effect can be extended if the same type of terrain is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the terrain.

There are three types of terrain available in the game: Electric Terrain, Grassy Terrain, and Psychic Terrain. Each terrain powers up attacks of the corresponding type, but some have other effects as well.

Effects

  • Electric Terrain: Increases the damage of all Electric-type attacks by 50%, Prevents Pokémon on the field from being inflicted by Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
  • Grassy Terrain: Increases the damage of all Grass-type attacks by 50%. Restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type sync move or Grass-type max move does not count.)
  • Psychic Terrain: Increases the damage of all Psychic-type attacks by 50%.

All these power-ups raise certain damage by 1.5× after power boosts from the following apply: skills, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.

The effects of terrains are summarized in this table:

Terrain Type of boosted attacks Additional effect
Electric Terrain Electric Prevents Pokémon from falling asleep.
Grassy Terrain Grass Restores HP of Pokémon that use a Grass-type move
Psychic Terrain Psychic None

Setting terrain

Terrain effects may be applied through Pokémon moves, item moves, Trainer moves, max moves, and skills. Some Masters Field.pngField sync pairs can set a terrain using their sync move after being raised to Masters EX star.png 6★ EX (including those with the Field EX role).

By Pokémon move

Move Playable sync pairs
Electric Terrain Volkner & Luxray
Sygna Suit Red (Thunderbolt) & Pikachu
Sygna Suit Roxie & Toxtricity
Scottie/Bettie & JolteonEgg
Grassy Terrain Sygna Suit Lyra & Celebi
Scottie/Bettie & SprigatitoEgg
Psychic Terrain Bianca & Musharna
Sygna Suit Lana & Tapu Lele
Scottie/Bettie & EspeonEgg

By item move

Item move Terrain Playable sync pairs
Psychic Wish
Masters Psychic Wish.png
Psychic Terrain May (Anniversary 2022) & Latias
Grass Wish
Masters Grass Wish.png
Grassy Terrain Scottie/Bettie & LeafeonEgg

By Trainer move

Name Terrain Effect Sync pair
Fun Times! Grassy Terrain Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected. VSWhitney Holiday 2022 Masters.png
Whitney (Holiday 2022) & Sawsbuck
Psychic Terrain
Electric Terrain
Try This! Psychic Terrain Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. VSSteven Sygna Masters.png
Sygna Suit Steven & Deoxys

By max move

Name Terrain Playable sync pairs
Max Lightning Electric Terrain Elesa (Classic) & Emolga
Sygna Suit Emmet & Eelektross
Max Overgrowth Grassy Terrain Red & Venusaur
Dahlia & Ludicolo
Greta & Breloom
Milo & Eldegoss
Max Mindstorm Psychic Terrain Bede & Hatterene
Avery & Slowking

By skill

Passive skill Terrain When it is triggered Playable sync pairs Recurring opponents
Conductive Sync Electric Terrain After using sync move (first time) Volkner (New Year's 2022) & Electivire
Sygna Suit Piers & Toxtricity
Elesa (Classic) & Emolga
Electric Terrain Debut & Extension 5 Electric Terrain Upon entry (first time) Sygna Suit Hau & Tapu Koko
Grassy Terrain Debut & Extension 5 Grassy Terrain Upon entry (first time) Sygna Suit Acerola & Tapu Bulu
Green Thumb Grassy Terrain After using sync move Sygna Suit Acerola & Tapu Bulu
Hilda & Leafeon
Will & Exeggutor
(Champion Stadium: Johto Challenge)
Tapu Bulu (Direct link)
(Legendary Arena/Legendary Gauntlet)
Low-Key Melancholy Electric Terrain After successful attack move (first time) Sygna Suit Piers & Toxtricity
MAX Conductivity Electric Terrain After using max move Sygna Suit Red (Thunderbolt) & Pikachu
Power Plant Electric Terrain After using sync move Kris & Jolteon
Sygna Suit Hau & Tapu Koko
Psychic Terrain Debut & Extension 5 Psychic Terrain Upon entry (first time) Sygna Suit Lana & Tapu Lele
Weird World Psychic Terrain After using sync move Sygna Suit Lana & Tapu Lele
Elio & Espeon

Superawakened passive skills

Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.

Superawakened passive skill Sync pair Terrain When it is triggered
Elegant Psychic Powers Avery & Galarian Slowking Psychic Terrain After the user's Pokémon uses a move (first time)
Guardian's Abundance Sygna Suit Acerola & Tapu Bulu Grassy Terrain After using Sunny Day (first time)
I Might as Well Test My Skills Dexio & Espeon Psychic Terrain Upon entry (first time)
Soothing Sounds in the Woods Victor & Rillaboom Grassy Terrain Upon entry (first time), after using G-Max Drum Solo
The Fighting Farmer Milo & Eldegoss Grassy Terrain Upon entry (first time)

By 6★ EX sync move

The following field sync pairs, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.

Sync pair Zone Role EX role Move name
VSAvery Masters.png
Avery & Slowking
Psychic Terrain Masters Field.png Field Masters Tech.png Tech Elegant Psychic Beam
VSBellelba Masters.png
Bellelba & Swoobat
Psychic Terrain Masters Support.png Support Masters Field.png Field Rule the Enchanted Land Psychic Impact
VSEmmet Sygna Masters.png
Sygna Suit Emmet & Eelektross
Electric Terrain Masters Field.png Field Masters Tech.png Tech The Best, Perfect Electric Impact
VSGreta Masters.png
Greta & Breloom
Grassy Terrain Masters Sprint.png Sprint Masters Field.png Field Mind-Skill-Body Mastery Grass Impact
VSLyra Sygna Masters.png
Sygna Suit Lyra & Celebi
Grassy Terrain Masters Tech.png Tech Masters Field.png Field Time-Transcending Magical Leaf
VSMay Anniversary 2022 Masters.png
May (Anniversary 2022) & Latias
Psychic Terrain Masters Tech.png Tech Masters Field.png Field Friendship Forging Mist Ball
VSRed Masters.png
Red & Venusaur
Grassy Terrain Masters Field.png Field Masters Special Strike.png Special Strike Silent Overgrowth Grass Beam
VSRed Sygna Thunderbolt Masters.png
Sygna Suit Red (Thunderbolt) & Pikachu
Electric Terrain Masters Tech.png Tech Masters Field.png Field Lightning-Fast Volt Tackle

Special cases

In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle—including every moment that it gets a new HP bar—the field of play's terrain instantly becomes Grassy Terrain.

Removing terrain

Except in certain circumstances, such as a battle where all field effects are permanent, terrains will automatically disappear after a certain amount of time. The only way to remove a terrain before the end of this timer is by setting up a new terrain, which will override the previous one, or using the move Defog.

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pairs
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor
Falkner & Pidgeot

Effects on skills

When terrain is set

The following passive skills are activated at the moment the specified type of terrain is set.

Passive skill Terrain Effect
Akala Ocean Breeze Any Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
Ally Sets WTZ: Physical Boost ↑1 9 Any Increases Physical Moves ↑ Next effect by one rank
Ally Sets WTZ: Special Boost ↑1 9 Any Increases Special Moves ↑ Next effect by one rank
Ally Sets WTZ: Team Speed ↑ 9 Any Raises all allies' Speed by one stat rank
Electric Terrain Debut & Extension 5 Electric Terrain Extends the duration of the terrain by 50 seconds
Electric Terrain Extension 2 Electric Terrain Extends the duration of the terrain by 20 seconds
Electric Terrain Extension 3 Electric Terrain Extends the duration of the terrain by 30 seconds
Grassy Terrain Debut & Extension 5 Grassy Terrain Extends the duration of the terrain by 50 seconds
Grassy Terrain Extension 3 Grassy Terrain Extends the duration of the terrain by 30 seconds
Grassy Terrain Extension 5 Grassy Terrain Extends the duration of the terrain by 50 seconds
Grooow Strong! Any Raises all allies' Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasiveness by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
Low-Key Melancholy Electric Terrain Extends the duration of the terrain by 30 seconds
Melemele Ocean Breeze Any Increases all allies' Special Moves ↑ Next effect by one rank
Poni Ocean Breeze Any Raises all allies' Defense and Special Defense by one stat rank each
Psychic Terrain Debut & Extension 5 Psychic Terrain Extends the duration of the terrain by 50 seconds
Red's Fighting Spirit Electric Terrain Extends the duration of the terrain
Set Allied/Entire Field Effect: Free Move Next 9 Any Applies the Free Move Next effect
Set Allied/Entire Field Effect: Special Boost ↑1 9 Any Increases Special Moves ↑ Next effect by one rank
Team Altered Field Dodge 9 Any Raises all allies' evasiveness by one stat rank
Ula'ula Ocean Breeze Any Increases all allies' Physical Moves ↑ Next effect by one rank

During terrain

The following passive skills are active as long as the field of play's terrain is the specified terrain.

Passive skill Terrain Effect
Charged Immunity Electric Terrain Protects against status conditions
Electrorepulsion 3 Electric Terrain Reduces damage taken from attack moves by 30%
Empowering Overgrowth 3 Grassy Terrain Powers up moves by 30%
Empowering Overgrowth 5 Grassy Terrain Powers up moves by 50%
Grassy Cushion 2 Grassy Terrain Reduces damage taken from attack moves by 20%
Grassy Tenacity Grassy Terrain Protects against being flinched, confused, or trapped
Grassy Terrain: S-Moves ↑ 5 Grassy Terrain Powers up sync moves by 50%
Grassy Terrain: Team Condition Nullification Grassy Terrain Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
Grounding Wire Electric Terrain Protects against being flinched, confused, or trapped
Power Induction 1 Electric Terrain Powers up moves by 10%
Power Induction 3 Electric Terrain Powers up moves by 30%
Power Induction 5 Electric Terrain Powers up moves by 50%
Precognition 1 Psychic Terrain Charges the move gauge faster
Precognition 2 Psychic Terrain Charges the move gauge faster
Precognition 3 Psychic Terrain Charges the move gauge faster
Premonition 2 Psychic Terrain Reduces damage taken from attack moves by 20%
Psychic Freebie 9 Psychic Terrain Grants Free Move Next effect after a successful attack move
Psychic Stasis Psychic Terrain Prevents stats from being lowered
Psychic Terrain: Team Condition Nullification Psychic Terrain Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
Red's Fighting Spirit Electric Terrain Charges the move gauge faster and restores HP when the user's Pokémon takes an action
Shock Recovery 1 Electric Terrain Restores 6% of maximum HP when the user's Pokémon takes an action
Sync Induction 5 Electric Terrain Powers up sync moves by 50%
Sync Induction 9 Electric Terrain Powers up sync moves by 90%
Team Charged Slo-mo 9 Electric Terrain Lowers all opponents' Speed by one stat rank after a successful attack move
Team Charged Speed Drain 9 Electric Terrain Raises all allies' Speed by one stat rank and lowers all opponents' Speed by one stat rank after a successful attack move
Team Electric Current Electric Terrain Prevents all allies' stats from being lowered
Team Grassy Restoration 9 Grassy Terrain Restores 6% of all allies' maximum HP after taking an action
Team Power Induction 2 Electric Terrain Powers up all allies' moves by 20%
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ Any Ignores power-up effects of terrains when any allies are attacked
Team Verdant Defense Drain 9 Grassy Terrain Raises all allies' Defense by one stat rank and lowers all opponents' Defense by one stat rank after a successful attack move
Team Verdant Physical DR 3 Grassy Terrain Reduces physical attack move damage taken by allies by 30%
Team Weird Sp. Def Drain 9 Psychic Terrain Raises all allies' Sp. Def by one stat rank and lowers all opponents' Sp. Def by one stat rank after a successful attack move
Team Weird Vibes 2 Psychic Terrain Powers up all allies' moves by 20%
Terrain Sync-Up 9 Any Powers up sync moves by 90%
Turbo Charge 2 Electric Terrain Charges the move gauge faster
Turbo Charge 3 Electric Terrain Charges the move gauge faster
Turbo Turf 1 Grassy Terrain Charges the move gauge faster
Turbo Turf 2 Grassy Terrain Charges the move gauge faster
Verdant Immunity Grassy Terrain Protects against status conditions
Verdant Recovery 1 Grassy Terrain Restores 6% of maximum HP when the user's Pokémon takes an action
Weird Charge 9 Psychic Terrain Charges move gauge by one after using a move
Weird Immunity Psychic Terrain Protects against status conditions
Weird Might 4 Psychic Terrain Has a 50% chance of increasing Physical Moves ↑ Next effect by one rank after a successful attack move
Weird Recovery 1 Psychic Terrain Restores 6% of maximum HP when the user's Pokémon takes an action
Weird Shield Psychic Terrain Increases Sp. Def by 50%
Weird Vibes 1 Psychic Terrain Powers up moves by 10%
Weird Vibes 5 Psychic Terrain Powers up moves by 50%
WTZ Change: Team Moves ↑ 2 Any Powers up all allies' moves by 20%

Superawakened passive skills

Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.

Superawakened passive skill Sync pair Terrain Effect
Elegant Psychic Powers Avery & Galarian Slowking Psychic Terrain Extends the duration of the terrain by 30 seconds
Sandy Selfie Raihan (Anniversary 2022) & Flygon Any Increases all allies' Special Moves ↑ Next effect by one rank
Spikemuth in the Old Days Sygna Suit Piers & Toxtricity Electric Terrain Powers up sync moves by 50%
The Royal Kalos Princess Sygna Suit Diantha & Diancie Any Increases all allies' Physical Moves ↑ Next effect by one rank

Effects on moves

Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.

Pokémon moves

Name Type Category Terrain Effect Playable sync pairs
Grassy Glide Grass Physical Grassy Terrain Will not consume the move gauge when the terrain is Grassy Terrain. Sygna Suit Lyra & Celebi
Hilda & Leafeon

Buddy moves

Name Type Category Terrain Effect Sync pair
Frenzied Sludge Wave Poison Special Electric Terrain Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.

Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play.

Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain.

VSRoxie Sygna Masters.png
Sygna Suit Roxie & Toxtricity
Giga Frenzy Plant Grass Special Grassy Terrain Activation Condition: When the field of play's terrain turns into Grassy Terrain.

Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain.

Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.

VSRed Masters.png
Red & Venusaur
Neo Psycho Cut Psychic Physical Any; additional effects in Psychic Terrain Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.

VSLana Sygna Masters.png
Sygna Suit Lana & Tapu Lele
Origin Volt Tackle Electric Physical Electric Terrain Activation Condition: When the field of play's terrain turns into Electric Terrain.

Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.

Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed.

VSRed Sygna Thunderbolt Masters.png
Sygna Suit Red (Thunderbolt) & Pikachu
Sea Deity Protect Normal Status Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.

VSMina Sygna Masters.png
Sygna Suit Mina & Tapu Fini
Sorrowful Echoes Overdrive Electric Special Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.

VSPiers Sygna Masters.png
Sygna Suit Piers & Toxtricity
Unbreakable Swords Dance Normal Status Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.

VSAcerola Sygna Masters.png
Sygna Suit Acerola & Tapu Bulu
Wild Electroweb Electric Special Any Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.

VSHau Sygna Masters.png
Sygna Suit Hau & Tapu Koko

Trainer moves

Name Weather Effect Sync pair
Cast the Line! Psychic Terrain Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain. VSLana Sygna Masters.png
Sygna Suit Lana & Tapu Lele
Make Some Sparks! Electric Terrain Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain. VSVolkner Masters.png
Volkner & Luxray
You Snooze, You Lose! Psychic Terrain Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain. VSBianca Masters.png
Bianca & Musharna

Sync moves

Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks be at least tripled.

Name Type Category Terrain Effect Sync pair
Indomitable Happiness Normal Impact Normal Physical Any This attack's power increases when a terrain is in effect. VSWhitney Holiday 2022 Masters.png
Whitney (Holiday 2022) & Sawsbuck
Lightning-Fast Volt Tackle Electric Physical Electric Terrain This attack's power increases when the terrain is Electric Terrain. VSRed Sygna Thunderbolt Masters.png
Sygna Suit Red (Thunderbolt) & Pikachu
Smiling Arcade Star Water Beam Water Special Any This attack's power increases when weather conditions, a terrain, or a zone are in effect. VSDahlia Masters.png
Dahlia & Ludicolo
Thundering Deity Gigavolt Havoc Electric Special Electric Terrain This attack's power increases when the terrain is Electric Terrain. VSHau Sygna Masters.png
Sygna Suit Hau & Tapu Koko
Time-Transcending Magical Leaf Grass Special Grassy Terrain This attack's power increases when the terrain is Grassy Terrain. VSLyra Sygna Masters.png
Sygna Suit Lyra & Celebi

Trivia

  • Misty Terrain is the only type of terrain that is unavailable in Pokémon Masters EX.

See also

Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.