Dungeon status: Difference between revisions

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m (Text replacement - "Status conditions in the Mystery Dungeon series" to "Status condition (Mystery Dungeon)")
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| Electric Terrain
| Electric Terrain
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status conditions in the Mystery Dungeon series|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s.  
| Boosts the power of {{type|Electric}} moves by 50% and prevents Pokémon from [[Status condition (Mystery Dungeon)|sleep-related conditions]]. Only affects Pokémon [[grounded|on the ground]]. It cannot coexist with other [[terrain]]s.  
| 10 turns
| 10 turns
| {{m|Electric Terrain}}
| {{m|Electric Terrain}}
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| Misty Terrain
| Misty Terrain
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status conditions in the Mystery Dungeon series|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.  
| Halves the damage taken from {{type|Dragon}} moves. It also prevents {{DL|Status condition (Mystery Dungeon)|bad status conditions}}. Only affects Pokémon on the ground. It cannot coexist with other [[terrain]]s.  
| 10 turns
| 10 turns
| {{m|Misty Terrain}}
| {{m|Misty Terrain}}

Revision as of 17:17, 23 July 2022

Dungeon status, also referred to as floor status, is a mechanic in the Pokémon Mystery Dungeon series that indicates the conditions of a dungeon floor. Although the mechanic existed since Red Rescue Team and Blue Rescue Team, it was further expanded upon in Gates to Infinity. Unlike status conditions, these conditions affect the whole floor.

List of Dungeon statuses

Weather effects

Name Description Duration Caused by
Clear Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. - Default weather in dungeons
Sunny Fire-type moves increase in power by 50%, while the power of Water-type moves is cut in half Rest of the floor* or 18 turns*RB
Rest of the floorTDSGtI
66 turns*SMD
Sunny Day, Drought, Sunny Orb, Sun's Blessing emera
Rainy Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half Rest of the floor* or 18 turns*RB
Rest of the floorTDSGtI
66 turns*SMD
Rain Dance, Drizzle, Rainy Orb, Rain's Blessing emera
Hail Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns. Rest of the floor* or 18 turns*RB
Rest of the floorTDSGtI
66 turns*SMD
Hail, Snow Warning, Hail Orb
Sandstorm Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. Rest of the floor* or 18 turns*RB
Rest of the floorTDSGtI
66 turns*SMD
Sandstorm, Sand Stream, Sandy Orb
Fog The power of Electric-type moves is cut in half. - Naturally found in some dungeons in the Rescue Team and Explorers games
Snow Ice-type Pokémon have an increased Travel Speed. -
Cloudy Reduces the damage of all non-Normal-type moves by 25%. -
Harsh sunlight Fire-type moves increase in power by 50%, while Water-type moves are nullified Desolate Land
Heavy Rain Water-type moves increase in power by 50%, while Fire-type moves are nullified. Primordial Sea
Strong Winds Moves that would be super effective against pure Flying-type Pokémon will only be normally effective Delta Stream
Ineffective weather Nullifies all weather conditions except the clear condition As long as the Pokémon with this Ability is present Cloud Nine and Air Lock

Move effects

Name Description Duration Caused by
Mud Sport Weakens Electric-type moves by 50%RBTDS or 30%GtISMD. 10-11 turnsRBTDS
20 turnsGtISMD
Mud Sport
Water Sport Weakens Fire-type moves by 50%RBTDS or 30%GtISMD. 10-11 turnsRBTDS
20 turnsGtISMD
Water Sport
Magic Room Prevents the use, eating and throwing of items. 20 turns
The effect disappears if Magic Room is used while the status is already in effect.
Magic Room
Wonder Room Reverses Defense and Sp. Def. 20 turns
The effect disappears if Wonder Room is used while the status is already in effect.
Wonder Room
Trick Room Reverses any Travel Speed boosts and drops. Rest of the floor, cannot be reversed by using Trick Room Trick RoomGtISMD
Electric Terrain Boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Electric Terrain
Grassy Terrain Boosts the power of Grass-type moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Grassy Terrain
Misty Terrain Halves the damage taken from Dragon-type moves. It also prevents bad status conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. 10 turns Misty Terrain
Gravity Causes all Pokémon to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. The moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used. In Super Mystery Dungeon, this also increases the accuracy of moves and Pokémon lose mobility over dungeon tiles such as air, lava, and water. Rest of the floorTDS
20 turnsSMD
Gravity
Ion Deluge Changes Normal-type moves to Electric type. 10 turns Ion Deluge

Wonder Orb effects

Name Description Duration Caused by
Apathetic Enemy Pokémon cannot pick up items. Rest of the floor Apathy Orb
Enemy Discord Prevents enemy Pokémon from using an Alliance. Rest of the floor Enemy Discord Orb
Luminous Locations of Pokémon, stairs and items will be shown on the map. Rest of the floor Luminous Orb
Nullified Nullifies the Abilities of enemy Pokémon. Nullify Orb

Other

Name Description Duration Caused by
Defused Prevents explosions from traps such as Blast Trap, moves such as Explosion, and Aftermath. As long as Damp or rain is present Damp
This status also automatically comes into effect when the weather is rain or heavy rain.
Disabled No Pokémon can use the Disabled move. Adventure Ban Seed makes the last move used by the Pokémon Disabled. Only one move can be Disabled at a time.

See also

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