Kinesis (move): Difference between revisions

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** This may also be why Kinesis is one of the two Generation I moves never seen in the [[Pokémon Adventures]] {{pkmn|manga}} (the other being Struggle).
** This may also be why Kinesis is one of the two Generation I moves never seen in the [[Pokémon Adventures]] {{pkmn|manga}} (the other being Struggle).
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}.


==In other languages==
==In other languages==

Revision as of 01:10, 10 November 2020

Kinesis
スプーンまげ Spoon Bend
Kinesis VIII.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  80%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.

Effect

Generations I to III

Kinesis decreases the target's accuracy stat by one stage.

Kinesis can be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either the move Confusion or Psychic was used in the prior turn. It can also be used to start a combination, causing certain moves (Confusion, Future Sight, Psychic and Teleport) to have their base appeal points doubled.

Generations IV to VII

Kinesis can now be reflected with Magic Coat.

If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis cannot be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.

Description

Games Description
StadStad2 A special move of bending spoons to confound the enemy. Makes the user harder to hit.
GSC Reduces the foe's accuracy.
RSE Distracts the foe. May lower accuracy.
FRLG The user distracts the foe by bending a spoon. It may lower accuracy.
ColoXD Distracts the target. May lower accuracy.
DPPtHGSSPBR The user distracts the foe by bending a spoon. It may lower the target's accuracy.
BWB2W2 The user distracts the target by bending a spoon. It lowers the target's accuracy.
XYORAS
SMUSUMPE
The user distracts the target by bending a spoon. This lowers the target's accuracy.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.*
The user distracts the target by bending a spoon. This lowers the target's accuracy.*


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 1Y 1 1 1 1 1 1, Evo. 1
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 1Y 1 1 1 1 1 1, Evo.SMUSUM
1PE
1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Kinesis is a move with 17PP and 100% accuracy. The user targets enemy in front, and lowers its accuracy by one stage. This move is affected by Taunt.

Description

Games Description
MDRB Lowers the target's Accuracy by one level.
MDTDS Reduces the target's accuracy by 1 level.
BSL てきポケモンの めいちゅうを 1だんかいさげる
MDGtI IconKanji2MD.pngUNUSED
SMD It lowers the enemy's accuracy.


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 折彎湯匙 Jitwāan Tōngchìh *
折彎匙羹 Jitwāan Tōnggāng *
Mandarin 折彎湯匙 / 折弯汤匙 Zhéwān Tāngchí
France Flag.png French Télékinésie
Germany Flag.png German Psykraft
Greece Flag.png Greek Τηλεκίνηση
Italy Flag.png Italian Cinèsi
South Korea Flag.png Korean 숟가락휘기 Sutgarakhwigi
Brazil Flag.png Brazilian Portuguese Cinese
Serbia Flag.png Serbian Telekineza
Spain Flag.png Spanish Kinético


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.