Lunar Dance (move): Difference between revisions
No edit summary |
m (Text replacement - "==In the anime==" to "==In animation==") |
||
(168 intermediate revisions by 95 users not shown) | |||
Line 4: | Line 4: | ||
jname=みかづきのまい | | jname=みかづきのまい | | ||
jtrans=Crescent Moon Dance | | jtrans=Crescent Moon Dance | | ||
jtranslit=Mikazuki no Mai| | |||
gameimage=Lunar Dance IX.png | | |||
gameimagewidth= | gameimage2=Lunar Dance IX 2.png | | ||
gameimagewidth=300 | | |||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
basepp=10 | | basepp=10 | | ||
maxpp=16 | | maxpp=16 | | ||
power=— | | power=— | | ||
accuracy=— | | accuracy=— | | ||
bdesc= | | bdesc= | | ||
target=self| | |||
gen=IV | | |||
category=Beauty | | category=Beauty | | ||
appealsc=0 | | appealsc=0 | | ||
scdesc=Increased Voltage is added to the performance score. | | scdesc=Increased Voltage is added to the performance score. | | ||
pokefordex= | category6=Beautiful | | ||
appeal6=8 | | |||
jam6=0 | | |||
cdesc6=A move of huge appeal, but using it prevents the user from taking further contest moves. | | |||
pokefordex=Lunar%20Dance | | |||
touches=no | | touches=no | | ||
protect=no | | protect=no | | ||
magiccoat=no | | magiccoat=no | | ||
snatch= | snatch=yes | | ||
mirrormove=no | | |||
kingsrock=no | | kingsrock=no | | ||
flag7=no | | flag7=no | | ||
Line 28: | Line 35: | ||
sound=no | | sound=no | | ||
footnotes= }} | footnotes= }} | ||
'''Lunar Dance''' (Japanese: '''みかづきのまい''') is a non-damaging {{ | '''Lunar Dance''' (Japanese: '''みかづきのまい''' ''Crescent Moon Dance'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. It is one of the [[signature move]]s of {{p|Cresselia}}. | ||
==Effect== | |||
===Generation IV=== | |||
Lunar Dance causes the user to faint, but restores the [[HP]] and [[PP]] of the Pokémon that is sent out to take its place as well as removing all [[status condition]]s (except [[fainting]]). If the user moves before the opponent, the restored Pokémon is then sent out before the end of its turn. | |||
===Generation V to VII=== | |||
The receiving Pokémon is now sent out at the end of the turn after all other Pokémon have moved. | |||
Lunar Dance can now be stolen by {{m|Snatch}}. | |||
If powered up with a [[Psychium Z]] into Z-Lunar Dance, the move will gain no additional effects. | |||
===Generation VIII onwards=== | |||
In Versions 1.0 to 1.2.1 of {{g|Sword and Shield}}, Lunar Dance could not be selected in a battle. Starting with Version 1.3.0, it is usable. | |||
If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using {{m|Ally Switch}}). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). Lunar Dance can stack with {{m|Healing Wish}}.<ref>https://www.youtube.com/watch?v=b0gdBvKxvEI</ref> | |||
==Description== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | |||
==== | {{Moveentry/7|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|84|84|1, 84|1, 84|72|72|72}} | ||
{{Movefoot|Psychic|7}} | |||
< | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | |||
Lunar Dance targets all other team members in the same room, restoring their HP (to max HP), PP, and curing them of bad status conditions. The user's HP is reduced to 1 after using the move. | |||
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Sqaud]] series, the PP will be fully restored, however from {{pkmn|Super Mystery Dungeon}}, the PP is only restored by 5. | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=TDS|pp=12|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMoveRow|game=BSL|pp=12|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMoveRow|game=SMD|pp=3|ppmax=30|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{psychic color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! State | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair}} | |||
|- style="background:#{{psychic color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" rowspan=3 | Nightmares Begone Lunar Dance | |||
| rowspan=3 align="center" style="background:#{{status color}}"|{{color2|{{status textcolor}}|Status move|Status}} | |||
| Default | |||
| rowspan=3 | — | |||
| rowspan=3 | — | |||
| rowspan=3 | All allies | |||
| rowspan=3 | Heals | |||
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6. | |||
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Dawn|Cresselia|sygna=y}} | |||
|- style="background:#fff" | |||
| '''6★ EX''' | |||
| '''The sync buff is doubled the first time a sync move is used.''' | |||
|- style="background:#fff" | |||
| '''6★ EX with EX role''' | |||
| '''The first time the user's sync move is used each battle, the sync move countdown is reduced by three.''' | |||
|} | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|US version}}|Fully restores the HP and heals all the status problems of the user's team members in the room. However, the user's own HP drops to just 1.}} | |||
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}<br>{{gameabbrevmd|S}}|Fully restores the HP and PP and heals all the status problems of the user's team members in the room. However, the user's own HP drops to just 1.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|おなじへやの なかまポケモンの HP PPと わるいじょうたいを すべて かいふくするが じぶんのHPが 1になってしまう|Fully restores the HP and PP and heals all the status problems of the user's team members in the room. However, the user's own HP drops to just 1}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It heals teammates' HP, PP, and bad status conditions, but it reduces your HP to 1.{{tt|*|Move Summary}}<br>It restores your teammates' HP and heals their bad status conditions. It also slightly restores their PP. But it depletes your HP to 1, so be careful!{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In animation== | |||
{{moveanime|type=psychic|exp=yes|gen=The user faints. In return, the target is fully healed.|image1=Cresselia Lunar Dance.png|image1p=Cresselia}} | |||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia's tailfin glows white, while her body becomes surrounded in a light blue aura. An image of a crescent moon then briefly appears over Cresselia as sparkling blue lights rain down on the target, fully healing it. After using the move, Cresselia faints.}} | |||
{{movebtm|type=psychic|user=Cresselia (recurring)|startcode=JN075|startname=A Midsummer Night's Light!|notes=Debut}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user fully heals its target.|image1=Palmer Cresselia Lunar Dance Adventures.png|image1p=Cresselia}} | |||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia flies over the target, creating a line of energy in the shape of a crescent moon. The target is then fully healed.}} | |||
{{movebtmManga|type=psychic|user=Palmer|user1=Palmer's Cresselia|startcode=PS435|startname=The Final Dimensional Duel V|notes=Debut}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|genIV=Lunar Dance IV | |||
|genV=Lunar Dance V | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|genVI=Lunar Dance VI | |||
|genVI2=Lunar Dance VI 2 | |||
|genVII=Lunar Dance VII | |||
|genVII2=Lunar Dance VII 2 | |||
|genVIII=Lunar Dance VIII | |||
|genVIII2=Lunar Dance VIII 2 | |||
}} | |||
===Side series games=== | |||
{{Movegen| | |||
type=Psychic| | |||
PBR=Lunar Dance PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=Psychic| | |||
PSMD=Lunar Dance PSMD | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | |||
|zh_yue=新月舞 ''{{tt|Sānyuht Móuh|Crescent Moon Dance}}'' | |||
|zh_cmn=新月舞 ''{{tt|Xīnyuè Wǔ|Crescent Moon Dance}}'' | |||
|cs=Měsíční tanec | |||
|nl=Lunardans | |||
|fr=Danse Lune<sup>{{gen|VIII}}+</sup><br>Danse-Lune<sup>{{gen|IV}}–{{gen|VII}}</sup> | |||
|de=Lunartanz | |||
|el=Σεληνιακός Χορός ''Seliniakós Chorós'' | |||
|it=Lunardanza | |||
|ko=초승달춤 ''{{tt|Choseungdal Chum|Crescent Moon Dance}}'' | |||
|pl=Księżycowy Taniec | |||
|pt=Dança Lunar | |||
|es=Danza Lunar | |||
|vi=Vũ Điệu Trăng Khuyết}} | |||
==References== | |||
{{reflist}} | |||
{{-}} | |||
{{Memento|Psychic}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Dance moves]] | |||
[[Category:Signature moves]] | |||
[[Category:Moves that cause the user to faint]] | |||
[[Category:Moves that restore HP]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Lunartanz]] | [[de:Lunartanz]] | ||
[[es:Danza lunar]] | |||
[[fr:Danse Lune]] | |||
[[it:Lunardanza]] | |||
[[ja:みかづきのまい]] | [[ja:みかづきのまい]] | ||
[[zh:新月舞(招式)]] |
Revision as of 02:03, 22 September 2024
Lunar Dance みかづきのまい Crescent Moon Dance | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Lunar Dance (Japanese: みかづきのまい Crescent Moon Dance) is a non-damaging Psychic-type move introduced in Generation IV. It is one of the signature moves of Cresselia.
Effect
Generation IV
Lunar Dance causes the user to faint, but restores the HP and PP of the Pokémon that is sent out to take its place as well as removing all status conditions (except fainting). If the user moves before the opponent, the restored Pokémon is then sent out before the end of its turn.
Generation V to VII
The receiving Pokémon is now sent out at the end of the turn after all other Pokémon have moved.
Lunar Dance can now be stolen by Snatch.
If powered up with a Psychium Z into Z-Lunar Dance, the move will gain no additional effects.
Generation VIII onwards
In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Lunar Dance could not be selected in a battle. Starting with Version 1.3.0, it is usable.
If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using Ally Switch). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). Lunar Dance can stack with Healing Wish.[1]
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0488 | No Eggs Discovered | 84 | 84 | 1, 84 | 1, 84 | 72 | 72 | 72 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Lunar Dance targets all other team members in the same room, restoring their HP (to max HP), PP, and curing them of bad status conditions. The user's HP is reduced to 1 after using the move.
In the Explorers and Adventure Sqaud series, the PP will be fully restored, however from Super Mystery Dungeon, the PP is only restored by 5.
|
Pokémon Masters EX
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Sync move | |||||||||||
Nightmares Begone Lunar Dance | Status | Default | — | — | All allies | Heals | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6. | Sygna Suit Dawn & Cresselia | |||
6★ EX | The sync buff is doubled the first time a sync move is used. | ||||||||||
6★ EX with EX role | The first time the user's sync move is used each battle, the sync move countdown is reduced by three. |
Description
|
In animation
The user faints. In return, the target is fully healed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Cresselia's tailfin glows white, while her body becomes surrounded in a light blue aura. An image of a crescent moon then briefly appears over Cresselia as sparkling blue lights rain down on the target, fully healing it. After using the move, Cresselia faints. | |||
Cresselia (recurring) | A Midsummer Night's Light! | Debut |
In the manga
Pokémon Adventures
The user fully heals its target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cresselia flies over the target, creating a line of energy in the shape of a crescent moon. The target is then fully healed. | |||
Palmer's Cresselia | The Final Dimensional Duel V | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
|
References
Variations of the move Memento | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Psychic-type moves
- Beauty moves
- Status moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Dance moves
- Signature moves
- Moves that cause the user to faint
- Moves that restore HP
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet