.PkMn: Difference between revisions
(Revised learnset. Results may vary if you choose different moves.) |
Harold Grant (talk | contribs) (→Intro: It is Normal/Normal. One of them is a glitch type so it behaves as mono normal.) |
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{{wrongtitle|.{{PK}}{{MN}}}} | {{wrongtitle|.{{PK}}{{MN}}}} | ||
{{GlitchPkmnInfobox | {{GlitchPkmnInfobox | ||
| name=. | | name=.{{PK}}{{MN}} | ||
| jname= | | jname=ィ゙たデ?を | ||
| tmname=Itade ? Wo | | tmname=Itade ? Wo | ||
| image=RBGlitch250.png | | image=RBGlitch250.png | ||
| size=400px | | size=400px | ||
| caption=. | | caption=.{{PK}}{{MN}}'s sprite | ||
| species=Unknown | | species=Unknown | ||
| height-ftin=2'3" | | height-ftin=2'3" | ||
Line 12: | Line 12: | ||
| height-m=0.68 | | height-m=0.68 | ||
| weight-kg=1189.32 | | weight-kg=1189.32 | ||
| typen= | | typen=2 | ||
| type1=Normal | | type1=Normal (0B) | ||
| type1link=no | |||
| disptype1=normal | |||
| type2=Normal | |||
| games={{v2|Red and Blue|s}} | | games={{v2|Red and Blue|s}} | ||
| hex=DF | | hex=DF | ||
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===Learnset=== | ===Learnset=== | ||
====By [[level|leveling up]]==== | ====By [[level|leveling up]]==== | ||
{{learnlist/levelh|. | {{learnlist/levelh|.{{PK}}{{MN}}|Normal|Normal|1|0}} | ||
{{learnlist/level1|Start|--|Cooltrainer♀|—|—|13|}} | {{learnlist/level1|Start|--|Cooltrainer♀|—|—|13|}} | ||
{{learnlist/level1|Start|Guillotine|Normal|—|30|5}} | {{learnlist/level1|Start|Guillotine|Normal|—|30|5}} | ||
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{{learnlist/level1|234|TM38|Glitch|91|0|0}} | {{learnlist/level1|234|TM38|Glitch|91|0|0}} | ||
{{learnlist/level1|250|HM04|Glitch|58|50|12|}} | {{learnlist/level1|250|HM04|Glitch|58|50|12|}} | ||
{{learnlist/levelf|. | {{learnlist/levelf|.{{PK}}{{MN}}|Normal|Normal|1|5}} | ||
====By [[TM]]/[[HM]]==== | ====By [[TM]]/[[HM]]==== | ||
{{learnlist/tmh|. | {{learnlist/tmh|.{{PK}}{{MN}}|Normal|Normal|1|0}} | ||
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}} | {{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}} | ||
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}} | {{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}} | ||
Line 120: | Line 123: | ||
{{learnlist/tm1|TM46|Psywave|Psychic|—|80|15}} | {{learnlist/tm1|TM46|Psywave|Psychic|—|80|15}} | ||
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | {{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | ||
{{learnlist/tmf|. | {{learnlist/tmf|.{{PK}}{{MN}}|Normal|Normal|1|0}} | ||
==Evolution== | ==Evolution== | ||
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[[Category:Glitch Pokémon]] | [[Category:Glitch Pokémon]] | ||
[[Category:Normal-type glitch Pokémon]] | [[Category:Normal-type glitch Pokémon]] | ||
[[it:.PkMn]] |
Latest revision as of 21:38, 14 April 2024
- The title of this article is incorrect because of technical limitations. The correct title is .PKMN.
.PKMN ィ゙たデ?を Itade ? Wo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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.PKMN is a dual-type Normal glitch Pokémon. It occupies hexadecimal slot DF and becomes P ID if traded to Pokémon Yellow. This glitch Pokémon can be obtained via the Time Capsule exploit with Azumarill. Its cry is a slowed-down, lower-pitch version of Pikachu's.
.PKMN shares its sprites (and Glitch screen), Pokédex number and starting moves with ▶_A. Among the latter is --, or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may freeze the game when viewed or selected in battle.
The glitch move .PKMN learns at level 61 has the animation of Pay Day, and a changing name akin to a Super Glitch move, but is less volatile. However, it still has a notable chance of freezing the game when used in battle.
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 37
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97 - 143 | 184 - 277 | |
0
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5 - 51 | 5 - 98 | |
40
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45 - 91 | 85 - 178 | |
178
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183 - 229 | 361 - 454 | |
19
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24 - 70 | 43 - 136 | |
Total: 274
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(293 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
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TM11 | BubbleBeam | Water | 65 | 100% | 20 | |||||
TM13 | Ice Beam | Ice | 95 | 100% | 10 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM19 | Seismic Toss | Fighting | — | 100% | 20 | |||||
TM25 | Thunder | Electric | 120 | 70% | 10 | |||||
TM26 | Earthquake | Ground | 100 | 100% | 10 | |||||
TM27 | Fissure | Ground | — | 30% | 5 | |||||
TM29 | Psychic | Psychic | 90 | 100% | 10 | |||||
TM30 | Teleport | Psychic | — | —% | 20 | |||||
TM34 | Bide | Normal | — | —% | 10 | |||||
TM35 | Metronome | Normal | — | —% | 10 | |||||
TM41 | Softboiled | Normal | — | —% | 10 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM46 | Psywave | Psychic | — | 80% | 15 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
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Evolution
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Level 224 → |
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Sprites
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External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |